I was perusing the wiki guides attempting to understand how the bone market works and what do you mean the game lets you do this. i'm scared.
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@lightinexile
I was perusing the wiki guides attempting to understand how the bone market works and what do you mean the game lets you do this. i'm scared.

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Does your FLOC actually own the things in your inventory?
Absolutely not, imagine the storage space!
Yes <- drowning in glim-heaps
Yes, with the exception of a few things they would never canonically own
No, with the exception of a few things they would canonically own
No, they own normal stuff a normal person would have
Never thought about it
Show me the answers
I generally don't think much about the ridiculous number of items in my inventory unless it's funny, but when it is funny, Hallowrove has a musty unfinished basement stacked to the absolute rafters with random junk. The pyramid of ratty reliquaries and the box of 361 emergency blunderbusses has to go somewhere!
Kataleptic Toxicology is an interesting skill. On the one hand, there is some plausibility to being able to build up tolerance to a chemical through repeated exposure. On the other hand, that's not actually what the majority of the KT text in the game is focused on: It deals with endurance, pain tolerance and management, knowledge of a substance and what it's doing to you and how to use that to make your experience more survivable or less agonizing.
Your body is building a resistance - but that's what your body is doing. It doesn't need you for that. You, the character, are focusing on getting to the next breath, gathering the pain into a little ball in your body and keeping that ball somewhere manageable instead of leaving it all-encompassing. Your body is doing the resistance on its own, and in its own time, it will process what it's been given. The practice, the skill in KT, is in enduring what is needed to survive, so you can stave off an would-be-deadly attack or take the same dose without flinching next time.
I just think that's interesting, as a skill. Dealing with a side effect, while your body takes care of the main attraction. Raising KT has always stood out to me as a thing that puts the PC in a much more undignified and desperate position than late game usually allows - passing out at the party and being seen, for example, or being loudly in pain in the lab - and the trade-off is so often just survival, not any more flashy feat.
But that's what it is. Survival of the impossible. The knowledge that because you've held fast through so much, you now know how to, and an enemy will not get the satisfaction of watching you squirm.
I like it. I like it a lot. It is also utter nonsense, as many things in Flondon are. Do not drink poison on purpose, kids. Livers only work like that in the Neath.
The crowned woman smiles. “Our plans require someone who can navigate the Stacks.” She pours you a measure of Hell’s finest brandy. “We need you.” Firmament Chapter 4 25th March 2025 Put on a brave face. www.fallenlondon.com
if i were an artist whenever i made a piece with gant in it i'd also make a version where gant = transparency. like, it's the colour that remains when all others are eaten. that's the background colour! like it would be a pointless gimmick and probably look bad, but...
come on. come on. go look at this on a different appearance or something it kicks ass.

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we're not dead by the way we're just in a backburner state for the flondon interest. and also we're playing lock on a minecraft server for some reason
It's been more than two entire years since I finished BaL and now I'm using mobile data at work to be angry about Veils. Okay so. Here's the thing.
When it hunts, Veils paints itself as a beast. It tells you it's only natural for it to kill, that its appetite must be sated, that its confinement down here is to blame for its actions. This creature, who controls the silk industry in Victorian London, claims instinct is its only motivator and to accuse it of strategy or power-hunger is absurd. But when you want to kill it? Then of course it's an incredibly complex being, so much higher on the chain than you, with plans and strategies beyond your feeble human mind. The whole point of the narrative Veils paints around itself is to both excuse itself of accountability and lift itself above the very idea of being fallible, by manipulating its image to fit either mastermind or animal as it sees fit. And people fall for it. I'm not going to yuck anybody's interpretation of the story (very genuinely I love and value differences in that across players) but I see very very few people acknowledge Veils as a political threat or essentially member of government, and many more focus on the monstrousness of it and the role of instinct in its reasoning.
Bag a Legend is in many ways a story about "violence begets violence", about cycles and corruption, but it's also (as many many stories in Flondon are) a commentary on authority. Veils is, at its core, an authority figure who extended its role from political violence to at-will physical violence against its own charges. Its base role, even if it hadn't become the Vake, is violent. It is heavily involved in the Great Game as well as controlling a vast chunk of London industry, and was actively negotiating the purchase of the Sixth City when the PC killed it - a political action in the interests of the Bazaar that would have killed a vast swathe of people it has no reason to care about beyond as a resource. Even if it had never sunk claws into a person, it would still be violent and extremely dangerous. April knows it, the nuns know it, but it seems a part of Veil's strategy is to get any prospective hunters to forget about that part of its role only when it's convenient and remember it only when it's intimidating.
Incompetent when questioned and all-powerful when threatened. The parallel to real-life corrupt authority is just. Infuriatingly familiar. Excellent job, Failbetter.
Okay now that I'm finally home:
(tags ft. @thedeafprophet )
You. You get it. I see a lot of people characterizing Veil's relationship with the player as the Batman vs Joker thing ("one cannot exist without the other"/both would be purposeless and sad if they didn't have each other to clash with) and while I love that trope a lot in other contexts, I've honestly never felt that from Veils in the slightest. Veils doesn't want a rivalry, it wants to play with its food. It put a bounty up for itself larger than the Bazaar could even afford. Veils is only happy when it's winning, and it likes a long hunt not because of the uncertainty or struggle but because it gets to see its prey squirm and fear for longer, and show off more of its power and ability while it's at it. This is the trait that let it be killed in the end: the arrogance to walk into a known trap and still think it would be a sure victory (or, debatably, more the attraction to destruction over self preservation, but I think both played a role).
Quarantining my OC and TMA stuff down here for post length, but the comparison definitely fits and I'm happy to have that angle on understanding Veils to add and contrast to my TMA assignment for Hallowrove.
yea like, i think there is something to be said for how the dynamic shifts throughout the ambition once the player proves themself as an adversary, the way a master's interest is only triggered once you do things that align you to it and make you stand out [as a target more then anything] but yea, beyond all else, veils is so incredibly prideful up until the very end... and i think that shows very well in its actions.
because other curators hunt, in the wilderness, but that is not what we're shown in veils, its pointed out that it does this just for the violence, for the joy of the kill, betraying its own cultural rules and norms in the process. it is not a hunter, not in that way, but brutal, complete violence, for the sake of it, while it itself is kept away from any true harm. there's a reason veils' violence is compared to that of war.
[also i am living for the tma and oc analysis OUGH ]
This made me think - it's been a while since I played the Ambition, but yeah, the player does earn a measure of respect from Veils through their single-minded insistence on killing it. I almost wonder if the image of the hunter shifts in its mind to someone it could possibly recruit, directly or indirectly, which is. Fascinating. Once defeated, it does seem to almost be tempting you to leave a part of it alive, especially the more political and "human" aspects of it. Surface Veils could be useful to you, and it knows this. It now sees you as potentially someone of a cruelty and relentlessness nearing its own.
I think it's another powerful commentary on authority, that it tries to live on through you once you've proven yourself violent enough to kill it. The monster is the role Veils plays just as much as it is the individual - probably even more, and the ending hands you that role, no matter what path you pick. There is no ending that does not leave either an aspect of Veils or its responsibilities whispering in your ear. I'm personally of the opinion that the narrative hands you that burden as a way of putting the story and its conclusions fully into the player's hands, a reminder that the monster is only dead if you keep killing it with every decision after that, rather than a definite "if you kill a monster you become one" (which is another common interpretation that's always bugged me)
More OC stuff + your tags on Rory under the cut
Charm told me to go look at the Rat Market and whoa... can't believe they did nothing while we were out to zee hunting lifebergs
They made the freakin... three witches from Shakespeare into rats akshkshdjdj
Three aspects of Hecate... three fates, three furies... the number 3 in fairy tales... the rule of three (a motif appears and on the third time it is relevant)... Hunter's Keep... three sevens... the number nine in the discordance and the inferno... so interesting. Three bodies, the sun, earth, and moon, aligned for an eclipse.
Detailed analysis under the cut!
Greetings Fallen London Community
(Censustaker Cameo by @waterlogged-detective )
I am once again asking you all to please take my Census
The Nosy Censustaker has returned with a new, improved, and streamlined census. I received quite a bit of feedback on the first couple, and the biggest hurdle was collating freeform data in a way that was quantifiable. Therefore, I have put great effort into refining the census into something streamlined, thorough, organized, and accessible.
Additionally, a Summary of Respondants has been helpfully collated by the Taciturn Tiger!
Now, data collected by the Censustaker can be viewed easily, allowing us all to see the wide range of ways we create within, and interact with, the world of Fallen London.
As with before, this Census is in-character, and I welcome responses from characters without in-game accounts.
The data I'm hoping to collect is about the ways that creators and characters interpret and interact with the setting, less about how optomised the playerbase is in regards to gameplay.
And on that note, feel free to share it on platforms outside of tumblr. I am hoping to exceed my original dataset of 301 responses, I'd really like to take a close look at the population that lives and breathes in our sunken city.
(If i can find a way to do so, I may find even find a way to publish a volume of individual responses, but we'll see how this goes first.)
The Census will remain open for responses until January 1st, 2025 1899⁵
In just a couple days, we've already got over 100 responses!! Thank you all so much for sharing and keeping the tiger busy!
May as well share what I'm working on as part of this. If you'd like to be a part of it, be sure to take the census! It'll be open for a few more months, so you've got plenty of time!
Still may mess around with the formatting, but as responses roll in, I'll be making little primers. 50 persons to a primer, I think, presented in order of response. Here featuring my example, the Pawnbroker (belonging to @calamity-calliope ).
A comedian who’s billed as “politically incorrect” gets up on stage and does a twenty-minute bit about Florida’s constitutional monarchy.
Their next performance is an extended monologue where they just wildly misunderstand the role and structure of the Supreme Court; at one point they seem to be under the impression that Chief Justice John Roberts is a werewolf.
For an encore they deliver a lecture about the alleged political career of Ludwig van Beethoven, who they appear to regard as one of America’s Founding Fathers, in spite of his having been six years old when the Declaration of Independence was signed.

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WHAT THE HAMMER, WHAT THE CHAIN?
i'm really enjoying a lot of the aspects of this estival. i like the more gradual clue rollout; breaking up the grinds with exploration is really neat! and recontexualising the existing stuff using the clues has been rad too! i like the tournaments overlapping, and the strategy it offers in which you want to focus on.
i especially love the community aspect, and the drive to support the tigers after the clues revealed they were deliberately throwing. i've mentioned it in tags but it's evoking a lot of the feelings that blaseball did, back when it existed. i've missed it, and ive been enjoying the estival a lot due to it
Look, I don’t necessarily play Fallen London for the alt-history aspect and I’m generally content for the IRL historical and literary references to stay indirect, so that the text has room to developing new ideas and characters. (Like, Borges and Calvino are pretty aggressive influences, but short of chess, the Khanate and the library thing from Firmament they’re mostly thematic rather than literal, which is good.) But I do get a kick out of a well timed name drop. What I’m trying to say is that investigating the tiger-orphan industrial complex for Charles Dickens is both fun and funny and where else do you get to do that?
for those unaware, the card "a tea room" in the stacks is a way to grind chthonosophy all the way up to level 5 – the option "try to make sense of what you've seen" gives you 1 CP on a success and the challenge scales with fragmentary ontology.
What do you think of the new endgame stat icons?
I like them!
They're fine / I'm indifferent
Bring back the old ones please
I like but wish they were differentiated by color (why is discordance not black)
A secret other opinion
What icons?

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yeah, this feels right
like 25% of fallen london lore is just this image unironically