Hi, welcome to my Gw2 blog! I reblog from my friends, community and fellow artists as well as posting my own art and am always crawling for new people to boost! You can find my other fandom blogs below and find more of my art on discord under the same handle!
From top to bottom meet some of my OCs!:
Aeonn, deadeye thief
Rosiet, scourge necromancer
Darius, willbender guardian
Kilian, virtuoso mesmer
@rogue-ai-posting : My cyberpunk 2077 blog. I'm doing a mostly vanilla playthrough right now and will post photomode stuff and other peoples' art.
@z1and10 : My fallout blog! I'm usually reblogging here but occasionally will post some screenshots and personal art. Institute heads are WINNING here and I'm big into RPing on the advertised server.
@malgoji : Currently dead but will be reviving soonish. I'm really big into godzilla here and am planning to do a small comic series!
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
Confirmed Arenanet will be starting development on the next expansion for GW2 next year, but the details won’t be announced or revealed until after the launch of GW3 (they didn't specify whether they meant the beta or the 1.0). The aim is to return to an annual cadence for GW2 like what we’ve seen with SoTO, JW, & VoE
The announcement of GW3 has made an overall positive impact on the population of the game. Since the announcement on Friday they've seen a 40% increase in daily active users. VoE set a record with returning players (accounts with no log-ins for a year or more) and this weekend beat that by almost 2x (Saturday was the single best day for new player acquisition since the Steam launch). So the population is very healthy despite some community concerns about player migration.
The strategy they're embracing moving forward looks to keep that momentum and entice more players to try, remain engaged with, or return to regular activity in GW2 and GW1 with the tiered HoM 2.0 releases, GW2 world polish, and more info about GW3 being provided makes people excited to experience or return to the world.
They spent a while emphasizing that they want player time and investment to be and feel respected bridging between the three games, and are fostering an ecosystem where players are encouraged or inspired to try the different 'versions' of the world to earn those HoM rewards/ explore the unique experiences each game has to offer.
They heard feedback about GWAMM being carried over to GW3; that's not their current objective, but they might review/revisit. In that vein, they also essentially confirmed GW1 HoM won't connect to GW3 like. at all.
HoM 2.0 will ‘feel like the Return To experience’ and release in chronological order, with the core game having 2 releases (one focused on open world, one focused on story) to tackle the sheer volume of core content. Confirmed the living world instalments will also be included, not just the titled expacs. HoM 2.0 will grant rewardss in both GW2 and GW3.
Insisted that they have not and will not move devs off of GW2 to GW3 during these 18 months of 'down time' before the beta launch next fall to dispel concerns about gutting GW2's team/ resources. Each game has a dedicated team, they don’t share people or resources.
In talking about the new WVW BL, they touched on where they failed in the release of desert BL back in HoT. The internal approach was ‘what's best for gliding’ instead of ‘what's best for WvW’ and they're acknowledging that wasn't the correct approach. They've taken years of feedback to heart while developing their new map: they didn’t work alongside the community during devlopment of desert BL and they learned their lesson there (will be taking cues from the PvP push mode beta and feedback gained throughout that moving forward). Eg. They want to run betas for the new map for around a year on the live server and not just the private test realms to get broader community feedback and data.
Chatted a bit about the technical challenge of modernizing/optimizing the engine as the game has aged and touched on the coming PBR (physically based rendering), community voiced performance concerns (client performance like frame rate in large scale populated areas, server performance like skill latency) etc. that they want to address in these polish updates and future development. For example, they mentioned added granular settings for individual optimization, so more settings client side for your rig, and making info like event/boss timers and other stuff more intuitively accessible in game instead of through the /wiki commands.
‘You don't make investments in technology at this scale unless you are committed to supporting those investments long term.' Reaffirmed their commitment to developing all three games. All three will be updated with a zippered/staggered approach; a ‘lull’ in one game will be a leapfrog for an update in another, meaning there's always content in the world of Guild Wars.
GW2 will not be coming to mobile or console; the 3 games are meant to occupy different niches, and they've built them intentionally in that way. in order to do a game really well on console, you have to build it from the ground up with those gameplay and tech considerations in mind. doesn't make sense for GW2 to be placed anywhere other than PC ('Players managing gw2 inventory with a controller seems like a cruel punishment' lol).
The GW3 timeline is intensely focused on high fantasy with little to no technological advances in the world given it's so far in the past, with the intent that seeing how the magitech and jade tech etc. evolve in GW2 and feeling that distance between the setting of GW2 and GW3 is tangible and impactful (and also letting each game fully embrace it’s own unique storylines and themes).
Acknowledged that they've been a bit silent the last few months leading up to the announcement of gw3, but they want to return to more regular dev updates/roadmaps/ communication with the community now that the secret is out and they have more space to speak freely about the schedule/plan moving forward.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
SO many missed opportunities with not setting GW3 in the far future. What's Tyria like post Elder Dragon craziness? What's sylvari society like now? How have the charr continued to grow as a people? Do they have a Khan-Ur? Did Cantha fix their energy problem? Have asura taken over the world yet? What the fuck???
Hi! Are you a Gw2 artist/content creator?
Do you struggle getting High Def references of some stuff in game because it's too pixelated or those damn shaders are in the way? Struggling still with figuring out the details on that dress on your character? Maybe you just enjoy a bit lore and art watching!
Did you know a lot of Anet artists and sculptors post their work for Guild Wars 2 on Art Station in High Res?
-> I have made a Google Docs compiling a list of works posted by Arena Net employees on Art Station! <-
It includes model sheets, early concept art, 3d models, you name it!
I compiled these for myself and my friends at first, but I thought I might as well share! Hope it's useful to someone or that you learn something new about the behind-the-scenes of Guild Wars 2.
If you have any suggestions to add and see any mistakes as well feel free to throw a DM!
I'm adding my two cents with a simple file which lists all the concept artists I have found in art station (which are A LOT) and some extra resources too. It needs a lot of work and I must organize it better later, but you may want to have a look too (please let me know if you can't open it, I always have problems with access to google docs).
I figured I'd share this here, for the people who supported me ages ago and made Guild Wars 2 a delight for me.
How would people like an RP Profile addon built as an addon for Blish HUD? I've been slowly working on one and I might have the first version of this done soon.
I'm calling it SPARK - Simple Profile and Roleplay Kit.
The name also is derived from the first legendary I crafted, Incinerator. It's precursor is Spark. I thought it was a good fit.
Here's some sneak peek images so far:
There's support for you to add multiple profiles to a single character. You then choose which one to actively broadcast when using the module for others to see.
All profiles are tied to your Account and Character Name. This wouldn't be something you manually type in and is retrieved from GW2 via Blish to prevent impersonation.
The tabs on the left allow you to edit your profile details, set your RP preferences/style, and add in a 'Currently' and 'OOC Info' sections if you want.
Here's the WIP of the profile editing section. Unfortunately, no word-wrap support on the box (Blish HUD has a pull request to add this though, so hopefully soon!), but it works decently. The 'At a Glance' allows you to set icons plus a title and description. I don't have a built-in icon picker though, so you need to find the strings yourself for now until I figure that out.
An example of the profile when viewed by someone else.
I do have privacy settings for your status and location, and I will implement a block list so if you don't want someone to see you through this addon, it wouldn't broadcast that info to them ever.
Profile viewer is currently working decently. I've built a presence module that captures some info from your profile + other things as you've configured it to broadcast and update periodically.
Since this isn't hooked up to be online yet, I'm just duplicating my profile 200 times in the UI while I build it out.
For those who don't know, I actively work on my own game these days (after 10+ years in game dev and growing tired of corporate), but I figured this was a fun little side project to build in the meantime.
There is no ETA on when I'll have this finished. It's all sort of based on when I have extra time to work on it. But I hope to have a rough working version soon for people to test out!
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
Now time to figure out how to send the Catmander one to Arenanet with a note to sell some more core Tyria merch. If the idea won't work/will be too expensive/mailing it will be impossible, I have no idea what to do with that yellow pillow. Give away, sell, or something?