(mild spoilers, kept it surprisingly general)
I don't consider myself a particularly mechanically adept player, but just like the original game, Hades II's system makes it fun, makes me improve and want to keep going, with a feeling of progression and satisfaction. Compared to the original game, Hades II manages to (riskily) offer the same format, but deepen it to a point where it feels different and distinct enough not to play like a rehash of the first game. Whenever I start a run, there's something to surprise you, both as a new player and one who played the first game. The runs are so fun, in fact, I would play them outside the narrative they're set in.
The Hades II story, however, is a mess. For all the polish and depth the mechanics got, the story didn't.
The setup is good, the characters are compelling and the protagonist's personality sets her up as different from Zagreus, promising an equivalent story, but one where the same solutions cannot apply.
And somehow, as it stands (Nov 4th 2025), I was wrong about that.
What I saw: A serious, task-focused woman determined to release her biological family she has a relationship with only through stories and through technically, but not culturally, belonging to this godly, Underworld royal family. She has been estranged from this family from the very start. All the while circumstances have made the Silver Sisters and the Unseen Melinoë's de facto family, emotionally and socially. Her enemy is an embittered family member who's solution to his dissatisfaction is to imprison everyone and shape the world to his vision with no agency and consult from anyone else. Melinoë's greeting, "Death to Chronos", sets up the expectations and a promise to what the game will be about. Narratively, with such a clear point, a good resolution would be to either see it through (safe) or give a solution that is unexpected, but somehow better than what you're expecting and have been working towards (risky).
What actually happened: The protagonist of the first game is crucial to the resolution of this game's conflict (whether he does it with or without Melinoë's agreement), and the solution is much like the first game – stubbornly appealing to familial bonds and wearing down the discordant family member into accepting being understood... which is quite possibly the worst way to try and tie in a sequel to the original, because my question then is – why do we even need this sequel? Did you even have something you wanted to tell in the sequel that you didn't in the first game?
More than that, I'm not even sure what Hades II's narrative points are. Blood family is forever and very important? It's important to not give up on understanding and give opportunities even after being served with the most atrocious of circumstances, dismissing that a point of no return exists? Or, with the newest patched in reading of Chronos' lines, Melinoë is in the wrong from the very start and comes on way too aggressively, because she cannot read the hurt behind Chronos' voice, who is just begging for a conversation Melinoë refuses to offer him. What is going on?!
And don't even get me started on the strain the game goes through to justify continuing the game mechanics after you've gotten the (first) ending. The more they try to explain it, the worse it is. You don't need to explain it. Or, like, IDK, do a Star Trek and say triggering Chronos' defeat or surrender created a time loop Melinoe and the other characters are now trapped in and keep resolving over and over, waiting for when one will stick, Groundhog Day style, and put in an incantation that activates once you've gotten all the dialogues and content this game offers. Or twenty different other solutions.
This lack of story polish manifests all over the game in details and side plots, which would have still worked if they were leaning on a good main plot. And while I don't want to get into this too much, because I would need to first dissect out my personal biases to get to what is narratively questionable, there is something strange in making both of the male romance interests, in what is then a m/f coupling, easy, safe and comparatively conflict-free – leaning towards an achetypical romance ideal – while the women in a then f/f coupling are... really difficult. Don't get me wrong, Eris is 10/10, no notes from me, an easy favourite, I would personally hang out with her to my own detriment and enjoy the strife because she has a unique talent to always make the misery at least a little funny, but I don't understand whether Nemesis likes you at all from start to finish (btw, the solution wouldn't be to defang her and make her soft, but to readjust how her personality lands in this relationship) (Also, for retribution incarnate, we don't see her be very fair in any situation, and not even in a 'the concept of retribution is questionable in itself' way).
Hades II seems like it needed one more year in early access to bring the story up to standard, because as it is, every time (spoiler) Melinoë calls Chronos "grandfather" in that polite way, I'm already five ingredients in with Medea, asking about what hexes she has for this situation. It just wasn't earned at all, plus the theming is weak, and if they think the patched ending solves it, they're wrong. Or they were building up towards a mid story to begin with, which... I really hope they weren't, because there is so much to love in the setup they did. I would rather they ran out of time than that they think this is good.