The Castle Campaign Diary 04
The doors of the war room burst open as Selena staggers in. The heir of House Kaslana and patron of the Phoenix Knights is a mess, her robes stained and her hair is tangled with twigs. The other senior members of the order look up from the map of the surrounding area that theyâve been studying.
âSo howâd the scouting mission go?â Tina asked flatly.
âGoblins,â she says. âLots of goblins.â
The sorceress collapses into a chair, exhausted. Sheâs spent the last two weeks narrowly avoiding getting cornered by goblin patrols. Stumbling on the camp had been more a result of luck than any of her tracking efforts.
âSo, poorly,â Tina surmises.
âNot completely,â Selena says, pausing to catch her breath. âI think I found their camp.â
âAccording to our new recruit, those things are everywhere,â Camdyn says. âIf we can hit wherever theyâre based out of, itâd go a long way in getting the Bluffs under control.â
Selena nods, resting her head on the table. âAgreed. We should send a team to attack.â
Camdyn rises from his chair. âIâll get my armor.â
Selena looks up. âWhat?â
âI can have Emily meet you two out front.â
âYouâre not coming?â
âIâm not finished with Dominikâs sidekick, and she could use the experience.â
Before Selena can finish, both Camdyn and Tina leave the room, headed in different directions. Selena stares out the door, feeling her heart sink. To no one but herself, she mutters, âCan I at least shower first?â
Camdyn, Emily, and Selena set off, following Selenaâs scouting notes in search of the goblin tribeâs main camp. Along the way, Camdyn opts to test the Emilyâs marksmanship against his ownâand is handily one-upped by the junior knight in an apple shooting competition. Selena watches the two compete, smiling to herself.
The Phoenix Knights had begun as an extension of her own ego. She hadnât expected living and working alongside would-be heroes to be so comforting.
And Camdyn had not expected the inexperienced soldier to be such a good shot.
In the middle of the night, Camdyn is awoken by some bumping into him. His eyes shoot open, and he sits up, the the arc gem in his chestplate already whirring to lifeâonly to see Selena curled next to him, still asleep.
Her face is fixed in a deep frown as she tosses and turns in her bedroll, whimpering.
âHey,â Camdyn says, nudging her. âSelena.â
The noble woman gasps, shooting upright and panting for air. Camdyn immediately scoots back to give her some space, raising his hands up. In the faint glow of his own armor, Camdyn can just make out Selenaâs face as she takes in her surroundings; first afraid, then disoriented, and finally embarrassed. Her shoulders sag, and she hugs herself as her eyes drift to the floor, unable to look him in the eye.
âBad dream?â Camdyn asked.
Selena still doesnât look at him, but nods.
âNeed to talk about it?â
A pause. She shakes her head.
Camdyn doesnât believe that, but he shrugs anyway. âWell. Try to get some sleep then.â
He lays back down, and a soft whir emanates from his chest as the arc gem in its center powers down once again. Selena sighs, flopping back down and staring up at the black ceiling of the tent. For a few moments, all is silent.
âI justâŚIâd never gone out on my own like that,â she says. Sheâs not even sure if Camdyn is still awake. âWhen I was out scouting, itâŚit almost went really bad. I managed to get away, but there was a moment⌠I thoughtâŚâ
Selena stops as a gauntleted hand finds her shoulder, and for the first time since waking up, locks eyes with Camdyn.
âYou made it. Youâre okay,â he says, and she believes him. All at once, she wonders whether or not he can see her blush in the dark.
âR-right,â she says, quickly turning away. âThanks.â
Camdyn raises an eyebrow. Selena doesnât seem scared anymore, but something still seems a bit off. He decides to leave it be. If she wants to talk about it, she will. He lays back down. âAnytime.â
The camp is only a day away as the trio greets a new morning to find Selena has come down with something. Emily guesses exposure sickness, and Camdyn profusely apologizes for not setting up their camp to properly protect from the elements. The two of them debate stopping before Selena insists that she is fine, just sore and a slight headache. They donât have time to wait for her to get better.
Soldiering on, only a few hours later the party encounters goblin scouts riding worgs. Expecting the the worst, the party takes cover, bracing for a fight, only to watch the scouts immediately make a break for a nearby cliff face to try and escape. Almost too late, the trio realizes whatâs at stake: theyâre retreating to warn the main camp.
The party spring into action, trying everything they can to escape. Selena triggers a rockslide with a well placed firebolt, slowing their climb. Despite their best efforts, one worg makes it up the mountain. Itâs already out of almost everyoneâs range.
âTheyâre getting away!â Selena shouts.
Emily takes a few steps back before nocking back an arrow, holding it. She feels the wind on her face, and takes note of how the trees further up the mountain are moving.
âYou think you can make that shot?â Camdyn asks.
âI hit the apple, didnât I?â Emily retorts.
She lets the arrow fly, and it arcs over the cliff edge, disappearing. A tense second follows, before the party hears the dying yelp of a worg. The scouts are contained, and the party sets out once again. As they draw close, Emily breaks off to scout ahead, and count the enemy numbers. Quite a number of goblins, but no sign of the bugbear Selena had mentioned in her report.
The trio plan their attack, moving in stealthily to find an optimal position. That is, until Selena sneezes, and ever goblin in the camp is alerted to their presence.
A hail of arrows rains on the heroesâ position as they dive for cover among the surrounding ruins. All the while, a bugbear charges toward them, brandishing a morningstar. Weathering a hail of lightning, arrows, and even one of Selenaâs last spell slots, the bugbear crashes on Camdyn and Selenaâs position, smashing everything around them with its frenzied swings. Just before it can land a deadly blow on Selena, an arrow shoots out the back of its throat.
It collapses to the ground dead, and Emily offers Selena a quick salute. One of the goblins points out the sniper, shouting in goblin. In revenge for their fallen comrade, the goblins rain down a hail of arrowsâexclusively on Emily. As the two women try to find cover, Camdyn charges the camp, blasting his way through the goblins within. Finally, the last of them have fallen, and a quiet descends on ruin.
âEmily, you alright?â
âOh yeah, Iâm fine,â the junior knight says, pulling out one of several arrows in her body. âIâve gotten hurt worse training with Tina.â
Back at the castle, the young squire Bartholomew is receiving âtrainingâ from Tina Cox, in the form of several punches to the face and stomach.
âWHY. ARENâT. YOU LEARNING?!â
Emily pulls out another arrow. âI am in pain though.â
Camdyn nods. âWell, Iâd say weâre about done here. The goblins are dead, and any from this tribe that werenât here should know this part of the Bluffs isnât safe for them anymore.â
Selena looks around at the bodies of the fallen monsters. âYeah⌠but do you think maybe they might want revenge for this?â
âMaybe. But thereâs not bound to be very many of them who werenât here. Certainly less than the number that were,â Camdyn says. âAnd I donât think theyâd be stupid enough to attack the people who wiped out their whole camp.â
The party was later attacked on the way home by a small group of goblins seeking revenge for their fallen comrades.
So this was a pretty short session. Emily, Tina, and Camdynâs players opted to go in with just the three of them, mostly just on the idea that if they couldnât handle things with just the three of them, they could always run away and wait for backup. And there isnât too much to talk about on the post-mortem side of things, which is to say Iâll probably only write a small essay instead of a full blown thesis.
So what was all that business with the apple shooting and Selena getting a nightmare? Well, Iâve long wanted the travel in my D&D games to feel like it takes time, and that characters are actually interacting with each other on the journey. This goes way back to some of my earliest exposure to the hobby, the Sanspants Radio podcast D&D is for Nerds, where while the players were traveling in search of a bounty, there was a whole bit about one of the players attempting to play the lute and the others hiding his lute from him because he was so bad at it.
This, I would later learn, was the cast filling in dead air while the DM did some behind the scenes set up (which, by the way, I cannot recommend enough as a player habit to pick up. Just shooting the shit as characters about whatever while the DM does DM things is a great way to take the pressure off of your DM and make them feel like they arenât holding up the game while they look up a rule or double check their notes), but at the time, I just appreciated for this moment of simple bonding between characters. A similar thing occurs pretty frequently in Critical Role, where during transit to various places, the cast likes to have intraparty conversations.
And I just really like that. In D&D, the party can often be traveling for days or even weeks to get to a destination, and if itâs just skipped over, it kind of takes me out of it, because a lot of the time, it feels like character dynamics are just on hold while the party travels. Like no one talks to each other or says anything. But I mean, it was days. You had to do something. Surely somebody talked to somebody else.
In an effort to remedy this situation, I created a Travel Events chart, where players roll to see what sort of stuff their characters get up to while theyâre trying to get wherever theyâre going. For the sake of time and simplicity, each person rolls once on the chart, resolves their result, and then the party gets where theyâre going. Itâs mostly RP prompts, but there are a few results which are more impactful. Meeting Ophelia was a result of the travel chart, as was Selena getting sick.
Now, I ruled that her sickness had given her a level of exhaustion, and when I said that, the playersâ first response was, âOh weâd better rest and let you recover that,â before one of them remembered, âWait, a itâs a long rest to remove exhaustion, and our long rests take a week now. Shit, maybe we should just keep going? Whatâs the level 1 exhaustion penalty? Iâll take it.â
I found that gratifying and interesting. Gratifying in the sense that the gritty realism resting rules really is eliminating that âwe immediately long restâ behavior that pretty much all D&D Iâve played previously was plagued by, so it is absolutely working as intended. I saw Selena rationing her spells and people considering whether or not they could continue on the HP they had.
But it was also interesting because at that moment, the only thing they stood to lose from long resting was time, and they werenât on the clock for this adventure. There was no time limit. But still didnât like the idea of losing a week. And I wonder if part of that is because of how downtime has been used in the game so far. With downtime, they can get intel or unlock fun character beats through socializing, so now, every day spent just traipsing through the woods has more of an inherent cost.
Or maybe theyâre just impatient people. Whoâs to say?
The actual fight went okay? The map I used had a decent sized gorge with a broken bridge crossing over it, and I had sort of planned on finding a way across being a decent part of the encounter, but the entire party was ranged characters, so it mostly just turned into a shootout. Which was still kind of fun for me, imagining the two sides trading shots at each other.
The one thing I did not like how it worked out was the bugbear. He actually took his average HP in damage just getting within 30 ft of the players, so if Iâd given him default HP, heâd have died without doing anything. So, on the spot I bumped him up to max HP for a standard bugbear, and that gave him another round and a half of life. He took a swing or two, but I donât think he ever actually hit anyone. Maybe he hit Selena. Maybe.
Either way, on reflection, having him just charge across at the entrenched players was pretty stupid? Especially since he took multiple rounds to get close enough. What I should have done was started him within 30 ft of the players, probably flanking them from the other side of the map. They started the fight not being able to see him, because Emily didnât roll high enough on her Perception while scouting, so I could have done that and it wouldâve been perfectly believable.
Especially since bugbears are proficient in stealth, and have the Ambusher feature, implying they are supposed to employ surprise tactics. And I justâŚnever do? I dunno, my mental image of bugbears is always of them just foaming at the mouth and charging you straight on, but I guess I need to adjust my expectations of themâŚor adjust their stats.
When the players finally got back to base, they did some more downtime stuff, but nothing too exciting or worth talking about. Except for the fact that Issac tried to prank Tina, and got beaten up for his troubles. That was hilarious. Tina is comedy gold, I love her. Even if a part of me thinks her playerâs real main character is Emily.
Oh, and the Selena having a nightmare thing was a result of Camdyn rolling on the Travel Events chart and getting the result âShipping fodder ensues.â Which I think is pretty revealing for the kind of table I run.
As always, thanks for reading, thanks to the players for being amazing, and Iâll see you in the next write up.