High King Margo, the destroyer

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High King Margo, the destroyer

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C2 and C4 are two really good examples of how to handle character backstory as a DM, and C3 is a great example of what not to do.
C2 and C4 represent the two general categories of how to weave characters into a story.
In C2, the plot was centered around the characterβs backstories. The things that happened to them and stuff they cared about to begin with are the plot, and important story beats follow them wherever they go. Itβs not that the story is random or unconnected, itβs that the overarching narrative was constructed from what the players gave to Matt. Which creates a story that every player, and therefore every viewer, is super invested in.
In C4, the character backstories are informed by the story thatβs going to be told. Brennan knew roughly what the larger plot would be, so he gave all the players ways to connect to that plot in character creation. The plot exists somewhat independent from what the characters do, but because theyβre all connected to it and have reasons to care about it, they all naturally interweave into the broader story. And because the players had the freedom to choose in what way they connected to the plot, the plot can be approached from many different angles, which makes it all the more rich.
C3 is the worst both worlds. There was one extremely specific overarching story, but the players were given the total free rein with backstory creation that they had in C2, so most of them made characters that had absolutely no connection to the broader plot. Therefore there was no inherent reason for a lot of the characters/players to care about the plot, and their backstories, the cores of the characters, often felt irrelevant.
I think Matt tried to connect some characters to the plot through their backstory after the game had started, but thatβs already too late. Connections that are narratively derived from the characterβs backstory, but not derived from what the player actually wrote (like Fearne being Ruidus born) feel kind of meaningless and tacked on. Even a connection like Ashtonβs primordial heritage feels kind of haphazard, because it isnβt really building on something that Talesin had already created, itβs inserting something that wasnβt there before. It doesnβt make him care in the same way because itβs not something the character already cared about (side note, if something like Ashtonβs primordial heritage WAS part of Mattβs initial plan for the character, it shouldβve been brought up/foreshadowed WAY more heavily WAY earlier, or even straight up revealed earlier).
A connection to the story isnβt just about letting the player interact with the story better, itβs about making the player feel like their character matters to the story on a deep level, and their characterβs backstory is the best way to do that.
Oh Thjazi, what have you gotten us into?
it's really funny that azune is both the most intense of the schemers and the youngest by a Ways (depending on how you count bolaire).
because it means that schemer dialogue is sometimes like azune going "I am your sword i would kill for you please let me kill for you" and everyone else going buddy you gotta go to bed
As someone who has overcome substance abuse, I find this decadeβs framing of addiction incredibly insulting.
Somewhere along the line, we decided that any repeated behavior, any source of pleasure, any coping mechanism, any habit that isnβt monk-like and productivity-optimized must be labeled an addiction. You like scrolling art before you create? Addiction. You watch comfort shows after work? Addiction. You check your phone in line at the grocery store? Addiction. You drink coffee with breakfast? Addiction. The word has been stretched so thin it barely means anything anymore, except βa behavior I personally disapprove of.β
Addiction is not βI enjoy stimulation.β It is not βI have habits.β It is not βI seek input before I produce output.β Addiction is a specific, devastating pattern of compulsion, harm, loss of control, and often self-destruction. It dismantles relationships. It corrodes trust. It hijacks the reward system so thoroughly that survival itself becomes secondary. It is not equivalent to liking Pinterest boards or needing music to focus.
When everything becomes addiction, nothing is. The language gets diluted, and with it, the gravity of what actual addiction is. People who have clawed their way out of substance abuse know the difference between compulsion and preference, between destructive dependence and deliberate engagement. Collapsing those distinctions into a trendy moral panic about βdopamineβ is not enlightened. Itβs sloppy. Unserious, even.
Thereβs also something deeply puritanical about it. The 2020s seem obsessed with pathologizing pleasure. If something feels good, it must be suspect. If it captures your attention, it must be hijacking your brain. If it isnβt explicitly productive, it must be rot. Weβve replaced older moral frameworks with neuroscience-flavored shame, but the tone is the same: you are wrong for enjoying things.
What bothers me most is how casually the word is thrown around in creative spaces. If you gather inspiration through music, images, movement, conversation, suddenly youβre βstimulus addicted.β If you canβt brute-force a novel in a silent white room with no input, you lack discipline. Never mind that many artists throughout history have relied on immersion, community, environment, and cross-media inspiration. Now itβs framed as weakness, as though the only legitimate art is produced under self-imposed sensory austerity.
This framing flattens nuance. There is a difference between avoidance and incubation. There is a difference between doomscrolling to numb out and deliberately engaging with material that fuels your imagination. There is a difference between compulsively chasing a hit and consciously choosing input that enriches your work. But nuance doesnβt trend. Alarmism does.
Thereβs also a strange individualizing move happening here. Instead of asking why people are exhausted, overstimulated, underpaid, isolated, or burnt out, we zoom in on their coping mechanisms and label them addictions. Instead of examining structural monotony, economic precarity, and social fragmentation, we scold individuals for having βbad dopamine habits.β Itβs easier to diagnose peopleβs scrolling than to confront the conditions that make endless scrolling appealing.
Calling everything an addiction also erases agency. It suggests that people are perpetually hijacked by their brains, incapable of intentional choice unless they purge all sources of easy stimulation. Thatβs not empowering. Itβs infantilizing. Adults are capable of enjoying things without being enslaved by them. Adults can have rituals, comforts, and creative processes without it being pathology.
When I hear the word βaddictionβ tossed around to describe normal human behavior, it doesnβt sound like insight. It sounds like moral grandstanding dressed up in pop psychology. And for those of us who have actually lived through the wreckage of substance abuse and fought to reclaim control, it feels like watching something serious get turned into a meme.
We deserve better language. We deserve distinctions. We deserve a culture that can tell the difference between compulsion and preference, between harm and habit, between numbing out and nourishing ourselves. Not everything that holds our attention is a disorder. Not everything pleasurable is a vice. And not everything repetitive is an addiction.

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only a couple eps behind on cr4 and hearing aabria say "orc w the hard r" in the cool down for eps 13 IS SENDING ME!
and this is why i love having blk people in these fantasy settings because the fantastical racism isn't just allegory, it's a way to explore lived experience!!
that "or they will have to live like us" is soo coded in a way that my brain can't process rn but after i have my morning tea, i WILL be journaling about it!
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brennan lee mulligan is my favourite poet actually
"You want some help?"

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on eps 11 of my relisten and hearing suvi say in anger towards orima "to beg to be allowed to live"... i couldn't help but roll my eyes.
suvi is so privileged in her upbringing, tho having suffered tragedy, that she didn't even realize the irony in her words until she forced to actually work side by side of those who were forced into fighting for the citadel. those who had no choice but to beg for their opportunity to live within the empire.
but that's why i love suvi so much ughhhhh the growth is too beautiful. aabria why make complex character if i can't give them a hug?!?
now someone pls let me know they recorded the panels w summer, hale, stella, and olivia at enchanticon
been craving new content for eons
The love you bear for each other has defied spirits, wizards, witches. And as much chaos as it has brought into your life, it is the reason you stand knowing the truth, knowing hope, knowing freedom, and above all, knowing each other. I love you guys.
Worlds Beyond Number created by Brennan Lee Mulligan, Aabria Iyengar, Lou Wilson, and Erika Ishii
catching up on cloudward, ho before today's eps....
siobhan the woman you are!!! comfreyvan has entered my radar and i'm forever grateful for the thought
God if Suvi dies in the next ep.......I genuinely am afraid they will fight to the death now! Like Suvi Just found out her mom did that to Steel and she wouldn't do that for no reason and I dont think shes in a spot to wheel and deal her way free! So theyll fight! And Suvi will die, either physically or she will be so controlled she might as well be dead, and I will need to take off work to grieve. I love Suvi so much she was just starting to escape!! She wanted one good thing before leaving........but she cant have a good day :( no looney tunes for her :(
What I'm going to say is this: We've spent 50+ episodes with Suvi. And we've seen her in a variety of encounter scenarios. For example: ~ Capt. Emliss. ~ Port Talon. ~ Hakea's Grotto. ~ The Shroud Mountains. ~ Abassin. ~ Reedport. ~ Twelve Brooks.
She has yet to assess a battle incorrectly. And she always adapts her strategy to the scenario (sorry to those who characterize her as a loose-cannon forever on the edge of popping off due to poorly interpreting her actions episode 10, because they missed everything.) So let's look at her assessments and responses: ~ Winnable fight. Employs direct, decisive force to end the combat before losing her numbers advantage. ~ Unwinnable fight. Redirects Orima's wrath to minimize civilian casualties. ~ Fight forbidden by arcane oath. Only takes support actions. ~ Winnable fight. Hard call: catches near-death Wizard Sully in AoE to prevent beasts & shapeshifter damage output from eventually overwhelming everyone else still fighting. ~ Winnable fight. Leverages environment to cut off camped reinforcements downriver. ~ Unwinnable fight. Tactical surrender to Keen to minimize harm to Ame & the fox and provide support (Vandal) to Eursulon. ~ Unwinnable fight. Tactical surrender to Citadel forces to secure the objective: A & E's escape with the children.
Suvi is a tactician. If you think she'd lose a fight to the death with Steel, what makes you think Suvi would start that fight at all?
And I was going to stop here and bury more thoughts in the tags, but I'll resist the urge for once. Yes, Suvi tends to have the worst luck (heh) and toughest road, but bad luck isn't bad choices. But even if you're leaning on her last words in the episode as insight into her next steps in the finale, she said "I'm going to kill her" not "I'm going to fight her." Let's be clear, there is no one in this story with a stronger case for squaring up on Steel than Suvi, and no one that better understands what Steel's capable of. And the reason I'm hopping on this soapbox at all is because we're now one episode away from the finale of Book One, and I worry that people believe that Suvi's arc was about deprogramming from the Citadel. That's what happens; that was never the point. A story about a young woman losing everything (except for two of her friends, and their stories are about stepping into their power and purpose) isn't just a sad story, it's an actively bad one. It feels like quite often the forest was missed for the trees of their interpersonal conflicts throughout the book. Because people assumed her position in the trio was "villain to be reformed before the point of no return via proximity to their inherent goodness" (the Zuko analogy) every disagreement was evaluated as a conflict of philosophy/morality with Suvi refusing the call for redemption. But looking for the underlying cause of their arguments almost always yields a version of Suvi's position as "you've come to a conclusion (and often an action) I do not understand, give me more information" that is overlooked or dismissed as an arrogant (wizardly, for some fucking reason despite witches and spirits being as openly condescending as any Empire mage) distrust of the instinctual wisdom of witches and spirits. But the arc is about Suvi's growth as a tactician. The rows are about Suvi's struggles when she doesn't have enough information from her friends to make confident assessments. The battles are about proving her core competency when she has enough information to work from. The field experience with Sworn is about learning leadership and adaptability. The in-game level up is about confronting the paradigm that was redacting past truths and inhibiting the intrinsic curiosity that would gain her more and better intel in the future. But her ability set is clear, if you're paying attention. And yes, it's absolutely correct to worry about Suvi's current situation. But it's the end of the arc - it's time to show you what Suvi's got now, after everything she's learned. Let's see what a tactician can do with a fight this asymmetrical, because this is actually when she shines.

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just finished sworn and suvi's convo and now i'm bout to cry in the middle of my shift...
these two have been taking up 98% of my brain space lately