Micah's Malevolent Magic
Dirty Deeds. Not necessarily a curse but more of a contract/pact between you and Micah's energy.
Coal. Jinx that causes the target to feel the weight of regret and despair.
Corn Maze. Jinx that creates confusion in the target’s mind.
Banjo. Jinx that causes the target to find it difficult to concentrate, leading to mistakes in work and personal life.
Firewalk. Hex that causes the target to have a horrible burning sensation on their skin every time they try to hurt someone.
Leather. Hex that causes the target's prized possessions to become unusable.
Vinegar. Hex that turns sweet moments sour, causing everything the target enjoys to taste bitter.
The Tower Card. Hex that ensures that the target is engulfed in upheaval, making it difficult for them to regain control or find peace in their life.
Capsaicin. Hex that brings overwhelming challenges, emotional turmoil, heated arguments, and high-stress scenarios into the target's life.
Rats. Hex that sends a horde of traitors to infest the target’s life, causing constant betrayals.
Stars and Bars. Hex that strips the target of their recognition and respect in their community.
Beer Belly. Potion that is lightly poisonous that you can slip into their drink. It shouldn't kill them.
Trevor Philips Imprecations
Cannibalism. Summon a chaotic entity to sate its supernatural hunger with an offering of raw meat.
Mr. Raspberry Jam. Make a new friend out of a stuffed animal to realize just how cute things can be deadly.
Demon Speeding. An alternate to 11 Miles, a summoning spell rather than the original wish-granting spell.






















