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official daine visual archive
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will byers stan first human second
$LAYYYTER

Kaledo Art
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Xuebing Du
taylor price

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art blog(derogatory)
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Love Begins

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@malfeas
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Some of my favorite drawings/doodles and paints of Rin over the years. … just being happy, guys. I dunno. Excuse me for the art dump you’ve already seen!
Bayonetta (2009) - Platinum Games
Lord forgive me for I must fuck it up.
Hail Mary, full of grace, let me kick them in the face
i have the power of god and anime on my side
I am all the startled people in the background because holy shit.
I'd like to see how you would draw the Skaven, I think they're right up your alley
skaven inferior
lizardmen superior
Factually incorrect. Wrong-wrong.
I know jack shit about Warhammer but is it true that the lizardmen in the setting are so advanced that they’re the only race that found a way to space in a time that’s basically fantasy medieval?
Meanwhile the only thing I know about Skavens if they have sick disses and their females are bloated and gross.
its simple
smelly rats
or
lizard hunks
the answer is clear
MUH BOYS

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A transformers thing I made
beauty and the beast looks great
Please go see Kubo!
I do a lot of these whenever a non-CGI movie comes out. Yeah, I’m worried about Kubo underperforming. Look at Shaun the Sheep Movie from last year! If it underperformance just for not being CGI, what message does that send? That animated movies have to have X, Y and Z to be successful? That they’re a checklist? In 2012, after Pirates, Paranorman and Frankenweenie underperformed, Henry Selick’s project was put on hold.
It’s from LAIKA who did Coraline, Paranorman Boxtrolls. A solid line of films, and look at its rating on RT! I think some might just assume it’ll be successful and take it for granted.
Please spread the word–if you don’t reblog this, find another way to promote it. Note about movies you wanna support–the better it does on opening weekend, the longer it stays in theaters. Also on opening weekend, more of the ticket price goes to the studio, the theater gets more if you see it later in its run.
Agree, support this movie!
I saw it and it was SO GOOD AND FUN. See it!!!
Fantastic, gorgeous to look at and a refreshing take on the usual 'coming of age' tale. Please see it, this deserves your money way more than Suicide Squad or whatever else is clogging up theatres this summer.
me

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A roharan Inquisitor of Aderzel. Elementalists, beware.
my fav
How to make quick sketches from real life models?
The less time you have to draw something, the less detail you can put down.
So, instead you want to put down as much information about the pose as you can with as few lines as possible!
This is called finding the gesture - the essence of the pose. Forget about form, forget about contour, gesture is about the feeling and the motion!
It’s the first stage to any drawing, it helps to have a general idea of what you want to draw down on the page before you jump into the details.
When working from life, the image of what you want to draw is already in front of you. So before you draw anything, take some time to look at what you are going to draw.
Look for the motion, the lines that travel through the body.
Once you’ve found the motion, you can then draw it.
This is the gesture - it does not yet look like a person because there is no form or contour, but it should still give you a sense of the pose and its motion!
You can then build the forms on top of the gesture.
It’s essentially like drawing stick-men, as you’re drawing lines rather than contours.
Those are gestures I spent a couple minutes on to make them look nicer lmao, but this stage is really quick - this one took about thirty seconds
Also a lil tip: When drawing the gesture, you want to use long continuous strokes.
You’re trying to convey as much as you can in one line, because you’re only spending a couple seconds on it! The more you can draw with one stroke, the quicker it’ll be done.
In a life drawing session, you’ll generally be given a minute to two minutes to spend drawing before the model changes pose.
Most of this time you should spend looking for that motion rather than drawing. If you have a minute to draw the pose, spend thirty seconds studying the model!
If you jump right into the drawing, you’ll actually take longer because you don’t know what you’re drawing.
You can practice this at home using pixelovely’s figure drawing tool - set the timer to 1 minute, and try finding the gesture.
If you struggle to finish the pose before the image changes, set it to 2 minutes and spend more time looking at the photo!
If you find it hard to actually find the motion and the gesture in the pose, I recommend practicing on cats instead.
Cats are a lot simpler than humans, and as they’re so flexible the motion is more obvious. They’re a good way to start if you’re having trouble.
And lastly, Proko has a few good videos on gesture and quick poses!
The big post of things about hands!!! I don’t consider myself qualified to teach art at this point in my life, but I don’t see any harm in sharing observations I have made. In learning to draw hands over the past few months I’ve tried to take a lot of notes, with the end goal of hopefully creating a video tutorial one day. I personally learn better from videos than written or illustrated instructions, but I’ve never found any one video that really demystifies drawing hands. I believe that in order to tackle such a difficult subject it is important to understand what makes it difficult, and this is not often addressed. If you understand the problems you can systematically solve them…
Drawing the hand is almost like drawing a whole person. Similar number of “major masses” and a big range of motion.
Because the hand is so versatile, it’s hard to pick a pose when practicing. Most individual body parts are drawn from different angles, whereas the hand must be drawn from different angles and in different poses.
Hands have a lot of moving parts and from any given angle many of these will be partially or wholly obscured by other parts. Drawing “through the form” results in confusing construction lines that are difficult to interpret.
Hands are expressive and give big clues as to what a character is doing. Odd or unnatural hand poses detract heavily from your overall piece. Most people avoid drawing hands because of this.
The thumb flexes along a different plane than the four fingers and sits on its own deviant metacarpal. Drawing the hand in perspective is hard enough, but adding the thumb in relation to the rest of the hand at a convincing angle? Forget about it!
Hands are typically simplified into box and cylinder forms, but almost every part of the hand is a combination of angles and curves. No one simplified form really describes these parts.
Hands interact with other objects, like all the time. They’re tricky enough to draw on their own… this isn’t helping anyone.
Hands have a lot of bony landmarks, veins, and tendons, all visible at the surface level. These are obstacles when trying to render them realistically.
Hands are asymmetrical from every angle. Every part, every time.
I think that about covers the major issues we face when trying to draw hands. Now here are some observations and facts that you can use to fight back!
The width of the first three fingers (index, middle and ring) is the same as the width of the wrist. The pinky and thumb both emanate from the parts of the palm that overhang this line.
The palm of the hand is more of a pentagon than a rectangle (Thanks, Jim Lee!).
The length of the middle finger is approximately the same as the length and width of the palm.
The length of the phalanxes (finger bones in this case) diminishes in size as they get further from the palm. The second (middle) phalanx is 2/3 the length of the first (proximal), and the third (distal) is 2/3 the length of the second. You don’t really notice this since the first knuckle is “inside” the palm and we tend to think of the fingers as starting at the “finger crotch”.
The thumb has no middle phalanx, only a proximal and a distal one.
The thumb is rotated 90 degrees from the angle of the four fingers. So the fingernails point “up” and the thumbnail points “to the side”. This obviously changes depending on the pose, but the thumbnail never really points “up” with the other fingernails unless it is bent backwards, as in poses when all five fingers are pressed against a flat surface. It never really points “down” unless the hand is clamping or pinching… or operating a sock puppet.
The thumb has to sit lower than the palm so that it can flex underneath the hand. The first knuckle of the thumb is almost as far below the index finger as the pinky is far away from the index finger.
The “webbing” of the thumb connects exactly half way up the palm.
Hands are asymmetrical from every angle. Every part, every time.
That is all the knowledge I have so far, and now you have it too! I don’t think any tutorial, video or otherwise, can ever teach you as much as the thousand observations you will make from drawing a thousand hands. There is no substitute for practice. So practice by looking at your hand from the normal vantage point, and from a mirror. Practice from 3D reference like the Handy Art Tool. Practice by copying other artists and animators whose hands appeal to you. Most of all, practice from imagination. PRACTICE! Below is every reference that I can remember that I’ve personally used while practicing hands:
http://www.handyarttool.com/
http://youtu.be/BAQb-5VKxmg
http://nk-chan.deviantart.com/art/mini-hand-tutorial-68320552
http://kibbitzer.deviantart.com/art/Hands-Reference-321600866
http://kibbitzer.deviantart.com/art/Hands-Reference-2-322546252
http://kibbitzer.deviantart.com/art/Hands-Reference-3-330102275
http://kibbitzer.deviantart.com/art/Hands-reference-4-428109721
http://characterdesignnotes.blogspot.com/2010/09/hand-reference.html
http://characterdesignnotes.blogspot.com/2010/09/hand-reference-part-two.html
http://characterdesignnotes.blogspot.com/2010/11/hand-reference-part-three.html
Do me a favor and share this around, will you? We could all use more light shed on this subject. -Aaron
I was just boppin around some Ayami Kojima artbook scan galleries and it was mostly nothing new but I’d never seen these before, these rule and were apparently specifically for a really huge Castlevania music box set. I really dig how much she commits to the mad uglie early middle ages style imitation with stuff like that screwed up dragon next to Dracula and the funky old-timey renderings of seraphim above Guy Who Is Presumably Leon

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But what would have happened if Villager wasn’t there??
I’m so sorry.
Concept arts from cancelled “Dark Millenium Online”