Look: I know Veilguard wasn't perfect. I know it has a lot of flaws. I know a lot of content got shafted and stories got shortened. I know there are characters who didn't get a proper sendoff or even acknowledgement. I know people have a problem with Taash being so immediately combative right at the first conversation.
Dragon Age has always been a huge fucking mess.
This is not excusing any bad writing or poor development decisions, and ESPECIALLY not the terrible treatment of the dev team by EA, BioWare AND their supposed fans.
This is pointing out that the flaws of Dragon Age, game to game, are not the fault of one person. Dragon Age's legacy is that of stubbornly continuing on despite how ridiculous their development processes have always been.
All of the flaws I see in Veilguard really have little to do with the team themselves, and everything to do with how fucked up the AAA industry is. Yes, I know, stupid decisions outside of the executive office were made (writing Veilguard as a pulp novel??) and specific dev team members/writers have done and said stupid things (Anders' writer saying he wanted to see if he could get people to fall in love with a terrorist, holy shit, dude) but ultimately, those things were not the One Terrible Thing or the One Terrible Person who "ruined" Dragon Age. Most of the flaws have to do with a company trying - and failing - to turn Dragon Age into something it just isn't, and trying to make it more "palatable" to a general audience/stockholders.
When I read Taash as a character, in the game, I saw a much deeper story that was being crunched down and diluted to fit a release schedule. The same goes for my favorite character, Emmrich. All of the characters, to varying degrees, had their stories forcefully shortened. That isn't to say that everybody would have liked Taash better if they'd had more time to tell their story - given the comments I've heard about them, the people who hate Taash would have hated them regardless. But the point still stands: everyone, for one reason or another, had to tell a lot of story in a significantly shortened amount of time.
Personally: Taash is actually one of my favorite storylines. I see a lot of myself in them. Maybe not as confrontational, but I see why they are that way: they've lived their whole life being told who they were by a well-meaning but overbearing parent. They were told what they had to live up to, their responsibility to their heritage, and yet also how everything they did was just *wrong* in some way. And being neurodivergent with a very intense special interest... Yeah, I feel that. I feel that big time.
Is Taash kind of annoying and unpleasant at times? Yep. They sure are. But over time they learn. They are *allowed* to learn, while staying true to who they are. They become a better, stronger person who doesn't immediately get combative when someone asks about their arm ropes, and stops calling Emmrich a "skull(liker)", while also standing up for themself. That's important.
Because that's the other part of Dragon Age's legacy, in my definitely very personal opinion: still maintaining that core of Dragon Age-ness that you can't adequately describe, despite all the mess. I loved Veilguard, for all its flaws. The saddest part for me was learning just how much the team had intended to do, before development hell set in.
Everyone is definitely entitled to their opinion. If you hated Veilguard, that's your prerogative. I've had great conversations with people who didn't like Veilguard. I've learned a lot from them, actually. As an artist myself, it's important to see why people feel so strongly and differently than I do. We're not a monolith and that's definitely a very good thing.
But then, those conversations were conducted in good faith, with intention to understand rather than fight.
The issues start piling up when you make your hatred of a game - and a character - everyone else's problem.