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You enter a cavernous sandstone chamber. A wave of heat crashes into you, and sweat immediately begins to drip from your brow. The roof has decayed, and great shafts of sunlight fill the room. Dried, dead leaves litter the floor - fallen from the gapping holes in the roof. Frescos fill the walls, too faded to make out distinct images, but there are traces of golden and orange pigment in the grooves of the stone. The floor glows, almost too bright after the gloom of the forest. A dead vine crawls limply across the back wall - withered and dried from the lack of shade and the oppressive heat. At the end of the room, a gleaming copper chest sits atop a raised dais. It is unlocked. Within the chest is a small dagger in need of sharpening, an empty flask, a rusted key, and a spiked, metal crown. The metal of the crown is dull despite the overwhelming brightness of the room. You reach for it and immediately slice open your palm on the sharp edge of the band. A drop of blood lands on the golden velvet that cushions the chest.
Codex Entry: The Crown of The Sun
Material: Unknown metal +60% Critical hit damage bonus +60% Attack power +60% Increase in mana for mages +40% Mana regeneration for elves +20% Fire damage +20% Resistance to fire damage +10% Critical hit chance A spiked crown that mimics the rising sun above the head of the wearer. The metal is dull and lifeless with sharp edges which seem impossible not to cut oneself on. When worn, the dull metal begins to turn a rosy fired hue as though heated by flames. Slowly overheats the wearer's brain and causes blood loss through cuts and wounds where the crown touches the wearer. Can only be worn for a maximum of 300 seconds before death of the wearer. Causes irreversible damage at intervals before death of the wearer. After 60 seconds: Internal bleeding begins After 120 seconds: Nerve damage and loss of sensation in extremities begins After 240 seconds: Degradation of mobility in limbs begins For mage class: Wearer will hear a low voice encouraging the use of blood magic which increases the speed of blood loss. Blood loss will weaken the wearer but add +3% chance to cause spontaneous combustion in enemies.
You hear scrapping from the hallway outside of the chamber - like long claws being dragged across stone. The dagger may come in handy, but what about the crown?
You are faced with a choice. Do you:
โก Take the crown along with the other items
โก Leave the crown behind but take the other items
โก Take nothing
GO TO NEXT ENTRY โบ
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