stuff made by me is tagged with #originalposting, everything else is just tips that the universe chose me to pass along
occasionally subtle
Stranger Things
Lint Roller? I Barely Know Her

Love Begins
wallacepolsom
Today's Document
Acquired Stardust
2025 on Tumblr: Trends That Defined the Year
noise dept.

shark vs the universe

titsay

ellievsbear
Sade Olutola
Sweet Seals For You, Always
RMH
Alisa U Zemlji Chuda
Misplaced Lens Cap
sheepfilms
dirt enthusiast

seen from United States

seen from Malaysia
seen from T1
seen from United States

seen from Türkiye
seen from Canada

seen from Brazil

seen from Malaysia

seen from Japan
seen from Sweden
seen from Canada

seen from Vietnam

seen from United States

seen from South Africa

seen from Malaysia
seen from Brazil

seen from Sweden
seen from United States
seen from China
seen from United States
@inexistent-existence
stuff made by me is tagged with #originalposting, everything else is just tips that the universe chose me to pass along

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draw more fat characters ok. i love you
OP: If ordinary people wear commoner-style Hanfu, will it enhance their aura as much as wearing elaborate Hanfu?
Got a message asking why so many hanfu in transformation videos are elaborate styles for officials and nobles, like do "commoners’ hanfu" get no representation? That's actually one of the hot topics in China's hanfu community. It's been discussed so many times, and there are already a lot of well-formed views on this.
The revival of hanfu is incredibly diverse and inclusive — commoners’ hanfu is definitely part of it. In this context, “commoners’ hanfu” generally refers to simpler clothing with less decoration and less luxurious fabrics, worn by everyday people like peasants, townsfolk, urban residents, small traders, household servants and so on (they held no official posts and had no noble titles, and they weren't wealthy merchants either). Hanfu enthusiasts have actually recreated many such styles based on historical records.
Back in feudal times, ordinary people were not allowed to wear colors reserved for the imperial family or use embroidery patterns that symbolized noble rank or official status. This doesn't mean they dressed in rags—far from it. In dynasties known for open social customs and economic prosperity, commoners, especially women, could dress quite elegantly and colorfully. Chinese people in those era placed great importance on festivals. During celebrations like the Lantern Festival, Spring Festival, and Shangsi Festival(Double Third Festival for Spring Outing), they would go out to meet people, so they pay extra attention to their attire. It was very common for ordinary people to save up for a few nice sets of clothing — not being wealthy didn’t mean they had no decent clothes to wear.
Particularly during the Song and Ming dynasties, it was common for ordinary people to wear brocade. In the Song dynasty, wearing floral headpieces(huaguan花冠) was popular among women, whether noble or common. By the Ming dynasty, women could even wear bridal attire resembling phoenix crowns and embroidered capes(feng guan xia pei凤冠霞帔) for their weddings — as long as they avoided patterns exclusive to the nobility. Even maids from noble households could dress in lavish and delicate attire, thanks to the advanced silk weaving techniques of the time. Though they were commoners by status, their clothing was often indistinguishable from that of the young ladies of wealthy families.
Also you can often see commoner men in classical paintings wearing long robes like formal gowns, cloaks, or even loose-sleeved garments, while commoner women usually wore a top layered over a skirt. Basically, commoners and nobles wore very similar styles of clothing. The real differences were in the fabric, decorative patterns, and craftsmanship.
In discussions among Chinese netizens, there is a divide in opinions regarding Hanfu. Some argue that there should be greater promotion of "commoner hanfu""everyday hanfu""modern hanfu" – simpler, more practical styles suitable for daily wear and relaxing at home – rather than always opting for elaborate, ornate Hanfu that requires time-consuming hairstyling and makeup. Others believe that in the modern era, intricate Hanfu represents the artistic heritage of past laborers and artisans, not just the privileged class, and that people should be free to wear whatever they prefer.
Nowadays hanfu content creators widely share this sentiment: Many of today's Chinese people are descendants of resilient ordinary ancestors who survived generations of war, natural disasters and hardships. In this era of material abundance, they now wear exquisitely crafted hanfu. Wearing hanfu feels like fulfilling a long-cherished wish on behalf of their forebears—after all, everyone hopes to dress as they please; These garments embody the craftsmanship, wisdom, and diligence of historical laboring people (even royal hanfu was made by embroiderers and weavers, who themselves came from ordinary backgrounds); so exquisitely crafted hanfu never belonged exclusively to the wealthy; it truly belongs to the people.
Of course, not all hanfu content creators share the same view. Some hanfu bloggers still believe that daily outings should feature simpler, more casual Hanfu styles rather than always dressing in elaborate attire. Their reasoning is: “I still hold the view that the revival of Hanfu depends on reaching a broader market. Only when people who don’t follow traditional culture become aware of Hanfu can it truly take root.” Other bloggers respond in a more conversational tone: “Public tastes vary. While some prefer simplicity, most people are first drawn to eye-catching, gorgeous outfits, which then spark their interest to learn more. I don’t think we should dictate what others should wear—clothing is a personal expression. Those who prefer simple, everyday styles should wear them, and those who love intricate designs should embrace those.” In practice, it’s common for people to switch between different Hanfu styles depending on the occasion and their needs. Many content creators have also shown interest in commoners hanfu and have recreated styles suitable for both lounging at home and going out.
"Tutorial" on how to "draw" a blind OC.
My kofi
Boring tired disclaimer: Keep in mind that this is an introductory "drawing" "tutorial" and has some generalizations in it, so not every “X is Z” statement will be true for Actual People. Which happens to be true for everything in general. Links below so that you can research and do a nuance. Ones that were directly mentioned are bolded.
writing tip: searching "[place of origin]ish names" will get you a lot of stuff and nonsense made up by baby bloggers.
searching "[place] census [year]" will get you lists of real names of real people who lived in that place.
I feel like I'm constantly shilling for them but BehindTheName.com, the only baby name site that doesn't feel like it's run by mommy bloggers, includes census-based graphs for dozens of countries/regions (though not all of them go back very far yet)
And you can expand them to see rank, number of babies, and percentage of babies and add a second name to compare. (in 1973 four percent of babies were named Jennifer! 1 in 25!!!)
Also this. Cursed.
@homoqueerjewhobbit what name did you search for your example, and what's going on with Moldova?
Those are the graphs for Samuel. They only have 1 year's data for Moldova right now, so that's why it's a straight line. Similarly, they only have 2 years for Mexico right now. The US goes back to 1880. I'm not sure how much of that is publicly available/translated records and how much of it is that it's like 1 or 2 guys maintaining a website of 27000 names and a finite amount of time to format and upload.
Here's the list of all of the countries/regions they have popularity statistics for if you want to nerd out on it!
You can't advertise BehindTheName for writers without mentioning the advanced search! You can search names based on cultural origin and usage, gender (including unisex), meaning, and even things like meter and number of syllables, or famous namesakes (you can also see a list of famous namesakes on every name's page, along with meaning, history, related names, alternate spellings in different languages, the above popularity graphs, and more).
I wouldn't even call BehindTheName a baby name site. They have a surname sister site and a random name generator with tons of variables to set that is very clearly intended to be used for fictional characters (iirc it can even generate a cause of death? I haven't looked at it in many years so it might have changed but these things predate generative AI so unless it's been forcefully enshittified it shouldn't be slop). Like, you can use it for baby names, but the website isn't explicitly intended for that purpose. This website caters to us.

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hello fellow artists. google has fallen. pinterest/duckduckgo AI filters don't work. do not despair; here is a list i made of places to find reference images without having to sift through piles of worthless garbage. (for future editing convenience i am just linking my blog post on dreamwidth.)
✨ good places to find art reference that are not full of AI trash 🌈
me realizing my experiences with sewing have been a lie this whole goddamn time:
I don’t know about human surgeons, but that’s a suture pattern I use to close skin all the time and you can see why.
I forgot vets existed for a moment and that comment made me wonder what Cryptid had gotten a doctorate and was performing surgery.
I know I say that I'm kinda nuts for doing the amount of visual research I do, but at the same time: Specificity is SO much more compelling and real feeling, and imo not getting references often makes things look more amateur.
Eg. drawing a sofa- my mental image of a sofa is something like this:
Like. Its a sofa. It works. But it's not very convincing, the pillows are kinda wrong at the back, and it's not really giving any information about the owner. Even if you want a basic sofa... What kind of basic.
comfy and cheap?
kinda rigid?
inherited? ------
who does this comfy cheap ikea sofa belong to anyway?
guy living alone?
teenage girl?
Grandma?
Anyway I'll get off my soapbox but specificity is sexy and fun and it can do your storytelling for you!
It has been... a very productive week for amirite foraging!
After cleaning them, time to sort!
The most common colors are orange, blue, red, and green, so im always on the lookout for yellow, teal, and pink. Im going to be prioritizing projects that showcase the more common colors before I even think about using bajablasticlase or fraisine.
Time to make it flat!
Now unmake the flat!
Free them.
Put them in place
Seal it in!
And then finally after an untold number of hours foraging for materials, making the amirite cabochons, arranging them, painting the tray, and putting layer after layer of very thin resin over the piece so that it lays flat and actually functions as a serving tray-
Its ready!
The plan for this is to be auctioned off at the local arts council fund raiser. I had a fun time figuring this project out.
@factual-fantasy
i'd like to add that the shadow color isnt necessarily dictated entirely by the primary light source, but the bounce light! so for the example of a sunny environment, the reason the shadows are blue are because of the light from the blue sky reflects across the environment; but, if the character were to be under tree cover, the bounce light would be coming from the leaves and thus the shadow would look greener.
Yee yee!!! You got it right on the nose!
Bounce light is something I didn't cover but I adore it!
Gotta work on my bounce light 💪
My good friends this is called using a
Gamut Mask
(image via )
James Gurney is an absolute master and gives really good clarity on colour techniques. Yes, it is traditional paint focused, but the principles are the same. Yes it is informed by the environmental colour but as a painting technique it is achieved this way!
I would also suggest that in digital processing, rather than apply a regular colour layer at a mid opacity, try out the different types of layers, Eg. Screen or Multiply. This can give you at least a starting point to help direct your colour palette.
Layer Blend Modes are so so so important to working in digital art. There's a ton of math that goes into figuring out how the layers should blend together, which is why some of the modes you can pick are literally called Multiply, Add, Divide, and Difference (that's subtraction). The graphics software takes the color values of your base and blend layers and runs a calculation to get your resulting layer appearance. The ones that don't have specifically mathematical sounding names are still doing calculations, but they're more complicated (think linear Algebra and higher). Some of them, like dodge and burn, are named for actual photo editing techniques.
While it's not super important to know about the mathematical side of blend modes, I think it's worth knowing at least enough about how each of the categories of blend modes works and why they do what they do; if for no other reason than having a starting point when you start experimenting with them in your work.
An overview of the basic blend modes and how they work from Genevieve's Design Studio: Accessible with minimal color knowledge; practical and illustration focused. https://youtu.be/kMc87hQrJd0?si=TWCB365pKSfWS8p0. (16 minutes) This creator also has a ton of free resources you can download, including a Blend Modes cheatsheet, but fair warning: you have to create an account to get them!
Want to learn even more about the math-y stuff? It has great film visuals! A video from FilmmakerIQ: You need some basic knowledge of RGB color models, understanding of values/luma, and at least a tenuous understanding of Algebraic formulas. (26 minutes) https://youtu.be/F7_kaTP7_W4?si=x0urqXZ8f51nQVKl

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Uyuni Salt Flats, Where You Can Walk On The Sky
Okay, another little lesson for fic writers since I see it come up sometimes in fics: wine in restaurants.
When you buy a bottle of wine in a (nicer) restaurant, generally (please note my emphasis there, this is a generalization for most restaurants, but not all restaurants, especially non-US ones) you may see a waiter do a few things when they bring you the bottle.
The waiter presents the bottle to the person who ordered it
The waiter uncorks the bottle in order to serve it
The waiter hands the cork to the person who ordered the bottle
The waiter pours a small portion of the wine (barely a splash) and waits for the person who ordered it to taste it
The waiter then pours glasses for everyone else at the table, and then returns to fill up the initial taster's glass
Now, you might be thinking -- that's all pretty obvious, right? They're bringing you what you ordered, making sure you liked it, and then pouring it for the group. Wrong. It's actually a little bit more complicated than that.
The waiter presents the bottle to the person who ordered it so that they can inspect the label and vintage and make sure it's the bottle they actually ordered off the menu
The waiter uncorks the bottle so that the table can see it was unopened before this moment (i.e., not another wine they poured into an empty bottle) and well-sealed
The waiter hands the cork to the person who ordered the bottle so that they can inspect the label on the cork and determine if it matches up; they can also smell/feel the cork to see if there is any dergradation or mold that might impact the wine itself
The waiter pours a small portion for the person who ordered to taste NOT to see if they liked it -- that's a common misconception. Yes, sometimes when house wine is served by the glass, waiters will pour a portion for people to taste and agree to. But when you order a bottle, the taste isn't for approval -- you've already bought the bottle at this point! You don't get to refuse it if you don't like it. Rather, the tasting is to determine if the wine is "corked", a term that refers to when a wine is contaminated by TCA, a chemical compound that causes a specific taste/flavor. TCA can be caused by mold in corks, and is one of the only reasons you can (generally) refuse a bottle of wine you have already purchased. Most people can taste or smell TCA if they are trained for it; other people might drink the wine for a few minutes before noticing a damp, basement-like smell on the aftertaste. Once you've tasted it, you'll remember it. That first sip is your opportunity to take one for the table and save them from a possibly corked bottle of wine, which is absolutely no fun.
If you've sipped the wine (I generally smell it, I've found it's easier to smell than taste) and determined that it is safe, you then nod to your waiter. The waiter will then pour glasses for everyone else at the table. If the wine is corked, you would refuse the bottle and ask the waiter for a new bottle. If there is no new bottle, you'll either get a refund or they'll ask you to choose another option on their wine list. A good restaurant will understand that corked bottles happen randomly, and will leap at the opportunity to replace it; a bad restaurant or a restaurant with poor training will sometimes try to argue with you about whether or not it's corked. Again, it can be a subtle, subjective taste, so proceed carefully.
In restaurants, this process can happen very quickly! It's elegant and practiced. The waiter will generally uncork the bottle without setting the bottle down or bracing it against themselves. They will remove the cork without breaking it, and they will pour the wine without dripping it down the label or on the table.
This is exactly the how and why of it.
Contrary to popular belief the biggest beginner's roadblock to art isn't even technical skill it's frustration tolerance, especially in the age of social media. It hurts and the frustration is endless but you must build the frustration tolerance equivalent to a roach's capacity to survive a nuclear explosion. That's how you build on the technical skill. Throw that "won't even start because I'm afraid it won't be perfect" shit out the window. Just do it. Just start. Good luck.
this post inspired me to dig up and repost to bsky an older twitter thread i made about my views on the same topic:
and here is the link to that feed in the final post of the thread, if you want to read my tips. good luck, keep going
Tips on Writing Breakup Scenes
✦ People don’t always cry. shocking, I know. sometimes someone just sits there like a polite zombie, nodding and saying “okay” while their soul quietly packs a bag and moves out the back of their skull. They might want to cry, but also they might just go numb and stare at the salt shaker for ten minutes. Both are valid guys.
✦ Most breakups aren’t a single moment, they’re a slow unraveling that ends in a conversation, so even if your character feels blindsided, it should still carry that surreal “I should’ve seen this coming” haze. Because breakups rarely just drop out of the sky.
✦ The dumbest details stick, like seriously, no one remembers the whole speech, but they’ll remember the scratchy napkin, the weird buzz of a light, that their ex had mustard on their cheek and didn’t notice.
✦ You can always feel a breakup coming. no one says “we need to talk” out of nowhere, because people act different right before. overly nice. extra distant. weirdly cold or weirdly warm. characters should notice that, even if they can’t quite name what it is yet.
✦ Sometimes people still love each other. like, actually still love each other. it’s not always about the love being gone, no. It can be timing, fear, baggage, a hundred other things that get in the way. let your characters say “I love you” and still not stay. It hurts and it’s real.
✦ Closure? lol. most people don’t get it. a lot of breakups end with “wait, that’s it?” or a message that never gets sent or that one thing you almost said but didn’t. There’s rarely a satisfying ending.
✦ No one speaks in perfect sentences mid-breakup. people ramble. they say sorry three times and mean something different every time. Someone’s trying to keep it light. someone else is cracking. sentences trail off. someone forgets how to use words entirely.
✦ After it’s over, people don’t always sob into a pint of ice cream. Some people shut down, some go out and party, some clean their entire room, rewatch a comfort show, or post a spicy selfie with “new era” energy. Everyone breaks differently, so let your characters be weird about it.
✦ And if your character is the one doing the breaking up, let them feel complicated... just because they’re ending it doesn’t mean it’s easy. They might feel guilty and relieved, or they might cry after. Maybe they might mourn the version of the relationship that only existed in their head.

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GUIDE: NAMING A TOWN OR CITY
This post was originally from a FAQ, but since the original link is now defunct, I am re-posting it here.
There are many things to keep in mind when naming the town or city in your novel:
1) Genre/Theme/Tone
It’s very important to consider the genre and theme of your story when choosing a town name. Take these names for example, each of which indicates the genre or theme of the story: King’s Landing (sounds fantastical) Cloud City (sounds futuristic) Silent Hill (sounds scary) Sweet Valley (sounds happy and upbeat) Bikini Bottom (sounds funny) Radiator Springs (sounds car-related) Halloween Town (sounds Halloween-related) Storybrooke (sounds fairytale-related) 2) Time/Place It’s also important to consider the time and place where your story takes place. For example, you wouldn’t use “Vista Gulch” as a name for a town in Victorian England. You probably wouldn’t use it for a town in modern day North Carolina, either. Vista is a Spanish word and would normally be found in places where Spanish names are common, like Spain, Central and South America, the southwest United States (including southern California), Cuba, Puerto Rico, Dominican Republic, and Florida. 3) Size/Settlement Type An isolated town of 300 people probably won’t be Valley City, but a sprawling metropolis of 30 million could be called Windyville, because it could have started out as a small town and grew into a large city. 4) Geography Words like gulch, butte,and bayou tend to be regional terms. You probably wouldn’t find Berle’s Bayou in Idaho, or Windy Butte in Rhode Island. Words like mount, cape, and valley are dependent upon terrain. Most of the time, you won’t have a town named “mount” something unless there are hills or mountains nearby. You wouldn’t use “cape” unless the town was on a cape, which requires a large body of water. 5) History Is there a historical person or event that your town might be named after? The Simpsons’ hometown of Springfield is ironically named after its founder, Jebediah Springfield. Chattanooga, Tennessee is named after the Cherokee town that was there first. Nargothrond, in The Lord of the Rings, is an Elvish town with an Elvish name. 6) Combination of Words
person name + geographical term = Smithfield, Smith Creek
group name + geographical term = Pioneer Valley, Settlers’ Ridge
descriptive word + geographical term = Mystic Falls, Smoky Hill
person name + settlement type = Smithton, Claraville
landmark + settlement type = Bridgton, Beaconville
Word Lists
Types of Settlements
Geographical Features
Place Words
Common Suffixes
Other Descriptors
Some helpful, basic guidelines for developing a consistent or thematic approach to naming villages or towns or cities in fiction.
And never forget, you can change it later … in fact, one can almost guarantee that the more village, town, or city names you come up with during the worldbuilding phase, the more likely you’ll change one (or all) of them in due time.
Something I'm fond of saying is "The villain drives the plot but the hero sets the tone." Something that's very important about this is that the resolution to the conflicts presented need to match the hero's tone. If your story doesn't believe problems can be solved the way the hero wants to solve them... why is this the hero?
If you want your problems to be solved with brutal catharsis, then your hero should be someone who believes in brutal catharsis.
If you want your problems to be solved with forgiveness and reconciliation, then your hero should be someone who believes in forgiveness and reconciliation.
They don't have to begin there. This can be something they come around to over the course of the story, as they grow and change per their character arc. But by the time of their ultimate encounter with the villain, their values should be the values that drive the story forward.
There's this thing in D&D that some DMs do. Where, when you roll enough damage to deplete the monster's hit points, they'll turn to you and say, "That's a kill. Describe for the group how you take the monster down." And you're allowed to come up with some cool maneuver or something that your character did in order to deliver the finishing blow.
The hero's ultimate triumph over the villain is a lot like this. More than any other part of the story, this moment is their apotheosis. It should be a celebration of everything they are and everything they stand for.
You have defeated the villain; Now describe for the group what form that victory takes.