Link to the game is in the reblog so tumblr doesnât eat the post
This fangame starts immediately after the ending of Halfway to Infinity and lets you lead both Taylor and T2 to some definition of home, hopefully, whatever you three define it to be.
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I feel like in the rush of âthrow out etiquette who cares what fork you use or who gets introduced firstâ we actually lost a lot of social scripts that the younger generations are floundering without.
A lot of tough situations where we now feel like we âdonât know what to do or sayâ had social scripts just a couple of generations ago and they might have been canned phrases or robotic actions but they could still be meant sincerely and unfortunately we havenât replaced them with any more sincere or easier new script.
a lot of people are giving examples in the notes of things they just find annoying like not using headphones in public, but OP is talking about actual literal scripts of things to say in awkward situations
if you have a date or two with someone and you don't see a relationship developing? most millennials / gen Zers just end up ghosting. but a social script that might have been taught and rehearsed in the past could be:
"I really appreciated getting dinner with you the other night and I enjoyed your company, but I'm afraid I didn't feel a spark. I wish you the best, and hope you find that special someone!"
like it sounds kind of trite but it was at least something to say and it can still be meant with kind sincerity. it also communicates in 2 sentences that you don't want to see them romantically again, but there aren't any hard feelings about that. that's it!!! that's all it takes!!!
Another example is that at parties a lot of people talk about how awkward it is to mingle or talk to people they dont know. But at old timey parties that was traditionally the HOST'S job, and there was a specific scripted way of doing it that eased the process! The host would bring you in, introduce you and maybe even a little bit about you like what you did for a living, and then guide you to a group you could talk to. They didn't just let you in the door and then ditch you to fend for yourself in a sea of strangers. That would be unthinkable and no one would be surprised if a get-together like that wound up being awkward.
I still do the party-host thing and yall can, too! (Thanks Mad Men for teaching me a lot of outmoded social scripts... no really tho)
Remember things about your friends! Ask people about their weekends, hobbies, holidays, studies, and jobs! Listen for the concerns people have and what they are working on! Draw connections between one person and another to get the ball rolling. "Oh, Maura, you just got your first cat! You should talk to Felix, he used to work at a rescue. Felix, please tell Maura all the new-cat-guardian pointers."
"Bill, Sheila, Xan, this is my friend Kale. Kale is really into Star Trek, Bill you and them should talk about it!"
Orrr whatever! After you make the introduction and draw the connection you just float on into the next interaction with someone else at the function. Just listen, care about your friends, get our of your own head, and think of how you can bring other people together and you will feel 100% less awkward.
hi i am so excited about this post because i have posted this exact thing MANY times on here, often in the specific context of how formal etiquette is so useful for autistic people especially, but also for everyone. even if you come off a little bit formal, which you will sometimes, having Old School Manners (or just knowing what they are) for various common scenarios is like having a magic ticket that will just sail you through all kinds of social iinteractions, gatekeeping, social weirdness, and as is pointed out in the above posts about introducing people to each other, can make you into a really valuable and helpful person for an entire gathering or group of people.
i also want to point out that knowing what the polite thing to do in all situations makes you a lot more effective at being rude and obnoxious when the situation calls for it, which is also a valuable and necessary adult skill
#things to write#but also#things to do#I could certainly benefit from a manual...
If you're looking for a manual on these sorts of things; social etiquette, social scripts, how to handle difficult and/or awkward social situations, etc. then I highly recommend picking up any book by Miss Manners. Her books really are the gold standard for learning the types of skills this post is talking about. I should also mention that Miss Manners is witty and hilarious so her books are also fun to read.
The best book by Miss Manners to get started with would be Miss Manner's Guide to Excruciatingly Correct Behavior. This one is probably the best starting point because it gives the best overview of all the basics.
If you're the type who likes to listen to podcasts, I recommend checking out "Were You Raised By Wolves?" and/or "Awesome Etiquette". Both are also great tools for learning the type of social skills this post is talking about. I'm personally a fan of "Were You Raised By Wolves?" because not only are they pretty funny and informative, they also bother to try to teach the underlying social intelligence behind various manners and social etiquette so that you can have the skills to solve social dilemmas on your own. However, "Awesome Etiquette" is also pretty fun and informative.
#long post#I feel like 'i dont do small talk nobody cares about the weather' had a negative impact on social interaction#I mean yeah sometimes small talk about nothing gets awkward. but often it leads to the most interesting conversations#just asking 'what kind of music do you listen to at the gym' or 'have you read any books lately' could be such a lovely subject#I'm sometimes socially awkward despite being a huge extrovert. that's why etiquette is such a great thing#if you don't know how to act around people just stick to the etiquette rules. if they have a problem with it they're not for me anyways
Sorry @darlingdear but I couldn't let this stay in the tags.
I say this as someone who is neurodivergent had grew up very socially awkward, but recently I find the "screw small talk, I wanna get to know the REAL you" attitude to be pretentious as well as a demonstration of a lack of boundaries.
But also, I think a lot of people who have this attitude don't actually really know what does qualify as small talk. The definition of small talk is any topic that's of no real consequence and includes topics like food, pets, sports, music, whatever show you're currently streaming, whatever book you're currently reading, and yes, the weather. A lot of people who have this "I hate small talk / I don't do small talk" attitude probably think it's only reciting a bunch of secret scripts about the weather, and don't realize how much they engage in small talk whenever they talk about their pets or their favorite foods or the really cool show they're watching right now.
Small talk is just about boundaries and getting to know someone *before* you move into more serious and personal topics. The older I get the more I learn you really can't just trust anyone with more serious and personal subjects. Small talk first is important to gauge if they're someone safe and trustworthy first before moving into more serious and personal subjects. If you really genuinely refuse to get to know someone before immediately discussing serious and personal subjects you may have an issue with boundaries and should consider working on that.
Oh my god, so much the last point. All of them, but especially the last.
Small talk is a way of sounding out a personâs attitudes. Itâs about finding out if theyâre a rabid asshole or someone you want to spend more time with.
I had a professor who got angry at a group of (mostly women), from five countries, all of whom met yesterday, for talking about daytime TV. He basically insulted us and called us shallow.
Dude, we were figuring each other out with a safe topic! We were the best of friends three weeks later. We could broach harder topics because we understood each otherâs boundaries better. If you immediately demand people bare their souls, youâre not likely to get them to be honest.
also it's always polite / a good idea to balance the conversation out between yourself and the other person.
By which I mean, if they've asked you several questions, turn it around: "and what about you?"
/ "what has your experience been in [topic]?"
I used to be too awkward to do it but noticed conversations would bleed to death. Then I overcompensated and only asked the other person question upon question. This was also Not Ideal because guys would end up thinking I was super interested in them and get confused when I shut off my interest / social battery later on.
So, balance: I try to talk about 50% of the time and share something that is either useful or relatable to the other or important to me. And by being interested and asking real questions you can get to know someone better and they will also know you a little, which can be really lovely.
itâs actually quite easy to take over a small local government group if you really want to, bc if you volunteer consistently people will just put you in charge of whatever. Iâm now one of like three people at a nature preserve making official decisions about trails, events, putting in a prairie, and designing a series of illustrations for a storybook trail etc., and itâs just because last summer I started coming over once a week to help the naturalist out for a couple hours. Mine now. you too can steal an organization and shape it to your will đŤľ
I'm instituting a new policy of "if I can't easily read your crusty scanned PDF then I'm sending it back to you, telling you to get your shit together and save your .docx as .pdf, and causing snakes to manifest inside your house"
this but also if you are in accounting and you have an Excel file please do not save it as a PDF or take a screenshot of it and then paste it into another Excel file
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Went to the grocery store with my kindergartener. We weighed some bananas: 2 pounds even. We weighed a watermelon: 4 pounds even. We weighed some mangos: a little over 1 pound. We weighed the watermelon AND the bananas: 6 pounds even.
âThatâs funnyâ said the child âbecause 2+4=6 and two pounds and four pounds is six pounds. Itâs like the same as math!â
âWhat happens if you add 6+1?â
âSEVENâ
âWhat if we put one pound of mangos on the scale?â <mangos added>
âITâS THE SAME!!â
âOK, whatâs 7-4?â
âThree?â
âWhat if we take the four pound watermelon off the scale?â <watermelon removed>
âMama! Are you telling me math works In Real Life? Think of all the things you could measure!!â
I was testing my ink pen in preparation for inktober and this image suddenly popped in my mind and I said ÂŤÂ fuck it, thisâll be my test drawing  anyways hereâs the salty gremlin having a moment, thought yâall would like it
okay more serious version of my other post about this but the fact that arachnophobia modes that censor spiders are the video game accessibility settings things that have become widespread instead of other accessibility settings perplexes me so much. like if you can remove spiders from your game but not things like flashing lights or effects that cause motion sickness i think you might need to reconsider your priorities
I suspect this has to do with aracnophobia mods being relatively easy to understand and accomplish, along with the need for it being well-known.
The average person has enough understanding of the concept of intense, specific fears (of which arachnophobia is a common go-to example) to realize that someone with arachnophobia will probably have their enjoyment of the game ruined by a spider monster jumping out.
The solution of just getting rid of the spiders is fairly obvious, and swapping one model out for another is, to my limited understanding, one of the simpler ways to modify a game.
Seizures and what causes them are less common knowledge, due to not being referenced in something like every third piece of children's media.
Additionally, even if someone has a basic understanding that flashing lights can cause seizures, that doesn't translate directly into automatically being able to tell what needs to be adjusted. It's entirely possible that a person may not think to count something as flashing lights that produces the same effect when displayed on a lighted screen.
I can't speak for the difficulty of adjusting visual effects, because I know very little about programming, but making a mod to remove seizure triggers would at least require research and a great deal of conscientious double-checking to avoid accidentally creating something leads people to believe it is safe while still containing the danger.
The motion sickness thing is complicated because of how motion sickness works and how much it varies from person to person.
Motion sickness is actually a feature, not a bug. It's part of the human nervous system's self-preservation instincts and functions as a defense against food spoilage and other ingested toxins.
When your brain receives sensory input that doesn't make sense (such as one sense indicating movement while another reports stillness, or visuals warping strangely), your survival instincts assume you have consumed a neurotoxin, and respond with nausea in hopes of minimizing damage done by getting you to purge any not yet absorbed.
What specific combinations of sensory input cause motion sickness and how severely varies from person to person and even within an individual at different points in their life. This is impacted both by genetics and by how a person's experiences have trained their nervous system.
Time spent rocking in rocking chairs, for example, has been shown to help people become less intensely prone to motion sickness.
Each individual's experience is going to be different. Some people prone to motion sickness may only have difficulties when the camera or display does something weird and unexpected and could be helped by something as simple as removing a filter used to indicate certain effects, whereas others just can't play first person pov games at all, and accommodating them would require re-making the entire game with a different type of game play.
There genuinely should be more done about accessibility in video games, but I don't think people are actively choosing not to accommodate other conditions in order to focus on aracnophobia.
I think someone, somewhere, made a mod for a game because they or someone they knew needed it, and other modders saw that and realized making something similar for other games was a relatively low effort thing they could do that would help others.
The existence of aracnophobia mods does not inhibit the creation of other accessibility mods. There is no reason people should have to choose only one type of accessibility to mod for.
I can understand the frustration of important issues going unaddressed, especially when other issues are being handled, but shaming the compassion and helpful spirit already on display is not the way to encourage additional helpful behavior.
Generally speaking, no one with special needs is helped by being pitted against each other, or by the idea that people should be selective and exclusive about who they treat with compassion.
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This a a reminder to not fall victim to the sunk-cost fallacy. Just because you invested time and energy into something, does not mean you should indefinitely waste more time and energy on it, if you decide itâs not what you want anymore. This goes for anything, from books, to relationships, to jobs, to hobbies, etc.
This is honestly one of the places I find Marie Kondo's advice most helpful. I stop, look at the thing I've spent time and money on only to realize I dislike, and I say, "Thank you for teaching me something about myself and my preferences. I think I've learned this particular lesson and we can part ways now."
And then I don't feel like I "wasted" things or made a mistake. I just tried one path of learning about myself, learned something, and now it's time for a different path. Works a lot better for my brain.
The time Marie Kondo said "you can thank a a shirt you've never worn for teaching you about your taste", thereby making it NOT A WASTE literally rewired my whole brain. Acknowledge the thing and move forward, even if that means leaving the thing behind.
I honestly think Gen-Z and younger simply does not understand how recent widespread smartphone adoption is.
I am not that old, and I didn't have a smartphone until probably late high school. For most of my life, many if not most people were not walking around with a magic internet machine in their pocket that they pulled out and used constantly for everything.
Hey everyone. There's a new youtube feature that rolled out just yesterday that's raising some privacy concerns.
People in the U.S., U.K., Brazil, and Singapore can now share videos and chat with friends directly within the YouTube app. The update bring
This post talks about a new DM feature in youtube. What it fails to mention is that as part of this new feature is that when you send someone a link to a video, and they open it in the youtube app, they will see who sent them the link. Specifically, your channel name.
If your google account name is your real name, so is your channel name by default.
This means the new default behavior is that everyone you send a youtube link to will see your full name if they open it in the mobile app.
To turn this off:
Go to your youtube app settings
Go to Privacy
Turn off "Channel visibility for shared links"
Trimming the source id (the stuff after the '?' in links) will also prevent this from happening.
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Expanding on my âVaati made the wind wakerâ idea. More under cut.
To clarify, this is not at all canon, nor is this a theory. Iâm just having fun.
For some context, I've never viewed Vaati in Minish Cap (MC) as an "evil guy", just a guy who made bad decsions. If you've read the manga, you would remember that in the end, Vaati turns back into a minish and repents for his actions. I know this is just basic happy-ending story telling for kids, but I always chose to interpret it as him claiming that the cap (magic wish-granting cap that Ezlo made and Vaati wore) twisted his want for power.
Expanding on that, Ezlo was not a perfect teacher, nor prepared to raise a kid (yes my Vaati is orphaned). Vaati dealt with bad thoughts, mental issues that I'm not qualified to diagnose, and paired with a creative mind that ended up giving to some inventions and behaviors that Ezlo viewed as "upsetting". He would state this plainly and it would send Vaati into a spiral of denial, trying to prove that he was a not dangerous or unstable individual. I'm not saying that Ezlo is to blame for the events of MC, but I think he held a role in Vaati's decision making. Vaati is dependant on him emotionally in someway and desires proving his worth.
Extra context done with, let's talk about the wind waker(WW):
Ezlo disapproves of the WW because the winds are a sacred thing. For the Minish, the elements are life in its purest form, and seeing how important the wind element is to weather and plants, I think Ezlo would view "controlling" it as dangerous. Vaati, in an attempt to show him it's not, would try to manipulate the waves of a pond (showing that it could be used for crossing water) but ends up forming a whirlpool and water spouts. Which in turn floods the surrounding area, fueling Ezlo's view even more. (As shown in page 2 of my little comic).
I think this would continue. Vaati constantly trying to prove that his WW is good, while Ezlo believes otherwise.
Bare with me here, cuz this is where I go a little crazy: Vaati imbules a part of his life force into the WW. As stated earlier, Vaati isn't an evil guy. He made the WW with the goodest of intentions, wanting to showcase his love for the wind element while also proving to Ezlo his mastery over it. To do so, he uses a portion of his own wind magic, injecting the WW with his magical signature, and therefore a part of his very being. Those good intentions he held carried over with it.
Fast forward to after MC, Ezlo seals the Wind Waker away, stunting its magic power. Vaati was corrupted, whos to say his creation wasn't either?
Here comes the timeline split:
I won't go over the downfall and child timelines in detail, but long story short: in the downfall era, the WW was used and broken. In the child era, it was corrupted and remains sealed away.
In the adult timeline, before the events of Wind Waker take place, Zephos and Cyclos break the seal on the WW and take it. I have always viewed Zephos and Cyclos as existing only in the adult era (due to how I interpret godly entities in media; they exist because people believe they exist.) so this is the only era where this happens. They do feel the life force residing within the WW. It isn't evil, more like a soft song carried along a breeze, and the power from the WW originates from it. Zephos grants it to a few worthy people over the centuries, who create different songs and continued to strengthen it from the power loss it experienced when sealed.
By the time it is in Link's hands, it is almost back to its original power level. The life force? Gaining some sembalance of sentience. Vaati, in the adult era, is dead, with the decay of the Four Sword with him inside. But a part of him, an uncorrupted part of him, lives on in his most prized creation. Only once gaining the Triforce of Courage does Link begin to hear a voice in the WW. Faintly, he hears someone singing the wind as he plays. It isn't until two years later, after waking Oshus from his dream, that he sees a figure conducting with him.
I don't necessarily think Vaati is alive again, nor is his soul possessing the WW. It's more that a part of his soul is attached to it, and what Link sees/hears are after images reacting to the environment. Think like in Phantom Hourglass or Twilight Princess where souls/ghosts are sorta stuck in their final moments, but can be interacted with. Link doesn't meet Vaati, he meets who he used to be.
So yeah. There's more, but that's the gist of it. If you read all of my rambling, I would love to hear what you think. You're welcome to take this idea and expand on it too. I would love to see that
Someone has been attempting to fax* something to my work telephone for the past three days, with escalating frequency. This happens every so often; either someone's giving out my number as their fax number, or possibly some company somewhere has a list of "frequently faxed numbers" by the fax machine and mine is on there instead of the correct one. Usually I get like, three calls in a day, then they figure it out and it doesn't happen again for a couple of months.
* A fax machine, kids, is what we would use to send documents before email. You feed the paper copy into the machine, and it scans it and sends it to another machine in the other person's office, which prints out a copy. Why anyone sends faxes anymore is a mystery because they are less reliable than email and less info-secure than your average wet paper bag but hotels and doctors' offices really fuckin' love them a fax.
This person is clearly either stubborn or stupid. Could be both! But letting it go to voicemail repeatedly didn't work, answering and yelling "If you can hear me this is not a fax machine!" didn't work (sometimes it does -- some combined phone-fax machines, if they call you, they broadcast any audible response to whoever is nearby), and calling them didn't work because *gestures* all I have is their fax number.
I might also be stupid because it took me a while to realized I can fax them.
Hello! Please be advised that the phone number [my work number] is not a fax machine. It is my work telephone number. You have been faxing an incorrect number. I cannot receive faxes at this number. If you are aware of anyone who is giving this number out as their fax number, you would be doing me a favor if you let them know! Thank you and good luck in your faxing endeavors.
I'm especially proud of that last line. I hope it helps to convey that while I am very much in earnest in wanting them to STOP FAXING ME, I am also amused at the situation and want them to succeed.
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