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It's my 15 year anniversary on Tumblr 🥳

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It's my 14 year anniversary on Tumblr 🥳
This is I think, my best prep tip as a DM:
When the players are about to visit a new town, pre-generate several NPCs who fit the demographics of the town, but don't give them jobs. Your town is Mostly human, with a number of halflings and gnomes? Make a list that's mostly humans with some halflings and gnomes mixed in, with names that match the vibe you're going for and maybe the barest description + a quirk of some sort.
So the list would look something like this:
Ophelia Bracegurdle, older Halfling woman who laughs a lot
Norabecka Johnson, a young human woman who seems tired
Geraldofinio Babblecock Nimsy, gnome gentleman who takes pains to maintain a fabulous mustache
Etc.
Then, when the players are like, "Can I go to the blacksmith?" You look at your list of NPCs and the one at the top is Ophelia Bracegurdle. She's your blacksmith now. Then they want to go to the tavern, where Norabecka is the innkeeper and Geraldofinio is a patron having a drink at the bar. He's using a straw so he doesn't mess up his mustache.
If they had gone to the inn first, Ophelia would have been the innkeeper with Norabecka as the patron, and then Geraldofinio should have been a blacksmith with some sort of mustache guard to keep the sparks off.
Making the list ahead of time doesn't take much time, and you can often re-use the people you never got to at the next town.
Your world will seem vibrant and interesting and like you have everything planned out.
Have fun!
Since this post has been getting a lot of notes, I would like to clarify a couple of points. This method has a few different benefits I would like people to note:
This prep is fairly simple and easy. You could use a random name generator and find lists of character quirks online or you could just make your own shit up. Because no one has any jobs or stats, you have very little you have to decide ahead of time.
It removes in-the-moment decision making from your game. Because you assign NPCs to roles as the players meet them, you don't have to pick who is gonna be the blacksmith or make up a blacksmith ahead of time.
This third point is the heart of this method for me: Randomization thwarts stereotyping. Some DMs struggle with this more than others, but I know I have made my fair share of gruff burly man blacksmiths! How many of us would really pick Ophelia Bracegurdle, older halfling woman who likes to laugh, to be the blacksmith? Honestly I probably wouldn't. But since in the example the players wanted to go to the blacksmith first, there she is. And now we have the option but not the requirement to think about why and how old Ophelia got her job. Maybe she's a widow who took over for her dead husband. Maybe she just always wanted to be a blacksmith or this town just has always had halfling ladies be their blacksmiths. Or maybe you don't think about it at all, and she's just the blacksmith because she is.
I've been in games where literally every NPC except the pretty barmaid is a man, and pretty much everyone is a light skinned dwarf, elf, or human. I've also been in games with awesome diverse characters who bring the game to life. I know I want to be a DM who creates the latter, and this system helps push back against our unconscious biases. When you have the list of everyone in the town, you can see ahead of time if you have a good gender ratio, whether your descriptions include any people with disabilities or people from different points of view.
Hey! Welcome! Since my silly garbage truck anglerfish post is getting me a bunch of attention right now, check out a post I'm actually proud of while you're here
I do this exact same thing and it works great. It makes your world feel really fleshed out and helps you develop a diverse cast of NPCs.
Today’s Pondering Captain is Round Frog! (Bonus points for Splendid Stomach!)
Voigt has seen Treaties! Round Frog doesn’t need any Treaties please give them all to Voigt!
Oh Voight, you rascal you!

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Dungeons and Dragons
My #RegionsofTellus campaign is going along nicely. They have one session left to finish the "Lost Caverns of Tsojcanth" and then it's on to the volcano... or cloud city... or verdant valley... or underwater ruins... they haven't really decided yet.
#DungeonsAndDragons #DnD #DnD5e
Celtic Sickle
A solid bronze sickle with celtic knotwork on both sides of blade. Can be made with or without pommel. height of blade is 7" cutting surface is 9" total length is 12". Can be polished or aged bronze. This is for sale!
Source Omega Art Works
My tentacled agate and labradorite necklaces http://www.cthulhujewellery.com
grimdarkglub
I NEED THIS SO BAD
Realisticish version of Marianne from Strange Magic :D
I’ve been meaning to reblog this for the longest time, and each time I’ve gone to do so, my words just fail me…
She is so beautiful, so enchanting and strange and wonderful! I have a serious weak spot for art that depicts fairies and mermaids and other typically human looking magical creatures in a way that really brings home their other worldliness, and you do that flawlessly here. I love her pale-as-moonlight skin and how it brings out the vibrancy of her wings and outfit. I adore the antenna you gave her, I have such a weakness for the head canon that Fairies can get them from time to time.Â
And the textures and colors you used…there’s such a tactile quality to this, a tangibleness that is just so sumptuous. The weight and bend of the petals used in her clothing is just so easily felt/seen.Â
Seriously…I am so achingly smitten. There are legit stars in my eyes, looking at this beauty. Phenomenal work! Â

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I made a Worf motivational poster
“A scrap of parchment with a bit of doggerel on it might be a clue, or it might be of no use whatsoever, save to mislead you.”  (Jeff Easley, from AD&D module S4: The Lost Caverns of Tsojcanth by Gary Gygax, TSR, 1982)
Good Morning! A subtle reminder that Voigt Time is Right Now!
Dungeons and Dragons
Thursday nights I'm the #DungeonMaster of a #DungeonsAndDragons campaign, the #RegionsOfTellus. Their group, the #CopperClovers, had the final battle against the 'Black Thumb' - one of the three “bad guy groups” working against them. It was nearly a #TPK but a timely #Banish spell and a failed #StunningStrike save for the greatsword wielding sorceress (who was almost to the woods to escape) won the momentum and turned the tide of battle!
For those curious: the other 2 "bad guy groups" are the Gen-fer (#BloodHag) and her minions, and a very angry #BlackDragon w/ Necromancy abilities.
Dungeons and Dragons: Cooking Profession Cntd.
image by Noblecrumpet
I did a lot of miscellaneous research going into making my D&D Cooking Profession brew, so here’s some interesting stuff on medieval cooking to sprinkle into your campaign!
Medieval Diets
Rustic Diet: brown bread, grains, onions, potatoes, carrots, legumes, eggs, cheese, and fish. Also potage (basically a stew of all of these, sometimes with meat but usually based on beans or grains)
Noble Diet: roasted/boiled game, sauces, pies, tarts, white bread, sallets, fritters, pancakes, and fruit and vegetable dishes.
In a fantasy setting, you can always invent new foods to add to these diets. Perhaps foods simply have regional variants like Neverwinter apples are the new Gala apples. Then put a fantasy twist on them and make them have blue skin. Boom. New food.
Think about how easy it is for peasants to get hold of certain foods compared to the nobility. Serfs will have a harder time buying dragon meat than a noble, as they don’t have a ton of adventurers in their pocket to hunt such dangerous game. On the other hand, perhaps merchants make good coin off of meat brought back by adventurers and have a bloated supply, giving poorer folk access to things like dinosaur sirloin or Owlbear ribs.
The Kitchen
There are many parts and rooms that make up what we think of as a kitchen.
Kitchen: The kitchen was foremost for cooking and baking as most prep work was done in other rooms. Fire pits could have meat, pots, or pans suspended or placed over them. The kitchen was sometimes separated from the main structure of a castle or mansion to reduce fire risk.
Bakery: Sometimes the ovens were separated from the kitchen, especially if there were multiple or larger ovens. Ovens were used by letting the fire within die down, scooping out the ashes, and then sealing breads, pies, and other baked goods inside to cook on a lower, steady heat than direct flame.
Boiling Room: Sometimes another room was needed for boiling, as boiling water can be needed for various things besides cooking.
Pantry: This room was for storing bread (from French paneterie, pain = bread) as well as doing prep work for meals. It was led by a “pantler.”
Larder/Spence: A room for storing prepared food for later use. It was stocked with cupboards and shelves and meat hooks on the ceiling. The room was kept as cool and clean as possible, with stone slabs for tables, mesh windows for circulation while keeping out bugs, and the whole room was often kept underground. A fantasy setting might have this area magically cooled like a walk-in refrigerator. The larderer or spencer was in charge of this room.
Buttery: Not for storing butter. It’s named for the beer butts (barrels) stored there. The “yeoman of the buttery” would serve beer and candles to those of lower standing and wine to special guests or members of the household. It was connected to the cellar.
Cellar: For storing wine, which was reserved for the elite. The “yeoman of the cellar” was of higher standing than that of the buttery.
Brewery: A place where beer and wine was made. Water was nigh-undrinkable in the Middle Ages, and the connection between disease and bad water hadn’t been made yet. Beer, on the other hand, had fermented to kill bacteria, gives you more energy, and tastes better. Most beer had a very low alcohol content so it wouldn’t get you drunk, but stronger drinks did exist.
Undercroft: Vaulted storage area at street level that is sometimes rented out to merchants to sell out of. Not explicitly a kitchen area but this factoid was too cool to leave out.
Ice House: Underground storage of snow from the last winter, which could last for months in the insulated room. Could store meat for a long time or be used to cool drinks or make desserts. In a fantasy setting, this room could be kept magically at lower temperatures.
image by Noblecrumpet
Humoral Theory
The common belief in the Middle Ages was that the body is a balance of blood, choler, phlegm, and melancholy. When thrown off-balance, it caused sickness. So in cooking, chefs would actually take these into account while preparing food. Each humor had a nature associated with it: blood = hot, choler = dry, phlegm = wet, and melancholy = cold. Foods were judged by which nature they were lacking and were cooked accordingly. Beef was “dry and cold” so it was boiled to make it more “hot and wet.” Mincing ingredients would help combine the humors together, so it was frequent in recipes. Doctors even went so far as to prescribe meals for patients based on their humoral imbalance.
In a D&D setting, you could straight-up steal this idea or make something like it. Perhaps all living beings have innate amounts of magic in them that are unleashed when you cook them accordingly, making recipes that are as strong as some spells (see the attached PDF for ideas for those!)
Miscellaneous Facts
No Forks Given: Servants cut up the food ahead of time as forks weren’t common outside the kitchen. Food was picked up and eaten by hand, by knife, or by sops (bread). Forks didn’t become common on tables until the Renaissance.
Extra Thicc: Bread or almond powder/almond milk was used for thickening soups and sauces in the middle ages rather than flour. This gave them a unique taste that is normally masked by flour.
Tart, not Sweet: Meat sauces tended to be more tart, made with vinegar and wine and fruits (which were less sweet back then). Think cranberry sauce with turkey.
Spicy Meatball: Spices were used in far greater quantities than we use today. The most common spices included ginger, nutmeg, cinnamon, cloves, and cumin. They were considered a delicacy. Herbs and Greens for flavoring food were used less often in Europe with the exception of Italy and Greece.
Sources:
http://www.castlesandmanorhouses.com/life_01_rooms.htm
http://www.katjaorlova.com/MedievalKitchenEquipment.htm
http://www.oldcook.com/en/medieval-cookery

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This is insane. You people have no right to interfere with Tara’s affairs. We are her blood kin! Who the hell are you?
                      We’re family.
I don’t know how i missed Caduceus trying to wingman Beau and Yasha