they took wylls eye bc if he had both of them hed have the biggest wettest saddest most beautiful brown puppy eyes ever and would be unstoppable
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@larkshark
they took wylls eye bc if he had both of them hed have the biggest wettest saddest most beautiful brown puppy eyes ever and would be unstoppable

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Relationships between Vhaeraun and his worshippers may be a little more belligerent than most, but the big guy is always looking out for his little guys.
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see unfortunately I have this condition where if I am not explicitly told that I am a part of the ingroup then I will assume I must be part of the outgroup
Have a first concept of Ravimoth! Or the head at least. Something for his somewhat distand future (1700s DR), when he becomes a true chosen and divine servitor. One of the boons will be, that he's able to assume a moth and hybrid mothman form.
Inspiration is the tolype velleda moth (under the cut)
some of my favorite comment-style images from my collection

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you canāt give lana del rey more than 50 all time classics
Art Nouveau Pate-de-Verre & Opal Pendant
Iimyl
Iimyl has technically gotten a short post before but I'm giving him a proper long intro now
Name: Iimyl Ar'bana Age: ~350 Pronouns: he/him Gender: If you ask he will say man. Is he sure about that answer? Not really Race: Drow Height: 5'6" Class: Sword Dancer Cleric/ Wildfire Druid
Long backstory + more pictures under the cut
Did you play AD&D? I can't remember how old you are, so hopefully that's not too offensive. If so, was a typical game really as hostile as people say it was?
That's one of those question where the answer hovers somewhere between "no, with a couple of massive caveats" and "yes, but not in the way most people think".
A lot of AD&D 1st Edition's GMing practices are pretty hardass by modern standards; however, they need to be understood in the context that the game's authors were writing for a target audience who mainly played the game in college wargaming clubs, where players would frequently transfer between groups and group sizes tended to be very large ā six players per GM was considered a bare minimum, and up to a dozen player characters in a single party was by no means unheard of!
In particular, players would often bring their character sheets with them when hopping between groups, and it was considered a faux pas for a GM to reject an incoming player's existing character or request any substantive changes be made, so managing expectations could be quite challenging; even as late as 2nd Edition, the Dungeon Master's Guide contains extensive discussion of how to gracefully handle players bringing existing characters with them who aren't necessarily a good fit for the present game's tone or resource economy.
The upshot is that the culture of play these iterations of Dungeons & Dragons are targeting inherently obliges the GM to take a much firmer hand to keep things on track than a pickup game that draws players exclusively from within the GM's established friend group might ā and to be sure, some GMs abused these expectations to act like petty tyrants, but some contemporary GMs do that, too.
A big part of the modern perception that 1E and 2E were extraordinarily player hostile, meanwhile, has nothing to do with the previously discussed GMing practices; rather, it emerges from the transition away from that culture of play in a slightly unexpected way.
In brief, back when D&D was mainly played by wargaming clubs, it was fashionable to run pre-written adventure modules competitively at conventions; the competition wasn't between players, but between parties, with multiple groups running the same adventure in parallel to contend for prizes. Tournament play sometimes chose its winners based on the fastest real-time completion of the module in question, or set specific objectives within the module which would award points when completed, a bit like speed-running or achievement-hunting in a video game (though neither practice existed yet at the time).
It was the survival module, however, that quickly emerged as the most popular tournament format. In a survival tournament, each player would provide or was furnished with a binder containing a fixed number of pre-generated character sheets, switching to the next character sheet in the set as each preceding character died; the winning group was the one whose last surviving character's corpse hit the dirt furthest from the dungeon entrance.
Many of 1E's most popular adventure modules, including the infamous Tomb of Horrors, were originally written as survival modules to be run at tournaments in conventions. As such, they were designed to kill off player characters both quickly and efficiently, so as to reduce the likelihood that the tournament would run overtime and get kicked out of the convention venue. When they were later cleanup and repackaged as commercial adventure modules, their text rarely bothered to explain any of this ā who doesn't recognise a survival module when they see one?
The answer to that question, of course, is kids who didn't come up through the mentorship system of the college wargaming clubs, but taught themselves how to play D&D from first principles using books they bought at their local hobby stores ā and when D&D's popularity unexpectedly exploded in the early 1980s, there were suddenly rather a lot of them!
These kids purchased the repackaged survival modules along with all their other D&D books; having no frame of reference, they assumed that these represented what a "standard" D&D adventure was supposed to look like ā and since they weren't experienced players with whole binders full of pre-generated backup characters at their fingertips, the result was a lot of seemingly unfair total party kills, and a lot of kids concluding that the previous generation's GMs must have been objectively insane.
There is an additional amusing point of order here, which is the answer to the following two questions. I once had a discussion with someone in Gary Gygax's gaming group, who was involved in early TSR work a bit. Allow me to paraphrase my questions and his answers.
Why publish survival modules as your primary format of published adventure?
"Because that's what we had -- they were already laid out for publication. Why not publish them and make some money off it?"
Did it ever occur to you at the time that publishing adventures like these would shape the larger D&D culture's expectations of what play was supposed to look like?
"No, why would it?"
One of my favorite anecdotes about early D&D, from Blog of Holding:
"Itās hard to get that context just from reading the original Dungeons and Dragons books. If nine groups learned D&D from the books, theyād end up playing nine different games.
"Mornard told us about an early D&D tournament game ā possibly in the first Gen Con in Parkside in 1978? Gary Gygax was DMing nine tournament teams successively through the same module, and whoever got the furthest in the dungeon would win. Youād expect this to take all day, and so Mike was surprised to see Gary, looking shaken, wandering through the hallways at about 2 PM. Mike bought Gary a beer and asked him what had happened ā wasnāt he supposed to be DMing right now?
āItās over!ā replied a stunned Gary Gygax.
"Gary described how the first group had fared. Walking down the first staircase into the dungeon, the first rank of fighters suddenly disappeared through a black wall. There was a quiet whoosh, and a quiet thud. The players conferred, and then they sent the second rank forward, who disappeared too. The rest of the players followed.
"The same thing happened to the next tournament team, and the next. Players filed into the unknown, one after another. And they were all killed. The wall was an illusion, and behind it was a pit. Eight out of the nine groups had thrown themselves like lemmings over a cliff; only one group had thought to tap around with a ten foot pole. That group passed the first obstacle, so they won the tournament.
"Gary and his players couldnāt believe that the tournament players had been so incautious. But, to be fair, none of those tournament groups had played in Gary Gygaxās game. They had learned the rules of D&D, but they had no experience of the milieu in which the book was written. Of those nine groups that had learned D&D from a book, only one played sufficiently like Garyās group to survive thirty seconds in his dungeon."
#ngl survival module sounds fun as fuck. maybe i gotta torture my current group a bit (via @nadaismus)
It's worth bearing in mind that tournament-style survival mode developed in the context of a version of D&D where you can create a new character and hit the ground knowing everything you need to know to effectively play them in just a couple of minutes. 5E isn't structurally terribly well-suited for the binder-full-of-backup-PCs approach, and it's definitely a recipe for disaster in 3E or Pathfinder unless your entire group consists of a very particular flavour of high-effort masochists.
It also bears mentioning that the current culture of RPGs encourages a separation of player knowledge and character knowledge. I, as a player, know that the big cat with tentacles out the back is a displacer beast, but my character doesn't, and the character that replaced the one the displacer beast killed. That separation, particularly with Survival Modules, was not the case back in the day. Characters had full knowledge shared between them, so if Dave the fighter got disintegrated by a beholder, Dave's identical twin brother now knew beholders have disintegration attacks. This is part of the reason why it was considered bad form for players to read monster books.
It's broadly untrue that the idea of separating player knowledge from character knowledge is a modern development. The practice descends to tabletop RPGs from the historical wargames they splintered off from; tabletop wargames which focus on accurately re-creating historical battles often operate on a gentleperson's agreement to refrain from acting on strategic information that your side's commanders couldn't reasonably have been aware of, or employing tactical doctrines which had not yet been developed when the re-created battle took place, and many early tabletop RPGs adopted similar conventions, to greater or lesser degrees. Heck, games like Paranoia were parodying those conventions as early as the mid 1980s! It's come in and out of fashion in mainstream RPGs over the past half-century, but it's not a recent thing.
It is, however, correct that there typically was no expectation of observing these conventions when playing survival modules in particular.
i know things are hella grim in the nsfw/kink art circles especially in the last year --
but I'm hearing there's a NSFW-friendly ko-fi alternative built on atproto that's actively in the works, and being vetted by lawyers right now. as torrent-princess (OP) says, you should be able to swap out payment processors while keeping your account intact. this matters since even if stripe removes support, you'll still have a shop and all of your links intact. (ATproto is an infrastructure that bsky is built on, but is far bigger than bsky with far more opportunities.)
additionally, the Free Speech Coalition is working on a credit union specifically for adult work (including kink art) - here's the link so you can add your interest & support. Since this will be built by sex workers, there'll be far less risk of being debanked for spurious and puritanical reasons.
on a domain TLD level, there's an initiative here for a .furry domain built from the ground up by seasoned furries; it's unclear whether they'll support NSFW, but it's yet another promising turn of events for a group that's been similarly affected by censorship.
there are friends and allies out there helping to build a working parallel infrastructure. keep being vocal, keep supporting these initiatives when it's possible, and keep supporting your nsfw/kink artists. ā„

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alright I've got to do some quick math to explain attitudes towards AI to my boss.
we're looking to create an AI policy, and when we were talking about this, my boss (older millennial) was genuinely shocked to hear that younger people do not (seem) to view AI positively (a la the recent commencement speakers being booed)
please rb for larger sample size!
Question 1/3
What is your age, and do you feel AI is a net positive or net negative in our lives today?
under 18, AI is a net positive
under 18, AI is a net negative
18-29, AI is a net positive
18-29, AI is a net negative
30-45, AI is a net positive
30-45, AI is a net negative
46-60, AI is a net positive
46-60, AI is a net negative
over 60, AI is a net postive
over 60, AI is a net negative
Question 2/3
How often do you visit or interact with museums/archives (whether in person or online)?
Frequently (multiple times per month)
Often (multiple times per year)
Occasionally (a couple times per year)
Rarely (once every couple of years)
Never :(
Question 3/3
If you saw a museum was using AI in exhibits, marketing, research, etc., would you be more or less inclined to visit that museum?
under 18, more inclined
under 18, less inclined
18-29, more inclined
18-29, less inclined
30-45, more inclined
30-45, less inclined
46-60, more inclined
46-60, less inclined
over 60, more inclined
over 60, less inclined
Thank you for helping with this data collection. Please rb for as big a sample as possible!
š«¶
French-Iranian author and illustrator Marjane Satrapi,Ā best known for the book and film āPersopolisā, has died of "sadness", members of her
This one hurt, her work had such a profound effect on my life, thoughts, and politics.
May her memory be a blessing
Persepolis
thereās this term i coined in my friendgroup i call āthe charizard effectā and it can apply to anything and everything, but it was born from me explaining my feelings about the pokemon charizard. the term is basically about how overexposure to something be it by corporate shilling or fandom prominence drives me away from really enjoying something bc iām exposed to it so much against my will i become tired of it. it came to me bc i was ranting about how tpci does not, and cannot stop reinventing charizard, and how it is popular and obtusely included in almost every region, merch, etc in every way possible and itās highly commodified.
i dont dislike the pokemon charizard, in fact i really like its X form, but i am exposed to so much charizard in my pokemon consumption that i cant be bothered to care for it in any more than in passing. this applies to a bunch of other stuff iād otherwise be ok with, but i always just call this aversion phenomena āthe charizard effectā
making this term has done numbers for me being able to concisely express how i feel abt something. like. its not charizardās fault i feel this way, im sure iād feel normal abt it if it was stripped of all this over commodification, but i cannot. hence the name
first pages of Shared Plot I have more but I want to finish the first chapter first~
the response to this has been so heartening?? It really makes me feel like hey... maybe this can be a thing that people who are not me are into...
I was gonna leave it at that, but the next two panels are one of my favorite things I've ever drawn so. Please look ok.

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People I'd like to get to know better tage game
Got tagged by @f-ernace :)
No pressure tags for @the-timid-birb , @the-hollow-crow and @arach-tinilith
Last Song: Currently listening to the movie cast of In the Heights
Favorite Color: purble
Currently Watching: Star Trek: Strange New Worlds (also forcing my partner to watch Death in Paradise, Star Trek Next Gen, and Futurama)
Currently Reading: ...nothing but my partner is trying to make me read more Brandon Sanderson and my mom is gonna make both of us actually finish Swordheart
Current Obsession: My blorbos, just finished Ghost Trick which was consuming my thoughts, and I am still and always thinking about BG3
Last Google Search: Gary Dourdan (he's playing Hades in Hadestown rn and I couldn't place where I knew him from (CSI))
Currently Working On: Making my bugs in heroforge and then hopefully making actual write ups for them here. I hope. Probably.
Go ahead, make your OC the sibling/child/friend/whatever of an important canon character. Ship your OC with a canon character. Its fandom, its posts on social media/fanfic/fan art. Go for it, have fun, make up your own headcanons.
We're all just here to have fun.