she/her, reached Level 30, this is where I post about Dragon Age This blog also occasionally contains NSFW content (tagged as #lemon) so over-18s only pls. Also DA spoilers. And dogs. Background and sidebar artwork artwork by me
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As The World Falls Down
In the northernmost edge of the Korcari Wilds, in the enclave of an ancient ruin long abandoned to time, the royal army waits encamped to face the ravages of the darkspawn horde, hoping to end a Blight before it can begin. Among their number stands Prince Alistair. Raised to royalty from humble origins, he is determined to make a name for himself at the right hand of his brother, King Cailan. But when the youngest member of the noble Cousland family arrives under the watch of the Grey Wardens, bearing news of tragedy and the scars of past mistakes, it soon becomes clear that another evil is at play, one that - if left unchecked - could bring the country of Ferelden to its knees.
This is the story of the Fifth Blight, and those who ended it.
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If there's ever any future installments of Dragon Age there will be no mention of the differentiation between the Dalish or City Elves.
Like in DATV they will simply all be 'elves' and the vallaslin will be reduced to 'cool looking tattoo's that some veil jumpers have' - no mention of the elven pantheon either, because why bother! They're all dead now!
They're all dead and responsible for every lore plot point in Thedas, and there's nothing of mystery or substance left in the world now.
No mention of the culture in the alienage, of the vhenadahl tree, of the horrific racism and systematic abuse the elves have been through...now its just elves. With the way the Veil Jumpers have been set up, and the fact that the elven gods were the enemy in DATV, I find it extremely unlikely that the Dalish will even exist as a group either. Why would they? Their Gods returned and blighted the world - not that the fact is even truly discussed in the game. Elves are just elves, and the notable elves are Veil Jumpers.
Maybe you'll walk in a city, pick up a codex, and get a copy and pasted explanation of history from a DAO codex - a reminder of what we used to have and what BioWare absolutely demolished in their attempt to build a new IP on the bones of Dragon Age. The absolute whiplash in writing, story, and character between DAI and DATV is staggering. How on earth could the studio that made such a gorgeous, rich world of lore surrounding the elves in one game end up utterly bastardizing and reducing it to nothing?
How can you look at a place like the Temple of Mythal and go from those gorgeous golden murals and emerald tiled roofs that reached to the heavens to a place like the Lighthouse? From the Emerald Graves to the ruins of Arlathan - devoid of halls that reach to the heavens and golden murals replaced with stained glass? The entirety of the Trespasser DLC had more character and reverence for what the elven empire once was, and DATV feels as though it's approaching it with the perspective of 'generic elven bullshit with triangles everywhere'. All that unique architecture has been obliterated by adding in World of Warcraft focus crystals and automatons.
How can you go from the atmospheric/environmental storytelling of the Lost Temple of Dirthamen to Solas just blurting everything out? No weight, no double truths or hidden meanings - just blurting it out, getting it said and done with no gravitas? That was Solas' entire thing! People have made threads literally dissecting what Solas says and does not say - now he spits lore out as though it were common, everyday knowledge.
How can anyone justify the sudden emergence of magical automatons everywhere in old elven ruins? As if Dragon Age didn't have a host of enemies/creatures available to use in their stead - or the ability to create something unique to the forest of Arlathan. What happened to the spirit guardians? What happened to the lingering echoes of the elves slaughtered by humans in wars ages past like in DAO? Magic was their very existence - spells taking years or centuries to cast, weaving in and about each other - and you're telling me the ancient elves spent their time creating magical transformers?! It feels/looks so utterly seperate from everything we know of the elves from Dragon Age.
Or look at the Crossroads - listen to how Morrigan speaks of it - the reverence for the past, the misty atmosphere, and the heaviness of this pocket of the world that carries the fading memories of a world and people that no longer exists...now it's reduced to a hub world! People are just popping in and out of it at will!
In Trespasser, the few eluvians that we were available to travel to led to the most lonely, desolate spots of Thedas, which ensured their survival over the past millennia. The mirror in the Deep Roads, the mirror in the ancient stronghold in Ferelden...now they're everywhere!The 'few surviving' eluvians are in every major settlement of Thedas and all are in operating order! More than that, everyone who sees an eluvian knows what it is - this ancient marvel of a world long gone has lost all worth and is reduced to a 'world building' justification for fast travel.
Poor Merrill, slaving for a near decade to try and restore a small sliver of her history, only to have all gravitas and wonder of her discovery utterly made void. All that accomplishment wasted, especially when Bellara can wave her magic omni-tool and fix an eluvian in a matter of hours.
If you took every specific Dragon Age terminology out of the Veilguard and replaced it with generic fantasy bullshit you would never be able to tell the difference. The world of DATV is so divorced from its predecessors its astounding.
Here's how that could be a good thing if handled well:
Being divided into Dalish and City elves was not done by the elves' choice. It was caused by a historic wrong - the fall of the Dales - that many of them have worked hard to rectify.
The franchise has an unfortunate tradition of ignoring societal change, though.
By rights, after Origins, the distinction should already be disappearing. If you played as Mahariel or Tabris, the lot of elves gets massively improved in the epilogue. The Dalish are granted actual land. If Clan Lavellan survives, Dalish actually get reunited with their city brethren in Wycome and get real political power.
None of this gets acknowledged, the Dalish get treated as though they haven't made any headway at all.
The Dalish way of life is caused by hurts that Mahariel, Lavellan and many others worked to - and succeeded at - healing. They're not nomadic by choice, all they want is their own land back, and we are actually getting there.
If the Dalish actually get Arlathan, the Hinterlands and coexist with humans in Wycome, then it would make perfect sense that the artificial divide between them and the city elves would slowly close.
Patron reward sketch ready! It's now a tradition to draw these two at least once a year! Fenris will forever be my crush and a reason a got back to drawing. Feels so good returning to DA fanart with improved skills!
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My absolute favourite thing about Fenris romance in DA2 is that he walks away from it.
It’s so unusual and unexpected. You don’t think an NPC would have this kind of agency, especially after you did all the right things and pressed all the right buttons and got into their pants. This is where romance storylines tend to end: they boned, and lived happily ever after.
But… no. Hawke does nothing wrong, as far as we know. The sex was, at the very least, ‘fine’. But Fenris doesn’t want to risk another flashback, or just too upset by the first one, or simply feels this is all too much and too soon, as he says. And he leaves. There’s no discussion. He apologises, he knows this will hurt Hawke, but he’s not letting Hawke talk him into anything. He doesn’t even explain all that much, and frankly he doesn’t need to. Of course he’s free to walk away from a relationship he doesn’t want, or isn’t ready to have.
And that’s Hawke! Fenris’ first and, at the time, still only friend. The only person Fenris can count on to have his back if the hunters come for him again. (And this scene happens after A Bitter Pill, so hey they just did) By then Fenris is getting closer to Aveline, Varric and Isabela at least, but he probably knows that if they’re forced to pick a side they’ll choose Hawke. So Fenris risks severing all the connections he’s made in Kirkwall, if Hawke is hurt and offended enough to throw away their friendship.
Fenris really thinks that’s a possibility. He’s relieved and happy when Hawke takes him on a mission again, there’s a banter about that. But he still leaves, even if it’s the hardest thing he’s ever done, because that’s what’s right for him at the time.
That had been one of the parts that impressed me the most in DA2. That NPCs had their own agenda. Fenris leaving Hawke after their night together, Aveline refusing them even if she is not able to be close to Donnic. Isabela leaving with the Tome, even if she comes back later eventually. That was such a rich and impressive thing to me as a gamer.
I still can’t believe the things I read about da2 before playing - the people who were angry at Fenris for leaving, who moved on to other LIs and even chose to sell Fenris to Danarius as some kind of punishment for breaking their precious Hawkes’ hearts.
Fenris taking the time he needs is one of the things that makes this relationship so important to me. I feel like it makes their bond so much stronger for the fact that they can remain friends, that they still care about each other, that Fenris *isn’t* punished for seeing to his own needs before the wants of the player character. It’s such a rare dynamic and it means so much to me I can’t even begin to explain it.
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Reblogging with a snippet because I can:
Alistair x f!Hawke | E | WC: 43,500 (Complete) | DA2, Act 3 | Second Chances | Assassination Plot | Grief | Hurt/Comfort | Fast Burn | Fereldan Politics | Exiled Alistair | Angst with a Happy Ending | Flangst
(from Chapter 2: The Bastard)
The whole world lurches. Alistair’s first conscious thought— a muddy question— is whether he’s shipboard during a gale. He’s afraid to confirm it, keeping his eyes welded shut, clinging to sleep for a moment longer.
Unfortunately, he has to take a piss.
He’s met with darkness when he cracks an eye, but knows his rented closet of a room well enough to fumble his way to the chamber pot. He reluctantly throws back the covers, his insides squirming with a truly singular intensity, and shuffles to the exact place the pot is. But the room keeps going.
“Huh.”
Alistair swats an arm out, searching for a wall, a bit of furniture, anything to orient his well-marinated mind. He finds what might be drapes though and gives them a tug, at least enough to let in a beam of searing moonlight. Wincing against it, he squints back into the room.
He’s in someone’s bed chamber, fancier than any room he’s seen in a spell. But a large elaborate vase reminds him of his rather urgent mission. Alistair beelines for it, braces himself against the wall behind it and relieves himself. He hangs there, his guts and brains competing at cartwheels. When he looks up he finds himself leaning against a large mirror.
It’s been a year at least since he’s last seen a decent one and probably for the best. He looks like wyvern shit. Beyond the angry shadows of a battered eye socket, one pupil is blown wide while the other resists, setting his vision askew. His stringy hair could use a wash or three and his beard is a bloody war crime.
Alistair claws together a few wits, enough to take stock of today’s predicament. The bed is mercifully empty. If he had managed to charm some misguided lady he’d like to remember it. At the moment most of the evening is clear as mud, but what he can remember is fairly typical: a scrubby tavern, cheap booze, and traded insults.
He plunks on the edge of the bed to dress himself startled to find his stained clothes neatly folded. He pulls on his breeches and then puzzles over the gaping tear in his tunic. It wouldn’t be the first shirt lost to tavern mischief, but he has precious few and they’re… not here. He balls it up and tosses it over his shoulder.
It can’t be later than four, not with this potent moonlight. When his stomach lurches, he contemplates poking at the back of his throat over that vase, but it rarely accomplishes what he hopes. There’s a hammer and anvil ringing in his ears and his mouth is fresh as a frowzy codpiece. Maybe whoever is hosting him has a bottle of something that’ll take the jagged edge off this hangover.
Lighting the lamp on the bedside table with a few shaky strokes, Alistair then ventures out into the home, shuffling shirtless and shoeless. Halfway to the opposite door the hallway opens into a vaulted mezzanine that overlooks a grand foyer. A dark mass is spread on the floor below and then sends him staggering back against the wall when it yips. Alistair freezes.
A mabari.
It’s been five years since he’s seen one. An unfamiliar mabari is a roll of the dice and he’d never quite been a natural with them. They could smell his uncertainty like an open wound, that’s what Ser Perth always told him. And since there was little to do about the uncertainty, he decided to have little to do with the dogs if he could help it. Mercifully, they gave him to the horsemaster.
Alistair slinks to the back of the house, as well as a man this groggy can anyway, searching for a pantry or a kitchen. If they’d put them in that swanky bedchamber, perhaps they wouldn’t begrudge him a snack.
The kitchen is cramped, hearth and larder and an enormous workbench practically piled on top of each other, little space for the elaborate feasts he’d seen prepared at Redcliffe. A window in the back bleeds moonlight and he peers out to see that the room presses up against a courtyard garden overtaken by polearms and practice dummies.
A half-eaten loaf of levain stares him down on the block beside a crock of butter. Nobody would miss stale bread. The stool beneath him is as sure-footed as he is, listing beneath his weight as he butters a hunk and scans the room for a nip of something potent to ease the bucking of his stomach.
“You look like death warmed up.”
If she weren’t so right, she might have startled him. A woman sways in the grip of his lingering intoxication, leaning against the doorframe with a pair of magnificent arms folded, frank gaze surveying him as she sucks on her teeth. Her dark hair hangs in limp curtains over a rumpled nightshift.
Doubt is his first reaction. He should be so lucky. And yet— he did wake up in someone else’s bed in his smalls.
“Forgive me my impertinence, but— who are you?” he asks, gesturing with the pilfered bread.
“Call me Hawke,” she says evenly. “I brought you home last night.”
Alistair nods like he remembers. “Did we—?”
Her doubtful look kicks him in the teeth. A brutal laugh escapes her. “No,” she says. “No, we did not.”
“Did you— want to?” he asks. He curses his impulse when she cocks her head with a pitying lift of her brow.
“Let’s just say I’ve seen better prospects at the pig farm.”
“Wow,” says Alistair. “I mean I know I’m no prize but wow.”
Her bulwark of an expression breaks, an unruly smile disappearing behind her hand as she scratches her nose. “Well. You stink like it anyway.”
Alistair takes a taunting bite of bread. “I can’t rightly argue.”
“Here,” she says, crossing the room to a cupboard and returning with a fiasco of Antivan wine along with a smaller medicinal bottle. She pours a half glass, adds a splash of the smaller bottle and then hands it to him expectantly.
“Hair of the dog,” she says. Alistair raises a brow, wondering what exactly he’s done to deserve such mothering.
“Thanks.” He takes a swig and promptly coughs, wine and whatever monstrosity she added misting the air. He holds the pungent mouthful of ruined wine with a questioning look.
“That’s a curative. Doesn’t go down easy but it works.”
Alistair chokes it back, wincing.
“What’s your name?” she asks, perching on the stool across from him, tearing her own bit of bread. Alistair averts his eyes from the sheer linen of her shift once he realizes how nicely she fills it. Hawke doesn’t seem the least bit concerned.
“I would have assumed you got that yesterday,” he says into his lap.
Fascinated by everyone's but especially American's desire to give medieval keeps, especially in colder regions, central heating (and I think Winterfell is to blame for this trope, where, to it's defence, the hot springs were not a matter of comfort but survival wrt the deadly fantasy Winter that's not real irl), because I'm always like. okay I know they told you in middle grade that castles were all cold and drafty but like ... no also what
There's generally going to be rooms dedicated to and build for warmth, the living quarters, both for nobles and their servants. This will be the central living tower, or parts of it called a Kemenate (literally 'room with a stove'), the great hall and work spaces around the kitchen. You can put the Kemenate on top of the hall to catch the big fires' and daily living's heat through the wooden floor, but you often can't put wooden stuff on top of the kitchens (that's a fire risk). If you have the money and space, you build a whole separate comfy place for living because you don't have to stay in the most defensible part of the castle all the time. These separate living buildings are also called Kemenate and are often build from wood, cob, brick etc.
People used to wear much more clothes indoors, including while sleeping, and those clothes were much thicker and sturdier than what we largely wear today. Every time you think of how cold those stone walls are, think about everyone wearing a linen shift + two-ish layers of wool on all body parts except hands and head + stockings and shoes + some kind of head-covering. In Ye Old Middle Ages, women are probably wearing a wimple, which is kind of like a modern Hijab in terms of coverage. People wear shifts, socks, and a head-covering to bed.
I think people used to radiators also really underestimate how much a large open fire/tiled stove heats up a room. Also, middle and northern Europe (as well as parts of Northern China) had and to this day have beds and benches build into tiled and cob stoves. Those fuck.
Beds are enclosed so you stay warm in them, either by curtains, in wall niches or with wood. There's also a type of bed that's inside a chest (like a coffin) so you can stuff your stuff inside during the day and put down the lid to use it as a bench. That's also another reason for people to always sleep in groups. Depending on the era, one of the jobs of a lady's maid or a retainer might literally be warming their master's bed. In early times and among servants, people also sleep in large groups in rooms together in general even outside a farming context, often with animals like pet dogs, too, which further warms everything up.
Walls are not bare, cold stone, but covered with a layer of plaster or cob, tiles or wooden panels, sometimes layered, and believe me, this makes such a difference. Source: I lived in a Ye Olde German Farmhouse with 70 cm thick stone walls and flag stone floor and all that converted to modern flats for a while.
On top of that you hang tapestries on the wall, which are not like modern printed cloth but basically wall rugs, sometimes several inches thick, and rugs or rushes (like a light cover of hay) on the floor on top of stone, tile, wooden panelling or a cob floor cover that goes over the heave flag stone. Pillows and blankets on all sitting surfaces, often on top of panelling (in the case of benches build into the stone). The roof of a room is also tiled, panelled or plastered. Upper stories will generally have wooden floors. Stories in a tower heat each other upwards, so the nicer rooms are further up.
The inner stone walls of a castle, even if stone and very thick, will heat up a few degrees in comparison to the outside walls if the castle is continually heated/lived in, and also trap heat inside, and this will make a difference. Inner walls might also be thinner and made of wood, cob or brick. You're defending against the outside, after all.
You put stuff in the windows. Holy shit. Screens of wood, horn, cloth or leather/hide, often treated for extra insulation. Why are these fantasy castles all so drafty.
Like, idk, I know Americans especially can't pop down to their nearby castle museum to have a look around, but even with people who can and do: The castles you'll see, even the ones who aren't 'ruined' are ruins. They're stripped down. I remember touring Norman towers in England, and those places do look dire and are cold because even if they're still standing, they're ruins. It makes such a difference to get to look at a castle that is still lived in, has been inhabited until recently, or has been historically restored where these amenities are preserved. The exact amenities will depend on the era, of course, but they'll be there. The publicly accessible parts of Burg Eltz are a great example to google, especially since I promise you, you have seen this specific castle before. They have pictures on their English language website here, and the German National Geographic has a few further inside pictures here. Seeing a place like that that isn't a ruin with bare, stripped walls, nothing in the windows, no decorations and furniture etc. makes you realise that yeah actually. My characters are probably just gonna go grab a pillow if their ass is cold on the window's stone bench. Blankets are a pretty old technology, humans (elves, dwarves, whatever) can figure that one out.
say what you will but i Do Love alistair absolutely not having it when it comes to letting loghain live and Much less join the wardens. especially because it doesnt come out of nowhere, he has been very open about what he thinks should happen to loghain this whole time
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Throughout the history of Thedas, there had been multiple attempts to set the Litany of Adralla to music, both to serve as a memory aid and to have the melody provide a sense of comfort to the petitioner, in addition to the protection from demonic forces the litany itself provides.
None of these compositions have quite managed to rival the popularity of the rather controversial Mother Nicana version, which will be presented to you shortly.
Born in Jader in 7:56 Storm, Revered Mother Nicana was a figure as beloved by her faithful as she was inconvenient to her superiors.
Ever practical, as well as a fierce advocate for following the spirit of the Chant, regardless of the politics of the time, she faced criticism from peers in the Chantry for choosing the original Tevene text as the basis for her composition. When pressed, she simply answered that if she could find a single translation that fit the original's metre, she would consider it.
In spite of this short-lived controversy (or perhaps because of it), this version became popular especially among those who had need of the litany for practical uses, such as the Mourn Watchers of Nevarra.
The following are two performances of Mother Nicana's Litany of Adralla. One was performed by the lay sisters of the Tantervale Chantry. The other was heard sung in Kirkwall's Lowtown by an initial survivor (presumed to have been a minstrel employed in the Hanged Man tavern) of the catastrophic fallout of Anders' destruction of the Kirkwall Chantry in an attempt to protect himself and several others from the demons that surrounded them.
Lyrics (vowels in brackets are those that undergo elision; translation follows):
Auctor meus, miserere mihi,
Auctor mundi, avert(e) iram tuam.
Orig(o) omnis, miserere mihi,
Orig(o) animarum, avert(e) iram tuam.
Andraste, spons(a) Auctoris, audi me,
Andraste, sancta prophetis, audi me.
Redemptrix omnium, exaudi me,
Domina maeroris, exaudi me.
Ne patiamini animas piorum corrumpi,
in hor(a) aterrim(a) adiuvate servum vestrum humilem.
In nomin(e) Andrastes, fiat ita.
In nomin(e) Auctoris, fiat ita.
My Maker, have mercy on me,
Maker of the World, avert Thy wrath.
Origin of Everything, have mercy on me,
Wellspring of Souls, avert Thy wrath.
Andraste, Bride of the Maker, hear me,
Andraste, Holy Prophetess, hear me,
Redeemer of All, hear my prayer,
Lady of Sorrows, hear my prayer.
Let you not suffer the souls of the faithful to be corrupted,
in this darkest hour, aid your lowly servant.
In the name of Andraste, so let it be.
In the name of the Maker, so let it be.
Note: In the English version, "you" is used in the older sense of "you two" or "you all", while "thou" (or rather the possessive "thy") is used for the singular. Therefore, when asking for the Maker to avert His wrath, the penitent is addressing the Maker only. Later on, though, when asking for protection against corruption, they are addressing both the Maker and Andraste.
This distinction is also present in the Latin text.
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