This is my entire vibe
hello vonnie
Cosmic Funnies
wallacepolsom
let's talk about Bridgerton tea, my ask is open
Keni
noise dept.

JBB: An Artblog!

trying on a metaphor

Kaledo Art

blake kathryn
One Nice Bug Per Day
YOU ARE THE REASON
he wasn't even looking at me and he found me
we're not kids anymore.
Three Goblin Art
occasionally subtle
Sade Olutola
Monterey Bay Aquarium

Andulka

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@serenenecrosis
This is my entire vibe

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Hey, folks! Pride month is here, so I thought I'd take this opportunity to promote the custom name and pronoun buttons I make. =]
I opened my little shop in late 2015 because I was having trouble getting misgendered myself, so I started making these buttons and I've made thousands of name and pronoun buttons for folks since. It's so cool to have been even just a tiny part of so many people's journeys like that. I've even got over 100(!) different pride flags made in the Painted style, too, so whatever your flag I've got you covered.
Consider supporting a small queer and trans owned shop this Pride! I've got many pronoun and pride flag styles as well. Check them all out: tigerseyeadventureco.etsy.com
"it's just stress" oh thank god, it's just the silent killer that slowly kills you, perfectly harmless, no need to worry
a star of the ocean ✨🦭

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having unwashed hair will have you believing shit like i can’t be saved
Always bear in mind that there is absolutely no legitimate evidence that Luigi was actually the one who killed the insurance company guy.
Of course he wasn't. He was at a party with me that day.
No but like literally, actually. All bits aside.
He didn't do it.
The cops very clearly planted evidence on him because they had to make an arrest because all eyes were on them and whoever actually did the deed was making them look stupid.
Why would the real killer hero have kept the weapon on his person and traveled two states over while carrying it and a manifesto in his bag, conveniently turning the crime into a federal matter? The same guy whose bag they found in a park, filled with monopoly money? Why did the police turn off their bodycams, take Luigi's stuff, drive a block away, turn their bodycams back on, go back into the restaurant, and then arrest him?
From the moment of his arrest, even left-of-center media has been presuming his guilt without examining anything (e.g. calling him "the killer" instead of "alleged" or "accused") and then when I say he didn't do it, the nearest person chimes in with some quip that tells me they think he did do it but should go free anyway. Don't get me wrong, I would have the same attitude if he had done it. But he didn't. It makes me feel like the only sane person in the world, even among my staunchly leftist friends.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
If this is real they need to do it again
It's actually a bit surprising to me that we haven't seen contemporary meta brainfuck indie games do more than they have with 1990s point and click adventure games' penchant for developer-intended softlocks. That feels like something you could very easily spin as Saying Something.
Honestly, having grown up with this bullshit is probably a big part of the reason I'm fascinated with player-hostile game design. Giving a puzzle three different solutions with fully voiced and animated reactions to each, except two of those solutions render the game unwinnable in ways that won't become apparent until hours later is a level of "fuck you" that most modern games with pretensions of player-hostility can only dream of!
@lunchm34t replied:
what adventure games softlock you like that?
I'm usually loathe to suggest TV Tropes as a resource, but given that only a person who's entirely unacquainted with the genre would be asking that question, a primer is probably warranted. Check out the Unwinnable By Design article and read the preamble for context on the types of softlocks we're discussing, then hit either the "Sierra" or "Infocom" links (yes, those two publishers each have their own dedicated sections!), pop open the "Cruel" tab, and get ready to read some stuff that makes you mad.
There really is only one correct way to play some of these games huh.
A critical piece of context that a lot of modern gamers completely miss is that Douglas Adams' adventure games are works of parody not only in terms of their narratives, but also in the sense that they're rather vicious parodies of adventure games as a genre. Each of their absurdly obtuse puzzles is lampooning some puzzle design trope or set of tropes that was legitimately commonplace at the time they were made, and many of the really nasty bits are crafted specifically to piss off experienced adventure game fans who otherwise wouldn't get caught out by that sort of thing. They're outliers in the genre only in the sense that they're putting forth extra effort to be annoying about it – most games of the type pull the exact same shit entirely without remark!
(Honestly, the player-hostility of Hitchhiker's Guide to the Galaxy tends to be tremendously overstated owing to a combination of effective marketing and the fact that it's the only adventure game from that era that any significant number of current-gen gamers have ever actually played. In terms of sheer fuckery it's considerably friendlier than stuff like, say, Codename: ICEMAN.)
were these like, rented out blockbuster-style and the devs got a cut out of said rent, or
It helps to understand that point and click adventure games are one of the first genres the Git Gud crowd really fixated on, and a lot of these early design trends revolved around catering to that crowd. It only got reframed as a genre for filthy casuals in the wake of a demographic shift in the mid 1990s that saw the genre's player base skewing strongly female; it's practically the only example of a video game genre's reputation flipping directly from "hardcore" to "casual", and one of the most striking illustrations of the fact that which kinds of games are considered "real" games is more about identity politics than mechanics.
Douglas Adams is truly the peak philosopher of Gen Z.
It's actually a bit surprising to me that we haven't seen contemporary meta brainfuck indie games do more than they have with 1990s point and click adventure games' penchant for developer-intended softlocks. That feels like something you could very easily spin as Saying Something.
Honestly, having grown up with this bullshit is probably a big part of the reason I'm fascinated with player-hostile game design. Giving a puzzle three different solutions with fully voiced and animated reactions to each, except two of those solutions render the game unwinnable in ways that won't become apparent until hours later is a level of "fuck you" that most modern games with pretensions of player-hostility can only dream of!
@lunchm34t replied:
what adventure games softlock you like that?
I'm usually loathe to suggest TV Tropes as a resource, but given that only a person who's entirely unacquainted with the genre would be asking that question, a primer is probably warranted. Check out the Unwinnable By Design article and read the preamble for context on the types of softlocks we're discussing, then hit either the "Sierra" or "Infocom" links (yes, those two publishers each have their own dedicated sections!), pop open the "Cruel" tab, and get ready to read some stuff that makes you mad.
There really is only one correct way to play some of these games huh.
A critical piece of context that a lot of modern gamers completely miss is that Douglas Adams' adventure games are works of parody not only in terms of their narratives, but also in the sense that they're rather vicious parodies of adventure games as a genre. Each of their absurdly obtuse puzzles is lampooning some puzzle design trope or set of tropes that was legitimately commonplace at the time they were made, and many of the really nasty bits are crafted specifically to piss off experienced adventure game fans who otherwise wouldn't get caught out by that sort of thing. They're outliers in the genre only in the sense that they're putting forth extra effort to be annoying about it – most games of the type pull the exact same shit entirely without remark!
(Honestly, the player-hostility of Hitchhiker's Guide to the Galaxy tends to be tremendously overstated owing to a combination of effective marketing and the fact that it's the only adventure game from that era that any significant number of current-gen gamers have ever actually played. In terms of sheer fuckery it's considerably friendlier than stuff like, say, Codename: ICEMAN.)
were these like, rented out blockbuster-style and the devs got a cut out of said rent, or
It helps to understand that point and click adventure games are one of the first genres the Git Gud crowd really fixated on, and a lot of these early design trends revolved around catering to that crowd. It only got reframed as a genre for filthy casuals in the wake of a demographic shift in the mid 1990s that saw the genre's player base skewing strongly female; it's practically the only example of a video game genre's reputation flipping directly from "hardcore" to "casual", and one of the most striking illustrations of the fact that which kinds of games are considered "real" games is more about identity politics than mechanics.
you should get a second evening for reading fan fiction. And you should get an extra day in the week to do arts and crafts.
Wait until I tell you about the nine day week calendar system I purchased a copy of called 'thenewcalendar' and how amazing it is to be using it while unemployed and chronically ill

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
i love you semicolon. no one look at my 80 word sentence
Top 3 things people love insisting they don't have despite it being impossible
Pronouns
An accent
Bias