Hey I don't know if a post had been made about it but I wasn't able to find it if it was. Either way I was just wondering (if you're willing to share) what turned you off of mtg so hard?
-Avacyn getting killed. No, seriously, Avacyn and Innistrad were a big part of what got me into the game as a whole. It didnât outright kill my interest in the game at first, but it was definitely the first step on that slope.
-The end of Magicâs in house story team and the passing of that job off to outside authors who tend to know nothing about it.
-War of the Spark, and its back pedaling of Chandraâs bisexuality. I wasnât even a fan of Gruulfriends to begin with (was more of a Julaar fan myself), but even I can say that that was just scummy.
-War of the Spark: Forsaken and realizing Wizards really just does not give a shit about its own franchiseâs lore anymore. A decade of story just thrown in the trash and lit on fire. Every single character came away from that story worse than how they started, and I have no confidence that Wizards will ever re-reach what it had from Khans to Ixalan.
-Brandon Sanderson writing on his own time what was supposed to be a free novella (Children of the Nameless), and Wizards then taking down the free link so they can sell it as an e-book. Even Sanderson was pretty pissed about it last I heard.
-Pumping Simic with so much value that it almost feels stupid to play anything else. Remember; Oko and Uro were supposed to be playable in the same standard environment. Or, in a broader sense, just the sheer amount of power creep thatâs taken place these past few years.
-Wizards focus on Arena and letting it dictate how they design cards rather than it being a table top game first and foremost. I remember during Ikoria season a card getting spoiled that gained a keyword counter at random but only keyword counters that it didnât already have. I remember reading that card and trying to figure out âhow does a person even go about figuring that out?â before realizing âoh yeah, the Arena RNG is just supposed to do that for youâ.
-Inconsistency with its reprint policy. A few folks at Wizards have gone on record to say they âdonât want to reprint fetchlands because all of that shuffling slows the game downâ. And then they print Fabled Passage and Prismatic Vista which do literally that. Like...come on, Wizards. (Whatâs worse is that Iâve heard rumors that fetch lands are lined up to come out in Zendikar collector boosters. Which, if true, is just...so god damned scummy in its own right.)
-âThis isnât for youâ, aka, product fatigue. It started with Secret Lairs. Cats, Serum Visions, Thalia, Godzilla lands. At first, none of them appealed to me, and I just shrugged it off as âwell, yeah, thatâs just not my thingâ. But over time, as Jumpstart came out, then Double Masters, I started to wonder when Wizards would start making something for me. Itâs just been product after product and none of it excites me because itâs all fed through the pipeline, one after another, with none of those products getting a chance to stand out. Christ, it seemed like I was finding spoilers for something every day for two months straight on the Magic subreddit, and after a while I just became completely desensitized to it.
And the worst part? This isnât even everything. There were so many tangents that I was willing to go down as I was writing all this, but forgot because I had so many other things to cover. And it sucks, because I look back on the time that I was more heavily involved with Magic really fondly.
I miss discussing the weekly stories that got published for each new set. I miss coming up with characters and figuring out how they interact with my friendâs characters (some of my current best friendships started out this way!!!). God, there was a time where I was trying to get everyone I knew and their mother into Magic. But now those days feel so long ago.
Flat out, Magic does not care about making a fun, engaging game anymore. Itâs devolved into âjust make whatever gets us more moneyâ.