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@lastnightspants

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really enjoyed the picturesque drive home with my digicam
What I admit I do like about early Pokemon is how rarely they went for the easy ideas first. They had to create 150 monster designs in one game, and I’m sure it could’ve been so easy to phone it in with some generic RPG-ass monster designs, but it took six generations for them to make a Pokemon based on a tree, seven generations for them to make a wolf. The grass type representation in gen 1 is palms, rafflesia flowers, pitcher plants, and cordyceps fungus
The first games introduced the concept of reanimating fossils, and the first fossils you can resurrect are horseshoe crabs, ammonites, and one (1) pteranodon. It took four generations before you could reanimate a dinosaur, and it took two more generations before you could reanimate a Tyrannosaurus rex
Gen 1 did have some generic RPG-ass monster designs (slime, snake, bat, Big Guy Made Of Rocks) but a lot of it is weird biology, visual puns, and references to Japanese folklore and pop culture. It was so much more important to make a Pokemon referencing the phrase “a duck comes bearing green onions” than a wolf, and I think that’s a load bearing pillar to the series’ ethos towards monster design
GAMING NEWS !!
expensive

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abandoned thermal power plant | Hungary
photography by Andreas S
growlithe's paws
What can you learn from looking at someone's hands?
The answer is a lot. Especially in Witch Hat Atelier, where a person's hands are a representation of their entire identity.
Hands are especially instrumental to a magic system built around drawing sigils, so it makes sense for them to get extra attention through storyboarding and animation, but the crew at the impeccably named studio Bug Films took it to a new level, giving hands a leading role in their visual storytelling, even beyond what's in the original manga.
The theme is practically stated outright when the magic cops come to erase Coco's memory and Easthies examines her hand to see if she's a terrorist, but finds only the calouses and ink stains of a novice apprentice, literally learning her identity by looking at her hand.
But it goes so far beyond that too. A few minutes earlier when he first appeared, his own hand dominates the frame across these three cuts by key animator Taichi Hattori (服部 汰一) and storyboard artist and episode director Hiroshi Seko (瀬古浩司) uses it to frame Coco and Agott's faces, encroching further and filling more of the frame with each cut and leaving the girls less and less space.
But nowhere are hands more central than Qifrey's secret confrontation with the Brimmed Hat, and this 15-second-long close-up on where the camera tracks his hand as it stretches close to Dr. Eyeball, even intermingling with the almost finger-like tassles at the bottom of the robe and hangs there in anticipation for a tantalizing ten frames,
Only for the tassles to dematerialize just as he tries to grab them, and having exhausted its last bit of energy, Quifrey's hand collapses to the ground, now animated on 1's, and the camera stays locked on to this close-up.
After a brief pause in defeat, Qifrey starts to drag his hand back towards himself and it gradually forms back into a fist and rotates toward the camera for the first time as he swears not to give up. Only then do we return to a wide shot.
That's the main chunk of it, but there's an entire mini-narrative here that plays out almost exclusively through hands. There's some dialogue, but this scene would honestly work just as well without it, maybe better!
This is an adapted excerpt from this video, so check it out if you want:
happy
fourth of july
xbox!
any tips for developing discipline? ive been going through life on a lackadaisical hedonist build but ive got a bunch of mysterious problems that i may or may not be at fault for

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Whats up ladies i im several years behind
dark souls 3 is ten years old ????
this isn't the gif i thought it would be .
the heavy machinery when I'm on pain meds and not supposed to be operating them

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what they dont tell you about strategy based games is that its hard if you’re stupid
what they dont tell you about strategy based games is that its hard if you’re stupid