Fuck that Druid door…. I got places ta be shesh don't forget, he may be a fairy-ish,but he's a fighter with 20 str XD
And cause the party triggered on accident for me I didn’t get back to tha grove and talk ta ANYONE before they left which I found out I missed a lot with XD whoops.
This took way too long for me ta get done and I definitely started rushin at the end XD im doomed man….
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
Relationships between Vhaeraun and his worshippers may be a little more belligerent than most, but the big guy is always looking out for his little guys.
see unfortunately I have this condition where if I am not explicitly told that I am a part of the ingroup then I will assume I must be part of the outgroup
Have a first concept of Ravimoth!
Or the head at least. Something for his somewhat distand future (1700s DR), when he becomes a true chosen and divine servitor. One of the boons will be, that he's able to assume a moth and hybrid mothman form.
Inspiration is the tolype velleda moth (under the cut)
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
Iimyl has technically gotten a short post before but I'm giving him a proper long intro now
Name: Iimyl Ar'bana
Age: ~350
Pronouns: he/him
Gender: If you ask he will say man. Is he sure about that answer? Not really
Race: Drow
Height: 5'6"
Class: Sword Dancer Cleric/ Wildfire Druid
Long backstory + more pictures under the cut
Born to a small family of traders in the surface, Iimyl left his home relatively young to join the nearest Eilistraeean temple (in the High Forest). His family were generally supportive of this, and they kept in contact until his parents died, even going so far as to address the letters they sent to the name he was going by while in the temple.
When Iimyl was trying to figure out whether or not he wanted to properly join the temple (having already been praying to Eilistraee privately), he realized that men in the temple (or women who had previously been men) were relegated to less important positions where they could not as directly aid in Eilistraees goals or worship her as wholly. He figured that his goal in joining the temple was to aid his goddess as much as he could, so he entered the temple as a woman.
Iimyl (although he was going by another name at the time) spent over 200 years in the temple, and was very well respected. He was very sociable, put his all into every task he was given, and eventually became relatively skilled at most of the things that came up in an Eilistraeean's day-to-day (dancing, fighting, singing, magic, politics, freeing other drow, sewing, washing, and cooking). He greatly enjoyed the work he was doing, and found it fulfilling, even if he couldn't open up to any of his fellow Eilistraeeans for fear of them exposing him as a man.
Unfortunately for him, eventually someone found out that he was a man and informed the priestesses (whom he had previously been relatively close friends with) in charge of the temple. They basically had no choice but to kick him out, especially given his refusal to undergo the changedance and him being a generally well-known member of a group only women were allowed to join (the sword dancers). He gets off relatively lightly, all things considered, with the priestesses publicly cutting his hair and telling him that he would likely be killed if he set foot in an Eilistraeean temple again, then kicking him out into the forest with what few posessions he had on him.
Although he had been given no food, water, or tools, Iimyl was relatively aquainted with the woods and managed to find a cave to settle in before winter hit. He didn't do well in the woods at first, especially due to his unwillingness to use his cleric-given powers for more than an occasional cantrip, in case Eilistraee had only not taken them away because she'd forgotten he had them (although he did take some comfort in the fact that they still worked at all). He eventually managed to come to "an understanding" with the woods after a large fire nearly killed him, and began learning druidic magic. After that, it was physically easier for him, but he was still mentally struggling with both his rather sudden ejection from the only life he'd really known, and his lack of other people to talk to (although he could use speak with animals, their company just wasn't cutting it).
When Iimyl eventually made his way to the nearest town, rather the worse for wear, he learned that it had been around ten years since he'd been kicked out. His hair had grown out, but was entirely uncared for, as he had avoided touching or dealing with it due to it reminding him of the situation in which it had been cut. He also realized he didn't know what to call himself anymore, because he felt no connection to the name he'd used before he joined the temple, but certainly couldn't use the female name he'd been using if he was going to return to being percieved as a man. For the first few years that he goes into town, he refuses to give a name, so the townsfolk pretty much just call him "the cleric" or "that guy who lives in the woods". He eventually gives in to letting the town hairdresser (someone's uncle who mostly did the sheep shearing but would cut non-sheep hair if you didn't mind that he'd move your head around to get whatever angle he needed) cut his hair, and even comes up with his new name before leaving.
Iimyl decided to move farther away from his previous temple so that he was less likely to run into anyone he'd known from there. He made his way to Waterdeep, figuring that because most of the members of the temple had been living in the middle of the woods because they didn't like the bustle of cities, he would be less likely to run into any of them. Both fortunately and unfortunately for him, he hadn't realized that the reason he remembered Waterdeep was because there was a fairly strong Eilistraeean presence there that had only grown in his absence. Although he wanted to avoid other Eilistraeeans at pretty much any cost, he was rather quickly swept back into socializing with them by an extremely friendly male member of the church named Ravion (and made by @dastabby) who didn't seem to understand that Iimyl was trying to avoid him at first.
Nowadays, Ravion and Iimyl are pretty close friends, and Ravi is very much helping Iimyl regain the confidence he had lost, especially by having introduced him to some other very chill Eilistraeeans (Dastarri, Aly'va, and Coran) and by convincing him that it is ok to do things like wearing makeup and dresses even if you're a man. Life for Iimyl is distinctly on the up and up.
Did you play AD&D? I can't remember how old you are, so hopefully that's not too offensive. If so, was a typical game really as hostile as people say it was?
That's one of those question where the answer hovers somewhere between "no, with a couple of massive caveats" and "yes, but not in the way most people think".
A lot of AD&D 1st Edition's GMing practices are pretty hardass by modern standards; however, they need to be understood in the context that the game's authors were writing for a target audience who mainly played the game in college wargaming clubs, where players would frequently transfer between groups and group sizes tended to be very large – six players per GM was considered a bare minimum, and up to a dozen player characters in a single party was by no means unheard of!
In particular, players would often bring their character sheets with them when hopping between groups, and it was considered a faux pas for a GM to reject an incoming player's existing character or request any substantive changes be made, so managing expectations could be quite challenging; even as late as 2nd Edition, the Dungeon Master's Guide contains extensive discussion of how to gracefully handle players bringing existing characters with them who aren't necessarily a good fit for the present game's tone or resource economy.
The upshot is that the culture of play these iterations of Dungeons & Dragons are targeting inherently obliges the GM to take a much firmer hand to keep things on track than a pickup game that draws players exclusively from within the GM's established friend group might – and to be sure, some GMs abused these expectations to act like petty tyrants, but some contemporary GMs do that, too.
A big part of the modern perception that 1E and 2E were extraordinarily player hostile, meanwhile, has nothing to do with the previously discussed GMing practices; rather, it emerges from the transition away from that culture of play in a slightly unexpected way.
In brief, back when D&D was mainly played by wargaming clubs, it was fashionable to run pre-written adventure modules competitively at conventions; the competition wasn't between players, but between parties, with multiple groups running the same adventure in parallel to contend for prizes. Tournament play sometimes chose its winners based on the fastest real-time completion of the module in question, or set specific objectives within the module which would award points when completed, a bit like speed-running or achievement-hunting in a video game (though neither practice existed yet at the time).
It was the survival module, however, that quickly emerged as the most popular tournament format. In a survival tournament, each player would provide or was furnished with a binder containing a fixed number of pre-generated character sheets, switching to the next character sheet in the set as each preceding character died; the winning group was the one whose last surviving character's corpse hit the dirt furthest from the dungeon entrance.
Many of 1E's most popular adventure modules, including the infamous Tomb of Horrors, were originally written as survival modules to be run at tournaments in conventions. As such, they were designed to kill off player characters both quickly and efficiently, so as to reduce the likelihood that the tournament would run overtime and get kicked out of the convention venue. When they were later cleanup and repackaged as commercial adventure modules, their text rarely bothered to explain any of this – who doesn't recognise a survival module when they see one?
The answer to that question, of course, is kids who didn't come up through the mentorship system of the college wargaming clubs, but taught themselves how to play D&D from first principles using books they bought at their local hobby stores – and when D&D's popularity unexpectedly exploded in the early 1980s, there were suddenly rather a lot of them!
These kids purchased the repackaged survival modules along with all their other D&D books; having no frame of reference, they assumed that these represented what a "standard" D&D adventure was supposed to look like – and since they weren't experienced players with whole binders full of pre-generated backup characters at their fingertips, the result was a lot of seemingly unfair total party kills, and a lot of kids concluding that the previous generation's GMs must have been objectively insane.
There is an additional amusing point of order here, which is the answer to the following two questions. I once had a discussion with someone in Gary Gygax's gaming group, who was involved in early TSR work a bit. Allow me to paraphrase my questions and his answers.
Why publish survival modules as your primary format of published adventure?
"Because that's what we had -- they were already laid out for publication. Why not publish them and make some money off it?"
Did it ever occur to you at the time that publishing adventures like these would shape the larger D&D culture's expectations of what play was supposed to look like?
One of my favorite anecdotes about early D&D, from Blog of Holding:
"It’s hard to get that context just from reading the original Dungeons and Dragons books. If nine groups learned D&D from the books, they’d end up playing nine different games.
"Mornard told us about an early D&D tournament game – possibly in the first Gen Con in Parkside in 1978? Gary Gygax was DMing nine tournament teams successively through the same module, and whoever got the furthest in the dungeon would win. You’d expect this to take all day, and so Mike was surprised to see Gary, looking shaken, wandering through the hallways at about 2 PM. Mike bought Gary a beer and asked him what had happened – wasn’t he supposed to be DMing right now?
“It’s over!” replied a stunned Gary Gygax.
"Gary described how the first group had fared. Walking down the first staircase into the dungeon, the first rank of fighters suddenly disappeared through a black wall. There was a quiet whoosh, and a quiet thud. The players conferred, and then they sent the second rank forward, who disappeared too. The rest of the players followed.
"The same thing happened to the next tournament team, and the next. Players filed into the unknown, one after another. And they were all killed. The wall was an illusion, and behind it was a pit. Eight out of the nine groups had thrown themselves like lemmings over a cliff; only one group had thought to tap around with a ten foot pole. That group passed the first obstacle, so they won the tournament.
"Gary and his players couldn’t believe that the tournament players had been so incautious. But, to be fair, none of those tournament groups had played in Gary Gygax’s game. They had learned the rules of D&D, but they had no experience of the milieu in which the book was written. Of those nine groups that had learned D&D from a book, only one played sufficiently like Gary’s group to survive thirty seconds in his dungeon."
#ngl survival module sounds fun as fuck. maybe i gotta torture my current group a bit (via @nadaismus)
It's worth bearing in mind that tournament-style survival mode developed in the context of a version of D&D where you can create a new character and hit the ground knowing everything you need to know to effectively play them in just a couple of minutes. 5E isn't structurally terribly well-suited for the binder-full-of-backup-PCs approach, and it's definitely a recipe for disaster in 3E or Pathfinder unless your entire group consists of a very particular flavour of high-effort masochists.
It also bears mentioning that the current culture of RPGs encourages a separation of player knowledge and character knowledge. I, as a player, know that the big cat with tentacles out the back is a displacer beast, but my character doesn't, and the character that replaced the one the displacer beast killed. That separation, particularly with Survival Modules, was not the case back in the day. Characters had full knowledge shared between them, so if Dave the fighter got disintegrated by a beholder, Dave's identical twin brother now knew beholders have disintegration attacks. This is part of the reason why it was considered bad form for players to read monster books.
It's broadly untrue that the idea of separating player knowledge from character knowledge is a modern development. The practice descends to tabletop RPGs from the historical wargames they splintered off from; tabletop wargames which focus on accurately re-creating historical battles often operate on a gentleperson's agreement to refrain from acting on strategic information that your side's commanders couldn't reasonably have been aware of, or employing tactical doctrines which had not yet been developed when the re-created battle took place, and many early tabletop RPGs adopted similar conventions, to greater or lesser degrees. Heck, games like Paranoia were parodying those conventions as early as the mid 1980s! It's come in and out of fashion in mainstream RPGs over the past half-century, but it's not a recent thing.
It is, however, correct that there typically was no expectation of observing these conventions when playing survival modules in particular.
i know things are hella grim in the nsfw/kink art circles especially in the last year --
but I'm hearing there's a NSFW-friendly ko-fi alternative built on atproto that's actively in the works, and being vetted by lawyers right now. as torrent-princess (OP) says, you should be able to swap out payment processors while keeping your account intact. this matters since even if stripe removes support, you'll still have a shop and all of your links intact. (ATproto is an infrastructure that bsky is built on, but is far bigger than bsky with far more opportunities.)
additionally, the Free Speech Coalition is working on a credit union specifically for adult work (including kink art) - here's the link so you can add your interest & support. Since this will be built by sex workers, there'll be far less risk of being debanked for spurious and puritanical reasons.
on a domain TLD level, there's an initiative here for a .furry domain built from the ground up by seasoned furries; it's unclear whether they'll support NSFW, but it's yet another promising turn of events for a group that's been similarly affected by censorship.
there are friends and allies out there helping to build a working parallel infrastructure. keep being vocal, keep supporting these initiatives when it's possible, and keep supporting your nsfw/kink artists. ♥
alright I've got to do some quick math to explain attitudes towards AI to my boss.
we're looking to create an AI policy, and when we were talking about this, my boss (older millennial) was genuinely shocked to hear that younger people do not (seem) to view AI positively (a la the recent commencement speakers being booed)
please rb for larger sample size!
Question 1/3
What is your age, and do you feel AI is a net positive or net negative in our lives today?
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming