This is the money Marge. Reblog for good fortune
Noah Kahan
Lint Roller? I Barely Know Her
let's talk about Bridgerton tea, my ask is open

⣠Chile in a Photography âŁ
đŞź

Love Begins
Claire Keane
almost home

Kiana Khansmith
untitled
Cosimo Galluzzi

if i look back, i am lost
One Nice Bug Per Day
NASA

Doug Jones

izzy's playlists!

romaâ
Cookie Run:Kingdom Official!

gracie abrams
seen from TĂźrkiye
seen from United States
seen from United States

seen from Russia
seen from Germany

seen from Russia

seen from Canada

seen from Russia

seen from United States

seen from Poland

seen from United States

seen from India
seen from United States
seen from Thailand

seen from United States
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seen from Malaysia

seen from Russia
seen from United States

seen from Russia
@punkoutlet
This is the money Marge. Reblog for good fortune

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
i think the near-extinction of people making fun, deep and/or unique interactive text-based browser games, projects and stories is catastrophic to the internet. i'm talking pre-itch.io era, nothing against it.
there are a lot of fun ones listed here and here but for the most part, they were made years ago and are now a dying breed. i get why. there's no money in it. factoring in the cost of web hosting and servers, it probably costs money. it's just sad that it's a dying art form.
anyway, here's some of my favorite browser-based interactive projects and games, if you're into that kind of thing. 90% of them are on the lists that i linked above.
A Better World - create an alternate history timeline
Alter Ego - abandonware birth-to-death life simulator game
Seedship - text-based game about colonizing a new planet
Sandboxels or ThisIsSand - free-falling sand physics games
Little Alchemy 2 - combine various elements to make new ones
Infinite Craft - kind of the same as Little Alchemy
ZenGM - simulate sports
Tamajoji - browser-based tamagotchi
IFDB - interactive fiction database (text adventure games)
Written Realms - more text adventure games with a user interface
The Cafe & Diner - mystery game
The New Campaign Trail - US presidential campaign game
Money Simulator - simulate financial decisions
Genesis - text-based adventure/fantasy game
Level 13 - text-based science fiction adventure game
Miniconomy - player driven economy game
Checkbox Olympics - games involving clicking checkboxes
BrantSteele.net - game show and Hunger Games simulators
Murder Games - fight to the death simulator by Orteil
Cookie Clicker - different but felt weird not including it. by Orteil.
if you're ever thinking about making a niche project that only a select number of individuals will be nerdy enough to enjoy, keep in mind i've been playing some of these games off and on for 20~ years (Alter Ego, for example). quite literally a lifetime of replayability.
since this post blew up, i've been wanting to do an addition with all of the recommendations from the comments and tags. but there's a lot of them. some people might be crazy enough to sit down and seriously put them all in one post with descriptions. those people are honestly sick in the head.
anyway, here's all of the recommendations from the reblogs. not all of them are text-based, but it's a great mixture of styles. also don't forget the links in the second paragraph of the OP which will take you to FMHY where there are a bunch more games listed.
Games
A Dark Room - text-based science fiction role-playing game.
corru.observer - science fiction adventure web game.
Improbable Island - old-school text adventure game.
Candy Box 2 - incremental clicker game that evolves into RPG.
Arcanum - open source wizard clicker game.
sandspiel, Powder Game, Powder Game 2, The Powder Toy - more sand physics games.
Orb.Farm - fishtank simulator.
Façade - experimental game with a real-time interactive narrative where you try to fix a failing marriage.
The Catacombs of Solaris - trippy art game.
Yume Nikki Online - online version of the surreal classic plus fangames.
The Barncle Goose Experiment - combine element/alchemy game based on antique theories of abiogenesis.
Fallen London - free-to-play text-based open world RPG.
Nested - very unique text-based universe expanding game. described as possibly @orteil42's favorite thing he's ever made.
The Process of Elimination - interactive web novel (by @hypertextdog)
Discworld MUD - multiplayer, text-based, online game (a MUD, or text MMORPG) based on the Discworld books.
Horse Master - surreal text game about training a horse.
EYEZMAZE - flash (RIP) or HTML5-based puzzle games.
You Are Jeff Bezos - text game. spend Jeff Bezos' fortune.
The Password Game - challenging puzzle game where you have to meet password requirements (by neal)
Universal Paperclips - incremental paperclip making game.
Half-Earth - planetary disaster planning game where you try to save the world using socialism.
ChooseYourStory - community-driven website centered on CYOA style story games.
PhD Simulator - random event based text game. make your choice each month and see if you can graduate on time.
Dungeon Crawl Stone Soup - open source roguelike.
Cataclysm: Dark Days Ahead - turn-based survival roguelike set in the modern day.
Nethack - open source roguelike originally released in 1987.
FarmRPG - simple, mobile-friendly, text-based farming RPG.
Kingdom of Loathing - browser-based community MMORPG.
PokeRogue - browser-based Pokemon roguelike
Tools
Text Game Builder - works in your browser, with just a little bit of Python (by @grumpygandalf)
Twine - great (free!) tool for making text-based games quickly.
Ink - scripting language for interactive fiction (also free)
Flashpoint Archive - a community effort to preserve games and animations from the web.
PICO-8 - fantasy console for making, sharing and playing tiny games and other computer programs.
Non-Games
Library of Babel - interactive illustration which attempts to simulate what it might be like to browse The Library of Babel.
Superbad - technically not a game, sprawling website full of secrets.
17776 - serialized speculative fiction multimedia narrative about football in the far-future. beautiful, creative, legendary. created by Jon Bois, a legend and one of my favorite writers of all time.
Choice of Games - text-based, choose-your-own-adventure games (interactive fiction). some free-to-play, others can be bought like an ebook.
The Deep Sea - scroll to the bottom of the ocean. encounter the humble squid and his friends (by neal)
Space Elevator - like The Deep Sea, but up instead of down. you can equip your avatar with a scarf (by neal)
Internet Artifacts - an interactive history of the early internet (by neal)
If The Moon Were Only One Pixel - scroll through an accurately scaled model of the universe.
r/incremental_games - reddit community for incremental games.
r/WebGames - reddit community for web games in general.
thank you to everyone who contributed and the creators. please be sure to show them some love where possible.
Reblogging the update too
i think the near-extinction of people making fun, deep and/or unique interactive text-based browser games, projects and stories is catastrophic to the internet. i'm talking pre-itch.io era, nothing against it.
there are a lot of fun ones listed here and here but for the most part, they were made years ago and are now a dying breed. i get why. there's no money in it. factoring in the cost of web hosting and servers, it probably costs money. it's just sad that it's a dying art form.
anyway, here's some of my favorite browser-based interactive projects and games, if you're into that kind of thing. 90% of them are on the lists that i linked above.
A Better World - create an alternate history timeline
Alter Ego - abandonware birth-to-death life simulator game
Seedship - text-based game about colonizing a new planet
Sandboxels or ThisIsSand - free-falling sand physics games
Little Alchemy 2 - combine various elements to make new ones
Infinite Craft - kind of the same as Little Alchemy
ZenGM - simulate sports
Tamajoji - browser-based tamagotchi
IFDB - interactive fiction database (text adventure games)
Written Realms - more text adventure games with a user interface
The Cafe & Diner - mystery game
The New Campaign Trail - US presidential campaign game
Money Simulator - simulate financial decisions
Genesis - text-based adventure/fantasy game
Level 13 - text-based science fiction adventure game
Miniconomy - player driven economy game
Checkbox Olympics - games involving clicking checkboxes
BrantSteele.net - game show and Hunger Games simulators
Murder Games - fight to the death simulator by Orteil
Cookie Clicker - different but felt weird not including it. by Orteil.
if you're ever thinking about making a niche project that only a select number of individuals will be nerdy enough to enjoy, keep in mind i've been playing some of these games off and on for 20~ years (Alter Ego, for example). quite literally a lifetime of replayability.
since this post blew up, i've been wanting to do an addition with all of the recommendations from the comments and tags. but there's a lot of them. some people might be crazy enough to sit down and seriously put them all in one post with descriptions. those people are honestly sick in the head.
anyway, here's all of the recommendations from the reblogs. not all of them are text-based, but it's a great mixture of styles. also don't forget the links in the second paragraph of the OP which will take you to FMHY where there are a bunch more games listed.
Games
A Dark Room - text-based science fiction role-playing game.
corru.observer - science fiction adventure web game.
Improbable Island - old-school text adventure game.
Candy Box 2 - incremental clicker game that evolves into RPG.
Arcanum - open source wizard clicker game.
sandspiel, Powder Game, Powder Game 2, The Powder Toy - more sand physics games.
Orb.Farm - fishtank simulator.
Façade - experimental game with a real-time interactive narrative where you try to fix a failing marriage.
The Catacombs of Solaris - trippy art game.
Yume Nikki Online - online version of the surreal classic plus fangames.
The Barncle Goose Experiment - combine element/alchemy game based on antique theories of abiogenesis.
Fallen London - free-to-play text-based open world RPG.
Nested - very unique text-based universe expanding game. described as possibly @orteil42's favorite thing he's ever made.
The Process of Elimination - interactive web novel (by @hypertextdog)
Discworld MUD - multiplayer, text-based, online game (a MUD, or text MMORPG) based on the Discworld books.
Horse Master - surreal text game about training a horse.
EYEZMAZE - flash (RIP) or HTML5-based puzzle games.
You Are Jeff Bezos - text game. spend Jeff Bezos' fortune.
The Password Game - challenging puzzle game where you have to meet password requirements (by neal)
Universal Paperclips - incremental paperclip making game.
Half-Earth - planetary disaster planning game where you try to save the world using socialism.
ChooseYourStory - community-driven website centered on CYOA style story games.
PhD Simulator - random event based text game. make your choice each month and see if you can graduate on time.
Dungeon Crawl Stone Soup - open source roguelike.
Cataclysm: Dark Days Ahead - turn-based survival roguelike set in the modern day.
Nethack - open source roguelike originally released in 1987.
FarmRPG - simple, mobile-friendly, text-based farming RPG.
Kingdom of Loathing - browser-based community MMORPG.
PokeRogue - browser-based Pokemon roguelike
Tools
Text Game Builder - works in your browser, with just a little bit of Python (by @grumpygandalf)
Twine - great (free!) tool for making text-based games quickly.
Ink - scripting language for interactive fiction (also free)
Flashpoint Archive - a community effort to preserve games and animations from the web.
PICO-8 - fantasy console for making, sharing and playing tiny games and other computer programs.
Non-Games
Library of Babel - interactive illustration which attempts to simulate what it might be like to browse The Library of Babel.
Superbad - technically not a game, sprawling website full of secrets.
17776 - serialized speculative fiction multimedia narrative about football in the far-future. beautiful, creative, legendary. created by Jon Bois, a legend and one of my favorite writers of all time.
Choice of Games - text-based, choose-your-own-adventure games (interactive fiction). some free-to-play, others can be bought like an ebook.
The Deep Sea - scroll to the bottom of the ocean. encounter the humble squid and his friends (by neal)
Space Elevator - like The Deep Sea, but up instead of down. you can equip your avatar with a scarf (by neal)
Internet Artifacts - an interactive history of the early internet (by neal)
If The Moon Were Only One Pixel - scroll through an accurately scaled model of the universe.
r/incremental_games - reddit community for incremental games.
r/WebGames - reddit community for web games in general.
thank you to everyone who contributed and the creators. please be sure to show them some love where possible.
Reblogging the update too
dealing with the worst case scenario
your condom breaks
you feel a lump on your breast
your friends are ignoring you
youâre stranded on an islandÂ
you got rejected by a crush
you get into a car accident
you got stung by a bee/wasp
you got fired from your job
youâre in an earthquake
your tattoo gets infected
your house is on fire
youâre lost in the woods
you get arrested abroad
you get robbed
your partner cheated on you
youâre on a ship thatâs sinking
you fall into ice
youâre stuck in an elevator
you hit a deer with your car
you have food poisoning
your pet passed away
you fall off of a horse
you or your friend has alcohol poisoning
you have toxic shock syndrome
your house has a gas leak
I feel like this could be useful in my future
REBLOG THIS. I CANNOT STRESS HOW IMPORTANT THIS GUIDES ARE, BOOST THIS SHIT
Oddly specific. Got a deposit for 6,837 today
fuck it, i never ever do those âreblog for X, this one really works!â posts, but this one doesnât have any of that BS, this is just straight up wishing us good things; and then the comment doesnât even say any of that either. Zero claims on this post, all positive vibes
May you end this week feeling ever more certain of a future youâll love
May you end this week feeling ever more certain of a future youâll love

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
so I got into grad school today with my shitty 2.8 gpa and the moral of the story is reblog those good luck posts for the love of god
okay so i just got my dream job??? a week after applying to it?? and now iâm thinkingâŚ.maybe this is the good luck post
âŚ..not even six hours later i got an offer of a well paying full time long-term job with free room and board in queens in nyc, allowing me independence and a way to escape an abusive situation and an unhealthy environment
likes charge reblogs cast, folks, this is the good luck post
i need all the help i can get for finals
Hey so
the last time I reblogged this post right before I got a great job, in a permanent work-from-home position, with benefits, retirement, and a salary literally 3x what I was making before, doing something I really like.Â
So you know.Â
This might be the real one, yâall.
what the hell? i could use some luck *hits reblog*
World Heritage Post
reblogging again⌠need it bad lolÂ
games (mostly text-based) about houses and places-- exploring them, haunting them, feeding them:
childhood homes (and why we hate them) - after a decade, you return home.
return - a text-based horror game about coming home.
singing from the far side of the hill - about a trans woman, homeless after a bad breakup, who rents a stranger's spare room. it's a decision she comes to regret.
anatomy - Explore a suburban house, collect cassette tapes, study the physiology of domestic architecture.
leave house - leave house
the open house - We at Northtree Real Estate (in partnership with Optix Dynamix Labs) are proud to present our new, state-of-the-art, open house simulator!  Come and take a quick tour of 15615 Hollow Oak Lane, a familiar and comfortable showcase home in one of our premier developments!
what girls do in the dark - This little game is based off one of the greatest fears they had as a teenage girl: showing up late to a stranger's slumber party.
unbecoming - a sonically-textured interactive horror fiction exploring cycles of trauma and unspeakable forces of nature in a mythic rural American landscape.
13 laurel road - an interactive fiction game about the relationships we have with places and reconciling with trauma. You play as a young man named Noah who has been tasked with picking up some things from his cousinâs old house.
domvs - a gothic mystery game in which you rely on your environment to uncover the truth.
flesh, blood, & concrete - you find yourself in a vast, empty apartment complex.
i am still here - a short, unconventional ghost story and vignette reflecting on the end of a long lockdown.
vacant - Film a ghost-hunting show.
i'm worth so much more than you, you stupid fucking asshole.
This is Money Marge. Reblog for a miracle of finances to come to you
đđžđ°đľ
Please money marge, send me a job callback
4/20 was great

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
i hate thinking about you. i hope you're fucking miserable.
a couple more stoner moon edits đđŹ
Random, but a really handy way to make things seem creepy or wrong in horror is to make them incongruously neat or clean:
In the middle of a horrific battlefield, you find one corpse laid aside neatly, straightened and arranged, its arms crossed neatly across its chest
As you walk through the garden, you gradually realise that the oddness youâve been noticing about the trees is that they are all perfectly symmetrical
As you move through the abandoned house, you realise that suddenly that thereâs no dust in this room, no dirt or cobwebs
You hear hideous noises coming from behind a locked door, screams and pleas, and visceral sounds of violence. When you manage to break down the door, there is no one there, and the room is perfectly spotless
In the middle of a horrific battlefield, a hollow full of churned mud and blood, you find five corpses cleanly dismembered, each set of limbs or parts neatly laid out in their own little row
You witness a murder, a brutal, grisly killing that carpets the area in blood. When you return in a blind panic with the authorities, the scene is completely clean, and no amount of examination can find even a drop of blood
You run through the night and the woods with a comrade, pulling each other through leaves and twigs and mud as you scramble desperately towards freedom. When you finally emerge from the forest, in the grey light of dawn, you turn to your companion in relief, and notice that their clothes are somehow perfectly clean
You hand a glass of water to your suspect, talking casually the whole while, and watch with satisfaction as they take it in their bare hand and take a drink. Thereâll be a decent set of prints to run from that later. Except there isnât. There are no prints at all. As if nothing ever touched the glass
You browse idly through your hostâs catalogue, and stop, and pay much more attention, when you realise that several items on a dry list of acquisitions are ones youâve seen before, and it slowly dawns on you that each neat little object and number in this neat little book are things that belong (belonged?) to people you know
Neatness, particularly incongruous neatness, neatness where you expect violence or imperfection or abandonment, or neatness that you belatedly realise was hiding violence, or neatness that is imposed over violence, is incredibly scary. Because neatness is not a natural thing. Neatness requires some active force to have come through and made it so. Neatness implies that the world around you is being arranged, maybe to hide things, to disguise things, to make you doubt your senses, or else simply according to something elseâs desires. Neatness is active and artificial. Neatness puts things, maybe even people, into neat little boxes according to something elseâs ideals, and thatâs terrifying as well. Being objectified. Being asked to fit categories that youâre not sure you can fit, and wondering what will happen to the bits of you that donât.
Neatness, essentially, says that something else is here. Neatness where there should be chaos says that either something came and changed things, or that what youâre seeing now or what you saw then is not real. Neatness alongside violence says that something came through here for whom violence did not mean the same thing as it does to you.
Neatness, in the right context, in the right place, can be very, very scary
And fun
Are you reallyâŚ. not supposed toâŚ. describe what your characters are wearingâŚ.
I think thereâs a great deal of misinformation on this topic.
I believe itâs fine to describe what your characters are wearing. However, like all things, it should serve some kind of purpose.
For instance, describing winter clothes helps impart to the reader a sense of how cold it is. Describing summer clothes helps explain how warm it is.
Describing an outfit before a social event gives a window onto the characterâs sense of fashion, or explains their reverence (or lack) for the event; for example a character can wear a black suit to a funeral, or watch from a distance while wearing a t-shirt and jeans. These impart a different attitude.
An outfit may be described purely to give a little more interest to a character; to give the reader a bit more insight into who they are, through the way they present themselves. It may have no greater significance to the wider story but this is still a reason to do it.
So the âpurposeâ doesnât need to be super-vital to the story. It can be just because âdescribing this to the reader helps them appreciate the character or sceneâ, but thatâs still a purpose.
I like that last comment because I think it can apply to a lot of things in storytelling! Anything that shows some element of your character has a purpose to the story even if it doesnât exactly advance the plot.
I think too thereâs also the matter of how itâs described.
âI was wearing a purple hoodie, black skinny jeans, and checkered converse.â
 vsÂ
âI wiped my palms on the thighs of my jeans. Black was the best color for when youâre going grave robbing â the dirt and blood didnât stand out as much. Sadie flung the shovel back with a little more force than was necessary, flinging hunks of dirt onto my shoes. I paid 85$ for these limited edition checkered converse, and while perhaps I shouldnât have been wearing them to grave rob, I didnât have anything else. I pulled Abbyâs shirt out of the pocket of my hoodie, running my fingers over the fabric. It was covered in purple lint from my jacket, but she wouldnât care anyways. She was deadâ
Treat the clothes as an aspect of the character and the situation. The first one is just information about one thing thrown at the reader, whereas you get the same information in the second, but youâre also presented with a situation, thoughts behind the dress choice for the situation, and a reaction from the reader (why is the character going grave robbing? Who is Sadie? How did Abby die?). You get so much more out of your story and your character.
Reblogging this again for @endymions âs addition.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
How to put âwrote fan-fictionâ on your rĂŠsumĂŠ:
Leveraged an inventory of established fictional character and setting elements to generate a disruptive custom-curated narrative entertainment asset.
I worked in HR, handling applications and interviews, and if someone turned in that string of techno babble nonsense, I would have rejected them out of hand.
A resume doesnât need to sound fancy or overly technical, it needs to tell us why we should hire you.
âIndependent novelist/writerâ is more than sufficient here. If you want to express the skills that fan fiction taught you, something like, âcreative writing, editing, and publication,â will get you a lot further than⌠Whatever that just was.
A resume should be tailored to the position, if you can afford the time and energy for that. But if not, then just think about what writing got fandom taught you. How to respond to criticism, how to present a professional pubic face, how to correct punished mistakes, creative thinking, project planning, persuasion via emotional leverage, html formatting, office suite fluency.
There are a lot of actual, marketable skills that go into fan fiction.
How to put âI was in a zineâ on your resume
Writer:
Published short fiction stories for anthology collection
Able to write short fiction within a designated word count for layout purposes (900-1500 words, 1500-2000, 3000-5000)
Wrote short articles for independent publication
Assisted with editing short stories for publication
Able to reduce or expand written content based on layout needs
Able to check for basic spelling, grammar and syntax
Familiar with Microsoft Office and Google docs
Able to convert text styles such as bold and italics across platforms, including rich text and HTML
Able to communicate with project members over multiple platforms such as email, twitter, Discord chat and Google docs
Artist:
Produced full-colour digital illustration for independent magazine
Able to produce digital illustrations optimized for both online and print display
Produced full-colour 2-page spread for art anthology
Published 4-page short comic in anthology collection for charity
Able to transfer traditional art to digital illustration
Illustrated the cover (always brag if youâre on the cover) of an independent art publication
Familiar with professional illustration tools such as Adobe Photoshop, Illustrator, Clip Studio Paint and stylus tablet
Able to communicate with project members over multiple platforms such as email, twitter, Discord chat and Google docs
Merch artist / graphic designer:
Designed 2âł clear decorative double-sided keychain charm as bonus sale item
Designed 5âł x 6âł sheet of graphic stickers included in art anthology
Able to design bold graphics that are measured for laser cutting production
Designed layouts for 65-page art and writing magazine, focusing on (art placement, text layout, etc)
Able to keep layout design simple and in accordance with the project directorâs chosen theme
Created promotional art, icons and banners tailored for social media sites like Twitter, Tumblr, Facebook, etc
Familiar with professional layout and design software such as Adobe Illustrator and InDesign
Able to communicate with project members over multiple platforms such as email, twitter, Discord chat and Google docs
Running a zine
Produced an independent art and writing collection for sale / for charity
Managed (10, 20, 30) independent artists and writers out of over 500 applicants to create a short-run independent magazine
Worked in online sales and social media promotion selling an independent comics anthology
If itâs really spectacular you can brag about specific numbers
Our book raised over $4,000 for charity in under six months of production
We sold over 750 copies in two weeks of online sales
Produced a digital PDF and printed version of anthology, mailing to recipients all over the world
Communicated with printers and manufacturers of plastic accessories and paper goods, assembling professional packages of our merchandise for mailing.
Built a custom digital storefront and navigated professional market and payment systems including Paypal and Tictail / Bigcartel / Wix etc
Created promotional events to boost sales, including raffles and giveaways over social media
Organized participants through mass emails and use of social media posts on tumblr and twitter
Created private Discord chat channels to keep participants up to date on production
Familiar with organizational software such as Microsoft Excel, Google spreadsheets, Trello and Discord
Hey, kids! Just remember, your hobbies are also your skillsets!
SIGNAL BOOST!!!
Pros of writing gay relationships:Â
- gay
Cons of writing gay relationships:
- they both have THE SAME FCKIN PRONOUNS SO I CONSTANTLY HAVE TO NAME BOTH CHARACTERS BECAUSE OTHERWISE ITâS IMPOSSIBLE TO TELL WHOâS DOING WHAT OR WHOâS SPEAKING WHO WILL SAVE ME FROM THIS HELL
I CANâT BELIEVE THEREâS A POST ABOUT THIS. THE STRUGGLE IS REAL.
Worst way to deal with this: use epithets (the taller man, the blonde) DO NOT
Best way to deal with this: Use the pronouns a teensy bit more than you maybe feel is sufficient. Leave the fic for two days before editing (i.e. allow yourself to forget it a little). Come back and re-read. If at any point YOU canât tell whoâs doing what to whom, put names in. Leave the rest of the pronouns.
Also, for dialogue: use characterization instead of names. Let it be clear by the things that are said, the way they are said, who is saying them.
Readers are smart, let them infer sometimes. :)
So many people have asked me about this when writing same-sex relationships. Iâve been looking for this post for so long, I hope it helps, darlings!Â