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Revisited this animation to test a new way to animated his face.
I decided to replace the 3D face topology with a flat panel, and drawing the face with grease pencil. It was soooo worth it, this is way more freeing and fun.
If you're writing anything involving cons, scams, heists, or morally questionable characters who are very good at lying, here are some free resources I've been using for research. Saving you the "why is this in my search history" anxiety.
1. The FBI's Famous Cases & Criminals archive (fbi.gov/history/famous-cases) has detailed breakdowns of real fraud cases, Ponzi schemes, and confidence operations. The language they use is clinical and precise, which is perfect for getting the procedural details right.
2. The FTC Consumer Sentinel Network publishes annual reports on the most common fraud tactics in the US. Great for understanding how modern scams actually work and what makes people fall for them.
3. The Smithsonian's American Art Museum has a free digital collection of forgery case studies. If your character forges documents or art, this is gold.
4. Court Listener (courtlistener.com) is a free legal database where you can read actual court transcripts from fraud trials. Want to know how a real con artist talks under oath? This is where you find out.
5. The Internet Archive's collection of old newspaper crime sections. Search for "confidence man" or "swindle" in papers from the 1920s through 1960s and you'll find incredible real stories that would feel too dramatic for fiction.
Bonus: The Psychology of Fraud section on the Association for Psychological Science website has accessible articles about why people trust, how deception works cognitively, and what makes someone a convincing liar. Essential reading if you want your con artist characters to feel psychologically real.
Reblog to save for later. Your WIP will thank you.
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A lot of people on twitter wanted me to explain how I draw expressions, so here you go
Unless you're drawing explicit realism, in my opinion, expressions should be exaggerated to some degree. If you aren't doing a 1:1 recreation, the point is to get the FEELING across. Try making the expression you want to draw and feeling how your face pinches and stretches.
Skin doesn't just "disappear" when your face moves it around --- that's where wrinkles come from! Pay attention to where your skin creases when you emote, and use it to your benefit. It's a fine line between overdoing it and underdoing it -- find your own balance.
Ultimately, every expression has a little bit of push and pull, unless your face is completely neutral (and even then, there are still some wrinkles...). Learning to think of expressions as actions and reactions is VERY helpful in learning to draw them without needing a reference, and in learning how to stylize and push expressions based on references as well!
I think a lot of people end up with stiff or unexpressive emotions in their art because they're just trying to recreate a picture instead of understanding WHY and HOW the face is moving --- and it's a tough thing that takes a while to really pick up and learn. Hopefully is helpful in showing a way of thinking about it that can influence your process and approach to emotions!!!
Also, bonus: even without the lines, the planes alone still show a LOT of emotion.
Something like this would be so colossally helpful. I'm sick and tired of trying to research specific clothing from any given culture and being met with either racist stereotypical costumes worn by yt people or ai generated garbage nonsense, and trying to be hyper specific with searches yields fuck all. Like I generally just cannot trust the legitimacy of most search results at this point. It's extremely frustrating. If there are good resources for this then they're buried deep under all the other bullshit, and idk where to start looking.
another addition as far as physical media goes there is the encyclopedia of national dress (that i still need to buy myself bc this kind of thing is super important to my sort of fantasy designing) but yes i do agree i wish there was EVEN MORE documentation on this
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It's been just over a year since Deltarune chapters 3 & 4 released! I did the 3D work, which mostly means Tenna 📺 I figured it's been long enough to share some "behind the scenes" stuff, starting with a look at the Maya file for his static poses...
I'd individually render the poses to get that early 3D shine ✨ Here's some of them at their original resolutions! I would work from text descriptions from Toby, and sometimes there'd be a Paint sketch to help out. Gigi drew the concept that I modeled from and some poses too!
I had a lot of fun pushing myself to match the dynamic poses Toby had in mind for Tenna - making him so crazy and expressive was something I couldn't have done without his prompts. He'd draw the faces on afterward too, which really brought Tenna to life!
(lots more after the Read More cut...!)
Here are some of the Paint sketches Toby drew to help me with specific Tenna poses! I love seeing his drawings LOL, genuinely really good and evocative 👍
There was a time when I was struggling to capture what he wanted for these specific Tenna poses… Until Toby acted them out himself, and I thought, "Ah, it's like that. I understand." and then I was able to make them just how he pictured them.
When looking through the renders and choosing what to share, I laughed at these two… Remember when Tenna had a gun? Remember when he bent over in a very specific way that might remind you of another, different image? No? Maybe you don't…? Well. Don't worry about it.
These ones are cute… Tenna is pretty cute sometimes! Has anyone ever thought this? Actually, before people knew he was going to be a strange 3D sprite the Whole Time, I was worried people wouldn't like the style and it'd sour people's views on him. I'm glad that didn't happen.
Toby thought it would be funny to have Tenna do some really smooth, mocapped animations sometimes - specifically free to use ones that often pop up in other things. An extra funny part to me is how many frames these take up in the game, and how his tails are stuck to his legs…
Speaking of mocap, Toby wanted Tenna to use custom mocap animations as far back as 2016 - Ten(na) years ago! I got an Xbox Kinect at the time and learnt how to set this up, but then never used it. Here's a look at messing with mocaped stuff again in 2022. So Normal.
Don't bother trying to help him here, he's just being dramatic 🙄
I particularly like these poses - I think I improvised most of these just based off the context they get used in… I always liked posing his tie and coat tails as if they were also parts of his body he could move. Which I guess they are?
After I rendered out the individual poses in high quality, I'd force the color palette to be limited to just a few shades and then I'd shrink the result down to pixel sized sprites. Like these! I'd tidy them up a little, but they'd really get improved on at the pixel scale by Clairvoire.
As well as Tenna's sprites, I also worked on his intro "movie"…! Seeing people be completely overloaded by this on first playthroughs would always make me laugh. In game, there's a ton of extra editing done by Everdraed, but my unedited cut looks like this ⬇️
This was the entire storyboard I had to work from, and I'm realizing now that there's the note "put him in car etc" that I never did and actually don't know what it would mean exactly. Working on this had me listen to the accompanying audio many times, but it's good so it's okay.
Here are a bunch of random clips of the Maya project for Tenna's intro movie. This is how movies get made, I think!! Yeah… Just like this.
Say it with him, folks!!
For the 3D Ralsei clip from the intro, Toby really wanted it to look a certain way, and drew more sketches for guiding me with this part than any other. They genuinely helped.
Remember how Toby's original storyboard has the note "covered in slime and shrinks"? That meant I had to learn how to make 3D slime. You can see my tech advancing here.
I'm really happy with how the final Tenna animation at the end of the intro movie turned out! It wouldn't look as good if it wasn't for some 2D animation to reference from SmallBuStudio, so thank you to them for the help! Tenna is cute… Huh, I already said that…?
Phew!! That's a lot of Tenna. I hope it was fun to look through my posts! Oh, one more thing - the Fangamer Mr. Tenna Figurine just straight up uses the 3D model I made, which I think is really funny and cool and nice. Check it out if you want! Thanks for reading!
u think ocd therapy is impossible to do yourself and that it's all too big to start but you can get workbooks or even just try small things.
a lot of my ritual behaviors are "checking"
self-guided ocd exposure therapy can be as simple as resisting the urge to check if your door is locked more than once and sitting with the discomfort until it passes without engaging in any reassurance rituals.
it can look like sending an email and resisting the urge to re-read it over and over again obsessing over your wording, sitting with the discomfort until it passes without engaging in any reassurance rituals.
some of my rituals are also "avoidance"
in which case it can look like checking your email inbox you've been obsessively avoiding because you're anxious about receiving a specific email you don't want to see.
and YEP! ☝️
sitting with the discomfort until it passes without engaging in any reassurance rituals.
it might be hard to believe, but learning distress tolerance for things like "checking" with emails and door locks actually prepared me for the Big Ones like harm and sexual OCD themes.
I think this article from 2007 is a good introduction to the basic concepts of exposures:
Self Directed Treatment for OCD The Irony of Doing the Opposite By Paul R. Munford, Ph.D. I remember a movie in which one of the char
that SAID, a lot has changed since 2007! the idea that exposure therapy can (or even should) prevent fears from every happening has come into question!
now the conversation about OCD exposure has turned to training distress tolerance:
...rather than aiming for the decline of anxiety (habituation) during exposure, the inhibitory learning approach to ERP teaches people how to be open-minded toward experiencing anxiety and fear when these experiences inevitably show up.
Indeed, fear and anxiety (and other emotions in OCD such as disgust or guilt) are universal and even adaptive experiences, not something that need to be “fixed” or gotten rid of. Most importantly, even if they can be unwanted, intense, and distressing, these emotions and thoughts are safe.
From an inhibitory learning perspective, fear extinction (and long-term improvement in OCD) depends not only on learning that feared stimuli are safe, but that it is also safe to experience the emotional response that is triggered by these stimuli.
It should be noted that all of the following procedures are still currently being researched. While there is evidence to suggest that they c
And remember at the end of the day I AM NOT a specialist. I am discussing my own OCD journey and referencing the available material on OCD exposures.
I'm not always right, and I can't know what's best for you.
Which is why I haven't recommended any of the old workbooks I've completed, because some of them are old enough that there are better ones to follow that I haven't gotten to trying yet!
I recommend doing your own reading from OCD-aware organizations:
The mission of the International OCD Foundation is to help those affected by obsessive compulsive disorder (OCD) and related disorders to li
Obsessive-Compulsive Disorder (OCD) is an anxiety disorder that causes unwanted intrusive thoughts (obsessions) and mental or physical ritua
This whole project was heavily inspired by the work of Lina Shamoon/ Mirrors by Lina (website here, check out her very cool and much higher quality work). My spin on things is definitely not made as well as her stuff, but I'm still loving the effect.
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