There is a great deal of truth there. Sometimes special moments happen purely by accident. But most of them happen because you make a plan and create the conditions to let them happen.
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@pedanther
There is a great deal of truth there. Sometimes special moments happen purely by accident. But most of them happen because you make a plan and create the conditions to let them happen.

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Spin this wheel twice... These are your new roommates at Starfleet Academy!
How do you feel about this?
AMAZING!!!! This is the best case scenario
Great! I like both of these people
Good.
Eh... Could be better, but it could be worse
Bad. I'm not going to enjoy this year
TERRIBLE. Someone will end up dead
I'm dropping out
other/nuance/secret whatever option
if one/both of your new roommates is a child you assume responsibility of that child
if you get the same person twice, you have to live with both of them
there's actually only one best case scenario
i think it’s important to be able to take a step back and recognize that you rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrcvkxxxxjnfrg782]]]]2AQ
i was Thinking but i got up to get coffee and i came back to discover that one of my cats walked across my keyboard and posted this early for me and you know what. they summed it up far more succinctly than i ever could
it’s a pretty well-known phenomenon that you only get a couple seconds with your horror creature fully visible onscreen before it gets “chuckied,” a term coined by yours truly referring to the shift between the first and second acts of child’s play (1988) as the audience gets used to seeing the little chucky puppet moving around and consequently can no longer buy into the film’s serious slasher tone in the absence of the horror of the unknown. the tuunbaq in the terror and the dogomorph in alien 3 (1992) are also famous victims of chuckying—just like how lovecraftian horror usually falls flat on the screen, too much visibility and your scary, amorphous creature will become a very morphous puppet or cgi’d in picture. the easiest way to combat this is of course to keep the creature obscured for as much of the piece as possible; for instance, despite their oppressive presence throughout their respective works, the beast in over the garden wall is shown for less than six frames and the eponymous kaiju of cloverfield (2008) is never properly shown, allowing each to retain their mystery and danger. another route is to simply lean into the campiness of it, like the later child’s play franchise and alien resurrection (1997). in the case of the blob (1958) a mere satirical title sequence song is enough to completely transform a fairly standard creature feature into an enduring masterpiece of hokey fun. the third option to combat chuckying is for the horror creature to constantly transform—the thing (1982), the fly (1986), and aliens (1986) show their creatures in loving detail, but there is always something the audience hasn’t seen yet, something they don’t know to brace themselves for. it’s a fine line to walk, of course, but that’s the nature of the game when you want to turn the concept of the unknown into something knowable enough to bite you
every so often i remember how awesome the modern interconnected multicultural world is. i grew up getting to hear fairy tales from all over the world. africa, asia, europe, america. everywhere in between. i can have bagels for breakfast, curry for lunch, and ramen for dinner without even leaving the city limits. music and art and philosophy and technology that originated thousands of miles and years apart from eachother have come together and interwoven into something greater than the sum of its parts. its hard not fall into despair when thinking about the horrors but god. god the wonders.
you can have friends on the other side of the planet! neither of you even has to travel!!!!! you can just talk to them whenever!!!!!!!!!!!!!!!!!!

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it’s fun to stay at the Y
YOUNG MAN
THERES NO
It’s fun to stayy at the Y
UONG MAN
MOTHMAN
STEAL A MAN OFF THE GROUND I SAID MOTHMAN
dude star wars is so good and/or bad and/or mediocre sometimes, depending
spin the wheel to be assigned a mysterious source of income - who will grant you 10k usd every month without fail!!
will you take the money?
yes
no
bald / nuance
Fascinating how what's considered feminine and what's considered masculine can change over time. The rebranding of being a horse girl into being a stereotypical feminine girly trait needs to be studied.
Look at classic children's novels. As recently as the 50s and early 60s, being obsessed with horses as a girl was depicted as strange and tomboyish, and the very concept of being obsessed with horses from early childhood and loving toy horses and desperately wanting your own horse being a "little girl thing" and not a "little boy thing" would send someone from the 1800s and earlier into a coma.
There's maybe a point to be made here somewhere about how when keeping and riding horses stopped being necessary to the functioning of society and became a more "frivolous" thing, it was rapidly rebranded as silly and girly and for women, but what do I know.
Not only did horses and their care stop being 'necessary for society' in certain areas of the world, horses also became militarily unnecessary.
Because automatic weapons, barbed wire, landmines, chemical weapons, and more accurate artillery were invented. Precursors already existed, but the advances made into military technology before and during WWI outmoded the use of cavalry for pretty much everything.
Limited military use cases for horses still remain, but in the past horses pretty much held the roles we give to tanks, APCs, trucks and light vehicles today. Or, the versions of those roles that existed without access to other technologies that enable modern logistics like refrigeration, real-time communication, timekeeping if you go back far enough.
Horses didn't go away overnight, and had been in decline for a while by the late 1800s. When firearms became portable and accurate enough to be wielded as the primary military weapon, a firing line could potentially shred cavalry. Then automatic weaponry allowed only a few operators to do that. By the 1910s it was pretty much over.
The reason I am saying all of this is that today, all of the tack, clothing, equipment, and practices attributed to the most widespread (read: post-colonial) equestrian styles are former military technology. I do not just mean 'english style' riding, 'western style' riding also is: just with more steps in between, from the cavalry use during the Spanish Reconquista (they kept the moorish influences, though!) that informed later use of horses by Conquistadors in Mexico, who brought cattle to Mexico, which necessitated cattle workers also learning equestrian skills, etc. Today, western-style riding has also been adopted by certain modern militaries as well, for the use cases that still call for horses. So there is no dodging the militarism there.
This is why horses used to be a 'boy thing' in many parts of the world. Today, horses being a 'girl thing' means that a lot of the equipment those girls & women are stereotyped using are deadass just formerly military equipment. When the use of short-range munitions becomes outmoded I suspect it will become a 'girl thing' to go to your bunker and lovingly fondle your collection of lockheed hellfire missiles.
i really like that pictures of anteaters swimming look like someone tried to recreate the loch ness monster on a budget like

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Enough about favorite books. What’s a book you read and absolutely hated? The book you’ve got a bone to pick with.
At first glance, "Disability Pride" looks really weird
After all, getting a Disability is not a goal that anyone strives for, like, say: an Olympic gold medal, or an "A+" on their final History Paper, that someone would be justifiably proud to achieve.
And having a Disability does not get anyone admiration from strangers the way being the descendant of a famous person might.
But Disability Pride is not declaring yourself happy Because You're Disabled.
Disability Pride is knowing, deep inside, that you Deserve Happiness
Even when collective voice of Society accuses you of being a burden
Disability Pride is knowing, deep inside, that Happiness is Possible
Even when the collective gaze of Society sees only a reason to mourn
Disability Pride is knowing, deep inside, that you can still Bring Happiness to Others
Even when it might not be in the same way as before you became disabled.
Finding new ways to bring happiness to yourself and others is a goal worth striving for, and is an achievement to be proud of.
Pacific Rim/Ratatouille crossover where each Jaeger is piloted by 2 drift-compatible chefs, who are each piloted by 2 drift-compatible rats.
Bug-themed names for babies i think i could get away with:
-Katydid -Actias -Coleoptera (we call her Leo) -Caddis Not quite making the short list but we should remain open minded: -Benthic macroinvertebrate -Deathwatch beetle -Mystery Snail -Thrip
There's a whole group of small butterflies called "______ skipper." Hardly anyone would bat an eye at "Skipper."
Huh. I'd think plenty of people would. Namely a subset of the people who no longer think it's ordinary to apply the two-syllables-ending-in-an-ee-sound nickname structure to someone named Barbara.
"Skipper" is already a (somewhat) common name. It would certainly raise fewer eyebrows than "Mystery Snail."
It's a common enough name that it's been the name of a fairly popular doll for the last sixty years, is the point that I think alexseanchai was gesturing toward. It would raise fewer eyebrows than naming the kid "Barbie", but it would raise some eyebrows.

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His agent pays tribute to the "multi-talented" broadcaster, comedian and conservationist.
We've lost Bill Oddie now
I've been thinking about head-hopping in narrative prose. First let me say that my first and pretty much only rule of writing is that anything goes, as long as it's a considered technical choice and serves the narrative. So if you want to head-hop in your fiction, go ahead. But imho you'll need serious writing chops if you want to take a reader along with you.
Head-hopping generally happens in third person limited, i.e. a narrative filtered (we use the term focalised) through the perspective of a specific character. So using third person (he, she, it, or they if you're punchy) and keeping the perspective tightly focused on (limited to) what that person knows. It's the most commonly used perspective in contemporary fiction.
Head-hopping is when the narrative shifts from being focalised through one character to another character in quick succession, by which I mean between paragraphs or even sentences. It's the most common technical issue I see in narrative prose. NB I'm not talking about having multiple povs within an extended piece, where individual scenes or chapters have a new pov. I'm talking about rapid shifts, sometimes back-and-forth, within continuous scenes.
Why does this matter? Well, as I say, if you've got the chops, go ahead and polyphonically knock my socks off. But it's not easy. I did write a piece once that did this, to prove to a friend that it could be done - yes, proving someone else wrong is a great reason to write a piece of fiction. It was very tricky, and the pov only shifted a handful of times, after each character had had a few paragraphs to establish their perspective. The story, which was called "The Lost" (thematic link to form) was about two people bringing their understanding of each other closer and closer together (content linked to form). My friend didn't notice until I pointed it out. And then she was furious with me. Yay friendship!
But this isn't what I'm talking about. I'm talking about those sudden shifts, where the reader is left uncertain whose perspective they're following, and is thrown out of the text. It generally happens in scenes where two or more characters are in conversation with each other. I think it occurs for two reasons, both of which ultimately come down to control over point of view.
The author is visualising the scene as if it's a film or piece of TV happening in front of them. This means that they are not themselves anchored in the perspective of one of the characters. They've not decided through whom the scene is focalised.
This means that they're not fully immersed in the experience of the pov character - which means in turn that they're not fully immersed in the reality of the scene.
Basically I'm saying that the scene is not yet fully imagined. What's most likely happening in this stage of writing is that the author is establishing the dramatic parameters of the scene, i.e. what are the beats in the conversation; how is power shifting around; what individual character trajectories are being followed, and so on. Because the scene is in the process of being imagined, the pov shifts around to help with this work.
The solution is to realise that the scene is effectively still in draft. You need to be clear on whom this scene needs to be focalised through; fully immerse in their perspective; and rewrite the scene filtered through that consciousness. (This doesn't usually involve much rewriting. It does mean more thinking, and more craft.)
I nearly wrote "filtered through that lens" there, because it's a good way to get the message across. But I consciously decided against. Because head-hopping often arises when the writer is operating a camera on the scene. And narrative prose is not primarily a visual medium. The recording device you're operating when you write narrative prose is not simply visual. It is a means to record consciousness, which implies all that a character experiences, not just what can be seen (and excludes what a character does not or cannot experience, hence suspense, irony, etc.).
Your task, as a writer, is to come as close to that consciousness as possible. This is why, as I wrote the other day, so much of the actual work of writing takes place in the thinking. Once you're solid on that ground, then you need to understand that the medium by which you represent this experience in narrative prose is language. Not paint or film or colour or light, but the sounds and rhythms and structures and syntax and intertextualities and all the rest of it that language offers. (I'm leaving aside experimental narration here; as I say, in the end, anything goes. Flick through Ulysses to see what happens when the visual elements of prose - the materiality of the book - are exploited for narrative effect. But then Joyce did love the cinema.)
Third person limited, particularly when it becomes close to free indirect discourse, is one of the most effective tools we have to do this. So my advice is to be aware of hopping between heads. Observe the head-hopping, ask yourself what this means for your immersion in your story-world, and, if necessary, push that further into the character's pov. The more you are immersed, the more the reader will be immersed.
And the more you are immersed, the more your technical choices are guided by that immersion. It's a true delight when the words seem to be coming from the made-up person in your head, rather than from your own clumsy brain. Sometimes you find yourself using words you weren't entirely sure were within your vocabulary. That's fun!
And when you're on top of this, go and write a head-hopping story where nobody notices what you've done, congratulate yourself on your technical accomplishment, and tell everyone you can about it.
This camera-operator problem is such a struggle when writing fanfiction for TV shows specifically. I don't head-hop, but I'm used to seeing and hearing the story from outside the characters, so when thinking up a new story I'm primarily focused on the voices (and not necessarily in the writing sense but the actual actors' voices) and facial expressions. I manage better when a character is alone but when there are two or more in a room I'm fully stuck in tight-closeup-on-faces land. Any tips for how to get out from behind the camera?
Yes, great question! Try this:
Act out a short scene from your character's perspective. Choose one that involves another character. (You can do this in your head or get up and block it out if it helps.) In other words, don't have the camera up front, have the camera on your character's shoulder. Then, try to ease yourself away from using the imaginative metaphor of the camera. Experience the scene not only in terms of what your character sees, but what they feel, sense, think, know, and so on. Think of it as a consciousness recording device, if that helps. You're trying to embody the experience of this character in this moment. How does it feel to move like them, react like them, be in the world like them? In this moment?
Write this up in first-person. This should pull you more closely into the consciousness of the character, making you expand the field of language by which you represent them on the page (and what's available from on screen). Your focus could be on what they are thinking and experiencing about the other character: their doubts, their certainties, their conscious and unconscious desires from this interaction. When you've got a good chunk, take a look through this and try to work out what's idiomatic about their language: look at sentence structure, sentence fragments, tone, style, etc.
Technical stretch: try translating that into third person limited or FID. You might find yourself retooling or recrafting linguistic choice that you made in first person to capture the character's voice and/or consciousness.
One other point: being stuck behind the camera (great way of phrasing it) can lead to all kinds of other headaches arising from trying to have a scene unfold in real time. How do I move a character from here to here? How do I capture their movements faithfully? What do I do when a character has needed to spend some time internally reflecting and the other one has been standing around like a puppet?
(I see that one all the time. Character B asks question. Character A reflects on that question and the options available to them as answers. Character B prompts Character A to respond. Reader ("U") thinks: Aha, the real-time issue... Because we think much more quickly than we write or read. So in fact, all those thoughts will have happened in a split-second, rather than the time it's taken you to write them or me to read them. So don't sweat it, unless the time taken to respond is making Character B feel something, and Character A is registering this.)
Shifting away from thinking you're a camera operator to a prose writer helps solve a lot of problems with time management within scenes. You don't, in fact, have to faithfully represent visually everything that happened. You can just crack on with the narration. Say a character's getting out of a car. Yes, you can faithfully describe this and the time it takes. Or you can say. "He got out of the car." Job done, on with the story. Time's bendy in prose, because time is bendy in our heads. You'll be surprised at what you can cut, and how much more effective it makes your prose.
Think about all those reactions you write to give dialogue the verisimilitude of a conversation unfolding in real-time: She nodded... She ran a hand through her hair... She frowned... She took a deep breath... Try cutting them, unless they're something the POV character is registering. Because then it has meaning. Explore that meaning instead. Are they suppressing showing something? Are they observing a reaction in someone else? Why do they notice particular things? Why do they miss other things?