So, fun tidbits from these various docs! Some are implicitly dark because Faith is a Seed and Seeds don’t get to have happy, fun backgrounds in cult-centric AUs like ACABH, poor souls.
The first Angel that Faith ever made, and the first ever Angel of the Project, was a woman named Abigail. It was an accident.
Researched the first and last (and alternate) names for both Rachel Jessop, Faith, and Tracey Lader. Fun stuff honestly, Tracey’s is very fitting in that one definition of the name is taken from the Irish word "treasach" meaning "war-like" or "fighter." Lader is from Old English and Middle English words meaning to load; draw up (water specifically.) Rachel is as far as biblical names go, the name of the favorite wife of Jacob, and means “ewe” as in a female sheep. Fitting in a metaphorical sacrificial lamb way, if one chooses to look at it like that, among other sheep-like metaphors such as following the herd, etc.
Rachel’s father was a doctor who researched the biochemistry of various plant based compounds that he extracted from specimens he grew at home in controlled conditions. Her mother ran a florist shop and delivery chain, and grew orchids in the green house as a past time. Rachel was passionate about the sciences when she was young, but neither parent looked upon this favorably for various (toxic and abusive) reasons, leading Rachel to become far more withdrawn and reclusive about her passions and activities—in as much as she could manage, beneath her parents’ ironclad rule. Rachel in the present day still is passionate about biology (specifically botany) and biochemistry, but keeps that to herself unless she really happens to trust the other person. There was a brief time when she was a more rebellious and spirited young girl—but her parents quickly stamped that out through any means necessary, including force. It is a major reason as to why Rachel is so conflict avoidant: she remembers how badly it can go, how quickly it can escalate, and she is so very aware of the inherent fragility of both life and limb.
There are quite a few conflicting points-of-view regarding the deaths of Rachel’s predecessors, and a great deal of misinformation. Rachel believes that the Seeds aren’t being entirely forthcoming with her about how their own abilities work and the limits of said abilities, and that there’s a lot of secrets not being told regarding the details of how the two former Faiths died. Selena was the first Faith, chosen while the Project was still in its infancy, long before they had made it to Hope County, and Joseph was so sure she’d be the prophesied fourth Herald to help shepherd the faithful through the Collapse. Lana was the second, stepping up to fill the role when Selena died—but Lana died two months later, with both Faiths’ deaths serving as markers of the dangers of the then proto-Bliss-realm. Rachel had been at the Project for half a year at that point, and was the one who took up the mantle of Faith and has served ever since for the past seven years. She was eighteen when she took up the name Faith, but despite her young age had marked accomplishments to her name that had put her forward as a candidate, namely her works with the geneticist Peter on developing the first strains of the drug that would later come to be called the Bliss. This lead to huge leaps and bounds of development with regards to the psychic network that would become the Bliss Realm, and without Rachel’s work, it would be safe to say the Bliss both in drug and psychic plane form, would likely not exist. Jessop as a name is potentially from a root name of Joseph in the form of Yosef, meaning “may God increase, or add (another son)” which ties into Rachel’s family’s thwarted desire for a son rather than a daughter very well in this AU. Thematically, Rachel does arguably share ideology from both Jacob and Joseph, so in a way that is also extremely apropos for her.
Ah, Tracey. She did not come from a happy home life either—but that doesn’t surprise anyone in the slightest I think. Her father left her mother the moment he found out she was pregnant, and that’s all Tracey knows and wants to know of him. Her mother worked hard to support them but was absent most of the time, leaving Tracey with relatives to keep an eye on her. Said relatives were very shitty in their treatment of her, leading to a whole host of problems for Tracey to deal with growing up, ranging from neglect to verbal and emotional abuse. This is a cluster of reasons among others that lead to Tracey learning to look out for herself—and to stick up for those who couldn’t look after themselves. She and Rachel met in high school, and they were each other’s first real meaningful friend. It was when they were together that they first thought of the possibility of a better life than all the horror and terribleness they had to live through so far in their very young lives. They were so sure they’d be friends forever...until they weren’t.
As of writing this, there are currently six major strains of the drug bliss in ACABH, including Regular Bliss, Sleeper’s Bliss, The Chosen’s Sacrement, The Angels’ Bliss, Cleanser Bliss, and Red Bliss. Variant strains within those major categories also exist as it’s an on-going series of projects for Faith and her followers, with varying levels of involvement from other Heralds, regions, etc. Red Bliss is specific to Jacob’s region and is used in both the Judgification process and the Trials. The others are all largely self explanatory for the most part, or explained or will be explained in the fic.
Bliss darts! These are what John’s hunters use, same substrain of Sleeper Bliss that Jacob’s hunters and Faith’s followers use in the form of Bliss arrows and Bliss grenades (think like smoke grenades) to capture non-Project-members too, alongside their attempts to capture the Deputy. Joshua still has a nice stash of them at this point, so the whole family’s in on this. Commonly used even in the Project’s rank and file to subdue kidnapped targets.
People can die permanently if they suffer sufficient psychic injury or psychic death in the Bliss in general, but that’s not a guarantee. If some form of psychic death is induced while the person is in the Bliss, it’s possible with immediate medical response to potentially resuscitate said person. Some people can “die” in the Bliss without problem though, aside from likely waking up in a panic as if from a very stressful nightmare. Most people can’t without being connected to the private Bliss network in Jacob’s region—Jacob’s is specifically split off from the rest of the Bliss Realm through the exclusive use of Red Bliss, though Faith and her priestesses could in theory cross over and connect to Jacob’s network, they generally do not. It is easier for Jacob’s people to cross over to the main Bliss network than it is for other rank and file or even Chosen that belong to other Heralds to enter the Red Bliss network if they are not induced into it through drug use. The Heralds have a much easier time of it, but it’s still difficult—Faith and Joseph have abilities that allow easier passage for it among other things, whereas John would struggle more with it sans other additional factors to help said effort along.
Athalia was originally one of John’s people before she transferred to help support the previous Faiths, and Rachel retained her as Head Priestess from early on, striking up something like a friendship over time. Some of Athalia’s loyalties may still lie with her old Herald though moreso than her chosen Herald, certainly some of her outlook mirrors John’s dogma moreso than Faith’s, though Athalia keeps that underwraps more often than not.
They have a SHIT TON of bliss being shipped around to the different regions. They have to have one hell of an industry for making the stuff to keep up with that scale, depending on what the chemical makeup and ratios are.
The doc regarding the plotting of Faith’s arc is all spoilers, so we’re skipping any mention of it here.
Angels are different from what the Project calls Lost Souls due to the fact that Angels aren’t 100% disconnected from their bodies and lost in the Bliss Realm, they’re still distantly connected to their corporeal forms in reality, just busy enjoying the Bliss high trip and for the most part uninterested in returning to the real world...for the most part. A minor part of the job for Faith’s people is to ensure that the Angels don’t wander too far in the Bliss realm, or else they’ll become Lost Souls and if gone too far for too long (average length of time spent too far required to become a Lost Soul is a little over a week), this separation can induce major multiple organ failure, including cardiac arrest. It is possible to revive a Lost Soul, much like with reviving someone who died a Bliss-plane death, but it requires that the person’s soul in the Bliss Realm be found and brought back immediately, to sustain the body without extensive external life support systems. Even then, brain death has been known to happen. What counts as “too far” varies from person to person, but the general rule of thumb is within shouting distance—namely, having the Angel’s psychic form in the Bliss Realm’s counterpart of the real world being within shouting distance of where the Angel’s physical body is in the waking world. Brief bouts of separation have not been noted to cause harm to Angels, so it’s fairly lax as duties go to shepherd their souls about and is often tasked to lower ranking Priestesses on the day to day basis.
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Redshift Collision
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Redshift Collision is a fun idea that spawned from a crossover fanfic idea I was considering a while ago before letting it evolve into its own original fantasy setting with sci-fi elements instead. It centers on a character named Edgar Loom, short for Loomis, which is his family name. A bit of cultural trivia about the name: The reason he’s called Loom instead of Loomis is because only the heads of a house may use the full family name, everyone else is introduced with a derivative surname. As Loom is next in line to be the head of their household, he is typically the one people refer to when using the name “Loom”, though casual use of the derivative name happens for applicable family members here and there as the situation calls for. First names are typically a much more private affair, and people typically have “use” names that they give when introducing themselves to others including but not limited to prospective business partners, strangers, distant family members, etc. Telling someone your given first name is seen as a huge sign of trust, the equivalent of saying that the other person is part of your inner circle. It is generally expected that first names not be given out prior to knowing someone for a socially acceptable amount of time (length of time not given because I’m not done working out the calendar yet.) Typically, the head(s) of house can use just the family name as their use name if desired, or if there are multiple heads of house then their own use name can be used either as a stand alone or combined with the famiy name. In Loom’s case, since he’s next in line, his use name is typically Loom by default, thus why he’s called that in the ensuing paragraphs.
Loom is the only child of his parents, much beloved and happy with his lot in life, having spent his time apprenticed in order to learn how to take up his father and mother’s trade, namely overlooking the production of luxury textiles in the guild of weavers (you can imagine where their ancestors got the surname Loomis from.) Tragedy however has befallen their world in the last two decades, an unknown cataclysmic event has shorn the very fabric of reality in such alien angles, even the gods are left scrambling as they try to figure out what has happened—and what is happening. Despite the new dangers and unforeseen changes that continue to twist the fabric of their world however, life goes on. People still survive, and flourish, adapting as they can to the strangeness that has taken root upon their planet.
However, one of the new shifts brought about in their world includes new diseases—plagues. One such disease is called Wraith Fade, so named for what a person becomes as the disease progresses, and how. It is unknown how Wraith Fade is transmitted, but it is widely suspected to be magical in some form, due to lack of evidence for it being transmitted through the more common corporeal means. Loom contracts Wraith Fade, and he and his family all know that it’s a death sentence—sufferers of Wraith Fade are typically observed to have a year or for the more robust two before succumbing to the disease. Typically, the course of treatment is for the afflicted persons to make good of their last days, and then to call for a doctor to help with euthanasia—most countries if not all sponsor covering costs for this procedure to varying degrees, due to the dangers that wraiths pose if left unchecked.
And wraiths are very dangerous, and very hard to kill. One of the early to mid stage symptoms is what appears to be a magically-induced loss of voice—both medical professionals and thaumaturgical researchers are at a loss for the mechanics of it, as studies do not register readings of magical structures either natural or artificial that would induce a silence effect. Various treatments have been attempted, but no direct results have been observed thus far in the trials. Another symptom is what has been referred to as “greying”—specifically, a gradual fading into total translucency and loss of most forms of color in the afflicted person’s physical appearance. The silencing and greying that sufferers of Wraith Fade endure eventually comes to encompass most if not all sounds that they make towards the end of the disease’s incubation period, and coupled with the greying effect this translates into a near silent and visually obscured entity when the person loses themselves fully to wraithood. Older wraiths have been observed as occasionally being able to silence entire areas seemingly at will for brief periods of time, and some of the more markedly dangerous individual wraiths have even learned to disappear from sight completely in what appears to be true invisibility. Their hardiness and resistance to what would constitute mortal injury to many living beings also seems to be supernatural in origin, though it is yet one more area that eludes researchers and experts to a vexing degree. What makes wraiths so dangerous however is their penchant for hunting in sporadic and irregular patterns, and the predominant pattern of many wraiths taking to heavily populated areas as a preference. Why they hunt people is a mystery, as sufferers of Wraith Fade are noted as slowly losing sensations of hunger and thirst, and late stage sufferers going without either food or drink without succumbing to starvation or thirst beyond noted secondary effects. The individual modus operandi of a given wraith develops over time, to terrifying results. It is not unusual or imprudent for the public to break into mass hysteria should a murder occur in a city, with people fearing that a new wraith has taken up residence.
It is for this reason that sufferers of Wraith Fade are at times persecuted and sometimes killed on sight by unruly mobs, so-called vigilantes, and at times even government-sanctioned organizations in some countries. It is dangerous to travel for both the afflicted and for others, should the afflicted’s health take a turn for the worse and their condition deteriorates faster into wraithood.
There is no known cure for Wraith’s Fade—but there are rumors of one, in the strange and distant city-state of Wyrrawyr.
Loom is however a soul defined by hope, in that moment of definition. He chooses to try and seek out this rumored cure, and he and his family and friends have a tearful goodbye, knowing this full well could be the last time they see each other in this life.
Wyrrawyr is a strange place. It is the city of stained glass, the gateway to the Snowfeld Sea, the broken circle which once sat as the crown jewel of the mighty Hederan Empire, the land of a thousand sieges—and a land of the old ways. Wyrrawyr has been conquered many times, but no conqueror has ever met with good fortune when trying to rule that place. Ill fortune plagues any power that tries to rule that city for long, and Wyrrawyr has garnered a reputation as a place to avoid...not that everyone listens to such tales. It is known as a cursed place to many, but those brave souls who dare to call it home say otherwise.
The local gods of Wyrrawyr in particular are strange in their antics when seen through the eyes of the more northern countries, but not so strange as the people—some of whom say the city itself is a divine being in its own right. It is for that reason first and foremost that the Northern Alliance calls it the city of heretics, proud and unyielding in their strange ways.
But age-old feuds are reduced to mere distractions as the entire world shudders as the shifts seemingly grow more aggressive where once they were placid. The landscape of their home world seems to shift more drastically in a short span of time than ever it has before, and many are driven to terror at the thought that reality may be collapsing into an unrecognizable form of chaos as they watch the mechanics of their world come apart at the seams.
Loom arrives to a sundered Wyrrawyr, as parted and torn with unknown magical phenomena as if a slip-strike earthquake had cracked the earth’s crust open. It is in a sundered Wyrrawyr that Loom meets Death. Specifically, the local Wyrrawyran incarnation of Death, who offers Loom a deal: stand as Death’s champion and agent to investigate the phenomenons, and to enact Death’s will in restoring a form of natural order back to their world—among Loom’s tasks should he accept is to find those souls spirited away by forces unknown. Gods unknown, perhaps, is Death’s suspicion.
In exchange for Loom’s services, Death offers him an out that will spare him from dying from Wraith Fade—and this is the only way to avoid that fate and all the sinister after effects that come with it. But both their deal and the “cure,”—in so much as it can be called that—requires Loom to leave their home world, never to return again. Loom must go where Death cannot: into the new world that is slowly colliding with their own, the two ripping each other apart like the collision of galaxies into a new, singular galaxy. A world where magic is a foreign idea, and technology is the watchword of nearly all who live there.
A world that is out of place.
This collision shouldn’t have happened.
These two worlds were not on a collision course—far from it, they had been moving away from each other in their shared planes of existence.
That is why the gods of Loom’s world have taken to calling the matter the Redshift Collision.
It is the possibility of survival and a world full of the unknown that Death offers, should Loom agree—or, as a mercy, the option of a swift, safe, and painless passing into death and the afterlife, if Loom would prefer to die in his home world while he is still himself.
Loom accepts.
And that’s the starting point for Redshift Collision’s story!