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@incorrect-middleearth-quotes

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Concept: Sam finds out elves can die of sadness, gets very concerned, starts doing his best to make sure Mr Legolas is happy all the time just in case
This causes a terrible dilemma when Legolas expresses that heâd prefer not to be addressed as Mr Legolas and Sam doesnât want to risk upsetting him but also that goes against everything he knows.
âMr Highness Greenleaf sirâ
Mr Greenleaf, sir? Mr Green? Mr Leaf?
*Legolas and Gimli fighting, as usual*Â
Sam: Stop! STOP! You leave Mr L- Elf alone, Mr Gimli!
Legolas: Why, thank you, Sam. You see, Gimli? Your dwarven rudeness has even upset Sam-
Sam, sobbing: He canât take such a talking to, Mr Gimli! Heâs such a sensitive soul. Much more of that and heâll be dead by morn!
Legolas:Â
Aragorn: Sam, donât worry. it takes a lot more sorrow than that to kill an elf
Sam: but these are really sad times
Aragorn: excuse me
Sam: weâre all very upset all the time because of the quest. what if something small is what pushes him over the edge
Aragorn: it doesnât work like that-
Legolas, genuinely panicked: what if it works like that??
Aragorn: Iâm sure it doesnât
Legolas: he had a point I AM very upset all the time
Gandalf: Legolas I assure you no elf has ever died like that
Legolas: NOT YET THEY HAVENâT
Legolas & Sam: *both panicking*
the Fellowship has one brain cell and Aragorn is currently the only one using it
â With ManwĂ« dwells Varda, Lady of the Stars, who knows all the regions of EĂ€. Too great is her beauty to be declared in the words of Men or of Elves; for the light of IlĂșvatar lives still in her face. In light is her power and her joy. â
The fact "the average Middle-Earther kills 500 people per day" is actually a statistical error. Most inhabitants of Middle-Earth kill 0 people per day. Melkor Morgoth Bauglir, who lives in Angband and kills 10,000 people per day, is an outlier and should not have been counted.
if youâre a blacksmith you can just craft yourself a magic ring. nothing wrong with that. they make it seem like itâs a big no no. but you gotta ask yourself why they donât want you to have a magic ring

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Wow this is so interesting. I never knew this.
Baby Caranthir counting his pennies (do elves have pennies?)
Far off yet is his doom, and not by the hand of man shall he fall.
Eowyn as a saint? St George or Joan of Arc maybe? This was not well thought out. process gif below the cut!
Keep reading
I really enjoyed making the Eowyn as Joan of Arc piece, and I couldnât get this Boromir as a martyr one out of my head. O captain my captain
legolas sketch :^)

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Thingol:Â If you kill a kinslayer, the number of kinslayers in the world remains the same
Dior, with his mouth full: Kill two
Nimloth:Â Or three lol *high-fives Dior*
canceling plans to read is ok. wandering in the woods is ok. the kinslaying at alqualondë is ok. do what you have to do to cope.
The reason Lord of the Ringsâ special effects have held up so well and still look so gorgeous- especially in the backgrounds and environmentsâ is because they werenât **trying** to be realistic.Â
LOTRâs special effects are stylized in a very careful, deliberate, and beautiful way.
In a behind-the-scenes video, the filmsâ visual effects supervisor explained:
We wanted the look of the film to have this storybook look to it. This is one of the things that Peter Jackson would impress upon the post-grader. He would literally sit there with watercolor (paintings) and say: THIS is what I want it to look like.â
Compare Alan Leeâs watercolor painting (its texture, its limited and unreal color palette, and the careful use of bright highlights in specific places that âframeâ the characters/create an interesting composition)â
To the very similar look of the final film:
Because the goal wasnât to create a perfectly realistic version of Moria. It was to create a version of Moria that looked like a watercolor painting.Â
And this âwatercolor paintingâ effect isnât just epic fantasy moments either. Even many of the non-fantastical backgrounds in Lord of the Rings donât look âfully realistic.â They look very high-contrast and painterly, with dramatic unreal shafts of light bursting through the clouds:
And again, this is by design:
âWe wanted to nudge it sideways from reality. New Zealand is a lovely country but itâs still New Zealand, still a real countryâŠ.and I wanted to nudge it slightly to Middle Earth, which is an ancient worldâŠ.a world of myth, and legend.â
And the watercolor storybook-inspired colors and lighting isnât just in the environments either. It was also used in very basic dialogue scenes, to make you really feel like the entire movie was taking place in a fantasy world:
Because the stylization in Lord of the Rings is so consistentâ but not to so exaggerated that it gets distractingâ it creates this beautifully unreal and dreamlike tone that is completely unlike any other movies Iâve ever seen.They really do end up feeling like âwatercolor fairy talesâ come to life.Â
This is solid.
Iâd also add that yes, they pushed the look of the whole film into âunrealâ territory, but they also were very selective and deliberate about where they used CG versus practical effects. Or practical everything, really. In every single possible instance that something could be shot using real elements, it is. The costumes and sets and props are nearly all real, the forced perspective shots are real. As often as possible hobbit actors are just on their knees or the other actors are on appleboxes or replaced with larger/smaller actors from behind instead of being digitally shrunken down or up. The sets were largely built by hand or on location, and the only greenscreen factors in once you get to the far distance. They built the frickin chainmail by hand, even.Â
Which is the OTHER reason that it holds up. Your eye knowns when youâre looking at a real thing, even if your brain canât quite articulate why.Â
Which is why an image like this:
Or this:Â
Or this:
Which are all effects shots! Feel more real than this:
Or this:Â
Or this:
(This is honestly the main reason why I had trouble watching MCU films for so many years. It just donât look real, guys. I canât think of anything but how youâre shooting this in a studio somewhere.)Â
Marvel and LotR are using the same tools, including set extensions, CG, color grading, all of it, but Marvel tends to use CG and greenscreen on almost every element. LotR is real in every possible way that it can be.Â
Marvel films are stylized and made to look unreal just like LotR - but they also largely ARE unreal. LotR is mostly real but faked, and thereâs a big difference between those things.Â
Like this image:Â
The boats, the water, the cliffs, the actors are real. And the statues were real too - just small models, probably smaller than a person, shot separately in similar lighting, then comped onto this shot to look thousands of times larger than they actually are. Then the whole image is graded and blended together so that the colors are seamless, the cliff edges are extended so that you canât see the edges, add a little digital mist in the far background there to really sell it - and boom. Feels real.
Your gut knows when something is real - which is why it holds up when you rewatch it. No matter how advanced CG gets, and itâs pretty damn advanced at this point, itâs still little pixels on a screen. But real chainmail on a real person standing in a real forest with a little CG far in the back? Two actors of roughly the same size looking like theyâre two different sizes just because of where theyâre sitting? It feels real because it mostly is.Â
Itâs not just color grading and blending, itâs knowing when and where and how to use things, and then actually taking the time (and the expense) to do it right even when most people wonât be able to tell - or, in a lot of cases, even care.
(CG and greenscreen is absolutely a practical solution in the sense that scheduling issues are hell the way that Marvel shoots things. LotR had the luxury of shooting for a year straight, Marvel has to piecemeal and they donât always know who theyâll have when, so itâs cheaper to build sets and even costumes in post than it is to build them in preproduction. But it wonât hold up as well as the 20 year old LotR films have over time.)Â
!!!!!!!!!!!!!!!!!!!!!!!!!!
This is an amazing addition!!!
Yeah the reason LOTRâs visuals have held up so well is the combination of careful stylization AND using practical effects whenever possible.
As a result, the things that look unrealistic, look unrealistic on purpose. Itâs wasnât âthe visual effects artists werenât given enough time to finish the shotsâ (which was actually the case for Black Panther)Â it was âthey were deliberately and carefully trying to get that very specific storybook-illustration effect.â
The end result is that the LOTR movies feelâŠ.. âhand-drawn?â Yes all CGI effects are ultimately created by hand, by skilled artistsâ but in LOTR you really feel the way everything was carefully hand-painted and hand-sculpted. The unrealistic elements of LOTR just feel like the artists are choosing to show their brushstrokes.
Iâve said for a long time that the Trilogy was made at the perfect time. Late enough that there was enough CGI technology to be getting along with and to be usable and to be a real artist of medium, but early enough that they didnât get cocky and try to overdo it (see: Star Wars Episode III).
The Fellowship of the Ring
gang
this looks like a picture of some cousins at a reunion bbq
If you read the AkallabĂȘth backwards, itâs about a group of people coming out from under a mountain, raising an island, banishing Sauron from it, and living there peacefully, which is honestly the better way to read that story.Â
me after reading the first 6 words: HtĂȘballaka?

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- Mod Ăowyn
my favorite character from lord of the rings