🏳️🌈🏳️⚧️🇲🇽🇵🇸🇺🇦 They/She, 20 An autistic genderqueer vampire with the soul of a 70 year old depressed English cat, the mind of a curious corvid, and the attitude of a shapeshifting fae
Just wanted to say a couple of things about the images used for the account/blog.
The profile picture was made for me via picrew. I don't know it now, but at some point I'll find the name of the artist who made the character creator.
The flag was made almost a decade ago I think, and I'm not sure by who. I'll pin it once I find out.
Update: The flag is one of the Galaxy Pride Flags made by Laurie Raye! You can find them all at https://laurieraye.artstation.com/projects/Bm6dV6
[Edit: Beware of TADC episode 9 spoilers on this blog! I typically try to avoid reblogging fanart and everything, but definitely don't look at my likes if you want to remain spoiler free! I doubt that this warning will really be necessary, but you can never be too careful.]
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Just saw someone make fanart of "Jax if he had a better childhood" accompanied by several paragraphs explaining why they think Jax would be a cis man if her father didn't leave her. I fucking hate this fandom sometimes.
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Me: oh my god Jax was abused. That reaction was the reaction of an abused person. He didn't press that button intentionally, that was pure fight or flight. That was a fear response, and he was terrified of returning.
The rest of the internet: Jax killed a child, and is on the run
Me: oh... Oh. Um... Okay... Guess... Guess that makes more sense... Um...
-TADC episode 9-
Jax: I was abused
Me: VINDICATION! I WAS FUCKING RIGHT! I SAW IT! I WAS THE ONLY PERSON (or one of at least) TO FUCKING SEE IT! YOU'RE ALL STUPID!!! Genuinely how did you look at that scene though and not think of that? ... Did you guys have normal childhoods or something?
I was aware of the theory that Jax's trauma response in ep 7 was because he killed a kid, but I didn't know why people thought that or any of the connections people made between the childishness of his room to the theory until after episode 9. My takeaway from the episode was that he was running from something in the flashbacks, and whatever it was it was terrifying enough that he would rather trap himself in the circus than face it, that thing probably being abuse
at some point in your life you will be boiling fruit, water, sugar, and lemon juice in a pot to make a syrup or jam. the instructions will tell you to simmer for a certain amt of time. your timer will go off and you will look at the pot and go, "hm, this doesn't look thick enough. maybe i'll let it go for another 10 minutes." this is the devil speaking. it's only so liquid right now because it is at boiling point. it will thicken when it cools down. learn from the follies of my youth and do not let this happen to you
at some point in your life you will be making a sauce or a stew in which you need to add cornstarch to thicken it. and you will prepare a slurry of starch in cold water and think "this looks like way too little starch to thicken this amount of liquid." this is the devil speaking. cornstarch instantly polymerizes at 95°C and if you add too much it will turn into an impossibly thick goop.
at some point in your life you will be making some sort of cream based dessert that requires gelatin to thicken it. and you will soak some gelatin sheets in water and think "this is too few gelatin sheets for this amount of cream." this is the devil speaking. it will thicken in the fridge and if you add too much you will end up with milk jelly
at some point in your life you will be baking cookies. you will take the sheet out after twelve minutes as the recipe instructs and the cookies will still be glistening and soft. "these don't seem cooked enough," you will think to yourself, "i should place them back into the oven until their edges are nice and golden." this is the devil talking. this is how you get dry, overdone cookies. the cookies will continue to bake on the warm sheet for several more minutes and then harden up after sitting on a rack for a while. trust the process. trust the process.
at some point in your life you will be adding a small pasta to a soup and you will think "that is not enough small pasta." this is the devil talking. the pasta will absorb the stock and expand. this is how you end up with a soup that is a solid mass of soggy ditalini.
At some point in your life you will be adding garlic to a dish and you will think "that is not enough garlic." These are angels speaking. They are correct. Add more garlic.
That ‘comment on your a03 work’ email hits like a line of cocaine every time. unmatched dopamine increase. shoutout to everyone who leaves a comment on fics. you deserve the world
Same thing when you get that email stating that the author has replied to your comment tbh. Like, thank you so much for acknowledging my thoughts you talented angel, you would not believe the amount of dopamine you just gave me because, frankly, it should be criminal x3
I know I already made a post to this effect but it's so baffling to me when someone defends the fact that headphone jacks are slowly but surely getting phased out by smartphone manufacturers with some variations of "wireless headphones are more convenient anyway" bc like. If we're talking about convenience what I like about wired headphones is that they conveniently have a single plug that makes the same damn pair of headphones universally compatible with every single audio-output-capable device I own, from my phone and my computer to my fucking gameboy and my casette player, it doesn't get any more convenient than that.
I miss audio jacks in everything so goddamn much, like bluetooth's great and all, and it's really cool that we're figuring out how to do all this wireless stuff, but when push comes to shove it's nice to have good ol' fashioned put the funky wire in the funky socket and get the expected result.
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I love messing around on guitar, but up until now I've avoided learning chords like the plague. I am now thinking that I will have to force myself to practice chords so that I can play the JJBA theme my friend sent me
Tale is the second ideal the player gains access to in Voces Lucis. It is the ideal associated with the troublemaker Fabula. Tale is associated with the colour black.
The design philosophy of Tale is: "We live forever in the stories we tell."
Tale represents two mechanics interwoven with each other, Destruction and Creation.
Destruction
Fabula's Tales take the form of physical objects of darkness that obscure and block off. Tales must be interpreted which absorbs that darkness into the player, fueling their Creativity, whilst unveiling the truth of what was underneath.
Creation
Creativity fills in the gaps of and recontextualizes reality. By using Creativity the player can create physical objects out of the darkness of Tales. The following are some examples of things the player can create from darkness:
- Bridges
- Levers
- Boxes
- Doors
—
Voces Lucis is a concept for a puzzle-roguelite video game about the eponymous group of beings who have lost themselves within the Mindscape. Spero—the newest of the Voces—must delve into runaway trains of thought in order to save their companions and help them remember who they are.
It takes inspiration from Blue Prince, Deltarune, and AI: The Somnium Files, with a sprinkle of The Amazing Digital Circus in there for good measure.
Do not repost. Do not use for AI. All rights reserved. Do feel free to reblog, do feel free to share your thoughts, do ask me questions about this project if you're interested in it. Disclaimer: I make no guarantees on the development or publishing of this concept into a full game, however I am heavily considering it.
I absolutely love the concept of the Tale mechanic. The Destruction aspect feels like the kind of deconstruction you would do in literary/media analysis, which was probably the intention and is very cool to me! Storytelling is just such an intrinsic part of human nature, it's a big part of how we interact with, interpret, and communicate realities, and I love the idea of taking apart the darkness of the story to uncover the truth behind it. The stories themselves aren't necessarily lies, though, or I guess it would be better to say that they aren't dishonest, as they are in this world physical manifestations of expressed realities! I hope that makes sense. I might be reading to much into everything, but I can easily see this being my favorite mechanic of the game, granted of course that I haven't seen the rest of the mechanics yet! x3
Okay gonna yell this out to the aether since it won't get out of my head. Came up with a concept for a puzzle roguelite game that takes inspiration from Blue Prince, Deltarune, AI: The Somnium Files, and a lil splash of The Amazing Digital Circus.
It's called Voces Lucis, a colourful abstract metaphysical story about the eponymous group of beings, the Voces (singular: Vox), and a tale of self-expression, trauma, and growth.
The player character—Spero—awakens within a strange realm known as the Mindscape, a place influenced by thought and altered by emotion. They find themself alone save for another Vox named Fabula who explains that the others were tricked into becoming lost in the spiral of Runaway Trains of Thought, tricked by a new mysterious and "evil" Vox that calls itself Malum.
The Voces have lost themselves and have been led astray from the ideals that form their being, their core memories locked away and forgotten. It is up to the player to rescue each Vox and assist them in remembering who they are through solving puzzles connected to them.
Trains of Thought are the main gameplay loop of the game. The player meditates on a runaway thought that transports them to a series of connected puzzle rooms. There are several colours of puzzle room that correspond with each Vox and their Ideal (the puzzle mechanic that they grant the player) and the player needs to solve the puzzles and progress as far as they can in an attempt to reunite the Voces and repair the bonds between them.
Puzzle rooms are self-contained pre-determined puzzles with very little—if any—randomization, allowing skill and knowledge to contribute to better runs. Think of them like small escape rooms. However to retain replayability and depth the idea would be to have multiple *choices* in each room for how you want to solve the puzzle. For example, a block pushing puzzle that you can solve quickly and move on, or you can use extra Actions to unblock a side area with a reward in it. Or different paths to take that alter the next room. Stuff like that.
For each run, the player has a limited number of Actions they can take. Actions includes interacting with objects, making dialogue choices, using abilities, and pretty much everything else you can do in the game. There are limited ways to regain Actions, so using them wisely is required to make it as far as you can, once you run out of Actions, that run ends. The idea is that once you understand each puzzle room you can get through them in the shortest number of actions and progress further than the last time.
After a run you return to a hub space known as the Helix, a strange facility with no exit, named such due to the spiraling staircases that curl around either side of the central area. Within the Helix you can hang out with the Voces, check up on and progress their Memories (questlines), and review your previous runs. Memories are the main method of meta-progression, granting you mechanics and allowing you to expand on them through progression of the story.
There are also tons of secrets hidden throughout the Mindscape that allow you to utilize knowledge and abilities you have gained in new ways in rooms you've already been in.
The goal of the game is to defeat Malum and repair the damage it has done to the Mindscape. The game starts out in flat colours with minimal detail, but as you rescue each Vox and progress their memories colour and detail return to the realm, the best representation I can give of this right now is the player character. At the start of the game, they look like this:
Then, after the intro to the game, they gain some depth and detailing:
And with each Vox rescued, they become more detailed. The restoration of each colour adds that aspect to their design.
For the player character:
- Hair = Yellow
- Eyes = Blue
- Sweater = Green
- Pants = Black
This same layered depth applies to all characters and objects in the game, which may or may not be absolute hell for me to make but I'm up to the challenge with how enjoyable these sprites have been to make so far.
Each character is associated with an "Ideal" and a colour. For example, the player character is associated with Hope, which is associated with the colour Red, hence the basis of their design being red.
This post is already long enough so I think I'll make another post at another time talking more about the mechanics and characters and stuff. It'll all be posted under the Voces Lucis tag like this post so it's easy to find if you wanna look through everything.
If you think this idea is cool or something you'd wanna play then let me know! Who knows I might actually end up making it.
Do not repost. Do not use for AI. All rights reserved.
Do feel free to reblog, do feel free to share your thoughts, do ask me questions about this project if you're interested in it.
Disclaimer: I make no guarantees on the development or publishing of this concept into a full game, however I am heavily considering it.
Concept art of Medusa's default sprite from Extra Credits with Athena.
Medusa takes precautions to avoid other people. Having snakes for hair isn't enough to scare most people away, she also needs a studded choker, a studded belt, a chain-link necklace adorned with spikes, and a small snake pendant too.
We settled on outfit number 4 as Medusa's default look, after experimenting with a wide variety of sleeve patterns and whether not to make them looser or more form-fitting.
We went for the tighter sleeves, as they created a stronger silhouette and made for a better contrast with Athena's own flowing robes.
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Hey, so I don't know what you expect to happen when you post ads on the internet asking people if they've received the holy ghost, but all it makes me want to do is give up the ghost. Have you received the good will of lesbians everywhere since you accepted Artemis into your heart? Do you like it when I assume what your religion is? oh stranger on the internet?
Don't mind me, i just be going around underground thinking it's kind of funny that everyone else down here seems to find squares incredibly sexy only to be confronted by the true form of Mettaton which is apparently a HOT TOPIC ROBOT TWINK FROM ANOTHER PLANET?!