I've seen monsters all my life, par for the course for my clan, and way of life. we learn at early age from the elders through stories and examples of what is dangerous, what is deadly, and what is mildly annoying. the massive creature before the party stood firmy within the very "deadly" category of elder lore. something of nightmares told to young children as moral lessons on good behavior, or simply out of spite to frighten the young.
I see the ranger laying in a heap to one side of the battlefield. this fills me with rage, and anger thinking of the worst possible outcome. I focus my gaze on his still form for the slightest of pauses, and note the slight rise and fall of labored breathing. Good. still with us.
when i was around 10 cycles of the great wheel old, my father took me up into the mountains to long forbidden places as a test of skill and manhood. there we faced hardship after hardship, all the while, my father teaching me the old stories and how to defeat monsters in the most efficient manner. Old places, where the curses of ancient humanity still lingered after milllenia, and the abhorrent roamed unchecked and wild. these were the playgrounds of my youth, and lessons most harshly earned.
the wizard is shouting profanities in my general direction again, some plea to unseen gods to spare them from the stupidity of barbarians and their ilk. I've learned to oft ignore the petty mewlings of magic weilders too weak to adequately defend themselves from lesser creatures. why should i harken unto someone who let themselves become gravely injured at the weakest encounter of a goblin scouting party. I focus my thoughts to tune out the wizard.
I recognize this particular branch of evil. I've encountered something like it before in my youth. the fetid stench of sulfur mixed with rusty iron. A fabrication, something unnatural and manufactured. the slight flinching movements of it's limbs, i know this...
the healer is trying to get to the ranger. i hold her back, blocking egress to the left because i've seen the reach of this monstrosity and know that she'd be in deadly range of the creature if allowed to continue. the paladin is standing in the circle of combat there within the radius of the monster's reach, the paladin's shield taking the brunt of blows, but there is now a stalemate. he can't attack, cannot progress forward to victory, spending all his effort defending from the enemie's attacks.
my memories flash back to my 16th cycle, when my hunting party was ambushed by a few golems way up in the highlands. creatures of the old world. tough as stone, impervious to most attacks outside of great mace or blunt hammer attacks. They all behaved the same, turning their bodies to face foreward towards their targets. flanking was difficult, but not impossible. I saw my openning and lept past the golems while the rest of the hunting party held their attention. It was then i noticed the glowing sigil and shimmering stone imbedded in their backs, and attacking the new found targets, I was able to defeat those hulking monsters of the past. It was then that i learned from the elders the sins of humanity and all that they had wrought. I gained in knowledge that day, and was sad in the learning thereof.
I feint towards the right, trying to draw it's attention away from the paladin and healer allowing her to make her way left towards the fallen ranger to render assistance. I need to draw it away from that area, it's the most practical course of action to allow for the most successful outcome. No one dies today! I won't allow it.
another old memory surfaces. in my 19th cycle i was taken to a hidden grotto by the elders upon completing the trials of ascention to become a hunter and protector of the clan. The grotto was an old library, full of the spoils and trophies of battles long since won. Knowledge gleaned from a thousand generations of hunters, tribesmen, and tribeswomen. the weaknesses of a thousand foes. the most efficient means to defeat monsters. what was valuable when harvesting a kill. Identifying the signs and behaviors of enemies. lifetimes of knowledge to glean and grow.
the monster has all but ignored the paladin, by my design. this is a good thing. the paladin needs the break to regroup and hopefully mindful enough to protect the healer, and i can't find out what i need to know with him in the way. I pick up a heavy chained censer where it fell from the ceiling onto the combat floor and begin to swing the long length around my head. If all goes according to design, i should find out what i need to know in the next few moments. if not, well....today is not a bad day to die after all. at least i'll be taking out a great evil with me when i go. My clan can honorably celebrate my funeral in a spectacular fashion, and my legacy will be preserved in the grotto for future generations to learn and draw inspiration from. i am content.
the enemy lunges at me in a mindless rage. at the farthest apex of my swing of the heavy censer, i let out a mighty battlecry like my ancestors of old did, and pour a burst of strength into the return swing which wraps thick chain swiftly around the monster twice before the heavy head of the censer impacts heavily into the back of the massive creature. i hear a sickly thud and slight metallic clang of false bones, but no tell-tale crack or tinkle of broken vials, shattered crystals, or mangled machinery. the monster bellows rage before tripping on what remained of the heavy chain that i whipped in the counter direction as a distraction. Damn! not good, not what i needed to hear. when the monster fell i was able to briefly see it's back. where there should have been a ring of glowing sigils, maybe a stone or two, or some sort of contraptive mechanry embedded within, there was a sickly concaved crater oozing where once it's control would have rested. What devilry is this? the signs all pointed to a golem, or flesh construction of the old world, but this? this should not be possible. with no control mechanism, this golem should not be able to function, much less move about independently like it has been since the fight started. think! I'm sure the elders spoke to me about this decades ago....i just need to remember.
the wizard finally finished their mumblings and finger waving, don't know what they were trying to accomplish, but to me, it's always too little, too late. some sort of barrier forms over the flesh golem, but i know it won't last long. unnatural things tend to have resistances to magics and the wizards attempts will be for naught if we can't find a way to kill it permanently.
the ranger comes to with the help of the healer, he got smashed up pretty badly so it's going to be awhile before they are hale and whole again. wordlessly the ranger points to a little alcove indention off to the right of where the golem began attacking. I think that's where the ranger was standing when they got sideswiped by the golem. there must be something there we havn't seen before.
the paladin is conferring with the wizard about what the party should do next, with one eye on the bound golem struggling on the floor against the heavy chain and the wizard's barrier. it's lifeless eyes scanning everything trying to find a way free, stretching the bonds as far as it was able to. i can hear the straining creak of the wrapped chain, and the sound of resistance tensioned against a magical barrier. the slight electrical crackle of tremendous force against immovable object. I also hear under baited breath what they think of me when they think i'm out of earshot and cannot hear them. we're not out of danger, yet, why is the rest of the party acting like we won? this is just the warm-up for round two. i feel it in my bones, like that tingle at the nape of the neck when you know someone is watching you from hidden places. for so called intelligent and enlightened humans that come from what they call civilization, their situational awareness leaves much to be desired, i know of 6 cycles old children back in the creech that are more aware of their surounding environment than these people. I'm constantly amazed that they've managed to survive this long on the earth with what little they know of monsters and basic survival knowledge. the ranger gets a pass in my ledger, at least they have some semblance of situational awareness (when not pummeled to an almost bloody pulp), and know how to basic survive in the wilds...it's their general monster knowledge i tend to question, but other than that, they're alright and would pass a basic muster back home.
the healer is helping the ranger across the floor towards the entrance and to relative saftey, i can tell from the bruising around the neck and upper chest area that the ranger still has a few broken ribs, a collarbone even with the healers touch, and can't really talk at the moment. he keeps trying to elder forest hand sign a danger at the wizard and paladin, but they are too busy coming up with a plan to notice. the ranger has those pleading eyes, and keeps siging danger while trying to point at the plinth in the tiny alcove. i notice a misshapened lump proped up in the shadow upon the plinth, sometimes, i hate that i'm right and didn't catch it early enough to swiftly act.
there is a sudden explosion. bits of shattered chain and the force of a broken magical barrier knocking everyone off their feet. the monster screams it's rage into the sky. the wizard was protected by the paladins shield and begins to chant another barrier again as the paladin recovers enough to stand between the rest of the party and the foul monster. i know what i have to do. it's in my blood.
the helm is stifling. it narrows my vision so i am forced to focus only on what is in front of me, to the exclusion of most distractions. in battle against monsters it's a boon that helps me hone my concentration only on the target i need to eliminate. I take off the helm to the cries of dismay from the rest of the party. I need to see the bigger picture, and to do that, i need to breathe. the target is small. the wizard calling me a stupid barbarian, the paladin calling me crazy, the horrified look of the healer thinking i've lost my simple mind. the ranger staring blankly with that look of knowing, and then the frown. I nod. to those who know, it's a sign and affirmation of intent. to those who don't know, it just looks like another barbarian about to do something completley reckless that to them seems stupid or foolish. it's all calculated and planned based on a life of combat, honor, and skill.
I reach behind me to withdraw a small piece of home. an heirloom handed down from father to son and so forth down my lineage for generations. the folded bone axe is ancient. chiped and shaped from the pelvic bones of a young dragon, it's blade edges lined with sharpened mithril, each blade tip capped with the diamond hard venom teeth of a wyvern. each half nestled cleanly against the other until one twisted the haft handle allowing the blades to spread open into it's final scalloped batwing glory. a child's toy that was meant to teach one how to hunt around crowded trees to hit game hiding behind them. the fluted hollows of the blades acting like an airfoil to sharply curve the thrown blade around an object to strike a target beyond.
a reminder of home, a makeshift altar to my gods, and of a promise unkempt. i kiss the haft, shout my fury to the heavens, and throw it at the monster bellowing before me.
it's a beautiful sight, watching that toy fly, always brings me a sense of joy watching it arc knowing i will hit what i aim for. i've had lot's of practice in my youth to the point of almost absolute control. the right flick of the wrist, the proper release, the slight adjustments from my fingers as the haft leaves my hand to allow for optimal flight... after all, the target is small.
I spread my arms wide in the face of mindless fury ready to die, as i stare deep into the monsterous golem's lifeless eyes, and shout my final defiance into it's form willing it to cease to exist.
*whoosh.... ka-thunk* (cracke/tinkle)*
____________________________________
several months later at a pub.
Ranger: "hey, remember that temple we were sent to retrieve that tome for the wizards council?"
Barbarian: "Yes, i recall the deed, i also recall you getting nearly mauled to death by a foul creation."
Ranger: "i've always been curious to know, did you always know how to defeat it? I mean, that's something your people prepare for? right? i still can't get my head around the paladin's notion that you beat it with a crude toy! i'd have never believed it if i didn't partially see it for myself through a fog of pain. still think i was dreaming the whole thing."
Barbarian: "Best not dwell long on what your people call the imposible my young friend, better to let the rest of the party, especially the wizard, think i got crazy lucky. I don't think his heart could stand a notion of a primitive society more knowledgeable in the workings of the natural and unnatural world than his own lofty orders. best to let sleeping dragons lay, and ignore the workings of barbarians....after all, i gots a simple reputation to maintain."