Oh no, I've been kidnapped to a topical island paradise! What ever shall I do...
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@ebficnotes
Oh no, I've been kidnapped to a topical island paradise! What ever shall I do...

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The most human thing a character can do is contradict themselves.
The cynic who still carries a childhood stuffed animal.
The liar who craves honesty.
The overthinker who makes reckless decisions.
The heartbreaker who believes in soulmates.
The pacifist who holds lifelong grudges.
The tough guy who cries during old movies.
The thrill-seeker who's terrified of commitment.
The grump who’s unfailingly polite to waitstaff.
People aren’t consistent. Your characters shouldn’t be either.
we know that in morrowind certain spirits are traditionally bound to sacred spaces and charged to guard them...i'm inclined to think that the spell with which savos bound the spirits of his friends and sealed morokei was that same sort of velothi rite adapted to his purposes. in effect he created a miniature ghostfence
"Be assured that death is evil, for were it good, the Gods would ALL die."
--A ghost in the Battlespire
helpful sites for writers
i have a little collection of websites i tend to use for coming up with ideas, naming people or places, keeping clear visuals or logistics, writing basics about places i've never been to, and so on. i tend to do a lot of research, but sometimes you just need quick references, right? so i thought i'd share some of them!
Behind the Name; good for name meanings but also just random name ideas, regardless of meanings.
Fantasy Name Generator; this link goes to the town name generator, which i use most, but there are lots of silly/fun/good inspo generators on there!
Age Calculator; for remembering how old characters are in Y month in Z year. i use this constantly.
Height Comparison; i love this for the height visuals; does character A come up to character B's shoulder? are they a head taller? what does that look like, height-wise? the chart feature is great!
Child Development Guide; what can a (neurotypical, average) 5-year-old do at that age? this is a super handy quickguide for that, with the obviously huge caveat that children develop at different paces and this is not comprehensive or accurate for every child ever. i like it as a starting point, though!
Weather Spark; good for average temperatures and weather checking!
Green's Dictionary of Slang; good for looking up "would x say this?" or "what does this phrase mean in this context?" i love the timeline because it shows when the phrase was historically in use. this is english only, though; i dig a little harder for resources like this in other languages.

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sometimes a video game with a bad story has a good secret story that you can unlock if you pretend the bad parts aren’t there and make up a bunch of stuff
I think my ego is getting in the way of my writing. It's confusing, because I doubt my ideas and writing, but I still feel competitive in a way. I don't like reading about others' WIPs, I avoid reading the genre I want to write, and I automatically dislike authors who's already published a book similar to any of my WIPs. I quit the ACOTAR series because the themes were too similar, and I'm scared of Priory of the Orange Tree because the worldbuilding has intense good praise. I need an egodeath.
Case of Strong Ego or Low Self-Confidence?
If you're doubting your ideas and writing, I would question whether it's actually your ego getting in the way and maybe not just good old-fashioned low self-confidence. The reason I wonder is because your dislikes and aversions all sound fear-based to me. For example, if your ego were an issue, you probably wouldn't dislike or avoid authors who did something similar... you'd more likely scoff at their relative inferiority and boast that you did it better. You wouldn't be afraid of a book because its world building received good praise... you'd roll your eyes and say you don't know what people are going on about, because your world building is so much better.
Dislike and aversion instead seem to indicate jealousy and self-doubt. The good news, however, is that low self-confidence is actually pretty typical for writers and it's something that gets better with time.
Here are some things I hope will help boost your confidence, or at least give you hope that it will get better:
1 - Writers with big egos probably aren't as great as they think they are. In reality, storytelling is a craft no one can truly master, because reader appetites, story material, and even mechanics to a degree all evolve over time. What makes a good story is also very, very subjective. There are people who consider Jane Austen one of the best writers to ever grace the Earth, and there are people who think she's one of the worst. I think truly good writers can know that they're good without thinking everyone else is beneath them.
2 - You can't doubt your ideas and writing without understanding where you want your ideas and writing to be. In other words, you know what good ideas and good writing sound like to you, which means your taste and style are intact... you just have a little bit further to go to get your own ideas and writing where you want it to be, but that's okay. Going back to #1 a bit, writers don't hit some magical peak early on and level off at greatness. There's a lifelong upward trajectory with each book being a little bit better than the last. And sure, it's not a perfect upward trajectory. You can have periods of leveling out or even dropping off, but most writers will continue to get better over time. So, again, it's okay that your writing isn't quite where you want it to be, because it's that feeling that drives us to get better and better and better. This shows you're on the right track!
3 - Those similarities aren't the big deal you think they are... I've been at this a long time, and I'm going to tell you right now: stop worrying about "similarities" in other books. I've posted about this a lot because it's a common concern, but similarities are a dime a dozen in fiction. For every book about a high school girl who falls in love with a vampire, there are a dozen more. For every book about a woman who quits her big city job after a divorce, moves home to her small town, and falls in love with her childhood nemesis, there are at least twenty others. There are countless stories about young women getting wrapped up with fae princes, sad boys/men whose lives are invigorated by a Manic Pixie Dream Girl, murder mysteries set in quiet fishing villages, horror stories set in dilapidated old mansions someone just inherited from a long lost aunt, kids or adult who learn they've secretly been magic all along and get roped into fighting a Big Magical Bad. There are over 100 million books in existence, and that number increases by hundreds of thousands every year. You're never going to write a book that doesn't have similarities with dozens of other books, so stop worrying about it. Remember, it's not the similarities that matter... it's everything else... all the things that only you can do.
4 - Similarities are actually a good thing. The truth of the matter is, similarities are actually a good thing. That's why you can look back through cinematic history and see major trends... monsters, westerns, musicals, disasters, sci-fi, action, epic adventures, rom coms, superheroes... It's why when a book about a young woman toppling a dystopian regime becomes massively popular, dozens of other dystopian books hit the shelves the following year. It's why we gravitate toward favorite genres and tropes and comfort shows. Its why we go to the same restaurants and stores over and over again instead of going to a brand new one every time. Humans like a bit of repetition, and if your book has similar world building to Priory of the Orange Tree, that's a bunch of readers who are going to gravitate toward your book.
5 - There's only so much material to go around. I was interested in the fact that your concern about ACOTAR was that the "themes were too similar," but I promise you, those themes are in a million other stories. When it comes to tropes and themes and character arcs and magic systems and settings and... all of it... there's only so much material. Themes aren't something that are created from nothing. You can't make up an original theme that no one else has explored. Themes are inherent to human existence. They're truths about humanity that beg to be examined and explored. It's not the themes that matter so much as how they're explored and what you say about them, and even if there were similarities there, odds are there were far more differences.
I hope this resonates and helps. I hope I was right that it's more of a self-confidence issue than an ego issue. And if I was wrong, maybe something here will still resonate. You might spend some time in the "writing-related fears" section of my Motivation master list to see if anything there resonates, too. ♥
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All throughout childhood, while my peers were socializing and making friends, I studied the blade read so many books that I am now almost legally blind, which left me with vast and deeply instinctual understanding of English grammar - and next to no ability to explain how it actually works. Friends will often ask me to proofread their writing and then get very mad when I say things like, "You need to completely reverse this sentence and cut this clause entirely; no, I'm sorry, i don't know why, I just know that the way it is now ITCHES 😭"
Now, what I want to see is a fantasy story where this plays out with MAGICAL grammar. Someone from a backwater town deeply steeped in folk magic arrives at Wizard Uni where all their fellow students are like "What do you mean, we should add another '𝞯∘⋇𝞿' to the incancation because it 'sounds better'? What do you mean, 'it could just be a regional thing'?? WHAT DO YOU MEAN, 'THIS SPELL JUST FEELS LIKE IT NEEDS A LIVE RAT'????"
I was trying to figure out if Tel Mithryn translates to anything in Dunmeris and I think I’ve cracked it.
Its not tel mith ryn, its tel muth ruhn, translating roughly to ‘great home tower’.
There’s two likely reasons for the name being slightly off.
First option is Neloth not particularly caring too much and got the Dunmeris close enough; ”I’m too busy to think up a name, just call it Great Home. Mith Ryn, write that down.” is very in character for Master Neloth.
The other is the tower was established before the last of the Imperials and Nords at the Raven Rock settlement left and they gave Muthruhn a more cyrodiilic pronunciation that just stuck. The tower was planted post Red Year 4E5, and the last of the East Empire settlers left in 4E16 so that’s 11 years of potential interaction.
Obsessed with The Dark Urge just being...unsettling.
Like in those first few weeks of travelling, they're just...weird. Just overall unsettling to be around.
They likely can't remember their name, so they just come up with one on the spot that definitely sounds fake. Like they just looked around and saw a tree and went "I'm branch"
Or they're literally just "I'm The Dark Urge" and someone will point out that's not a fucking name.
They get...weird about blood. Always coming out a fight more drenched in it than they reasonably should be. Their hands shake like they're on some sugar rush. A splatter will land beside their mouth and they'll just...slowly lick it off.
They just say odd shit. "I've always wanted to smell my own burning flesh" and cue the side eye. "im only ever truly happy when I'm killing" and "when I first met you, I thought you'd make a perfect pretty corpse," and don't always seem to realise that what they're saying IS ODD.
They don't smile. It's like their face wasn't meant to sustain a smile. So when Astarion or Karlach makes them smile or laugh it's the most painful and awkward fucking thing ever. Like someone drew it on upside down.
They are not put off by the smell of burning dwarf.
I love the idea that being a Bhaalspawn, one made my Bhaal himself there's something...off with their appearance. Maybe they have sharper teeth than what their race usually has. Maybe if you're close enough to them and stare hard enough you realise oh their eyes aren't dark brown they're red. Why are they red?
And then. There's waking the camp up at night with the sounds of screaming. But they insist it's nothing.

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People, especially games, get eldritch madness wrong a lot and it’s really such a shame.
An ant doesn’t start babbling when they see a circuit board. They find it strange, to them it is a landscape of strange angles and humming monoliths. They may be scared, but that is not madness.
Madness comes when the ant, for a moment, can see as a human does.
It understands those markings are words, symbols with meaning, like a pheromone but infinitely more complex. It can travel unimaginable distances, to lands unlike anything it has seen before. It knows of mirth, embarrassment, love, concepts unimaginable before this moment, and then…
It’s an ant again.
Echoes of things it cannot comprehend swirl around its mind. It cannot make use of this knowledge, but it still remembers. How is it supposed to return to its life? The more the ant saw the harder it is for it to forget. It needs to see it again, understand again. It will do anything to show others, to show itself, nothing else in this tiny world matters.
This is madness.
Thank you for this good PSA because I’m still seeing sincere, published, professional writers doing “ahhhhh oh no this monster was SO UGLY i’m mentally ill now!”
Fantasy Guide to Building A Culture
Culture is defined by a collection of morals, ethics, traditions, customs and behaviours shared by a group of people.
Hierarchy and Social Structures
Within every culture, there is a hierarchy. Hierarchies are an important part of any culture, usually do ingrained that one within the culture wouldn't even question it. Hierarchy can be established either by age, gender or wealth and could even determine roles within their society. Sometimes hierarchy can may be oppressive and rigid whilst other times, ranks can intermingle without trouble. You should consider how these different ranks interact with one another and whether there are any special gestures or acts of deference one must pay to those higher than them. For example, the Khasi people of Meghalaya (Northern India), are strictly matriarchal. Women run the households, inheritance runs through the female line, and the men of the culture typically defer to their mothers and wives. Here are a few questions to consider:
How is a leader determined within the culture as a whole and the family unit?
Is the culture matriarchal? Patriarchal? Or does gender even matter?
How would one recognise the different ranks?
How would one act around somebody higher ranking? How would somebody he expected to act around somebody lower ranking?
Can one move socially? If not, why? If so, how?
Traditions and Customs
Traditions are a staple in any culture. These can be gestures or living life a certain way or to the way a certain person should look. Traditions are a personal detail to culture, they are what make it important. Tradition can dictate how one should keep their home, run their family, take care of their appearance, act in public and even determine relationship. Tradition can also be a double edged sword. Traditions can also be restrictive and allow a culture to push away a former member if they do not adhere to them, eg Traditional expectations of chastity led to thousands of Irish women being imprisoned at the Magdelene Laundries. Customs could be anything from how one treats another, to how they greet someone.
How important is tradition?
What are some rituals your culture undertakes?
What are some traditional values in your world? Does it effect daily life?
Are there any traditions that determine one's status?
Values and Opinions
Values and Opinions are the bread and butter of any culture. This is the way your culture sees the world and how they approach different life hurdles. These may differ with other cultures and be considered odd to outsiders, what one culture may value another may not and what opinion another holds, one may not. There will be historical and traditional reasons to why these values and opinions are held. Cultures usually have a paragon to which they hold their members to, a list of characteristics that they expect one to if not adhere to then aspire to. The Yoruba people value honesty, hard work, courage and integrity. Here are some questions to consider?
How important are these ethics and core values? Could somebody be ostracised for not living up to them?
What are some morals that clash with other cultures?
What does your culture precieved to be right? Or wrong?
What are some opinions that are considered to be taboo in your culture? Why?
Dress Code
For many cultures, the way somebody dresses can be important. History and ethics can effect how one is meant to be dressed such as an expectation of chastity, can impose strict modesty. While other cultures, put more importance on details, the different sorts of clothes worn and when or what colour one might wear. The Palestinian people (من النهر إلى البحر ، قد يكونون أحرارا) denoted different family ties, marriage status and wealth by the embroidery and detailing on their thoub.
Are there traditional clothes for your world? Are they something somebody wears on a daily basis or just on occasion?
Are there any rules around what people can wear?
What would be considered formal dress? Casual dress?
What would happen if somebody wore the wrong clothes to an event?
Language
Language can also be ingrained as part of a Culture. It can be a specific way one speaks or a an entirely different language. For example, in the Southern States of America, one can engage in a sort of double talk, saying something that sounds sweet whilst delivering something pointed. Bless their heart. I have a post on creating your own language here.
Arts, Music and Craft
Many cultures are known for different styles of dance, their artwork and crafts. Art is a great part of culture, a way for people to express themselves and their culture in art form. Dance can be an integral part of culture, such as céilí dance in Ireland or the Polka in the Czech Republic. Handicrafts could also be important in culture, such as knitting in Scottish culture and Hebron glass in Palestine. Music is also close to culture, from traditional kinds of singing such as the White Voice in Ukraine and the playing of certain instruments such as the mvet.
Food and Diet
The way a culture prepares or intakes or treats certain foods are important to a culture. In some cultures, there is a diet yo adhere to, certain foods are completely banned. With Jewish culture, pork is prohibited along with fish such as sturgeon, along with shellfish and certain fowl. Meat must also be prepared in a certain way and animal byproducts such as dairy, must never be created or even eaten around this meat. This is known as kosher. The way one consumes food is also important to culture. In some cultures, only certain people may eat together. Some cultures place important on how food is eaten. In Nigerian culture, the oldest guests are served first usually the men before the women. In Japanese culture, one must say 'itadakimasu' (I recieve) before eating. Culture may also include fasting, periods of time one doesn't intake food for a specific reason.
What are some traditional dishes in your world?
What would be a basic diet for the common man?
What's considered a delicacy?
Is there a societal difference in diet? What are the factors that effect diet between classes?
Is there any influence from other cuisines? If not, why not? If so, to what extent?
What would a typical breakfast contain?
What meals are served during the day?
What's considered a comfort food or drink?
Are there any restrictions on who can eat what or when?
Are there any banned foods?
What stance does your world take on alcohol? Is it legal? Can anybody consume it?
Are there any dining customs? Are traditions?
Is there a difference in formal meals or casual meals? If so, what's involved?
Are there any gestures or actions unacceptable at the dinner table?
How are guests treated at meals? If they are given deference, how so?
PSA to fan creators who don't have a lot of regular contact with children: They are almost always bigger than you think. A 1-year-old baby may already be walking. A toddler is likely already hip-high. A 10-year-old may already be taller than at least one of their parents. A 14/15 year old may already have reached their adult height.
Via @watertightvines
Here's the link. It was actually not immediately easy to find, so I thought this might help.
the eye of magnus contains some of magnus's blueprints for designing nirn which is why ancano thought he could remake the world with it. it's basically tamriel's source code. magnus was in such a rush to get out he forgot his computer
Do you know people usually went about joining a mercenary company in medieval times? Were there things like tryouts or did they take whoever wanted to join?
Yeah, I’ve covered this.
Basically, mercenary officers acted as recruiting agents and would go around hiring guys they thought would be good at it. They would show up in a given area (especially an area already known for mercenary work or an area that had established hiring fairs) and put on a show for young men, showing off their fancy clothes, buying drinks at local taverns, and paying signing bonuses to attract talent. As with the modern labor market, recruits who had professional training (especially in specialized areas like cavalry and artillery), work experience, and their own equipment were highly prized and would get higher pay rates compared to a green footslogger.

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Do you have any tips as to where to start reading Arthuriana?
Yes!
The very kind @poorshadowspaintedqueens helped me out when it came to collected editions, and I can now recommend the Routledge anthology The Romance of Arthur (2013, ed. Norris Lacy, James Wilhelm) and Sir Thomas Malory's Morte Darthur (2009, transl. Dorsey Armstrong).
I'm kicking myself for forgetting to mention it earlier, but I also really love this essay by Tracy Deonn.
As a lifelong fangirl who has been immersed in Arthuriana for the past several years, now I see these stories as branching pathways and intentional games of telephone. And the writers generating these stories worked much like fanfic authors, using an existing story structure and cast of characters, but telling the story from an alternate perspective to explore a new idea. Or lifting a cast of characters wholesale and placing them in a new plot to better examine relationships. This transformative approach is in the genetic make-up of King Arthur. In fact, rewriting King Arthur from new cultural, national, and experiential perspectives is the tradition.
Also I made this flowchart of medieval Arthuriana back when I was teaching. Please note it is incomplete! I have to update it with Spanish and Scandinavian texts. But it gives a pretty good sense of how the story evolved over its medieval iterations.
Honestly that's the best way to see Arthuriana. It's a wonderful network of fanfics. That is how it should be.
I particularly like OSP's characterization as same: