Things in Pathfinder: WotR that I learnt to appreciate after playing BG3
SHARED INVENTORY OH MY GOD
when you click on something that requires skill check, party member with highest value of that skill automatically goes to do it. you don't have to select your rogue every time you need to open a chest or disable trap
game doesn't despise you for playing evil characters, and you get different content instead of no content
you can play combat in real time, so you don't have to wait for all 20 goblins, 30 imps and 1500000 rats to go before your rogue misses another crit shot. i mean you can play in turn based if you want to.
no but i cannot overstate shared inventory. you still have max load, so you still need to manage weight. but you don't have to spent half of the play time hauling items from your 8 str characters to your fighter and back.
player character is always the one who will speak in the dialogue, no matter who triggered it. so you don't have to reload and reposition bc your companion happened to run past you or was on front lines bc they are a tank and you are ranged
speaking of your tank running past you bc they saw a butterfly while your archer is on front lines is getting punched, you can use party formations, so tanks are always upfront, ranged in the back
in dialogues, when you do skill check, the highest value in the party will be used. which means if you want to play diplomatically, you're no longer tied to charisma-based class if you make sure that companion with high charisma is present. same for all checks for other stats, bc there is a lot of different stat and skill checks. which means that you still need to make sure that your party has type coverage, but you don't have to save scum, bc specialized characters will generally always have stat high enough to succeed.
inventory management is just so, so much better. different type tabs instead of clunky filters that don't even group properly.
woljif and tiefling politics