Love While You Can - If/Then
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Lint Roller? I Barely Know Her
Noah Kahan

Game Changer & Make Some Noise
Phantogram Three

romaâ
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Mike Driver

@theartofmadeline
PUT YOUR BEARD IN MY MOUTH
Sade Olutola
Cookie Run:Kingdom Official!
todays bird
Fieri Frames
I'd rather be in outer space đ¸
let's talk about Bridgerton tea, my ask is open
RMH
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@imlikingyourface
Love While You Can - If/Then

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A Dreamworks Animator Is Using His Awesome Special Effects Powers To Turn His Son Into A Superhero
source: http://www.businessinsider.com/dreamworks-animator-superhero-son-2014-3
Beckett Mufson, The Creators Project
Every parent believes his children are capable of anything, but most of these fantasies are limited to paltry goals like becoming a doctor or being elected President of the United States. Dreamworks animator Daniel Hashimoto had bigger dreams for his son James: the thrilling life of a 24/7 action movie hero.Â
Under the YouTube pseudonym 'Action Movie Kid,' Hashimoto transformed James' innocent playtime into adorable (and funny) action sequences. The young boy jack knifes deep into a puddle at the hardware store, uses his state of the art Nerf 'grappling gun,' wrecks a Toys 'R Us with a 'real' lightsaber, and blasts off into space from a fast food playground.
"Upon viewing the lightsaber and Iron Man videos," Hashimoto told us, "My son replied, 'Why if I did that for real-sies, Dad?'" Heart-melting.Â
These short bursts of movie magic are also typical of creators like Vine artist Zach King, who cuts his Vines together with professional editing software to make the impossible possible (plus, of course, some serious magic skills). Hashimoto uses Adobe AfterEffects for his "new favorite hobby." You can see Hashimoto's public YouTube channel, the one not devoted to making his kid an action star, here.
We'd love to see what would happen if Action Movie Kid ever encountered Bat Dad, the Vine maestro who keeps Gotham safe from his Honda Odyssey.Â
Image via
Read more: http://thecreatorsproject.vice.com/blog/watch-a-dreamworks-animator-turn-his-son-into-a-superhero-with-diy-special-effects#ixzz2xGPajpy6
Julie Andrews learning that turkeys are bisexual.
Nothing makes me happier than artists standing up for themselves. Also if you're wondering, in the industry Amid Amidi is a troll and a joke - ask any studio. He's ripped on every animation studio including Pixar, Blue Sky, Disney, Sony, Laika...etc etc. Â Give opinions, constructive criticism, praise, doubt...but not this.Â
Read his rude article here:Â http://www.cartoonbrew.com/feature-film/first-look-at-cgi-peanuts-by-blue-sky-studios-97505.html#comment-1289692954
Real quote from Amid's article:
"Film producer Craig Schulz, the son of Peanuts creator Charles Schulz, is trying his best to justify this crushingly artless project that will very likely contribute nothing to his fatherâs legacy"

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Tina Fey = The World
James Franco = Me
PEANUTS movie - Blue Sky Studios
November 2015
First Look at PEANUTS Movie; Filmmakers Comment on Protecting the Legacy, Embracing 3D, and Visiting Snoopyâs Fantasy World
by Brendan Bettinger
20th Century Fox Animation and Blue Sky Studios are teaming up for a Peanuts movie due November 2015. ...
George Donaldson of Celtic Thunder has Passed Away
Devastating News - Rest in Peace George - March 13, 2014
Source:Â http://www.celticthunder.ie/node/1026758
Hello,
It is with a very heavy heart that I pass on the most tragic news in Celtic Thunder.
George Donaldson, our beloved "gentle giant", husband, father, son, brother, colleague and very good friend suffered a massive heart attack last night and passed away long before his time, on Wednesday, 12th March 2014.
I can't tell you how devastated George's family and all of us in the Celtic Thunder family are.
Everyone is in deep shock, reeling from this sudden and tragic loss.
I beg of our fans and friends to respect our mourning and grieving during this difficult time, we would also ask you to hold off contacting the family, cast or crew directly during this period. We are all trying to come to terms with it, everyone is struggling to absorb the shock and deal with their feelings of loss.
We are setting up a memorial page for George on the CT site. The announcement is there, along with the opportunity for everyone to post their sympathies on the page. Here is the link http://www.celticthunder.ie/content/george-donaldson-0 For anyone wishing to make a gesture to George's family, you can make a contribution for the ongoing, and future education, of his daughter Sarah on this page also.
For anyone wanting to send sympathy cards, please send them â Celtic Thunder Limited Priory House 19 Priory Hall Stillorgan Co Dublin Ireland
We will see that they are sent on to the family.
In place of flowers or other tributes, we would be grateful if people could make a donation, in George's name to our Charities here -http://www.celticthunder.ie/celticthundercharities
I know that all of you loved George too, are going to be as devastated as we are with this awful news of George's untimely death. We know you all share our huge sense of loss and want to extend your own sympathies to his wife Carolyn, daughter Sarah and George & Carolyn's families.
In deep shock and sadness.
Quotes from each of us for George on this tragic day.
"When starting Celtic Thunder, I wanted to cast a mature, dependable Man as one of the characters. Over the 7 years since, I learned that George Donaldson was the embodiment of such a Man. A kind, loving, gentle giant, George was as affectionate as he was professional. A pleasure to work with, an amazing family man to his wife Carolyn and his daughter Sarah, an important and loved friend to myself and everyone in Celtic Thunder. I am devastated at his sudden and untimely death. Rest in Peace with your parents George, I will really miss your great hugs. You will be sorely missed. Sharon x" â Sharon Browne
"Today I lost a colleague, a Celtic Thunder original brother, but, more importantly, I lost a very good friend. From the first day I met him at the audition for Celtic Thunder in 2007, we became "thick as thieves" and shared so many great times together - on and off the stage. I know he's looking down now on the two most important people in his life - Carolyn and Sarah - and on the rest of us holding them up for him, with his guitar strapped around his neck and a pint in his hand with that big smile of his. As he always sang Phil's words, in his own inimitable way: "though he may be gone, memories linger on, and I'll miss him... My Old "Bro"... Rest in peace Big Man. Those of us in what you deemed "Celtic Thunderland" will miss you more than you'll ever know... Ryan xx" â Ryan Kelly
"Always looking to laugh, joke and see the best in things, no matter how dark or dreary the situation. A big kid at heart, the fatherly figure that never stopped breathing, eating and sleeping Sarah and Carolyn. George was a good man, a hard worker and one of the best people to have on the road, both on and off the stage. I'm sure youâre playing music with the angels now George, I am going to miss you man. This is one of the hardest things I have ever had to write. RIP George Donaldson. Keith x" â Keith Harkin
"To a dear friend, my days spent with you have been some of the happiest days of my life. Always remembering the countless inspiring stage performances we shared and, more importantly, the confidences and laughs. Holding you close to my heart for the rest of my days, My friend George x" â Neil Byrne
"I really don't know what I can say to either sum up how I feel, or how to pay tribute to one of my best friends. George wasn't just an incredible friend from my first second in Celtic Thunder, but a role model. He constantly looked out for me. The two things I know more than anything in the world are firstly how much he loved Celtic Thunder; he really had his dream job and his love for everyone in the company was contagious. Secondly, more importantly, is how much he loved Carolyn and Sarah. They were the 7th and 8th members of our group because of how he included them. He loved them both more than anything else and was so proud of both of them. Iâll miss you so much G, always. RIP Big Man. Colm" â Colm Keegan
"George was a man who brought light to peoples Lives. An incredible talent. Working with him from a young age, he was always the man to make all the Celtic Thunder gang laugh. He had such joy for life. I am deeply saddened by his loss, and my heartfelt condolences go to his family at this time. RIP George. Love, Damo. x" â Damian McGinty
"George you were a wonderful friend to me. I can only look back on my memories with you and laugh to my hearts content. You were a true gentleman. A gentle giant. You have left a great legacy behind you and most of all, you were a wonderful spirit. I will miss you so much bro. Rest in peace Big G. Emmet x" â Emmet Cahill
"George was the first member of the group I met at the auditions, and from day 1 he made me laugh. He had a great sense of humour and made working away from home a hell of a lot easier. I have many great memories with the big man. He will be sorely missed but I know his musical legacy will live on in many hearts and minds. Till we meet again George, May you rest in peace. Paul" â Paul Byrom
"A wise man once said, when a friend dies it's like a library burning down. Today my life is poorer for the loss of the man who never failed to call me 'brother' and I never failed to feel like he meant it. Goodbye brother and I'm happy to say there are no regrets. I was proud of you every single time I had the pleasure of hearing you tell your stories. David" â David Munro
George, you will always be with us. Your wonderful smile and charismatic character will forever be imprinted in our hearts.. Rest in Peace.
Sharon

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"Art of Rio" - Blue Sky StudiosÂ
http://www.amazon.com/The-Art-Rio-Featuring-Carnival/dp/1781169780
Apparently Korra of Tron (and the Grid Ferrets) made an appearance at Katsucon. I love it.
Photo from starstorm
Just like the artwork! (via dctb). SO INCREDIBLE.
No way. These are my friends.Â
We loved this and had to âborrowâ it from soulpancake's Facebook page.
Are you following us there, too? https://www.facebook.com/pages/Amy-Poehlers-Smart-Girls/

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Brick-by-brick: how Animal Logic crafted The LEGO Movie
It wasnât until the first trailer for The LEGO Movie was released in June last year that the world finally had a handle on what the Phil Lord and Chris Miller animated pic actually âwasâ. Would it be stop motion? Part live action? Or fully CG?
You can also check out our fxguidetv episode about The LEGO Movie where Mike Seymour visits Animal Logic to discuss the film.
What did emerge from that first trailer was the same sense of fun and excitement that LEGO users have enjoyed for decades. Behind the animation of a myriad of minifigures, vehicles and environments is Animal Logic, a studio with a rich history in both animated films (Happy Feet, Legend of the Guardians) and visual effects work (The Great Gatsby, 300, The Matrix). fxguide explores the making of The LEGO Movie with key members of Animal Logicâs team in Sydney.
What LEGO do you put in a movie about LEGO?
Just where do you start in a movie about the famous bricks? There were of course so many characters and settings from the LEGO world that the directors could draw from. According to the filmâs production designer Grant Freckelton, Lord and Miller simply turned to what LEGO users did with it. âChris and Philâs first pitch was this is a movie about creativity,â he says. âItâs a movie about being a kid and approaching the world in a different and much more creative way than you might as an adult. Itâs about exploring us as human beings.â
Characters (including Batman), vehicles and effects made up the animation challenges for Animal.
Given that approach, it was clear that for Animal Logic to accurately depict the LEGO world, they had to get hands-on with the real thing. And thatâs exactly what they did â LEGO bricks were literally on just about everyoneâs desk at the studio. In addition, research included a trip to LEGOLAND California, USA and a Tech Scout in LEGOLAND Billund in Demark. It was here that members of Animalâs team noticed at LEGOLAND that the outdoor models there were coated in a particular type of resin that might peel over time. âThat was something we applied to some of our outdoor sets to make it oxidized and old and grundgey,â notes Freckelton.
In addition, Animal Logic took inspiration from Finnish photographer Vesa Lehtimäki (also known as Avanaut) who creates realistic scenes using LEGO, sometimes with âin-cameraâ effects. âWe actually talked to him,â recalls Freckelton, âand he described how Douglas Trumbull influenced his work by creating smoke tanks or much much smaller environments filled with much much more atmosphere than you would normally have. That was the same approach we took.â
Morgan Freeman portrays Vitruvius.
Building the LEGO of The LEGO Movie
LEGO is, of course, a colorful brick-based toy. In fact, the LEGO company adheres to strict color palettes that then had to be replicated in the film. But, as production designer, Freckelton says his color choices were not actually limiting. âThe thing about LEGO is that itâs all about context,â he observes. âWhen youâre up close on something, when you put a yellow banana a minifigâs hand, in someoneâs hand and itâs yellow, you can actually take that banana and stick a couple of studs on the end of it and it looks like a gun â itâs an interesting process of how you use them totally changes the way you perceive them in the movie.â
Watch a clip â Everything is Awesome â from the film.
To accurately portray LEGO characters and vehicles, Animal simply relied upon, unsurprisingly, the Danish companyâs own freely available tool â LEGO Digital Designer. âEveryone, including our art department, could use LDD to mock up highly accurate LEGO models from which we could calculate the bricks that would be required, and build these as subdivision surface assets,â explains CG supervisor Aidan Sarsfield. âLDD was a perfect starting point as it uses the official LEGO Brick Library and effectively simulates the connectivity of each of the bricks.â
You can download LEGO Digital Designer at http://ldd.lego.com/.
The next step in building the LEGO models was to convert the LDD file into a âshellâ of various types. Unlike the LDD models the shells would no longer be made of unique bricks, but rather a single mesh that had been optimized to remove hidden geometry. These shells were used downstream to build both characters and environments,â says Sarsfield.
Animalâs proprietary geometry format for this purpose is called âbobjectâ. âAt the very front end it was a brick based approachâ, says Sarsfield. âAs it moves down the pipeline, that gets baked into more of a standard geometry approach, but we maintain the connection to the brick database â each one of the bricks is recorded in the model dataset.â
The actual brick modeling was done in Maya, with asset and layout builds achieved in Maya and XSI. âWhen we got into layout,â adds Sarsfield, âthe team would position all the instances of the buildings and we would record that in a proprietary config file. The text file would specify where all the assets in an environment should go. Using these config files, and a detailed shot database. We would then construct all of those things into a shot for animation. The Animators would then get presented with the display versions of those shells â thatâs all openGL optimized. They would then animate in XSI.â
Wyldstyle, Emmet and Vitruvius star in The LEGO Movie.
Interestingly, LEGO builds came at several stages in the process â from the art department, and the LEGO Group itself, the Asset Department, and even from animators who had the ability to re-conform bricks and pieces to construct background characters, especially in the Cloud Cuckoo Land sequence.
Animal Logicâs main toolkit relied on rigging, layout, animation and lensing in Softimage, with surfacing, lighting and rendering done in Maya, MARI and RenderMan. Effects work was handled in Houdini.
Having actual LEGO reference was crucial in the build process too, since Animal Logic could add details they saw in real models. At times they even placed the minifigures under microscopes to capture the seam lines, dirt and grime. âWe spent an inordinate amount of time selling the detail,â describes Sarsfield. âAt one point we were talking about putting serial numbers in there, which was crazy, but it does lend this incredible authenticity.â
Brick-laden environments
Just as the main players in the film were brick-based, so too were the buildings and environments. It is a world made of LEGO, after all. Realizing the design of fully-digital and geometrically complex environments was a task Animal Logic tackled head-on, but with some words of wisdom from the directors. The duo actually coined a term â âdumpressiveâ â for the filmâs design that required things to be (or which translates to be) âsimple and to the point that it looks dumb but is also visually impressive,â says Freckelton.
This sequence from the film highlights just some of the LEGO world Animal Logic created.
For a scene requiring a vast canyon, for example, we began with landscape designs. âWe would build a natural canyon and then filled it with bricks,â explains Freckelton, âbut it ended up looking very aliased and noisy. We ended up looking at very simplified emaciated faces where they almost just felt like the old Looney Toons cartoons, and created landscapes that were sympathetic to the bricks, as opposed to taking an organic shape and just filling it full of bricks.â
âWe developed some techniques,â adds Sarsfield, âthat enabled the artists to build a surface and then use various controls to fill it with bricks. We could use color maps to drive the colors of the bricks and give us the stratification you see in canyon. That was really helpful for environments but for buildings we actually built them all very particularly.â
More of The LEGO Movieâs cast of characters.
A LEGO world, but also a real one
Another key aspect of the film was the desire of the directors to depict a world that might exist if someone were actually playing with those LEGO pieces, and so would have to move things around in a hand-held way. âOne of the big hurdles we wanted to solve was that we wanted the audience to believe they were seeing something that was real,â says cinematographer Pablo Plaisted. âSo we did do a lot of research into what made stop motion films look real â what was the kind of visual language there and what that would mean for us.â
This interrogation scene made use of more frenetic camera moves to add nervousness to the sequence.
The result was a cinematic style that mostly evoked what could have been filmed with actual cameras in actual miniature environments. Animal Logic retained, for example, proxies to real world lenses in order to provide accurate depth of field. âWe had the luxury of being able to turn it on and off at the push of a button,â notes Plaisted, âso we could compose the shots as we wanted to and worry about the depth of field as a second step. Minifigs also have very different proportions to people so a lot of the things you could apply in terms of framing were different.â
Although this was a CG film, Plaisted wanted to avoid the obvious computer controlled and floating camera seen in some animated movies. âThereâs a subconscious language of cinema that people are used to,â he says, âand I think 3D cinematography can sometimes be âall on one axisâ and all pivoting from the same place. Itâs quite powerful when you can get away from that. We had some virtual Steadicam rigs â theyâre all keyframe animated â there wasnât any live capture, but we used those to great effect, to really make you feel like there was a camera operator there.â
Bad Cop/Good Cop, as played by Liam Neeson.
Animalâs virtual Steadicam: âIt gives you a much more nervous feeling,â explains Plaisted. âThe effect weâre trying to get is that the audience will subconsciously feel that. So rather than having a locked off camera where everything feels safe and ordered, the camera is moving and correctly and adjusting, it gives a kind of nervousness.â
In developing the camera movement in The LEGO Movie, artists also took into consideration the final stereo presentation. âWe were very conscious of the way you cut off a character at the edge of frame,â identifies Plaisted, âbut not really in terms of staging. We had a really fluid process and we were able to experiment a lot which was a real luxury. In that sense it was pretty similar to a film in that you could get in there with the characters, block out something, talk to the directors and then keep iterating until we had something we were happy with.â
As plastic bricks and molded pieces, LEGO characters in real life typically have only certain degrees of articulation. But animated films often rely on techniques such as squash and stretch to bring characters to life. Ultimately, the fact that Animal Logic again was restrained to pre-determined movements also meant they could âstay trueâ to the beloved characteristics of the toy. âLEGO is such a creative medium,â says Sarsfield. âThereâs so many things you can do with it. I think that really came to the fore when we started doing animation. So despite the fact you donât have squash and stretch and despite the fact you donât have all these traditional antics to sell emotions, thereâs a truth to the medium, so when you start animating these things, itâs like theyâre the minifigs, itâs like the real thing â you can really get a sense of these little characters in your mind.â
A clip showing some of the animation rigs in Softimage.
In fact, the studio embraced the limitations quite wholly â ensuring characters were placed correctly on studs and in other positions. âWe thought it was kind of cute that his arms would not wrap around the steering wheel and be away a little bit,â says Freckelton, âand he drove it as if a real LEGO character would do it. A big part of the movie was learning how to dumb it down a little bit and not overthink some of these concepts.â
The characters do, however, have faces that enabled them to talk, with the animators, working in Softimage, able to convey emotions in other ways as well. âThe animators would want to do a shrug,â says Sarsfield, âand they would be like, how are we going to do that without collarbones or shoulders that deform? They would inevitably come up with a strange combination of an arm move and a torso and a head tilt that would imply a shrug, and when you were looking at the performance you would immediately get it as a shrug.â
Animators embraced the limited movements that LEGO characters could perform.
Animators also had the ability to bring additional bricks into their scenes, as Sarsfield explains. âSo if there was a fight scene and one character hits another, the animator could easily import bricks such as a magic wand to use as a spark that comes off the face of the character. They had the ability to go and pull those bricks in completely arbitrarily.â
In order to mimic the stop-motion look of real LEGO figurines, a creative decision was made to not use motion blur. âA keen viewer will notice a little bit of softness,â advises Sarsfield, âa little camera blur, but itâs very minimal and called on for specific occasions by the art director.â What was used, however, was a kind of âbrick blurâ for times when the characters moved very fast. Sarsfield, again: âBrick blur was created by a little strip of bricks. The colors of the character matched the string of bricks but the silhouette was defined as if someone has structured the motion blur with bricks.â
See the filmâs directors react to an Animal Logic test of brick water.
In addition to character animation, moving elements in The LEGO Movie world were also all brick-based. That meant clouds and even water was made of bricks, as were moments when buildings had to blown into brick pieces. This effects animation was done in Houdini with special LEGO rules. âWhen you smash a LEGO building,â says Sarsfield, âit wonât smash into just bricks. Small sections will come apart and others will stay together. The effects team worked hard to accurately simulate the connectivity of the bricks. For any destruction, buildings would break apart randomly based on the actual structure of the model.â
A stunning mix of plastic bricks and often frenetic action, the LEGO world also proved to be a highly demanding lighting and rendering challenge for Animal Logic. âNot only is the geometric detail complicated, but the actual material itself,â outlines Sarsfield. âThereâs high levels of reflectivity refection and sub-surface scatter going on in all of the bricks to a varying degree.â
Details such as dirt, grime and mould were added to the characters for added realism.
This meant that the studio had to devise ways to optimize the rendering pipeline. For any given shot Animal managed to cull large amounts of the geometry that did not contribute to the final look, but also they found great efficiencies in rendering by developing their own proprietary renderer. âOptimization came in the form of a proprietary renderer that we were initially going to use as a raytracing accelerator for PRman,â recounts Sarsfield, âbut as we moved into production â as they started to develop this accelerator, it became apparent that we could push it into a primary renderer. By the end of the film I was saying to the team at LEGO we are the most efficient brick rendering facility in the world, without a doubt.â
This sequence highlights just some of the complex character and environment work required.
Ultimately, the proof was in the pudding. âWhen the first trailers came out and people started to question whether it was CG or stop motion, there were high-fives all-round,â says Sarsfield. âIt was the first time in an animated film where people didnât actually know how weâd done it â it was a really pleasant surprise for everyone involved.â
All images and clips copyright 2014 Warner Bros. Pictures.
http://www.fxguide.com/featured/brick-by-brick-how-animal-logic-crafted-the-lego-movie/?utm_content=buffer74767&utm_medium=social&utm_source=facebook.com&utm_campaign=buffer
No room for negativity here. Â Breathe, tumblr. Breathe.