could an MMO be built with an explicit direction to shun metagaming. what if you sent a cease-and-desist to any attempt at a wiki or datamining resource. could we rely on the playerbase to be annoying enough to pressure each other not to peek at information online. looking up a loot table or a dungeon map should be regarded as an infraction on the level of wallhacking
People in the notes keep suggesting various forms of randomization as a means of preventing metagaming, but as a long-time fan of Nomic, I think it would be more interesting to have a mechanism that alloes players to change the game itself. Don't punish the metagame, make the metagame another layer of the game itself, and give all those players who insist they know the perfect solution to balancing problems a chance to implement their solution and find out if they're right.















