something so evil and so so made of your own flesh

#extradirty
PUT YOUR BEARD IN MY MOUTH
Cosimo Galluzzi

ellievsbear
todays bird

Discoholic đŞŠ
Claire Keane
Sweet Seals For You, Always
Jules of Nature
NASA
One Nice Bug Per Day

⣠Chile in a Photography âŁ

Love Begins

đŞź
hello vonnie

Kiana Khansmith
Three Goblin Art
we're not kids anymore.
AnasAbdin
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@cretinous-creative
something so evil and so so made of your own flesh

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Victoria Reynold's Paintings of Raw Flesh
i made a guide for ppl
ID: a powerpoint-style presentation, on how to write amputee characters. full description under cut
Keep reading
Your girlfriend used to be a supersolider. I mean physically she still is, but she doesn't work as one anymore because of an injury taking away the use of one of her arms. She's been through a lot, she's been fighting for longer then unmodified humans tend to live, even with life extension technology, she's been fighting for longer then even the planet you're on has been colonized by humans. The empire she fought for is long gone, but she's still here.
She looks strangely inhuman. Her body looks almost like a statue, she's so perfectly lean and muscular, but in an almost inhuman way. Her eyes are strangely colored, and her skin has pieces of machinery sticking out of her. She's more human looking then the cyborgs you tend to see throughout the city, but there's something most people consider off about her. People always act uncomfortable around her, especially since her body language is kind of stilted, and her face doesn't show emotion, it makes her think of herself as less human than she is.
She's strangely skittish due to her past. Robots always scare her, even ones you consider small and cute. Occasionally she'll see someone with a visor covering their face and she'll want to avoid them due to some memory she has about that. She can't sleep when spaceships are passing overhead, and you'll have to hold her and comfort her until the sound ends.
Most people you meet just walking around the city think of her as being sort of creepy. A lot of your freinds talk behind her back about how she's killed people before. A lot of people think she doesn't feel emotions just because her body doesn't show them, a lot of people think it's impossible for her to love you.
You do your best to make her feel safe. You pet her skin, and kiss her a lot, and play with her hair. You feel the need to make her feel comfortable again. Whoever made her into what she is now took away her ability to feel sexual pleasure, but she seems to enjoy pleasuring you. She wants to cry when she lays her head agaisnt your breast, but her eyes can't do that anymore.
She seems to so often feel like a monster, feel like something designed to hurt people. She's so aware that her body itself is built as a weapon of war, that it makes her feel like violence itself is her nature. But you tell her that she doesn't have to be violent anymore if she doesn't want to. And you call her pretty, people have said a lot of things about her body, but you don't think anyone has called her pretty before.
You've gone to hell, and it's not like, super terrible. It's not as nice as the big afterlives like heaven or nirvana or even hades, but it's not like horrible or anything. Satan really wanted this to be a cool place for sinners to hang out, he's clearly trying his best, he just doesn't have the same budget to work with.
You get to hang out with a lot of neat people down here. Your roommate when you first get an apartment in hell is a girl who died medieval Venice. Apparently she spent a lot of time dressed as a man and may have drowned a priest because of a girl they were mutually trying to seduce. She knows a lot of the best places to hang out in hell, which is basically just one giant city at this point because there's not that much space in any given afterlife and there are a lot of people here.
There are some truly terrible people down here. You met someone who made a living selling fake cures for syphilis. And you nearly got into a fist fight with a crusader whose down here for consuming human meat. But generally most sinners you meet are chill people who just sort of had nowhere else to go.
Not much happens in hell. Occasionally the demons give people activities, but for the most part you're just on your own. But that makes it kind of chill, nobody eats or sleeps or has sex or anything, you just kind of hang out and talk, and watch a lot of movies and read books. Nobody has to work, sometimes you create art because you have the time but that's not the same as a job.
Its fun swapping stories with people from the past. Everyone understands eachothers languages for whatever reason, so you can talk to eachother without an issue. You feel so connected to human history, there are so many people down here with interesting lives.
Occasionally you'll meet someone historically famous, like Joan of Arc, Thomas Jefferson, and Steve Jobs all live down here and you might just run into them. And you find that cool. You saw HP Lovecraft crying on the side of the street near your apartment, you think he just does that sometimes.
Generally hell just feels chill. It feels like you should be more passionate about being down here. You didn't die for a very happy reason. You're happy that you get to relax now. Even if it isn't heaven.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
who the fuck did this. who made this magic. how did someone make this rock look soft.
Giambologna (Flemish, 1529 â 1608)
George Leonnec
The Ride
âLa Vie Parisienneâ (1924)
FINALLY THIS APPEARS ON TUMBLR SOURCED AND UNEDITED
a billion times thank you, I honestly never thought Iâd see this day
One massive, legitimate way to improve as a writer or artist or in any creative endeavor really, is to become absolutely obsessed with something and to allow yourself to be weird about it. Genuinely mean this btw.
COFFEE QUEST CONTINUES!
Join our coffee adventure!- Â Or at least check out more Art Goodies here:
[Check out Toonimatedâs Coffee Quest]Â Â <Take a look!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
360 Free Sitting References for Artists
6 different models in 12 different poses! Reference sheets included
Download the uncensored pack on my Patreon
Bullfrog Jig đ¸ đŞ
the artistâs way, week one
a book for the people that are âcreative in spasms. creative as an act of will and ego. creative, yes, but in spurts like blood forma a severed arteryâ
the basics: 1. write three morning pages everyday (stream of consciousness, to free your brain space and be able to focus on what you care most), 2. take yourself out in an artist date every weekend (to reward and inspire you)
pay attention to the changes in yourself and the synchronicities, note the negative feelings that rise up; non-attachment to the result of your art, rather learn to live in the process
reminder: we need to stop demanding that we look good, it is impossible to get better and look good at the same time
This is a friendly reminder to never, ever publish your book with a publishing company that charges you to publish with them. That is a vanity press, which makes money by preying on authors. They charge you for editing, formatting, cover art, and more. With most of these companies, you will never seen a cent of any royalties made from sale of your book. A legitimate publishing company only makes money when you make money, they will never charge you to publish with them. If a company approaches you and says "Hey, we'll publish your book, just pay us X amount of money," tell them to go fuck themself and block them.
Remember, kids: money should only ever flow FROM your publisher TO you.
Here's a very well-maintained resource by the SFWA (Science-Fiction & Fantasy Writers Association) that lists contests/editors/small presses/etc. with predatory behaviours:
About Us Mission Who we are, what we do, and why. Includes information on how to contact us. Overview and Site Map What youâll find on the W
Go forth and publish safely!
Pixars 22 Rules of Story Telling
9 is worth the price of admission, holy crap.
This is genius. So many great writing tips!
And this is why Pixar is a master in their field.
Pixar you have no idea how much this actually helps me.
These are all fantastic pieces of advice.
For reference
For great reference
@letsbloom
Admire characters for attempting more than what their successes have been.
Keep in mind whatâs interesting to you as an audience, not whatâs fun to do as a writer
Trying for theme is important, however you wonât see what the story is about until youâre at the end of the story. Got it? Now rewrite.
Once upon a time there was ____. Every day, ____. One day, _____. Because of that, _____. Because of that, _____. Until finally, ____.
Simplify. Focus. Combine characters. Hop over detours. Youâll feel like youâre losing valuable stuff but it sets you free.
What is your character good at or comfortable with? Throw the polar opposite at him. Challenge him. How does he deal with it?
Come up with your ending before you figure out your middle. Seriously. Endings are hard. Get yours working up front.
Finish your story. Let go even if itâs not perfect. In an ideal world you have both, but move on. Do better next time.
When youâre stuck, make a list of what wouldnât happen next. More often than not, the material that gets you unstuck appears.
Pull apart the stories you like. What you like in there is a part of you. Recognize it before you use it.
Why must you tell this story in particular? Whatâs the belief burning within you that your story feeds off of? Thatâs the heart of it.
Discount the first thing that comes to mind. And the second, third, fourth, fifthâget the obvious out of the way. Surprise yourself.
Give your characters opinions. A character being passive or malleable is easy for you as a writer, but itâs poison to your audience.
Whatâs the essence of your story? Whatâs the most economical way of telling it? If you know that, you can build out from there.
If you were your character, in this situation, how would you feel? Honesty leads credibility to unbelievable situations.
What are the stakes? Give a reason to root for the character. What happens if he doesnât succeed? Stack the odds against him.
No work is ever wasted. And if itâs not working, let go and move on â if itâs useful, itâll show up again.
You have to know yourself, and know the difference between doing your best and being fussy. Story is testing, not refining.
Coincidences that get characters into trouble are great. Coincidences that get them out of it is cheating.
Excercise. Take the building blocks of a movie you dislike. How would you rearrange them into what you DO like?
Identify with your situation/characters. Donât write âcoolâ. What would make YOU act that way?
Putting it on paper only allows you to start fixing it. If a perfect idea stays in your head, youâll never share it with anyone.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
The Metamorphosis by Franz Kafka and Donnie Darko both feel like fantasies written by suicidal people but in very different ways
In Metamorphosis, the main character, Gregor Samsa, is transformed into a giant bug. Once the breadwinner, he becomes a burden on his family. They canât understand him. He cannot work. He cannot leave his room. They increasingly forget about his existence even as he remains an ever present stressor. Just before he dies, his family decides that the bug is no longer Gregor. Their conversation is analytical, almost devoid of emotion to their transformed (and presumably deceased) son and brother. When Samsa finally dies, there is very little grief. The family leaves him behind, relief, if not joy, surrounds them.
The fantasy in this case is the fantasy that one is a burden, that when one dies there will only be relief and ultimately, their life will not have mattered much except as a footnote in the lives of the ones they troubled. One becomes more than their loved ones can bear. They become something loathsome, unable to looked upon, disgusting. And when one finally dies, there is no grief, only ease.
In Donnie Darko, it is the fantasy that oneâs death can only improve the world, and the release of culpability for oneâs own demise. When he spins back time, he creates a new timeline, one in which he dies, but which ultimately saves the lives of many of his loved ones and people he does not know. It is a mostly heroic sacrifice. There is grief, of course, but his death, in their eyes, is not his fault. To them, he has not committed suicide; his death is a random, horrible, freak accident. He bears no blame for it. He dies, lives are saved (though they likely donât know it), he is tragically deceased, but no one is to blame. His death is not wholly good of course - the handsome pedophilic preacher/self help author doesnât get outed for instance- but on the whole, the narrative supports his decision. He dies, and his death improves the world.
When one fantasizes about dying, in my experience, one often imagines a scenario in which they are not the one who carries out the deed. A car crash. An aneurism. Tackling a mass murderer. Not always heroic (though occasionally), but quick, clean, unambiguous, blameless. And one imagines the aftermath. A funeral, of course. (How many people show up that really care?) (How many show up that actually knew you?) But after that, their lives improve. Loved ones no longer have to accommodate for the wants and needs of the deceased. The deceased takes up no space but a cemetery plot, uses no resources and occupies little of their loved ones thoughts. As with Gregor Samsa, one imagines their death to ultimately be a relief. One less mouth to feed, one less carbon emitter, one less mess to clean up after, one less person they have to care about and cater to.
These are the fantasies of the suicidal - to die, for that death to be blameless, for their life to vanish under the waves of time, and to make the world better by having passed on.
Artist's Statement #1: The sacred and the natural are often revolting and horrifying.
Artist's Statement #2: The things that horrify and revolt us are often natural and sacred.
Artist's Statement #3: Get silly with it.