Guidelines for Setting Commission Prices
Article by @dragonofdarknesschaosâ
article dated April 25th 2017
Original Source: [x]
Iâm going to be blunt with all'y'all. Â You are most likely under-pricing your work. Â Thatâs okay, but please consider the following:
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Industry Standard Price List for Book Illustration*
Black and White:
  â˘Â Spread: $500-$1500
  ⢠Full Page: $500-$9500
  ⢠Quarter Page: $100-$350
Color:
 ⢠Spread: $700-$2000
 ⢠Full Page: $500-$1500
 ⢠Quarter Page: $200-$400
*From The Handbook of Pricing and Ethical Guidelines by the Graphic Artists Guild, ed. 13âbasically the bible for all visual artists looking to sell and price their work. Â Check your local library for a copy.
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Not all artists are comfortable charging this much for their work, or maybe feel that their work isnât good enough to charge more than a few bucks (if anything at all), some are just doing it for fun and donât care about the money so much.
All of that is okay. Â Individual commissioners usually donât have the kind of money to drop that large corporations do. Â
This is more about setting a few guidelines to prevent people from charging pennies for a full-color spread. Â
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Fandomâ Average Price List
Black and White:
 ⢠Spread: $10-$50
 ⢠Full Page: $5-$30
 ⢠Quarter Page: $5-$30
Color:
 ⢠Spread: $50-$200
 ⢠Full Page: $20-$70
 ⢠Quarter Page: $10-$30
If you donât value your time, no one else will.
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You probably put a lot of time and effort into your work over the months or even years that youâve been honing your craft. Â So even if youâre in the select few who can actually bang out a beautiful piece of art in twenty minutes or less, think about how long it took you to get to that point. Â I knew I wanted to do art professionally since the age of four; at the time of this writing Iâve gained 21 years of experience. Â Not all of it was paid or professional quality work, but I learned and grew to what I am now. Â Even if youâve only been drawing a few months, that time and experience matters all the same! Â Donât sell your skills short.
Now that youâve gained some confidence in your abilities, itâs time to set a monetary value for your skills. Â Usually artists go with an hourly rate. Â This means that for however many hours you work on a piece, you charge the commissioner (or customer) by the amount you set. Â THE COMMISSIONER DOES NOT NEED TO KNOW HOW LONG IT TAKES YOU TO MAKE THE ARTWORK. Â DO, however, ask when they need the artwork by. Â If you cannot complete the artwork in that amount of time asked, turn down the commission or find out if the deadline can be changed.
Letâs try this hourly rate in an example now. Â
Say it takes three hours to do a full color bust and the hourly rate is $10. Â
(hourly rate) x (time spent) = (amount to charge). Â
The artist would charge $30 for the full-color bust commission. Â
Thirty dollars for just a drawing of a head and shoulders might seem like a lot, and one might be tempted to decrease the hourly rate so the amount to charge is within those âFandomâ Averages mentioned above.Â
 Doing the same work for a total of $5 means one would charge $1.67 hourly.
Most states have minimum wages well above that. Â
Are you worth less than the bare minimum, or are you worth more? Â
Spoiler alertâYOU MATTER!! Â And so does your artwork too! Â
If youâre still not feeling confident enough, just look up your stateâs minimum wage and use that for your hourly rate. Â You can then slowly raise your prices as you gain more confidence in your work. Â While people might complain, remind themâand yourselfâabout those Industry Standard Prices listed above. Â
It doesnât hurt to let your fans know that you will be increasing your prices in advance either!
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When to Increase Your Prices
Either increase your prices when you feel confident in doing so, when thereâs simply too much demand for your work, or if youâve been undervaluing yourself.
Increasing the price will deter some potential customers, but those who sincerely want your work will save up to commission you no matter what.Â
Those are the people you want to work with.Â
If the demand is still too high for you to keep up, or you donât feel comfortable increasing prices to keep up with demand, create slots, or a short list of commissions you are currently working on.
Create a wait list too, if that helps. Â Just maintain a clear path of communication with your supporters.
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If you really want to get technical, thereâs going to be MORE MATH ahead. Though itâs basically all about breaking down how much time it takes you to do anything.
It will take you three times longer than you think it will.
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Wow, you can actually draw in multiple styles!? Â GREAT! Â AMAZING! Â Not everyone can do that. Â
If it takes you more time to draw one style than another have a price chart that clearly shows that.Â
If you have multiple coloring styles or techniques, break down how long each takes and give prices based on that.Â
Dissect your artistic process into steps if that helps to understand what to charge for. Creating steps like this will also help if (and when) you need to make invoices, or lists of the services youâre providing for billing purposes. Â
The following are examples of pricing broken down into each step in an artistic process for two vastly different styles:
Super Cartoony Style (full page):
- sketch: $10 x 15mins (or .25hr) = $2.50
 - lines: $10 x 90mins (or 1.5hrs) = $15.00
- color: $10 x 1hr = $10
- (no shading)
Total:Â $27.50
Semi-Realistic Painterly Style (full page):
- sketch: $10 x 1hr = $10
- (no lines)
- color: $10 x 2hrs = $20
- shading: $10 x 6hrs = $60
Total: $70
Having these kinds of breakdowns will help potential commissioners identify what they want and what they can afford. Â
Yeah, thatâs great, but what if someone just wants a sketch in the Super Cartoony Style? Â Then Iâm making less than those âFandomâ Average prices!Â
True, but what if you sit down to do the sketch commission, and instead of taking fifteen minutes, you end up spending twenty minutes looking up reference of the character, and the poses you want, end up scrapping a bunch of attempts, and before you know it, an hour and a half has passed? By then youâve charged the commissioner for fifteen minutes of work when it actually took you six times longer.  If this happens to you consistently, consider switching to a flat-rate approach or compensate for this time difference in the prices you offer.
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Essentially you charge more up front and lower the price of any additional steps.  As such, additional services, like lines, color, and shading are then smaller fees that get tacked on after the preliminary sketch is completed. Â
The flat rate is typically based on the average amount of time it takes to do each step of the process. Â
Say it takes anywhere from 15-90 minutes to do a sketch depending on how inspired you are.Â
With the same hourly rate of $10, thatâs a range of $2.50-$15.Â
Depending on complexity things might take longer, so letâs bump it up to $20 just to be safe.Â
Keeping the total costs the same as for the hourly break downs above results in the following:
Super Cartoony Style (full page)Â flat rate:
- sketch: $20
- lines: $4
- color: $3.50
- (no shading)
Total: $27.50
Semi-Realistic Painterly Style (full page)Â flat rate:
sketch: $30
(no lines)
color: $15
shading: $25
Total: $70
Thereâs less actual math involved, but it means that youâll at least get your moneyâs worth whether you spend the fifteen minutes you originally allotted, or wind up taking two hours.
Again, the commissioner doesnât need to know how long it actually took you to make the art. Â
Consider adjusting the flat rates if you find yourself spending more time on certain things than your hourly rate covers. Â
In the example, if you repeatedly spend more than two hours on a sketch, then you need to increase your initial rate to compensate.
This model also plays a bit into the ideas behind the âsuper sizeâ marketing.
For just four dollars more you get cleaner line art. For only three and a half dollars more you get full color! Â If a commissioner can get over the initial price to start, chances are theyâll be more willing to spend the few extra dollars to get a higher level of finish.
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While DeviantArt is a great place for finding and getting commissions, they donât exactly have the best monetary system in place. Â
Here are a few other methods you can use. Â
While there are other sites and services you can use to send money, be sure both the artist and commissioner have agreed on the amount due and payment method before sending anything. Â
In general do not start on the artwork until at least half of the payment is received or processed.
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The Commissions Widget (on DeviantArt)
allows points to be turned into actual cash
deducts 20% from your earnings (most sites charge less than 10%)
keeps points earned from commissions separate from total points
few people have 3,000 points to drop
If youâre intent on using this system, be sure to add a 20% tax to your final cost
(e.g. $27.50 + ($27.50 x .2) = $33.00 or 3,300 points)Â
While you could simply trade the points outside the commissions widget, the points cannot [legally] be turned back into cash.
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open to continental US ONLY
If you already have a gmail account, then you automatically have access to gwallet. Â Itâs just a matter of connecting a bank account or credit card then.Â
 While there are no invoices for any money exchanges that Iâm aware of, still consider making invoices for your records.
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internationally available
used across many sites for payment
lots of rules that constantly change and are difficult to understand
difficult to navigate; if done incorrectly one may be charged
both parties must fill out forms correctly or the artist will be charged or have their account banned
If you live inside or outside the continental US, here are a few links that may be helpful in [writing those invoices], and [making sure you donât get burned]. Â
Also do not use PayPal to send your art, as their rules are a bit convoluted about who owns the rights to the artwork then.
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processes payments through Amazon
allows creators to build communities around their projects
multiple price points can be offered at the same time
encourages repeat customers
while itâs a bit daunting to get set up and situated, Patreon has an almost infinite amount of easy to understand resources to help their creators take off
though not necessary, it helps to have a strong social media presence elsewhere
smaller group of commissioners
For those who donât know, Patreon is like KickStarter, but it recurs monthly, and itâs just for creatives. Â
What Iâve seen most artists who do commissions exclusively through Patreon do is have a lower reward tier that is fan driven like monthly requests, in addition to a higher reward tier that is the actual commission button so-to-speak. Â
This format kind of forces the flat rate pricing method to an extreme, so price well, or create a dialogue with your fans/patrons/potential commissioners to see what theyâre most interested in getting for their money. Â
They might even give you ideas for projects to do down the road.
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Professional illustrations go for 20-50 times MORE than what most âfandomâ artists charge.
Value your time, or else no one else will. Â This means that you deserve to work for above minimum wage.
Never tell the commissioner how long it takes to make your artwork (unless you need more time to make your artwork).
Itâs OKAY to increase your prices. Â Especially if thereâs high demand for your work.
You can price by how long it takes you to do each step of your artistic process ORâŚ
You can have a higher flat rate to do the first step of your process, with smaller, additional fees for finishes like color, or shading, or both.
Be transparent about what youâre charging for.
There are many sites and methods of payment, use the one that is most convenient for both parties.
USE. INVOICES. Â No matter how simple.
If you DO decide to use dAâs Commission Widget, charge a 20% tax to cover the siteâs cut.
Trust yourselfâafter all, these commissioners came to you for your unique art style! Â You canât go wrong by doing you.
Anyone is welcome to ask further questions, or suggest additions.
Article by @dragonofdarknesschaosâ
article dated April 25th 2017
Original Source: [x]