these are getting weird
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@dudedude12
these are getting weird

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what would a ttrpg that prioritizes roleplay and actually functions as such look like? i've played a few that claim to be "rp forward" and every time the mechanics meant to facilitate roleplay ended up impeding it - and meanwhile i've had perfectly rewarding rp experiences in crunchier systems with no mechanical social encounter support at all. is there really a way to build rp into a system that works, or is it just a unicorn idea?
"Proiritising roleplaying" doesn't mean anything – it's a piece of vacuous marketing text targeted at people who've constructed their identity politics upon arguing about the correct way to pretend to be an elf.
The basic problem is that the term "roleplaying" is, itself, not well defined; in practice, it means whatever the person trying to sell you something wants it to mean. Here, for example, by invoking the presence or absence of "mechanical social encounter support" as the distinguishing feature of self-styled "RP forward" systems, you seem to be implicitly defining "roleplaying" to mean "set-piece encounters in which a player character attempts to persuade an NPC to do something for them without resorting to violence". Is this justified? Is playing out the process of hitting each other with sticks not "roleplaying"? Why not?
What most people mean when they toss the term "roleplaying" around in the context of tabletop games is something in the vicinity of "roleplaying is when we do things I'm interested in doing, and not-roleplaying is when we do things I'm not interested in doing". As all game rules are unavoidably opinionated about what player characters ought to spend their time doing – indeed, arguably this is the only thing that rules can meaningfully express opinions about! – the question of "does this system 'prioritise roleplaying'?" is typically reducible to "does this system agree with me about what kind of game I'm playing?". Games are then sorted into "priorities roleplaying" and "does not prioritise roleplaying" based on which side of the answer to that question they fall on for the person doing the sorting.
This is the ultimate root of a lot of this "the best sessions I ever had never touched the rules at all" stuff. For a variety of reasons, many people have genuinely never experienced playing a tabletop RPG whose rules agree with them about what sort of experience of play they ought to be having, and in some cases they can't even imagine what that would look like. If you and the system you're using disagree so badly about what kind of game you're playing that "engaging with the rules" and "engaging with my desired experience of play" are mutually exclusive activities, it's not surprising that ignoring the rules entirely would be your best play.
In this light, your question of "what would a system that really prioritises roleplaying look like?" translates to "what would a system that actually agrees with me about what kind of game I'm playing look like?", and that's not a question I can answer unless you're willing and able to get a lot more rigorous about what you mean when you say "roleplaying".
Here, for example, by invoking the presence or absence of "mechanical social encounter support" as the distinguishing feature of self-styled "RP forward" systems, you seem to be implicitly defining "roleplaying" to mean "set-piece encounters in which a player character attempts to persuade an NPC to do something for them without resorting to violence".
well, no, i was actually thinking about scenarios like navigating a ball/gala type event and exploring the plot through verbal conversation, but i suppose i didn't say that, so fine, egg on my face
i ask this because i've been thinking a lot about why i keep bouncing off games like Blades in the Dark and Monster of the Week, both of which like to bill themselves as "rp forward". there's a lot of tools and toys to play with in terms of social encounters for both of those games, to be applied in heist and monster mystery situations, respectively, so i think we can safely say that we're aware of what the rules want to be doing in this instance, and are broadly in agreement with them.
but in practice, i often forget that i even have those tools, or the conversation regularly grinds to a halt while people review their abilities lists, and it's just.... weirdly exhausting. and i keep thinking that surely there must be a better way, but i'm not a game designer, so fuck me if i know what that better way might look like. hence, asking an expert.
i suppose we do need more precise terminology, because yeah "roleplaying" is technically applicable to any aspect of game engagement you can think of. "navigating social situations" is slightly narrower, but maybe just "having a conversation" is what we're after. and maybe part of the problem is that most people are already halfway proficient at having a conversation? in ways that we're not proficient at the aforementioned hitting each other with sticks. so we can just Do It without needing to abstract parts of the process into dice rolls and hit points, because we can just observe what the other guy says and then decide how our character feels about it and how they want to respond.
so is the answer to this just "roleplay is a fake category, and none of it matters"? surely that can't be it. surely someone must know what they're doing here, and can come up with a framework to gamify Having A Conversation in a functional and satisfying way.
There are a couple of big issues here:
You've settled on defining "roleplaying [mechanics]" as "gamifying having a conversation". What does it mean to gamify having a conversation? In what way, and to what purpose? My previously proposed summary of "[having rules for] set-piece encounters in which a player character attempts to persuade an NPC to do something for them without resorting to violence" is one way of gamifying having a conversation, but you've said that's not what you mean by that; so, what do you mean?
If you're having trouble remembering what the rules for a particular thing are – or even that those rules exist – that's often a good sign that engaging with those rules isn't fostering your desired experience of play; however, it doesn't tell us anything about what that desired experience of play is, other than "not that". (Also, it's worth examining whether this is actually a domain-specific issue; many groups find it necessary to frequently stop and review the rules in many contexts, but this tends to be seen as more tolerable in turn-based frameworks like combat than in contexts that lack such a framework.)
Maybe I'm missing the point, but here's my thing: you're playing a game that is played by talking. Why, then, do you need detailed game mechanics about talking (the thing you're already doing)? Why not just talk, and save the game mechanics for all the stuff that you can't just do for real at the table (e.g. hitting each other with sticks)?
That's definitely a reasonable perspective, though it depends on a very particular notion of What Game Rules Are For.
Suppose, for example, that your tabletop RPG character has occasion to play a game of Texas hold 'em. There are two basic ways this could be played out:
Roll some dice to decide who wins, and based on the outcome of that roll, produce a description of your character having played a game of Texas hold 'em.
Pick up a deck of playing cards and play a round of Texas hold 'em, you in the person of your character and the GM in the person of your NPC opponent, making all relevant decisions in character as your respective roles.
We certainly wouldn't say that the second one less constitutes "roleplaying" than the first. Some in-character activities, however, are less amenable to this sort of step-by-step acting out – at least, not without a lot of special equipment – and one of the functions of detailed frameworks of rules, such as the prototypical "combat system", is to furnish a game-mechanical proxy through which this sort of fine-grained IC decision-making can occur.
(Hell, if you were feeling mischievous, you might even argue that a game with a crunchy combat system is more "RP focused" in this sense than one which simply produces produces a description of your character having had a fight, in the sense that it both obliges and enables you to act out the process of actually making all those nitty-gritty IC choices.)
From this perspective, one might easily conclude that the purpose of RPG rules is to furnish such game-mechanical proxies; by extension, when no proxy is needed because sitting at a table poses no obstacle to acting things out in detail, game mechanics need not enter into it.
That's not the only possible perspective on What Game Rules Are For, though. Take me, for example: from my perspective, game rules are toys. They're made of methods and procedures rather than metal and plastic, but they're toys all the same, and I want to mash their faces together like a kid making their action figures make out. Whether or not a game-mechanical proxy is strictly required in order to play out the activity in question just isn't terribly relevant to me, because that's not why I want the rules to be present in the first place.
This being so, if somebody comes to me asking how best to address or model a particular activity in a framework of rules, I'll assume that they likewise have a reason to want such a framework to be present. I've got nothing against freeform RP, but I'm going to do you the courtesy of assuming that you've already considered and discarded that option and aren't just wasting my time!
i feel like we don’t talk about things like this enough
Reblogging this for the third time in celebration of African World Heritage Day ✨🌍🪘
if you are a parent, or may become one, or you are otherwise likely to arrive in the situation of caring for a child while they eat, promise me this: if a child doesn't like a certain food or food group, you will ask them WHY. and specifically, you will pay attention to either confirming or ruling out "it makes my mouth itch" or "it makes my stomach hurt," both of which are medically important info that children may not provide unprompted. which i know because this PSA has been brought to you by "i spent my entire childhood and much of my early teens eating peas and lentils while wondering why everyone else liked the Violently Itchy Mouth Sensation so much, like were they a bunch of legume masochists or something, before i finally realized that Violently Itchy Mouth Sensation was in fact a sinister demon appearing only to me, and her true demonic name was: Legume Allergy"
Do not let your child suffer from spicy bananas!
they're still terming random transfems as i type this i see which does make quite a statement doing this today specifically
watched three girls who reblogged its new blog mutual aidpost (made literally 15 minutes ago) already disappear from its notifs. transfems are not included in their pride :/
QUITE the statement to be nuking transfems at the current accelerated pace right at the start of pride month like this, isn't it
This post is no more than two days old as of June 3rd, 2026. All of these blogs were nuked in two days or less.

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the only place that 'i suffered and because i suffered so should you' belongs is when you see something diabolical or emotionally devastating on the internet so naturally youve gotta call up your best friends
may I respectfully add: "This is awful; try it!" *holds out a food or beverage*
KICK THE CAN!
Let’s play the biggest game of kick the can on the internet.
To kick the can, reblog it. I wanna see how long this can go on for.
the oldest reblogs for this post that i can find are from january 2nd of 2013. this can has been getting kicked around tumblr for almost 13½ years now
I have no strong expectations about whether we're going to get canon transfem Jax, but knowing what I know of Gooseworx' writing I'm confident that if it does happen it's not going to be a big self-discovery arc. It's going to be Jax dropping the "I think I'm a girl" bomb one second before a smash cut to the credits in the final episode of the show.
If you wanna know the state of Yugioh TCG collecting in the wake of Overframes in the core game…
The situation is so funny man
Basically, Mr grifter announced that he might be getting into the collecting side of yugioh, which would lead to the scalping hell that now plagues the Pokémon and One Piece TCGs
As a joke, MBTYugioh gave them pointers on what to “invest in”, recommending some of the WORST shit products that this game released in the years
He then followed up with a tongue-in-cheek, clearly trolling video recommending shit like Legendary Duelists sets, Duelist of Deep and Synchro Storm, and the Platinum cards, and exclusive COINS before ending the video with “Don’t invest in yugioh. You will lose money due to this game’s reprint policies”
Like, it was very obvious for anyone with half-a-brain cell and is familiar with Yugioh that the video is a joke
BUT a bunch of scalping bots took the video at face value and bought out these doodoo, worthless products immediately after his fuckass video came out
Now they’re sitting on unsellable trash. 100% deserved, I hope everyone whose trying to grift this game like Pokémon loses their money
Yu-Gi-Oh fans really saw the scalpers coming and said "You've activated my trap card".
Creator of viral indie web series dies in a bizarre gardening accident; after the sponsoring studio elects to continue the series without them, the fandom must grapple with the awkward realisation that the writing has actually improved.

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The most basic, intractable fact about mental illnesses is that you simply cannot willpower your way out of them. The only exceptions to this rule are the ones I have, which continue to disable me due to lack of determination and other grave personal flaws
alright I've got to do some quick math to explain attitudes towards AI to my boss.
we're looking to create an AI policy, and when we were talking about this, my boss (older millennial) was genuinely shocked to hear that younger people do not (seem) to view AI positively (a la the recent commencement speakers being booed)
please rb for larger sample size!
Question 1/3
What is your age, and do you feel AI is a net positive or net negative in our lives today?
under 18, AI is a net positive
under 18, AI is a net negative
18-29, AI is a net positive
18-29, AI is a net negative
30-45, AI is a net positive
30-45, AI is a net negative
46-60, AI is a net positive
46-60, AI is a net negative
over 60, AI is a net postive
over 60, AI is a net negative
Question 2/3
How often do you visit or interact with museums/archives (whether in person or online)?
Frequently (multiple times per month)
Often (multiple times per year)
Occasionally (a couple times per year)
Rarely (once every couple of years)
Never :(
Question 3/3
If you saw a museum was using AI in exhibits, marketing, research, etc., would you be more or less inclined to visit that museum?
under 18, more inclined
under 18, less inclined
18-29, more inclined
18-29, less inclined
30-45, more inclined
30-45, less inclined
46-60, more inclined
46-60, less inclined
over 60, more inclined
over 60, less inclined
Thank you for helping with this data collection. Please rb for as big a sample as possible!
🫶
I think about this a lot.
may I add also “butt dial” vs “booty call” vs “bottom text”
Hand job vs manual labor
Tags deserved to be seen

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Not sure if this one's been done yet, but after doing a bit of digging, I found an original, full-size version of Angus Mcbride's art of Saruman and his orb, aka "Pondering My Orb" meme. (Yes, this is actually Saruman.) Unfortunately, I could not find the original title, if there ever was one.
After comparing a couple others, this was the best version I could find in high quality.
Now you, too, can ponder Saruman's orb in full, high-quality wizardry.
Enjoy!
Also on the subject of feline-themed DC characters in DC X Sonic: Metal Legion issue #2 I of course have to highlight how Adam drew the Wonder Woman adversary Cheetah as a full-on furry woman who's ripped as fuck with huge, gnarly fangs. She's awesome. God, he's killing it with these crossovers