Call me Archi. They/Them.
I got tired of seeing the "Under Construction" title lol
DND Sideblog: @exhausted-baldurian
Thedas Cookery Project Blog: @thedas-cookery
Frequently knee deep in flora, fauna, food, maps, and timeline lore. With like a dash of ocs being rambled about.
A quick reference for mobile users. Some of these links do go to my old blog so don’t be surprised. If there are no links but its listed, that's cause it's a wip and will be linked later.
If you're trying to avoid spoilers for The Veilguard on my page, the tags I use are #datv spoilers and #da4 spoilers
About Me
Reposting Guidelines | Why Dragon Age TTRPG
My Tags
Ko-fi Twitter Inkblot
Master Lists
Art Resources
Character Resources
Character Heights
Character Heights
Scaled Statue and Figure Height, plus Dev Words
In-game Heights of Inquisition Advisors, Companions, and Inquisitors Models
The Veilguard Character Heights: Dev word, scaled statues, and models
Colour Pallets
World of Thedas
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Map Master Post Part 1: Thedas
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Dragon Age World State: Default and BioWare Canon
Dragon Age World State: Default (Keep)
Dragon Age World State: BioWare Canon
Classes and Abilities Resources
List of Lyrium Withdrawal Symptoms
Character Timelines
Cassandra Pentaghast
Divine Justinia V
Lists References
Culinary
Official Cookbook: Tastes of Thedas Masterlist
Official Cookbook: Tastes of Thedas - Newly Introduced Lore
Food and Drink Masterpost: Part 1 and Part 2
Canonically Possible Foods and Drinks
Google Spreadsheet of all Drinks, Food, and Ingredients
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Calendar and Holidays of Thedas
Dragon Age Heraldry - Still in Progress (Not up to date for datv)
Profanity in Thedas
Thedosian Greetings and Expressions
Blessings and Prayers of Thedas
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Absolution Magic Glyphs Part 1
Absolution Magic Glyphs Part 2
Nature
Fauna of Thedas
Flora of Thedas
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Complete List of Poisons
Dragon Age Tabletop RPG
Deep Roads and Dwarf Lore - Buried Pasts
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Deep Roads
Layout of the Deep Roads (Deep Roads Are Complicated)
My World State: Canon or Headcanon
Personal Iron Bull Headcanons
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Hero of Ferelden [Nav Link]
Champion of Kirkwall
Inquisitor Lavellan
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Dalish OCs
Dwarven OCs
Naturalist House
Revassan Clan
Shalelan Clan
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Antiva Köppen Climate Map
Thedas Köppen Climate Map
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My Meta
Thedas: Not a Middle Ages Fantasy But an Ahistorical, Pre-Industrial, Mega Fauna Fantasy Part 1
Thedas Expanded
These are topics of canon lore that I have expanded on further for writing, tabletop, and other creative needs. From plant uses, animals, culture, and NPCs of the Thedosian world.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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I'm finally wrapping up the first draft of Chapter 1 and am now on the hunt for some beta readers/play testers! As a beta, you'll help identify typos, coding errors, pacing issues, and other general story/ game balancing problems. I'm not looking for line-by-line edits or anything too intensive, just a few extra pairs of eyes before publication in September. I don't anticipate the time commitment being more than a couple of hours--just however long it takes to do a few playthroughs of the new Ch1 content (~60k words).
In addition to general playtesting, I'm also looking for sensitivity readers for specific characters, routes, and plot points. This would include nonbinary and/or transgender MCs, Arden (a dark-skinned, gay, cisgender Dalish elf), and Asi (a brown-skinned, lesbian, transgender surface dwarf). Specifically, I'm looking for folks who are First Nation/Indigenous North American, Black or Brown POC, trans women, and/or nonbinary. If you identify as any of the above and are interested, please apply! Your application will be given priority.
If selected, I will message you here on Tumblr and add you to the Discord! Additional details will be provided there.
canon is what happens in the text. e.g. merlin tries to poison morgana
a headcanon is a fact that you have personally made up as an elaboration of canon. it is your invention. e.g. i think morgana and gwen had a teenage lesbian situationship before the events of canon. or, i think modern morgana would love evanesence.
an interpretation is how one reads the existing text. it is not an invented fact nor is it a headcanon, it is a reading. e.g. i think merlin tries to poison morgana out of misplaced self-hatred. or, i think that one line was delivered with suppressed malice and shows a nuanced relationship.
fanon is the general fandom’s accepted headcanons and interpretations that elaborate or recontextualize canon. e.g. merlin is a badass waif and morgana is a bitch.
these are all different words with different meanings.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Fox is a hobby artist and long-time Dragon Age fan who has been orbiting Thedas since Origins. She spends her time drawing characters, chasing lore details, and lurking in dark corners. Projects and WIPs tend to multiply when she is around.
mer is a fanfic writer and avid lover of fandom events! When she's not rotating OCs and Antivan Crows, you'll find her drinking too much coffee, pondering a spreadsheet, or snuggling her dog, Lucy.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
It's FiadoesArt's second year in this stunning project and she's so happy to be able to bring some awesome art to you all, alongside all the other amazing people here! She's been a looong time Dragon Age fan now, and it basically shaped her art.
Gin has been part of the Dragon Age fandom for over ten years now, and being here has helped them push themself more as a writer and an artist. They're so excited to be both a writer and artist alongside such wonderful members of the community!
for a world where magic is drawn from the land of dreams and powered by imagination, belief, and willpower, dragon age’s use of magic seems... pretty standard, right? mages aren’t just wildly doing whatever they can imagine, they’re throwing around the same set of elemental spells as every other mage. spells often have the same names and similar effects throughout the series, used by different mages. so we can say this is a failure of imagination from the devs themselves, or we can have fun and work it into the worldbuilding. obviously i want to do the latter.
so what i’d like to establish is that a) mages are really in-world using these common spells and knowing them by their names i.e. they literally think “i’m going to cast winter’s grasp” and not just “i’m going to freeze that guy” and b) they have very good reasons for doing so. and the main three reasons for using established, known spells would be:
efficacy. spellcasting in dragon age is, as i mentioned, about imagination, belief, and willpower. isn’t it much easier to imagine an effect, and to force it into existence with your willpower, if you’ve seen it done? i think this is probably one reason why getting a teacher for magic is so important. you want to see a spell done a hundred times before you can replicate it with the kind of confident willpower that makes it enforce itself on the world and do decent damage. (incidentally, i think this is also why elemental damage is popular rather than more inventive obviously magical styles; the elements can be observed and replicated, we know what to expect and to imagine. i think baby mages spend a lot of time looking at candles and mages in icy regions are better at ice and so on.)
predictability. “friendly fire” exists as a mechanic in these games to demonstrate that once a spell is cast, it is no longer in the mage’s control, and can cause harm they didn’t intend. “free casting” instead of using a known spell could lead to even more unintended consequences.
resources. mages are reliant on their own reserves of magic (and occasionally lyrium or blood) to allow them access to the fade. they would know exactly how much a known spell will “cost”, whereas “free casting” could cost anything and immediately exhaust them or push them beyond their reserves.
of course, none of this means that mages can’t invent their own spells. after all, someone had to invent them in the first place. it’s likely something that mages often do once they’ve reached a certain level of skill, and i think it’s really fun to imagine. (a circle mage apprentice required to make a small, frivolous spell of their own as a project; a tevinter magister fashioning something new and flashy to impress their rivals; a dalish keeper regularly crafting fresh spells to suit their clan’s new needs.) loving the image of a mage excitedly making a new spell only to dig through the books and then grimace and groan as they realise some enchanter from the towers age already published a better version. i think there are lots of mages who try to branch out from the standard elements and so on, and find that it doesn’t “catch on” because what’s familiar becomes efficient becomes familiar and so on. i also think a mage who never invents their own spells could do perfectly fine
all this also doesn’t mean that one person’s winter’s grasp is necessarily the same as another’s. i think it would be sooo fun if something always slightly changes about a spell as a new mage adapts it for their own, and for spells to become unrecognisable over the centuries as they keep passing between hands. that would also be a neat way to explain differences between versions of spells between games.
this is probably a pretty long-winded way to say "what if the things that mages do in front of us in the games are canon?" but i don't think it's said explicitly, and iirc mages don't use spells by their names in the novels. well, i think they should! and it would account for a lot of the combat mechanics here. and all of the spells could have origins and inventors and favoured practitioners and it would be beautiful. we could have newer spells and older spells... spells taught by some traditions and not others... spells with regional variations... my ideal is for a mage to cast walking bomb and for another mage to say “i do NOT know what that was but it WASN’T walking bomb”
First off all the thoughts on how to impliment/flesh out the world building of the magic system is so crunchy. YES. And as someone who likes to work as much headcanon into blending with canon a lot of this is supported/implied/suggested by the lore. It is not by any means explicitly/directly stated, but there is a difference in magic based off of schools of thought/how you're taught.
Now the meta for why a Dalish/Vashoth PC uses the same magic trees as every other pc in both the video games and the TTRPG isn't a lack of creativity on the devs part, because it is in the lore, but because of game restriction; from the general mechanic design, to not having the scope to make that complex of a system, to it being cut, to it just not being intuitive on a player level. (This is why the spell trees get simpler with each game. Because the magic system was too complex for a majority of players plus other things.)
But I digress, the best examples we see of this is the difference between standardize circle magic and then all "hedge" magic (as the Chantry Circles call it). Hedge magic would be everything from Avvar, Chasind, Dalish, Qunari, and Rivaini magic. You can really just put any traditional magic or non-Chantry (Orlesian or Imperium) magic in this category. This much is called out and stated in various codices and spell descriptors across the series as well as novels.
You can really dig into it here on the wiki about Hedge Magic.
It is stated in lore and errata that once you learn how to do magic one way it is incredibly difficult/impossible to learn any other way. So hedge mages typically cannot learn circle magic, or at the very least struggle to do so and come up with an augmented methodology.
Which makes sense, as we know that using blood magic irreversibly changes how you access magic. We also know that darkspawn and ghouls cannot access magic the same way as traditional mages.
In Asunder it is noted that hedge magic was studied and had it posited that magical talent is like a flowing river. When a mage uses spellcraft, that flowing river finds a "proper" outlet. But when not given a structured outlet, it flow becomes unexpected and this creates a hedge mage.
Non-circle mages harness and employ power that cannot be replicated by circle mages and vice versa. This is actually echoed more in the multiplayer magic trees and the fact that Dalish mages have a whole vein of magic only elves taught Dalish tradition are capable of using. There are a lot of spells that function close/similar to the spells we use in the main game but also not the same.
But you can also use the fact that the magic trees shift, spells are consolidated across the series and the prominence of glyph work shifts through the series as being a regional difference. Ferelden, Kirkwall, and Ostwick are the circle magic we're knowingly exposed to based off of PCs points of origin. Malcolm taught his kids Kirkwall (or at the very least Free Marchers) standard of magic. A circle mage warden is taught Ferelden, and we know Trevelyan is taught in Ostwick.
It is a shame we don't get to see Vivienne or Dorian or Merrill or Solas or any other mage companion with a different spell tree. Merrill we at least got a specialization unique to her to give us an idea.
But yeah, the core principles of what you outlined are very true. And would also suggest that adding "demons/spirits" to the list. Though this sort of ties in with predictability or even resources admittedly.
It is a real shame that demon possession got cut as a mechanic due to the feedback of it being too punishing for mages. Because it is something that kinda gets put back on the back burner of lore and magic discussion as to why canonically there is a standardized way of doing magic. Aside from 2 y/o summoning hurricanes and winter storms, the rate of possession because a mage drew too much power unknowingly and weakened their mental fortitude. We really get to see this in Asunder and Last Flight. Isseya's perspective on what its like to use magic I think is one of the best articulations of what a mage goes through in combat internally. And she is from an Anderfel circle and a warden!
List of Multiplayer spells for reference:
Cillian (Dalish)
Hissera (Qunari)
Neria (Dalish) - Cillian's clansmen too! There's differences even within a clan!
Rion (Ostwick Circle) - Another Ostwick spell tree!
Krys is a freelance illustrator who loves to dabble in all sorts of styles! Dragon Age holds a lot of nostalgia for her, and creating fanart for the series alongside so many other creatives is always such an honor!
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming