Hi! This mod adds age info to your sims' and pets' names and cause of death to their gravestones. There are a few versions, get the "inDaysTillNextAge" if you don't feel like tweaking BCONs to match this mod to your age span
When you hover over a sim, it will say
- "Edward Green, 10 days to adult" for teens, or
- "Edward Gray, 85 days old" for elders, or simply
- "Edward Grown, 21" if you get the "inYears" version
When you hover over a tombstone, it will say
- "Here Lies Edward Growl, Died of Hunger", or
- "Here Lies Edward Groom, Dearly Beloved" if you decide on a random epitaph, or
- "Here Lies Edwardina Grim, Died in Childbirth", which is also something you can pick
The mod is triggered by aging and dying. When you first install it, you want to buy the black cube with white plaque for §0 in Misc/Misc section and set up the neighborhood so you don't have to wait for everyone's tooltips to update naturally
Age
The age part only affects playable sims and pets, skipping townies, NPCs, bigfoot, robots, witches and zombies. Some of these restrictions are BCON configurable
Epitaphs
Death doesn't discriminate: townies and servos may also get epitaphs if you let them. This part is the same in all versions.
How it works. When a sim dies, you see a pop-up asking you if you would like to add a caption to their gravestone. If you say yes, the choice is between their true death type, custom death type like "killed in a fight", or random epitaph like "rest in peace"
My fave side feature is to customize the number on elder's age bar where it says "Is X days old" on UI panel regardless of aging mod
Please see the AgeTooltips.txt for full description, if you decide to get one of the "inYears" versions, because those are sensitive to your age span arrangement, and you may need some tips on how to edit. There's also a bit for modders on how to call tooltip update from your own code
Get AgeTooltips from Folder
Requires Apartment Life or Mansion & Garden
If you have files from testing, please remove them
If you use my YA maternity mods, get updated Uni_aging here, if haven't already. If you use Meduza's versions of Uni_aging, there are updated files in the folder. If you use BO-SlowAging or Midge's version, there are compatibility patches in the folder as well
Thank you-s 🧡
@sims2idea for Dutch translation
@freezerbunny-sims2 for Spanish translation
@mateushp-s2 for Brazilian Portuguese translation
@spikeseyeliner for Russian translation
@vegan-kaktus for Swedish translation
@barbiepinklady for French translation
@picknmixsims for the idea on how to do InYears_Specific version
@tvickiesims for the epitaphs idea
I made the Cube after people finished translating the mod, some parts of it may not be translated yet, it may be done later
Some extra pics. The Cube, a random epitaph, and Edward, the very first testing sim for this mod :)
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Made it for myself, I might as well share. If there's something I've missed please let me know.
This list is being updated, Tumblr is being a pain and updates won't show up on re-blogs. Visit the original post to view the most current version.
Mirror: Dreamwidth.
Sims 2 - Lot Makeover Database [of Maxis Lots] [Note the Uploading Tutorial].
SkyBox/Horizons/Skylines Database.
Maxis Career Conversions TS1+3+4 to TS2 [Sorted by Game&EP - Under Downloads].
Fractured Moonlight's Stone Super Set Database [Creator Unknown, let me know if you know].
By Theme:
List of Maxis Lost & Found Objects Converted into Usable Items.
Stories to Sims 2 Conversion Database. [DW Backup]
TS1 to TS2 Conversion/Recreation Database.
TS1 to TS2 Catalog Conversions [Active, Includes OG Object Descriptions].
TS3 to TS2 Conversion Database [DW Backup].
TS3 to TS2 Traits Project Mod Tracking Sheet [Blog Ver.]
TS4 to TS2 CAS Conversion Archive [EA].
TS4 to TS2 CC Clothing Conversion Database [Custom - ts4 only?].
TS4 to TS2 Build/Buy Conversion Database [EA].
TS4 to TS2 CC Build & Buy Database [Custom].
The Sims spin-off games to the PC TS2 [&3+4].
TSM-to-TS2 Conversion Database [DW Backup].
Sims 2 Historical Finds [CAS&Objects] [Sorted by Era/Period].
Historical Sims 2 Wiki [New!].
Grunge Masterlist Project 2025.
List of Asian Sims 2 Sites With Working Downloads [As of 2017?].
CC Archives:
Sim Archive Project, at The Internet Archive [Introduction Post].
Sims Cave.
Sims Graveyard.
Simblr.cc - Dead-Site Repository.
Liquid Sims - Community Archives.
The Booty, at PSMBD.
Sims 2 Packrat, on Tumblr [Watch out for the recent SFS Hacking problem].
Ekrubynaffit (a.k.a bestbuild4sims) has re-uploaded a lot of archives of defunct creators. Albums with DL on her pinterest. Mainly build and buy mode, thanks a lot!
Resources:
CEP-Extras List, Huge Lunatic at Sims 2 Artists.
The Sims 2 Tutorials Database [Active] (Really needs a backup outside of Tumblr).
Several Lists of Maxis Resources for Modding,Pick'n'Mix Mods, own website, under Notes.
List of all Color Actions, With DL, ZeroDark/Graphic at GoS.
List of all WSO Actions, by Blue Heaven Sims, under Resources.
List of Hacks & Mods That Use Tokens, Bulbizarre at MTS.
Giant List of Simlish Fonts - Collect ‘Em All!, by franzillasims.
Masterlists of Recolouring Templates; MTS [+Cloning] | Hafiseazle | ZreoDark [not a list but a tag].
Index of Effects Names & Definitions [+ Guide], by AmmarAskar at GitHub.
Update notes are under the cut:
Update: Custom Clothing Conversion db [4t2], by @brandinotbroke/ Hair db, by @krabbysims/ Sims 4t2 CAS Conversion Archive [EA], by @mdpthatsme/ CEP-Extras List, by @hugelunatic/ Lists of Maxis Resources for Modding, by @picknmixsims/ Sims 2 Tutorials db [Active], by @sims2tutorials/ Sim Archive Project at The Internet Archive, by various - see @simnostalgia.
Update 1: added EA ts2 store items at GoS/ Painting sizes db/ Tutorials db, by @sims2tutorials.
Update 2: GUID db Revival.
Update 3: believe it or not, there's more - Shoes db/ Sims 2. Functional Finds [sorted by function], by @sims2functionalfinds.
Update 4: Resource list: Clutter and decorative items, at @gardenofshadowssims.
Update 5: added archives section.
Update 6: added @ekrubynaffit's Pinterest Archive.
Update 7: Fixed TSM link, added Stories db/ Afro Hairstyles db, by @letomills/ SkyBox/Horizons/Skylines Database, by @simmergetic/ Grunge Masterlist Project 2025, by @pixeldolly/ and DW backup links (Everything that's exclusively on Tumblr/LJ should be backed somewhere else).
Update 8: List of Asian Sims 2 Sites With Working Downloads [as of 2017?] by @0201-sims.
Update 9: added Sims 2 Repository Finds [sorted into categories], by @sims2repositoryfinds.
Update 10: added Sims 2 Object db [Discontinued], because the more the better.
Update 11 Yet another (!): The Maxis Match Repository Project [CAS], by @whattheskell [how did i forget?]/ TS3 to TS2 Traits Project Mod Tracking Sheet, by Rowena Sims & @noodlebelli.
Update 11: Maxis Career Conversions TS1+3+4 to TS2 [Sorted by Game&EP - Under Downloads], by @sims2idea-lientebollemeis2i.
Update 12: HS I found another one: List of all Color Actions - Names, Creators, and Download Links. Maintained for over a decade by @zerographic at GoS :P
Update 13: separated by type & theme. added Sims 2 Historical Finds [CAS&Objects] [Sorted by Era/Period], by @ts2history.
Update 14: added to resources Trait GUID db, by @fireflowersims.
Update 15: I shit you not, there's more - Sims 2 Lot Makeover db [Maxis Lots], by @ts2lotmakeoverdb/ List of Hacks & Mods That Use Tokens, Bulbizarre at MTS/ TS1 Catalog Conversions [Active], by @kitteninthewindow/ WSO Action Masterlist, by Blue Heaven Sims under Resources.
Update 16: List of Maxis Lost & Found Objects Converted into Usable Items, @kirlicues.
Update 17: Sims 2 Lot db [Maxis ones emptied out], by @mikexx2 @mrsktrout @ts2lots.
Update 18: Historical Sims 2 Wiki [New!], by @theacmecatalogblog.
Update 19: under archives; Simblr.cc - Dead-Site Repository by @simblrcc-site. Jackpot!
Update 20: added Giant List of Simlish Fonts - Collect ‘Em All!, by @franzillasims.
Update 21 [can't believe there's more]: Masterlists of Recolouring Templates; MTS [+Cloning] | @hafiseazale | @zerographic [not a list but a tag].
Update 22(!): Index of Effects Names & Definitions [+ Guide], by AmmarAskar at GitHub.
Update 23: added Sims 2 - Wall Hanging Decor Recolors Database [New!], by @sims-for-semi
I made a variety of CC-free lots and sims for Aureliana as part of Christmas in July! They were happy for me to share further and as my first CC uploads, I'm popping them here.
This is a Gentry townhouse lot I made based on an image I found, unfurnished and CC-free. You can download it here or all of the gifts can be found here.
It is your simblr, your game and your place for relaxing.
You don’t owe anything to anyone.
You can change stories, challenges how many times you want if you feel like playing with ten different challenges , quitting some and starting new, you can it is your blog.
Don’t let anyone dictate how you play your game, how you post or write your stories. Your blog, your rules, you decide.
You can take breaks and hiatuses and it is not a bad thing, instead a good thing for you!
Be mindful of others and be friendly, treat other simmers how you want to be treated. Courtesy and good manners get you far.
Make someone happy daily and post on their post, like all posts, or send a little ask with nice words.
Play sims and enjoy the game, play it for you and if you feel like sharing the game play , writing a story you do that.
Block all anon hate and do not post that. Posting messages from salty anons gives them just more boost, Block and delete, rinse and repeat, if nothing else helps turn anon off.
I replaced the TS2 cowplant with the pit beast from TSM. I haven't added any morphs to the mesh yet because i have no idea how I would translate most of them to a creature with three spikes for a mouth. I also don't know how to remove the candle effect of the cake lure or the milking interactions. The bone assignments are not perfect, especially on the tentacle. This is good enough for me, but to share it, it would need to be more polished. If any experienced modder wants to fix those issues I'd be glad to collaborate.
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Update (20 Jul 2026): Fixed reverse kinship scoring calculation. The parents of the deceased will no longer incorrectly receive a higher kinship score than their children. Redownload the core part.
Something a little different this time: want disabling mods. I made these for my own game after getting unreasonable wants (for instance peasants wanting to hire their liege lords as their employees) that I found immersion breaking and figured some of you might be interested. Pictured above are my gentry family's servants for illustration purposes.
The following traits ( peasant, yeoman, servant and outcast) will not be rolling the following wants: hire butler, hire maid, hire business employee, hire nanny, do homework, learn to study. Special thanks to @heathensimmer for showing me how to disable wants. I did test these briefly, but if any issues arise do let me know, as I am fairly new to the modding scene.
I cut away from this face mask so it was just the paint and no make up underneath as the original made the face pale as well.
This is based on Wsewolod's Iocarik Face paint.
Sparrow Sky had made many apologies to Tiger Fang.
It seemed she might finally have forgiven him.
Robin has terrible luck with bees. Unfortunately, I was so busy taking pictures of this (because I find it hilarious every time) that I missed something important.
Cloud Sky, family patriarch and the first sim in Eden to be born in-game (as featured in my profile pic), passed away. He had dodged the shade's grasp many times, despite getting into a lot of fights, but old age finally got him. He'd long since achieved perma-plat status (I will probably get a mod to make this harder when we reach the Roman era; it's way too easy for sims born in-game to manage it just by getting enough lifetime aspiration points.) so he left a fancy gravestone and a substantial inheritance amount of divine favour that I apparently didn't screenshot.
Although his mother was still alive, Sparrow was now the oldest male and therefore head of the family. Perhaps this encouraged him to form a closer bond with his younger siblings.
He wasn't much help when Robin started a cooking fire, though.
Wren became an adult! I would normally move her out at the start of the next round... but this is autumn, which means the next round will be winter, so she'll stay in the family home until the weather warms up and she has half a chance of survival.
Despite her advanced age, Rabbit had apparently been left a last reminder of her husband. (Thank you, ACR.)
We can also blame ACR for how quickly she started moving on. (Much to my annoyance - Rabbit can do what she likes, but Hunter Fang there is head of his family and needs a wife closer to his age.)
Robin continued to have bad luck on his nature hikes, and apparently spread the misfortune to Finch. (This is why I have not yet added the mod that gives bee swarms a chance to kill your sims, although it would probably be more realistic...)
Rabbit gave birth to a little boy named Swift - Cloud's final son.
Shortly afterwards, Finch became a teenager. His aspiration is Popularity, his turn-ons are Blond Hair and Charismatic, his turn-off is Jewellery, and he's straight. I gave him a little haircut there.
Now that Sparrow was head of the family, he needed to find a wife as soon as possible, so he invited Tiger Sky over and proposed marriage. The party did not go as planned, however.
First, someone stole a sheep...
...then the wedding feast caught fire...
...and finally, the bride got into a fight with Flint Earth. (I'm going to give her a pass on risking death here: I really want her and Sparrow to produce at least one heir, and besides, it's her wedding day.)
Tiger brought her cats, Miw and Bastet, to join the household, and they had a fight of their own that resulted in Miw running away. All the family can do there is hope he comes home...
Somehow, the party was still a success, and Sparrow and Tiger escaped into the woods for some further wedding rituals. (I have not yet replaced the honeymoon limo with anything more period, so this is what I'm imagining happens.) A mix of tragedy and celebration seems to be typical for this challenge! Next is Star Sky's family, all of whom are actually Fire these days...
This is a 4to2 conversion from Littlbowbub, low poly. Found in miscellaneous - miscellaneous section of buy mode.
You can use this firepit as a standard fireplace but also to eat 4 kind of stews, while the fire is on. Since there is also a coffee pot on the stick I decided to add an option to drink coffee too. When the fire extignuish sims cannot take food or coffee anymore.
Stew price is 10 simoleons, coffee price is 5. Can be autonomously used by visitors and children too. Available also in community lots.
DOWNLOAD HERE
------------------------
If you want to support my creations, you can send me a donation with Paypal or Ko-fi ☕ If you want to ask for a Paid Commission, HERE you can find more details. Thank you ❤️
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I've said it before and I'll say it again. We need a "This is absolutely NOT mature content" feedback button on posts. You can report a post as missing a community label. We should also be able to report posts as having a comminity label when they dont fucking need one.
This includes both costumes and helmet.
The Helmet/Hat can be found in Hair->Custom.
Morphs included.
This is Teen-Elder thanks to my cc buddy @deedee-sims ♥
Comes in all original EAxis colors.
What would one of my followers gifts be without some terrains, these ones were made with holiday destinations in mind, mainly Cornwall (Brightbutter) and the Lake District (Woodwyn), both beautiful places that I 10/10 would recommend you go.
Brightbutter (can be seen in this post)
DOWNLOAD
Surrounded by sea, with little bits of land in the middle to break up the blue abyss (and to make use of pretty water floors), got plenty of mountains for goats farming deco, too. Has a small cliff area up top, which due to weathering will probably cease to exist in several generations.
Woodywyn
DOWNLOAD
Mountainous, very mountainous. Situated at the end of one of the tributaries of the nearby lake. Plenty of room to make a quaint fishing neighbourhood, or a mountain holiday destination. There’s even room for Bigfoot on his own little plot of land across the river!
hi goat! do you have any tips/ideas on making 4t2 items look less plasticky? would new textures work or is it maybe something with the shading? or maybe it's the rounded edges on everything....
hi anon! I know you sent this a while ago. Thanks for waiting. I do indeed sometimes retexture TS4 converted objects.
I am no expert! But! Here's what I usually do:
For this tutorial, I will be using @janika31's 4t2 conversion of the Siten-Ze Reclaimed Wood Sofa.
It has the rounded edges you speak of (typical of TS4 objects) and a texture that could be considered 'plasticky' too.
What you will need to do first is open SimPE. We need to be able to look at this mesh nice and close!
When the mesh is opened in SimPE, go to the 1. Geometric Data Container and click on it 2. find the main object in the Models list (sofa) and make sure it's checked 3. Export the object.
You'll need to load said object into a 3D Modeling program in order to look at it.
I like UVMapper, because it's free (well the free version is anyway lol) and it's very easy to use.
While you're in SimPE, extract a texture or two from the original object. You will need them. Light or white recolors will be useful.
With the object loaded into UVMapper, this is what it looks like!
UV map of the object on the left, object (with no texture) on the right.
Add the texture in.
UVMapper is going to be our main working area. Other than an image editing program like Photoshop or Gimp. You'll need that too.
Let's get a good look at this base texture - we can see it has the wood parts of the couch, the main couch texture and some pillows.
If you find UV maps helpful (I do!) you can extract one from your 3D program.
With UVMapper, I needed to make sure that I've specified the size of the image so the UV map will match. This texture is 512 x 1024.
Now for the fun part! You should be able to copy in the base texture as a new layer, and then delete everything that is not the wood part on the UV map.
I've actually missed the foot of the couch here, but I will fix it.
If you're not already working with a white texture, make one. I like to use @pooklet's Primer and Time Bomb for this.
This white texture is very important as it will serve as the shadow and highlight that the new wood texture will be sandwiched in between.
With the new white texture created, when loaded into UVMapper and displayed on our couch, it looks like this. ^
This rounded edge here, this is a problem area!
With retexturing clay hairs, we want a rounded or 'bumped out' part of the mesh to be highlighted, to give the illusion of shine on hair.
But in objects, especially wood ones that we'd prefer to not look like plastic, we want the opposite effect; this shine should be reduced.
This is pretty easy to remedy in your image editor! But first:
Remember how I talked about how the white base texture was going to sandwich the wood texture? Here's what that means (layers):
1 The white base texture, Normal, 100% opacity
2 Our wood texture. This is something lifted from a Maxis endtable?
3 The white base texture, Multiply, 100% opacity
4 The white base texture, Overlay, 22% opacity
5 The white base texture, Soft Light, 22% opacity*
Optional layers: 1) another white base texture, Multiply, 100% opacity if this is a dark recolor, as it will add more depth 2) the base texture, but in an orange or yellowy color Multiply, 100% opacity (when this is added, it will help when a warm recolor looks too ashy)
*these percentages of how opaque the layer is are arbitrary. They work for me, do what works for you.
Okay! Back to the 'problem area'
This highlight here ^ on the rounded arm of the couch; if you don't want it, here is what I would do:
Locate where that highlight is in the texture. Found it!
Here's how to REDUCE that shine:
1 Locate your base white wood texture layer, Normal opacity.
Notice how the whiter part of this texture, when layered as I've described (Multiply 100%, Overlay 22%, Soft Light 22%) translates as shiny when it's laid on an object.
The way to make that appear less shiny is to make it less white. Less white means less of that shine that can read as artificial aka plasticky. When you make that more grey than white, more of the background wood can show through the semi-transparent layers.
2 Take that noticeably white part of the base texture and make it grey! Copy a chunk of the greyer texture, paste it on, blend in or erase the edges to make it look smooth. Merge the layer.
3 Change your Normal white base layer (now edited to be greyer in that one specific spot) and copy that as 3 new layers: Multiply 100%, Overlay 22%, Soft Light 22%. With the wood texture underneath all of them. Base, wood, Multiply, Overlay, Soft Light, in that order.
Before...
...after! it's subtle okay
The same kind of sandwiching method with image layers can apply to the cushions too.
There! A method for retexturing TS4 conversions that helps them not be as plastic looking. 😊
One last tip before you go off and try retexturing conversions yourself: @pforestsims's Easy Shine Removal kit for SimPe. A must if you're looking maintain that matte look.
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I wanted to introduce cats into the neighbourhood (I have Pescado's nostrayrespawn so there aren't any naturally - I don't want modern dog breeds showing up) so I added a pair to Tiger Fang's household. Meet Miw and Bastet Cat! Miw is male, and Bastet is female, so I'm hoping for kittens.
I apparently didn't take any pics of the initial lot setup, but Tiger upgraded her tent to a house pretty quickly.
Her brother Fierce popped over for a visit. Cooking for guests didn't go so well, though at least there was no fire.
At some point towards the end of the round, Tiger decided to stop shaving her head. It was getting too cold.
And that's it! I love writing posts for freshly-moved-out sims; they're so quick. The Sky family is next - spoilers, but you'll be seeing more of Tiger in that post too.
Wild Fang acted quickly to claim Flint Earth as hers. To be honest, I'm a little surprised he went through with it - he is, after all, a romance sim. But the wedding went smoothly and she is now Wild Earth.
Okay, MOSTLY smoothly. I'm getting a little annoyed with Stone and Faun here.
With the money divine favour Flint brought with him, they were able to build a modest house that still had plenty of room for the two of them and their dogs - Flint's old dog, Dak, came with him.
Wild, like her father, hoped for a big pack. And she would get her wish, in a way: it wasn't long before she was with child. (Also, Hunter Fang came over to visit.)
The birth was an easy one, and the baby was born healthy - a little girl they named Fox. Somehow, she has inherited her grandmother Wolf's blonde hair.
The joy of her birth, though, was tempered with sorrow: Dak the dog passed away peacefully.
A quick round, but a very eventful one. Since this is now an Earth household, they'll move to later in the rotation next round - I like to keep all the families with the same name next to each other in my spreadsheet.
Next, we'll see how Tiger Fang is doing on her own.
(Yes, I have a spreadsheet for this challenge - I adapted it from these ones by PleasantSims, because I'm too lazy to make a google sheet from scratch.)