4t2 EP21 Royalty & Legacy + SDX040 TPain 🫡
Wow, thank you so much for the positivity on the WIP post! I hope it lives up to expectations. If any issues, please let me know!
Download All - LC | SFS | MF
Pick n Choose - SFS | MF
details under the cut:

if i look back, i am lost

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we're not kids anymore.
Mike Driver

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sheepfilms

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Stranger Things
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izzy's playlists!

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@aspirationfailuree
4t2 EP21 Royalty & Legacy + SDX040 TPain 🫡
Wow, thank you so much for the positivity on the WIP post! I hope it lives up to expectations. If any issues, please let me know!
Download All - LC | SFS | MF
Pick n Choose - SFS | MF
details under the cut:

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Homemade Bread Food for The Sims 2
These are 4to2 food conversions from Somik&Severinka, medium poly. Available anytime from the fridge (banana bread in dessert section), same Layer Cake Cooking Skill required. Invisible plate is required and included.
DOWNLOAD HERE
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If you want to support my creations, you can send me a donation with Paypal or Ko-fi ☕ If you want to ask for a Paid Commission, HERE you can find more details. Thank you ❤️
New Memories: Bon Voyage EP
Download on Mod The Sims
Vehicle Maintenance 2.0
@teaaddictyt and I are back again with another (HUGE) update that changes basically everything. It is recommended to delete vehicle maintenance 1.2 and start from scratch here since here have been lots of fixes, changes, and additions.
Fixes / Updates / Improvements:
Some files have been renamed for better organization (Me)
Fixed motor oil's category, the "Function - Init" wasn't setting it properly (Tea)
Fixed & Updated Code for Maintenance Checks and Decay. Added new checks and organized (Me)
Fixed animation strings for the fuel pump, bhavs were calling on the wrong animations (Me)
Fixed a coding mistake in the "add fuel from jerry can" interaction, this is working now (Me)
Updated all objects "keep buying" when holding shift in buy mode (Tea)
Updated the parking block object footprint and reduced to one OBJD (Tea)
Recategorized Dee's parking meter to driveway category to match with parking block (Tea)
Updated deviance interactions (Steal battery, Slash Tire, Siphon Fuel) available to any sim who meets criteria: Sims in criminal career or with evil trait, now uses "Easy Inventory Check", added availability for sims with <= 2 nice personality points, removed limitation on family members being deviant on family car and replaced with relationship checks (Tea & I)
Updated the quality of oil depend on sim's mechanical skill during an at home oil change (Tea)
Added motive changes for Deviant interactions, depending on niceness personality points and/or traits (Tea)
Added maintenance interactions edited to check 1) is it a community lot? 2) is it a business lot? 3) is it a service station? 4) am I staff / family / employee? (Tea)
Added motives gain & loss for vehicle maintenance will differ slightly if sim has "Vehicle Enthusiast" trait or not (Tea)
Merged Interactions into one and removed unnecessary/bugged code, saving space and instance numbers (Me)
New BCONS! Maintenance is now tunable, as well as all maintenance objects in their individual files (Me)
New motor oil mesh and texture (Me)
New animation for the "Add fuel from jerry can" interaction (Me)
New animation for the "Change Oil" Interaction (Me)
Updated Fuel Pumps, Each pump had been split in half to allow access on both sides (meaning a double-sided pump is now two tiled) (Me)
Updated Tires, you now have 4 separate tires to deal with (Me)
Updated CAPS to check if the driveway is empty before linking to it, fixing problems with new updates (Me)
Updated "Check Fuel Gauge" interaction. Sims no longer need to be sitting in the car to check the fuel level (Me)
Updated Tire meshes and textures (Extracted from DeeDee's Tire Pile) Two versions, one with a rim and one without, all three of these objects can exist in your downloads folder simultaneously (Me)
Updated Car Wash mesh, slightly moved over to accommodate additions (Me)
Maintenance interactions are now available if the object is on the lot or in sims inventory (Tea & I)
New custom semiglobal dialog strings. This will help avoid conflict with other mods, as well as having nicer, neater code (Tea & I)
The "Go To Casino" addon/interaction has been removed since I stumbled upon These
Additions:
Edited all driveways with a new routing slot, this should make working on engine look more realistic (Tea)
Storage Tire Rack. Store Tires @ Home / OFB Tire Rack. Sims can now buy/sell tires on business lots (Tea & I)
Added new code parking blocks and parking meters to spawn in and out cars every so often (random intervals) to simulate cars arriving and leaving the lot. This means all parking meters and parking blocks will now try to find an empty, unused driveway to "link to" Intervals are shorter on a "servo" lot, longer on any other lot (uses Mog's original code). These spawned in cars have a new limited tree table with maintenance & deviant options only, along with having a 50% chance of having an alarm installed (Tea)
Added & edited a new modded object: Engine Hoist by Oce / Blue Heaven Sims. This object can spawn in cars needing maintenance so a sim can work on the car and be paid for a service. They are paid $50 x their mechanical skill (Tea)
Added New Feature - Engine. Driving a vehicle with low oil and/or fuel will decrease the condition of the vehicles engine, which can lead to engine failure (Me)
Added new modded objects: Fuel Maintenance Hole, Fuel Maintenance System. The Maintenance Hole will restock nearby fuel pumps. When empty, owners and employees unlock the interaction "Order Fuel Delivery" on the Fuel Maintenance System. I did it this way, so each pump doesn't have to be restocked individually. It's also more realistic in my experience from working at a gas station. Fuel price is based on the BCON in the main vehicle maintenance file, the "set price" interaction will go off of that and do maths :) (Me)
New Compatibility Patches (Tea & I)
Vehicle Maintenance & Taxi's Charge Money
Burglars And Alarms & Visit Other Sims
Taxi's Charge Money & Visit Other Sims
Institution Sign & Visit Other Sims
Added Fuel/Car Wash Simulations (With Traits). Sims from the neighborhood who own a car and have a driver's license will now arrive under conditions (spawn in if their schedule is cleared, with weather checks and Traits: Hydrophobic, Loves The Rain, Loves The Cold, Night Owl) at gas stations to get a random amount of fuel or wash their vehicle, which is paid to the business, but not actually taken from the sim. Passengers can spawn in if their schedule is cleared and they meet various criteria: spouses, children, friends, along with weather checks and traits (Hydrophobic, loves the rain, loves the cold, night owl, loner, social butterfly, family oriented). Basically, we made actual functional gas stations/car washes. Yes, you read that correctly! :)))) (You can ban sims with visitor blocker) When recoloring a vehicle after a sim takes ownership, you can click the "Update Vehicle Token" which will update the token to be the correct color for when they spawn in (Tea & I)
Known Issues:
during fuel/car wash simulations, some vehicles will not let sims snap to slots. to combat this, they just disappear and leave until I can figure out a better solution (slots will be the death us)
Almost every vehicle has a different length, so animations for getting to the hood can be goofy, or spot on! like i said, the slots will take us out. some pics for comparison (i stole these from Tea lol):
The OFB tire rack gives back the business a small percentage of the tires price, instead of a larger amount and I don't know how to combat this (if anyone wants to help, OFB code is a nightmare lol)
Requirements:
The Sims 2 Ultimate Collection OR Disc Version, All Expansions & Stuff Packs (Either recommended)
HB_easyInventoryCheck
FireFlower_EasyLotCheck
MT_MaxisCategoriesBCONOverride
maxis-ownable-cars-Mog-20090327
Siknoy336_EasyObjChecksAndGrabs
Installation:
All wanted files go into This PC > Documents > The Sims 2 > Downloads This is designed to be as compatible as possible with all other car mods. You can choose which ones you want to have, just make sure to load them before any vehicle maintenance content. If you were playing with all car mods (that I know of) the setup would look something like this:
DOWNLOAD: SFS
Happy Simming :)
One of the major mod pies I've had my fingers stuck into lol. I have no business being this involved in Siknoy's brainchild (he also gives he FAR too much credit, this is mostly him, with me occasionally providing ideas and code checks lol), but this update is major and IMO, really really cool.
Installation is easier, compatibility patching should be easier, all pie menus are better organised and easier to navigate.
There's also a version of my "Go Out with Cars" included, along with a version of my new mod for "Go Out Return Time Notification". These are all in the "add-ons" folder when you download the mod.
I am committing to continuing to help out with bug reports and compatibility as things come up x
Amazing work as always @siknoy336 ❤️❤️
when you guys say "eat the rich", people like twistedmexi are meant as well right? RIGHT?
#eatentitledmodders

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Hello everyone! I'm back with some self indulgent conversions that have been rotting in my wips for months. First of all we have 4t2 xiuminuwu's "in my baggy" jeans paired with mossylane's chunky converse edit, for masculine sims =) Download -> SFS AM-TM | Casual | Thin & Fat morph | 14 swatches | ~2000 poly
And here's the shirt I converted to go with the jeans! 4t2 Xiuminuwu's impossible layered t-shirt
Download -> SFS AM-TM | Casual | Thin & Fat morph | 21 swatches | ~2700 poly
swatches & issues under the cut
NRaas Needs Your Assistance!
Do you use the NRaas mods? Has the information on the NRaas website and forum ever been useful to you? If so, a moment of your time please!
I’d like to share the current situation with Simblr – which you can also read about directly from the site owner here: https://www.nraas.net/community/topic15428
While it seemed like we were entering an era of old-internet revival and indie websites in the fight against the dead-internet, a significant road block has emerged. Prices have inflated drastically for server parts, memory, storage, and server-hosting itself. This puts all non-profit online communities in peril.
As a result, the site owner has opened a Patreon so that the community can help cover the costs of keeping us online.
Important clarification:
The NRaas mods are NEVER going to be paywalled. The project will remain open-source and free for everyone. Donations are optional.
These mods are still in active development! The site and mods have been maintained by Chain_Reaction since Twallan's retirement, providing countless updates and support. Lots of cool stuff over there if you haven't updated in a hot minute.
There is no pressure to donate if your situation does not allow for it. Thank you for the consideration!
Long post ahead with information on the situation and some incentives for reaching membership goals.
Sims 2 Trait Mods - Mini Trait Mods
Here is a collection I have been working on of some "Mini" Trait Mods. All about the small details, right? There is also a normal mod that fixes magazine reading.
Hothead - Argue Fury
With this mod, Hotheaded Sims may get furious after arguing with a Sim. In an unmodded game, Sims only get furious from getting a drink thrown on them, or other "fight" interactions.
ys2g_3t2_hothead_arguefury
2. Repair Object Want Check
With this mod, Technophobes will not roll the want to Repair an Object. It incorporates this fix by Simler90 Mod The Sims - Aspiration, Want and Fear Mods. Conflicts with this mod (Want Check Tree Fixes)
ys2g_3t2_repairobject_technophobe
3. Hydrophobic Water Balloon Fight
With this mod, hydrophobic Sims will always reject water balloon fights.
ys2g_hydrophobic_waterballoon
4. Loner-- No social Bunny
With this mod, Loners will not react to a low Social motive and the social bunny will not spawn.
ys2g_loner_no_social_freakout
5. ys2g_magazine_fixes
With this mod, Sims will not read Interest-boosting magazines (from the rack) and immediately gain all Interest points. The BHAV was not set up correctly by EAxis (invalid constant) so Sims would just gain all 10 Interest points. This mod fixes this. Sims will now only gain one or two Interest points from reading these magazines.
6. ys2g_talkaboutgrilledcheese_natcook
With this mod, natural cooks will always accept Sims talking about grilled cheese. Most every other Sim rejects this, so I felt bad for grilled cheese sims :(
7. ys2g_unlucky_chinesefood
With this mod, Unlucky Sims will get sick more often from eating Chinese food.
8. ys2g_unlucky_diebyflies
With this mod, unlucky Sims have a higher chance of dying by flies. Has a tuneable BCON.
9. ys2g_unlucky_roachsickness
With this mod, unlucky Sims have a higher chance of getting sick from roaches.
LINK FOR ALL MODS HERE: Sim File Share - Filehosting for Simmers
Happy Simming!
☠️ Death-Related mods ☠️ (I'm normal I swear...)
**TRIGGER WARNING: Death, including infants**
Grim and I are old buddies. Especially when playing Medieval Sims 2.
Traditional Medieval Challenge rules often involve things such as rolling for mortality, having sims die often, using a ROS can result in much death also... ahh, yes, hello darkness my old friend...
I have made some death-related mods, ranging from funny to downright sitting here asking myself if I am okay??
These mods will NOT be for everyone. That's okay. Move along if this is not your thing, please and thank you.
3 mods and related info under the cut:
Evil sims laugh at death.
"How did they die?" debug option on gravestones
The Mortality Roller
Bigger Selection Dialog Window
Download
Special thanks to @lordcrumps for making maxis and clean ui pics and counting pixels with me. It was his and @simnopke's idea to make this thing bigger
Some behind the scenes under the cut

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Mini Mods Dump
What do I do when I'm back in game? I close it down and mod it! High time I released some of my stash.
Made with all packs in mind. If you don't own Mansions or Apartment Life, these hacks may or may not work well for you.
If these mods conflict with some other mods you have, change load order or toss them. I do not promise to make compatibility patches, but reports are always welcome 🌺
Put In Crib Menu For Carried Kid Adds a 'Put This_Kid in Crib' option when a sim is carrying one and when there are multiple babies or toddlers around. The usual 'Put in Crib...' with a selection of kids' names is also there. See, I had a problem with twins: not being able to tell which is which when I wanted to put in crib the one already in sim's hands.
Yet Another Apartment Nanny Controller Fix I've had this Becks fix for a while, but it couldn't keep *all* the errors at bay, possibly because I've been also using 'ask to watch kids' on non-apartment lots. I found two more error causes and fixed them here. Becks fix is not included.
Fixed SimWardrobe's Employee Digging Controller I used to have it error out after some time and had to re-buy and re-assign it almost every sim day. Had enough of that dance and fixed it!
Homework Help: Ask Visitors or Friends & Relatives Normally, a kid can only ask household members to help with homework. But what if they have a smart uncle, can't they ask them when they visit? Choose one version: either all visitors, or only relatives and friends can be asked.
Homework Help: No Drop From Queue Chasing people around the lot to ask for their help only for them to ignore you and for the interaction to drop off. No more of that! May also fix other interactions that call 'Teach - Init' global.
Balloons Live Longer Party balloons will wait for more hours before they start popping. Because I sometimes predecorate for sims' parties, and seeing half the balloons dead before the guests arrive is just. no.
Restockable Photos & Price Fix If you set for sale a print of a photo made by sim's personal camera or a photo from the Artist career reward in an owned business, and if someone bought that photo, you'd now be able to restock it and sell again, and again. Also, selling price of a Uni camera photo is fixed now. Yay, photographers
Less Complaining & Only When Open (Edited Cyjon's Hack) In home businesses, I was annoyed by family guests complaining outside of business hours, acting like customers during parties and social visits, but I didn't want to remove complaining altogether. So I took CJ's mod and added a check for if the shop is open. The result: visitors complain less in general and don't complain at all if the business is closed.
Uni Home Business Allows you to start a home business in university sub-hood. Convenience of doing it after it's started is not guaranteed (but it's fine).
Death Removes Going Steady I've had 2 issues that I didn't know were related: Grim Reaper sometimes errored out in the middle of his business and some sims thought they were still going steady with their dead boyfriends and girlfriends. When I made this lil' mod for the latter issue, I realized that Adults Go Steady mod already tried to do that, but it had a mistake in it, causing Grimmy to reset and not remove the 'go steady' flags from sims' relationships. If you have it, make my DeathRemovesGoingSteady load after it.
Death Memory Given To Best Friends, Lovers & Household I noticed that only relatives and witnesses get a memory of sim's death, and it sucks that sim's best friends and household members may not even acknowledge their death if they didn't happen to be there. Now Grim additionally gives death memories to sims who have these types of relationships to the dead sim: love (red heart), best friend, going steady, engaged, married, same family (household), relative -- but only if they have met. Color and strength of the memory varies, i.e. relative who hated them will get a green 'oh well' memory.
No Memory Distribution To Unmet Relatives Your sim will not get the memory of their distant nephew getting a A+ if they've never met. I didn't like when toddlers' early memories got clogged up by an array of 'grew up well' etc. about relatives they haven't seen yet. But I didn't want to suppress these types of memories completely, so I filtered them by having met the person in question. My solution is not perfect: sometimes sims that have met are not important to each other story wise, but it's tricky to assess significance (0/0 relationships do not always mean sims are strangers).
Teddy Talk For Kids, Or Playful & Toy Interested Who doesn't love it when grown sims pester other grown sims with teddy bear talk? Me, but I didn't want to ban it outright, so I made the autonomy consider sim's playfulness and interest in toys. Restrictions are looser for adult-to-child interactions.
Toy Robot Is For Playful & Interested In Toys Sorry for the long names, trying to make them descriptive! Tweaked toy robot's autonomy to not attract teens and older sims unless they are playful and very interested in toys, or somewhat interested in toys and very interested in sci-fi at the same time.
Toy Robot Breaks Less Made toy robots break less often.
Servo Robots Less Run Amok They just did it too often. As soon as their mood got a bit below the equator it was all hell. Now it's far harder for them to break.
Apology More Effective Bigger relationship bump after apologizing.
Teens Can Work At Cafeteria Stove Enabled 'Work In Cafeteria' interaction on that Uni cooktop for teen sims, in case you're using it not only in dorms like I do.
Owned Car Gives More Energy Trying to motivate myself to use cars more often, I thought I'd choose to drive over 'walk to lot' action if it gave my sim some energy boost, since it's the motive that usually suffers badly when sims go out. So that's what I added: more energy for driving somewhere in a car.
Hobby: Talk, Read, Browse Unlocked To Predestined + Browsing Allowed On Community Lots Normally, talking about hobby, reading a hobby section in a newspaper and browsing about hobby on a computer aren't available until a certain point of enthusiasm has been reached. I allowed these actions for sims in their predestined hobbies regardless of enthusiasm level. Also, made it possible to browse on community lots.
Game Competition More Attractive Computer game competitions (or LAN parties) made a bit more attractive for sims to start autonomously.
~
💖 Download from SFS folder
Some testing pictures under the cut while I drop the files
Hi, I'm sure you have heard about the old mod Pregnancy Relationship (updated by Kestrellyn). Would you be interested in updating it for Sims who dislike children (trait) so sim parents would have a negative reaction to a baby bump, get furious and get a relationship drop? I'm not sure if any other traits could be considered but maybe family-oriented and nurturing could have positive reactions, unless the child is not theirs. Thank you for consideration and thank you for all your trait-related mods, they really improve my gameplay
You're welcome. How's this?
REPORT PREGNANCY SIMS 2
This is an old mod, and I found it through some persistent digging. The site was in Russian, and I couldn't tell who created it really except the name in the file "PN"
This mod basically IS PregRel, just in the form of a custom social interaction.
When a Sim first gets pregnant, they can Talk/Report Pregnancy to their spouse or romantic interest.
There are several different outcomes. Positive, neutral, negative, even a "cheat" result, which I assume functions like PregRel. It checks for aspiration, and if the child actually belongs to the father, and I also added a trait check for Dislikes Children, who will always have the negative reaction to hearing this news.
Sim File Share - Filehosting for Simmers
If you don't use traits, the mod should still work but you do need Easy Inventory Check whether you use traits or not
The Sims 2 Purple Flashing Patch
(yes, PURPLE, because I always saw it as purple and the shader name is literally called the purple error shader. Sue me!!)
Just in case anyone missed it, "pink flashing" in The Sims 2 has finally been busted wide open by a lovely chap named Will Nixon, see here.
I thoroughly recommend reading through the entire dissertation pdf, it's a good read! Even if your eyes glaze over and you skim past the super technical computer engineering jargon, you'll pick up some interesting tidbits from it. Just wanted to share that
1) the patch is fully compatible with Linux and works to improve Linux performance even further, as testing by myself and my dear friend @niamh-sims
2) Some screenshots from testing my medieval hood on Windows 11:
No patch:
With patch:
I also stress-tested the hood by loading into the main Castle lot and having a sim travel between 4-5 different lots with my settings on max. (This is how I play on Linux now so I've gotten used to it, no more turning neighbours and hood deco off for me!!)
Without the patch in, the game crashed and wouldn't load the castle lot for me at ALL, so that was a great start.
Ooft, lol.
With the patch in, I could load into the castle and travel freely around the hood. I noted that that game also generally felt smoother.
This is an absolute breakthrough, people. Linux is no longer absolutely required if you want to play TS2 without pink flashing! Get excited!!
I will personally continue to play on Linux because I honestly enjoy the OS and prefer it over Windows, and my game still loads faster and runs smoother on Linux, but I recommend every simmer download Will's patch (V1 or V2, but V2 is likely safer) and keep it in your essential mods list forever.
Did you know sims in this game are supposed to autonomously tease eachother for their bad memories just like how they congratulate their good ones? Unfortunately they broke the teasing feature in a patch at some point.
To be exact, the teasing was broken with Nightlife. It never worked anymore after as the error they introduced was never caught in any patch after that.
A while ago I have released a mod that fixes this as well as issues with the Congratulate interaction where Sims could congratulate each other on bad memories. Here’s the link. Look for “Stupid Congrats and Tease Begone!” :)
For anyone wondering what went wrong: Firstly, Maxis changed the Guardian BHAV in a way where the game would never recognise a memory to be negative because the wrong Temp value got checked.
And secondly, they also reworked a large table with all sorts of constants for each social interaction, likely switched some places around and accidentally gave Tease the “Kiss of the Vampire” values, which of course are all wrong (e.g. leading to Teasing increasing the Attraction Score, or unintentionally locking the interaction from children).
Source: https://www.reddit.com/r/sims2/s/cBkFpNtaa5
🎡 TIRED OF PREDICTABLE LIFE IN SIMS?
I put together 150 random things to do – from romantic dates with vampires to going on a spending strike. There's room for drama, silliness, and unexpected twists 😈
Go here
How to play:
Hit the black "Spin" button and see what fate throws at you.
🗯 Works for Sims 2 and Sims 3 – probably also for Sims 4, since the tasks are fairly general 🗯 All expansions are recommended (because the list uses supernaturals, weather, pets, etc.)

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More Social Interactions Mod - Sims 2
Playing Sims 2 made me realize how limited social interactions were compared to other Sims titles. So after some tutorials, I made my very first mod: More Social Interactions!
Here are the list of interactions. Some are triggered by relationship dynamics so you won't see them all at once. There are no new animations, just more options for storytelling purposes.
Beg For Forgiveness
Compliment Outfit
Compliment Personality
Small Talk
Ask About Day
Deep Conversation
Good Night Kiss
Ask What Their Problem Is
Compliment Appearance
Talk About Music
Say "I Love You"
Hold Close
Argue About Parenting
Criticize WooHoo
Compliment Hair
Give Reassurance
Talk About Past
Argue About Money
Friendly "Say I Love You"
Talk About Weather
Big shoutout to picknmixsims, echo on MTS, and The Sims 2 Guru on YouTube for all of the help on pointing me in the right direction.
I don't *think* this should conflict with anything, I have almost 10 gigs of CC and mods and haven't run into any issues. I also don't have any coding/modding experience so, idk how much I can help if something goes wrong.
I may add more interactions in the future!
DOWNLOAD LINK
well hello! today we are going All Dressed! .. but like, not the chips but.. you know what, nevermind. Dresses! Textures are by the amazing simsticfairy! Minor edits and shoe colour choices by me. meshes by kahdesta and Lucilla! (and again! :D) left to right: 4t2 EP14 Dress Wrapped download (TF-AF) repo to AF files 4t2 EP13 Dress Baby Shower Floral download (AF) 4t2 EP13 Dress Baby Shower download (TF-AF) repo to AF files ( i love those sweet little fennec foxes T_T) plenty more dresses coming! 🥰
thank youuuu