Cogito (Character Concept) - Voces Lucis
Vox Designation: 002 Name: Cogito Pronouns: She/They Ideal: Reflection Associated Colour: Green Memory: A Lost Self Archetype: Keeper
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Cogito (Character Concept) - Voces Lucis
Vox Designation: 002 Name: Cogito Pronouns: She/They Ideal: Reflection Associated Colour: Green Memory: A Lost Self Archetype: Keeper

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Reflection (Mechanic Concept) - Voces Lucis
Following the acquisition of Hope and Tale, the player can choose one of two ideals to work towards next, one of which is Reflection, the ideal associated with Cogito, the Keeper. Reflection is associated with the colour green.
The design philosophy of Reflection is: "Learn from the past so that we might improve the future."
Reflection is a multi-faceted mechanic, governing the following systems: - System Records - Memory Access - Mirror
Fabula (Character Concept) - Voces Lucis
Vox Designation: 004 Name: Fabula Pronouns: They/Them Ideal: Tale Associated Colour: Black Memory: A Lost Lie Archetype: Troublemaker
Tale (Mechanic Concept) - Voces Lucis
Tale is the second ideal the player gains access to in Voces Lucis. It is the ideal associated with the troublemaker Fabula. Tale is associated with the colour black.
The design philosophy of Tale is: "We live forever in the stories we tell."
Tale represents two mechanics interwoven with each other, Destruction and Creation.
Spero (Character Concept) - Voces Lucis
Vox Designation: 005 Name: Spero Pronouns: He/They Ideal: Hope Associated Colour: Red Memory: A Lost Dream Archetype: Player Character

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Hope (Mechanic Concept) - Voces Lucis
Hope is the first Ideal the player gains access to in Voces Lucis, as it is the ideal associated with the player character, Spero. Hope is associated with the colour red.
The design philosophy of Hope is: "You'll never know what you can achieve if you don't try."
Like all mechanics, Hope is multi-faceted. It is connected to three systems: - Interaction - Drive - Meditation
Voces Lucis - Game Concept
Okay gonna yell this out to the aether since it won't get out of my head. Came up with a concept for a puzzle roguelite game that takes inspiration from Blue Prince, Deltarune, AI: The Somnium Files, and a lil splash of The Amazing Digital Circus.
It's called Voces Lucis, a colourful abstract metaphysical story about the eponymous group of beings, the Voces (singular: Vox), and a tale of self-expression, trauma, and growth.
The player character—Spero—awakens within a strange realm known as the Mindscape, a place influenced by thought and altered by emotion. They find themself alone save for another Vox named Fabula who explains that the others were tricked into becoming lost in the spiral of Runaway Trains of Thought, tricked by a new mysterious and "evil" Vox that calls itself Malum.
The Voces have lost themselves and have been led astray from the ideals that form their being, their core memories locked away and forgotten. It is up to the player to rescue each Vox and assist them in remembering who they are through solving puzzles connected to them.
Came up with a new game idea the other day. I should clarify that this is a bad thing and my brain needs to COMMIT to projects to FINISH them and stop coming up with new ideas lmao.
Anyway so now I have yet another design doc on my computer. This one's a puzzle-roguelite (think Blue Prince with some Undertale and TADC inspirations sprinkled in there) where you have to help the eponymous Voces Lucis recall and process through their traumatic memories.
Might post about more later