Wicked Storyboards from a way back (Drawn by Heidi Jo Gilbert, a former Disney and Dreamworks Animator as a pitch)
The Bowery Presents
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titsay
Color Me Curious
Cosmic Funnies
Not today Justin
Doug Jones
$LAYYYTER
The Bright Sessions

oozey mess
Fai_Ryy
I'd rather be in outer space đ¸

Origami Around
PUT YOUR BEARD IN MY MOUTH

Love Begins
sheepfilms

ellievsbear
𩵠avery cochrane đŠľ
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@animationgoodies
Wicked Storyboards from a way back (Drawn by Heidi Jo Gilbert, a former Disney and Dreamworks Animator as a pitch)

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From Vimeo:
"Here were just few test shots of the now cancelled Monkeys of Mumbai film. Â I was responsible for the rigging on Baby Deepu's body(first shot), Deepu's body(little brother in the second shot), and Pinki/Deepu's body in the last shots in the sequence. Â It was heart breaking to see Monkeys get cancelled after so much love was put into it, but I'm very happy to at least show you these small test shots. Â I hope ya'll enjoy it!"
*Please keep in mind this is rough animation and for development purposes only.
Baby Deepu Face: Mariette Marinus Raj Face: Mariette Marinus Deepu Face: Adan Pena Pinki Face: Nico Sanghrajka
Shot 1 Animator: Pierre Perifel Shot 2 Animator: Dave Weatherly Shot 3-7: Bryce McGovern Shot 8-10: Pierre Perifel
Laikaâs Next Film Is Ancient Japan-Set KUBO AND THE TWO STRINGS Read more at http://collider.com/kubo-and-the-two-strings-cast-matthew-mcconaughey/#ytK6zGgVu0lfE3cl.99
In the epic fantasy, scruffy, kindhearted Kubo ekes out a humble living while devotedly caring for his mother in their sleepy shoreside village. It is a quiet existence â until a spirit from the past catches up with him to enforce an age-old vendetta. Suddenly on the run from gods and monsters, Kuboâs chance for survival rests on finding the magical suit of armor once worn by his fallen father, the greatest samurai the world has ever known. Summoning courage, Kubo embarks on a thrilling odyssey as he faces his familyâs history, navigates the elements, and bravely fights for the earth and the stars.
Sneak peek: 'Peanuts' spiced with classic Schulz themes
Source:Â http://www.usatoday.com/story/life/movies/2014/11/16/peanuts-movie-sneak-peek/18975553/
Kevin Jackson, an ex supervisor from Rhythm and Hues just put out his short. Â It's crazy fun animation in the Looney Toons style. Â Check it out!

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Discover the VFX Behind LAIKAâs âBoxtrollsâ
Discover the VFX Behind LAIKAâs âBoxtrollsâ
See article Here:http://www.awn.com/news/discover-vfx-behind-laikas-boxtrolls
The Cinefexâ blog takes an in-depth, behind-the-scenes look at the visual effects created for LAIKAâs newest animated feature, âThe Boxtrolls.â
By Jennifer Wolfe | Tuesday, October 7, 2014 at 4:11pm
In 3D, CG, Films, Stop-Motion, Visual Effects | ANIMATIONWorld, Headline News, VFXWorld | Geographic Region: North America
The Cinefex blog has an in-depth, behind-the-scenes look at the visual effects created for LAIKAâs newest animated feature, The Boxtrolls, the third film to come from the Portland-based studio following the success of Coraline and ParaNorman.
Directed by Anthony Stacchi and Graham Annable, and adapted from the book Here Be Monsters by Alan Snow, The Boxtrolls tells the story of Eggs, a human boy raised by Boxtrolls -- strange cavern-dwelling creatures who live in hiding beneath the cobbled streets of Cheesebridge. When Eggs meets Winnie, the feisty daughter of Cheesebridge dignitary Lord Portley-Rind, the upper and lower worlds collide and the sinister truth behind the dastardly Archibald Snatcherâs mission to exterminate the Boxtrolls is revealed.
At its heart a stop-motion feature, The Boxtrolls is described by LAIKA as a hybrid film integrating the traditions of stop-motion with the latest advances in visual effects.
âCoraline was almost entirely shot in camera,â LAIKA visual effects co-supervisor Steve Emerson is quoted as saying. âThere is some CG in that film, but for the most part the director, Henry Selick, was after something entirely practical and in-camera. The big shift for us came with Paranorman. Thatâs when our producer and lead animator, Travis Knight, started talking about this vision of creating hybrid films.â
In the LAIKA lexicon, hybrid filmmaking means taking a stop-motion film and expanding it visually beyond the confines of the animation stage.
âAs a genre, stop-motion is typically confined to smaller environments and a limited number of characters,â Emerson continues. âWith hybrid, the idea is to use technology to open up these worlds, and do things that you wouldnât typically do in stop-motion, like have large crowds, or big effects, or wide vistas.â
Check out the Animation/VFX breakdowns below, and head over to the Cinefex blog to read more:Â http://cinefex.com/blog/boxtrolls/
https://www.youtube.com/watch?v=hwKiFTDb2Lc
https://www.youtube.com/watch?v=PWKA_6ucPwc
Disney's Big Hero 6
Release Date: November 7, 2014 (3D/2D theaters) Studio: Walt Disney Animation Studios Director: Don Hall, Chris Williams Screenwriter: Don Hall, Chris Williams Starring: T. J. Miller, Jamie Chung, Maya Rudolph, Samuel L. Jackson, Josh Hutcherson, Freddie Highmore Genre: Adventure, Animation, Comedy MPAA Rating: Not Available Official Websites: http://movies.disney.com/big-hero-6,https://www.facebook.com/DisneyBigHero6 Plot Summary: From Walt Disney Animation Studios comes "Big Hero 6," an action comedy adventure about brilliant robotics prodigy Hiro Hamada, who finds himself in the grips of a criminal plot that threatens to destroy the fast-paced, high-tech city of San Fransokyo. With the help of his closest companionâa robot named BaymaxâHiro joins forces with a reluctant team of first-time crime fighters on a mission to save their city. Inspired by the Marvel comics of the same name, and featuring comic-book style action and all the heart and humor audiences expect from Walt Disney Animation Studios, the CG-animated "Big Hero 6" hits theaters in 3D on November 7, 2014.
Pete Docter (director of Monsters Inc & Up) contribution for this weekend's auction at: https://guestlistapp.com/events/241311?mobile=false ⌠pic.twitter.com/gxWTMmLdwr
From Michael Johnson @drwaveÂ
DreamWorks Animation Knows Its Films Are Performing Poorly -- Here's How It Plans To Change That
DreamWorks Animation Knows Its Films Are Performing Poorly -- Here's How It Plans To Change That
Kirsten Acuna May 1, 2014, 4:28 AM
http://www.businessinsider.com.au/dreamworks-animation-more-sequels-2014-4#ixzz30OkIWSsc
DreamWorks Animation announced Tuesday that it will take a writedown on its recent release, âMr. Peabody & Sherman.â
Itâs the studioâs latest animated feature they have had to take a writedown on after underperformances on 2012â˛s âRise of the Guardiansâ and last summerâs underwhelming âTurbo.â That accounts for three of DWAâs last 4 animated pictures.
âThe Croods,â which made $US587 million last year, stands out as the companyâs only real successful original film since 2010â˛s break-out hit âHow to Train Your Dragonâ and 2008â˛s âKung Fu Panda.â
During the companyâs Q1 earnings call, CEO Jeffrey Katzenberg didnât shy away from addressing the studioâs recent failures. He outright acknowledged them saying his number one priority is getting DWAâs feature film business back on track.
Hereâs four ways DreamWorks Animation plans to turn it around.
1. Cut production costs on movies
DreamWorks Animationâs last four titles have cost an estimated average of $US140 million each.
Starting in November, Chief Operating Officer Ann Daly says the studioâs average movie will cost $US125 million or less to produce. The first feature release under this new structure will be âHome,â a film about aliens invading Earth, that will feature the voice talents of Jim Parsons (âThe Big Bang Theoryâ), Rihanna, and Jennifer Lopez.
âOur objective is to ensure that our box-office successes will be more lucrative,â says Daly. âAnd in the case where a film performs below expectations that it can still be profitable.â
2. More sequels and fewer movie releases
Rather than rely on more risky original pictures, DWA will start rolling out more sequels to its most lucrative franchises. So expect to see more âMadagascar,â more dragons, and, yes, more âShrekâ spin-off movies.
The upcoming movie slate includes âHow to Train Your Dragon 2,â How to Train Your Dragon 3,â âPenguins in Madagascar,â âKung Fu Panda 3,â a sequel to 2013â˛s âThe Croodsâ and another to Shrek character âPuss in Boots.â
Katzenberg said the studio needs to be âmore flexibleâ with the number of movies it releases in a given year.
Daly says the studio plans to average one franchise film every year through 2018.
3. More efficient marketing
Katzenberg says he wants to be executing strong marketing for âevent moviesâ as far as 18 months before their release in order to ensure their releases âstandout to audiences as must-see theatrical experiences.â
4. Original movie ideas will go through the wringer to make sure theyâre worth releasing
Katzenberg:
âMovies that are not sequels, we are â I think really triple or looking at those to make sure that they are big concepts and highly marketable concepts.â
âSo, even an original movie like âBoo,â which is coming next summer is a ghost movie. Itâs a flat-out comedy with Seth Rogen, Melissa McCarthy, Bill Murray, big visual fun kind of Ghostbusters ideas, itâs a little early, its more than 15 months out from release in it. But it feels like a very big idea. It feels like a very marketable idea, itâs got very strong elements to it.
âWhen weâre looking at original movies they actually need to check-off a lot more boxes than they have had to in the past.âÂ
Thereâs a reason heâs called âPainâ After Hercules frees the Gods from Hades, the God Hermes letâs loose on Pain.
(Paul Shaffer of the David Letterman show voiced Hermes.)
Some of my story sketches.

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Designs by Ollie Johnston for The Rescuers
Mr. Peabody and Sherman - Review
original source:Â http://animatedviews.com/2014/mr-peabody-and-sherman-film/
Mr. Peabody is the worldâs smartest dog â and maybe the worldâs smartest being period! But being so far advanced from everyone around you can be lonely. So Peabody decides to adopt a boy named Sherman. And what better way to educate a boy than through time travel! As every parent learns, eventually you have to let the child spread their wings and explore the world without you. And that starts with the first day of school. But when a bully mocks Shermanâs unconventianal family it starts a chain of events that might end with both of them losing the thing most important to them â each other.
Time travel stories can be difficult to do right because itâs easy to fall into several traps when writing them.Mr. Peabody and Sherman falls into three of them. First off, the film is very episodic. As the characters travel to different time periods, they interact with the people they meet and help them with a problem that needs solved â and then move on to the next. Secondly, the writers doesnât seem to have established any ârulesâ for time travel in this world and so they just do whatever is the most convenient for each piece of the story. A character gets separated from the time machine and is stuck in the past? No problem! Two versions of a character in the same place at the same time â how do we get back to a single version? Easy! Oops, weâve gone back to an earlier point in the movie and changed what happens â doesnât that effect the timeline? Timeline, shmimelime! And lastly, rather than using time travel as a mechanism to move characters in a story, time travel becomes the story itself. In this film, the writers donât seem to have come up with a third act so instead use a random time travel issue to give themselves a big finale, though itâs connection to the rest of the story is almost nonexistent and contrived.
But unlike the TV show, the movie is not really about time travel or the people they meet. It focuses more on the relationship between Peabody and Sherman. And in this aspect of the story they got more right than wrong. And for a film about a super-genius talking dog and his adopted boy the writers are to be commended for digging into so many real issues parents and their children face. In the course of the movie some of the things they have to deal with include: letting go on the first day of school, people mocking your family for being different, getting in trouble at school, bullying, the potential of having your child removed from your care, discovering girls, and letting the child prove himself capable of not always needing you. Surprisingly weighty stuff about the life of a parent for a movie aimed at kids.
Itâs great to have that weight but you want to balance it with humor as well. And in that regard Peabody utterly fails. The movie was just not funny. I barely laughed the entire time and the theatre full of kids behind me barely made a peep. Joke after joke fell flat. And while itâs nice they kept Mr. Peabody spouting puns, most of them were just terrible! No where near as good as the original show. Unfortunately, the filmmakers must have felt that too and went to that old comedy fallback â a heaping dose of the lowbrow. Peabody is filled with the now standard supply of bodily function gags, childish quips (âYou said boobyâ), and, in what may be a new low for crude humor in an animated film, a masturbation joke.
The art side is up to DreamWorks usual standard: bright colors, cool character designs, fun animation. The different locales the time travelers visit really give the animators a chance to shine. Despite the story issues, the kids will love just looking at this film. In what might be a first for DreamWorks if Iâm not mistaken, the company had to take established animated characters and reinvent them for modern audiences. While no one could improve on the classic versions, the updated look is well done and probably just the right amount of being faithful to the originals without being slavish to them.
Outside of Frozen, I havenât been impressed with the music in most recent animated movies lately. But Danny Elfman did a good job here, in a much more understated way than his usual fare.
The voice acting in the film was pretty good. It took some time for Ty Burrellâs Peabody to grow on me, but in the end I think he did a great job. Max Charlesâ Sherman was a little too childlike for my taste, but was otherwise fine. Ariel Winter was perfect as his bullying nemesis Penny. Among the rest of the cast, Stephen Colbert and Leslie Mann stood out as the Petersonâs. Lauri Fraser, Guillaume Aretos, and Stanley Tucci were a lot of fun as Marie Antoinette, Robespierre, and Leonardo da Vinci. And while Iâm a huge fan of Patrick Warburton, his distinctive voice is becoming a little too used in animated films.
If youâre a fan of the classic series, youâre going to be disappointed with Mr. Peabody and Sherman. While we canât fault the filmmakers for their decision to make the focus of the movie the relationship between the two (what worked in short TV episodes probably wouldnât have translated to a feature film well), their execution is fair game. It was nice to see a parent/child relationship explored in a film for kids and their parents. But the failings in the overall story and humor departments make this a dreary outing that itâs improbable youâll want to see again.
Animated Classic Or Back To The Drawing Board?
Mr. Peabody and Sherman DreamWorks Animation March 7, 2014 92 minutes Rated PG directed by Rob Minkoff
Peabody and Sherman - Shane Prigmore
Nothing makes me happier than artists standing up for themselves. Also if youâre wondering, in the industry Amid Amidi is a troll and a joke - ask any studio. Heâs ripped on every animation studio including Pixar, Blue Sky, Disney, Sony, LaikaâŚetc etc.  Give opinions, constructive criticism, praise, doubtâŚbut not this.Â
Read his rude article here:Â http://www.cartoonbrew.com/feature-film/first-look-at-cgi-peanuts-by-blue-sky-studios-97505.html#comment-1289692954
Real quote from Amidâs article:
âFilm producer Craig Schulz, the son of Peanuts creator Charles Schulz, is trying his best to justify this crushingly artless project that will very likely contribute nothing to his fatherâs legacyâ
The internet got a little surprise this week when a teaser trailer for PEANUTS THE MOVIE was released. It goes without saying (yet we will say it) that this project is near and dear to our hearts. Here are a few behind-the-scences shots of animators from Blue Sky Studios, 20th Century...

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Freeze frame: the old-school hand-drawn techniques of the new CG Peanuts trailer
Freeze frame: the old-school hand-drawn techniques of the new CG Peanuts trailer
Charles Schulzâs original Peanuts strips mastered the language and tapped the potential of cartooning so brilliantly that when 20th Century Fox and Blue Sky announced a new adaptation to be created in computer animation, I was somewhat concerned about how much they would be sacrificing.
The TV specials and earlier animated movies were one thing â being hand-drawn, they shared so much of their artistry and creative process with the comic strips, and employed many of the same techniques to similar ends â but CG is another thing entirely.
John Lasseter, head of Blue Skyâs fellow CG studios Pixar and Walt Disney Animation, once hit the perfectly formed nail on its impossibly symmetrical head. This quote has been doing the rounds for decades now and itâs still true.
A simple rule of thumb is that the more geometric something is ⌠the easier it is to reproduce on a computer. The more organic something is, the more difficult it is to reproduce on computer.
We might see the most breathtaking representations of nature in CGI, or elastic renditions of hand-drawn style squash-and-stretch, but theyâre all being achieved through a painstaking âbreakingâ of the system.
The best of modern computer animation has required the software engineers and animators to walk into the wind, slowly inching along against the systemâs in-built resistance. Theyâre forcing the computers to output images that just donât come naturally to them, if you pardon the expression.
All of this only makes the accomplishments on display in the first teaser trailer for Peanuts even more dazzling. Itâs full of clever, and no doubt laboriously-achieved, âbreaksâ to create a series of compelling effects.
The techniques are probably not all obvious in real-time motion, but Iâve pulled some individual frames that best illustrate whatâs going on.
One of the inherent problems comes from Schulzâs character design. In CG, the underlying premise is that each character is represented, with very few exceptions, by a single, three dimensional model. This is then posed and animated with techniques far closer to working with a stop motion puppet than anything youâd do with a pencil.
The Peanuts poses that weâre very familiar with, some 64 years since the strip first launched and 49 years since their first TV special, donât adhere to those principles at all. Schulzâs characters were expressed and positioned in ways that made the best of their original medium, not this one.
Here are some frames of Snoopy as he appears in the teaser. Note how it sometimes looks like thereâs two âdifferent layersâ of animation at work, with Snoopyâs body and head being in one, his features being in another.
And did you spot the two very different designs for Snoopyâs eyes? Swapping out parts of a character design like this is as rare in CG as it is common in hand animation.
There are clearly different rules being applied when the characters move from being face-on to being in profile. Look at Charlie Brownâs mouth to see a very clear example of how the characters require different technique depending on their orientation.
I think itâs worth saying that these frames do also show the benefits of CG animation, right down to how Chuckâs ears keep their size, shape and location perfectly from moment to moment. And thatâs before we even look at the texture and lighting, both of which are CG-specific as well as being very attractive and emotive.
Also in the âsecond layerâ of animation are the effects that mimic hand drawn lines, most typically motion as it would have been drawn into a cartoon strip panel. At 24fps, some of these might be a little harder to spot, but hereâs a great example.
Actually, thatâs a tremendously interesting frame in a number of ways. Thereâs a full suite of cartooning techniques in use. Snoopyâs exaggerated mouth is great, the positioning of his ears and eyes is fantastic, but nothing is more noteworthy than his number of⌠I was going to say arms, but he is a dog. His legs.
Look at Snoopyâs feet in the next images for some even more extreme distortion examples, as well as some very bold motion lines. These âtricksâ evoke motion blur without simply employing motion blur, referring instead to age-old cartooning techniques that Schulz or, say, The Looney Tunes crew would have called upon.
Actually, the use of multiple limbs to depict action is said to date back to cave paintings. CG has typically steered clear of the style, not least because itâs hard to employ in the medium, and a little bit because when actual motion is occurring, realist impulses suggest that it doesnât need to be indicated in this way. But Blue Sky have obviously realised how integral these approaches are to the Peanuts feel.
The duplication of anatomy really does go to extremes just a few seconds later. Pay attention to how Snoopyâs design is very fluid here. His arms get very close to the Rubber Hose style of early American animation â something far older than Peanuts. In many ways, this sequence would have been much easier to create with pencil on paper and not fighting against the simulated volume inherent in a CG image.
See how theyâve drawn Chuckâs dizziness in? Well, I say drawn.
Something that CG is very good at is creating 24 different frames per second. For fully hand-drawn animation, each frame has to be drafted separately, but CG will take the input of key poses and calculate in-between frames for all of the movements that bridge them.
Hand drawing 24 different frames per second can be so labour intensive, and therefore expensive, that many films arenât created this way at all. Much of Studio Ghibliâs work, for example, is animated âon twos.â This means each animation drawing is photographed for two consecutive frames and only 12 frames are needed for a full second. As a result, movement doesnât feel entirely smooth.
If you watch a lot of animation, I expect you will have seen a lot of animation âon twosâ and even seen some âon threes.â Iâm including the Peanuts TV specials here, and some TV anime goes far beyond even this.
But this kind of labour-saving isnât a necessity in CG at all. Very rarely will a CG movie have a look where the motions slightly âstrobeâ because consecutive frames are the same.
This Peanuts teaser is a notable exception. This certainly doesnât apply to Snoopy when heâs zipping around all over the frame, but at other times the characters are regularly held in the exact same pose for two consecutive frames. This can only have been done very deliberately, and the effect is to imply a look thatâs subtly reminiscent of hand drawn animation.
There would be little use in my showing you two identical images and asking you to accept them as consecutive frames, but hereâs an example of Snoopy and Charlie Brown moving out of sync.
This may reduce the chance of the âstrobingâ from seeming like a defect of the image, and connect it more completely to the motion of the characters.
And while weâre on the subject of strobing, letâs go back to the sequence where Snoopy has Charlie Brown surrounded. Every frame with Snoopies is followed by one where there are no Snoopies at all.
Again, thatâs not the traditional CG way.
Later in the teaser, Charlie Brown and Snoopy move out of their abstract Blue Sky â which is probably just a coincidence, but you never know â into a static frame and a composition thatâs very much in line with the original strip. We get to see some great squash and stretch in this section, and more of those expressive âoverdrawnâ lines.
These are not all consecutive frames from the sequence. I left several out, but they do indicate the variety of poses that the characters go through.
Not only have they gone for poses and techniques that are bold and effective, and done so even when that has required a lot of work in CG, everything is very much in Schulzâs own style too.
One final frame. Hereâs Woodstock with a tweet bubble. In the teaser, itâs animated. I bet heâs going to actually have these in the film.
Thereâs a kind of intensive, frame-by-frame craftsmanship in all of the best animation, but when a CG movie like this seems to use so many techniques from older disciplines, somebody is always bound to ask if the film might not have been better off produced in hand drawn animation in the first place.
Even if we take it for read that market forces would have made the use of CG absolutely mandatory, and I donât know how true that actually is, itâs also the case that Blue Sky havenât just defaulted to using easy CG options. Itâs abundantly clear that Peanuts has been designed and is being animated with love and a real desire to do the job effectively. Blue Skyâs work on Charlie Brown and Snoopy corresponds elegantly with where the characters originally came from, while at the same time, itâs cutting edge stuff. Even in this trailer weâre seeing CG do things that no CG feature film has done before.
All of this âinnovative borrowingâ is going to make Peanuts a movie like no other. And while I guess weâll never know for sure, I think Charles Schulz would have been very impressed himself.
Peanuts is set for release in late 2015.
Itâs official: weâre currently working on new films featuring your favorite characters from The Incredibles and Cars.