Hey! How did you do the Sun ray in your legend of zelda model?
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Its pretty simple tbh, you just create the shape that you want your rays to have, in this example it is the shape of the window, and put a transparent texture on top.
Just to be clear, I use blockbench, but I'd say that you could do the same on blender. and I don't use shadows, that way it looks like a ray without edges.
Also if you want to, you can also create a copy in the same place and invert those faces, that way it keeps the illusion of the rays passing through if you go inside of the shape. •ㅅ•













