Motherland: Fort Salem 2.08 // The 100 7.16
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@itscaptainkid
Motherland: Fort Salem 2.08 // The 100 7.16

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âLife is about more than just surviving.â
because we stay winning both on tv and in video games lovelies
the tea that is spilling tonight is yum-my
BELLARKE NEVER WENT PAST PLATONIC

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Barbara, what did you do?
New official poster for Wonder Woman 1984 (2020)
whoever is inboxing and harassing me, please get the fuck off my page. if you don't agree with me on something, say it. don't go after my personal life, you pretentious prick. i could give two shits about you and your apology, so this is the last time i'm responding to you and to any hate messages out there.
send me a message one more time, i will report and block you. if you create a new account to just send more hate, get a fucking life.
someone just sent me an ask saying "Get fucked mate" and i'm just like why yes, i have a girlfriend for that reason. thanks for the encouragement!:)

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abby was only advertised one time for tlou2, she isn't responsible for sales. joel and ellie were.
joel and ellie sold the fucking game. they were the ones being advertised, they are the fucking franchise.
do not use abby when making a statement against women don't sell because she is the reason why most people dislike/returned the game.
do not use first week sales to make that argument, advertisement/marketing lied to rack up sales. neil druckmann himself said this, he changed trailers so they could get more sales. not to mention they straight up lied when they said abby wasn't a main protagonist.
JOEL AND ELLIE WERE THE REASON WHY PEOPLE WANTED THIS GAME. NOT FUCKING ELLIE AND ABBY.
ARGUE FOR ELLIE. NOT FUCKING ABBY, SHE WOULD BE NOTHING WITHOUT ELLIE AND JOEL.
HE SAID THAT FKDJSKDN
they took the midnight train going anywhere.
My heart is hurting. Please donât let this be true.
haven't been able to stop thinking about her.
the amount of people Iâm seeing on here and the bird app saying that even though they felt like TLoU 2 was beating them too hard with the âviolence is badâ message they just wanted to kill people without thinking about it and really wanted to kill Abby even though the whole point at the end is how Ellie is physically and emotionally destroying herself because she feels obligated to seek revenge⌠like whatâs not clicking⌠whATâS NOT CLICKING
Ah yes, yet another post misconstruing the backlash. We love to fucking see it.
Okay, so why do people want to kill enemies without thinking about it? Because the first game conditioned them to. For the second game to get players to change their viewpoint about this utterly fundamental part of the gameplay, they had to fundamentally change the gameplay mechanics. Many of the examples Iâve seen for an adequate change have revolved around giving Ellie or the player the choice not to kill, thus giving much more credibility to the argument that Ellieâs character arc is about how she becomes so emotionally traumatized and changed by her violence that she changes her mind about revenge.
What did ND do instead? Several things, like give us Abbyâs backstory, Abbyâs POV, and make the friends of the people we killed mourn them. Where did this fall short? Well first of all, Abbyâs backstory takes a whole of, what, three minutes to tell? While the first game built up to Joelâs decision over the course of hours - from establishing his loss as a father to his loyalty to a goal to his blossoming relationship with Ellie - in order to make the players understand and agree with his decision to save Ellie at the end, the second game gives you a couple minutes. It expects you not to feel for Abby, which wouldâve taken much more time and effort, storytelling-wise, but rather, it just tries to give you a âtold, not shownâ reason for why what Joel did was bad. Second, regarding Abbyâs POV: because of the gameâs failure to convince most players of her moral equality to Ellie and Joel (as in, truly establish the point that none of them are wholly bad or good), playing as Abby broke the immersion for most people. These people felt many things - like they could never forgive Joelâs murderer, like they just wanted to go back to Ellie, etc - that broke them from the immersion of the story. And again, this isnât the playerâs fault for refusing to empathize with Abby; it is Naughty Dogâs burden to achieve that goal to the best of their ability, and they didnât. Lastly, the mourning. That was probably the shoddiest attempt at forcing you to empathize they couldâve attempted. Having AIs yell out their dead friendsâ names did fuck all but make the player annoyed because, in the end, it has absolutely no real effect on Ellie. She doesnât react, she doesnât change her actions. It wouldâve made more sense and made her much more human to have her steadily stop killing her enemies, maybe knocking them out or opting to sneak past instead because she does start to realize these people sheâs killing are people, and she is no better than them. But everything she does in Seattle tells us she hadnât changed - that she didnât start to feel empathy for her enemies; she still just saw them as enemies, and therefore, (1) why should the player do anything different?, and (2) what she did in the end makes little sense.
Now, why do we hate the âviolence is badâ message? Because Naughty Dog does the bare minimum of trying to hit us over the head with it. Itâs like a toddler trying to tell a story with a set of crayons. âViolence is bad? Oh, but weâre not gonna keep the player or protagonist from continuing with their violence even after experiencing trauma.â It makes no sense. The violence is rendered utterly meaningless in the game, not just with the ending, but with the entire journey falling flat on this supposed ârevenge/violence is badâ theme. Who the hell went into TLOU 2 thinking there wouldnât be violence? Fucking no one. But we did go in thinking the violence would have some sense, and⌠it just doesnât. Except for a couple moments of misery that are eventually brushed over and never again addressed, Ellie doesnât react to or grow from the violence she enacts. So what was the point of it all?
Now, one purely selfish thing fans are complaining about is wanting to kill Abby. I feel this, too, because after everything, I, like many others, had so much pent up rage directed at Abby that I just wanted to beat her skull in at the end. This, I can admit, is a totally selfish thing, unrelated to the gameâs objective quality. However, because of that fact, I and many others on Tumblr put this wayyyy on the back burner when it comes to our qualms with the game.

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This is a follow up to my original review for The Last of Us Part II.
The video above puts everything I find wrong with The Last of Us Part II without any biases or subjectiveness in a more organized thought and structure. It talks about two different aspects of a story: character development (or lack thereof) and themes (and implied ludonarrative dissonance.)
I do think itâs best for you to watch the video if you want any questions answered or just want to find valid critique. If Neil Druckmann wanted this game to have an effect, it definitely did. I had not been able to stop thinking about this game since finishing it (and honestly I could not finish it on my second playthrough). I really wanted to love this game just like the first one but nothing in this game hit the ballpark for me. It is one of the worst games Iâve ever played and if ND wants to make a third, I am not going to spend any money on it. This game has thoroughly disappointed me and left me wary of every game coming out this year and beyond.
To give the benefit of the doubt, I would say this game is okay at best. No, I donât recommend it to anyone who has previously played the first one. To say âYou just didnât understandâ is a poor argument since everyone can have their own interpretation of the game. If you havenât played the first one... itâs something doable. Iâd say people will like it but not exactly love.
5/10 is the best rating I can give it.
ellie: i have to get a move on. i canât miss abby at the aquarium.
my dumbass not giving a fuck: