A map in the style of Daggerheart's 'blank' maps for adventurers to set their adventures in! I really wanted to showcase some geographical features that dont commonly make it onto maps, like geysers, fumaroles, salt pans, travertines and the like.

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A map in the style of Daggerheart's 'blank' maps for adventurers to set their adventures in! I really wanted to showcase some geographical features that dont commonly make it onto maps, like geysers, fumaroles, salt pans, travertines and the like.

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A little infographic on a beautiful, threatened bird.
The Indian Skimmer is listed as endangered in the IUCN red list of threatened species. Habitat destruction is the main cause for it's numbers declining. Sand Mining along the Chambal River, the polluting of riverine environments and mangrove cutting are all putting it's continued existence into jeopardy.
yarrow!
Page decorations for The Rime of the Ancient Mariner by Samuel Taylor Coleridge, 1899 edition.

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Out on 22.05.26.
The Sundered Houses My take on the heraldry of the 5 sundered houses from Critical Role Campaign 4
loreteez x paladin strait by twenty one pilots
"This week I discovered the same pattern, executed by Google. Google Chrome is reaching into users' machines and writing a 4 GB on-device AI model file to disk without asking."
Google Chrome is downloading a 4 GB Gemini Nano model onto users' machines without consent, with no opt-in, no opt-out short of enterprise t
Google Chrome automatically installs local neural network components on user systems via default configurations. The browser downloads a 4GB
Procedures for disabling it
“They asked me to tell you what it was like to be twenty and pregnant in 1950 and when you tell your boyfriend you’re pregnant, he tells you about a friend of his in the army whose girl told him she was pregnant, so he got all his buddies to come and say, “We all fucked her, so who knows who the father is?” And he laughs at the good joke…. What was it like, if you were planning to go to graduate school and get a degree and earn a living so you could support yourself and do the work you loved—what it was like to be a senior at Radcliffe and pregnant and if you bore this child, this child which the law demanded you bear and would then call “unlawful,” “illegitimate,” this child whose father denied it … What was it like? […] It’s like this: if I had dropped out of college, thrown away my education, depended on my parents … if I had done all that, which is what the anti-abortion people want me to have done, I would have borne a child for them, … the authorities, the theorists, the fundamentalists; I would have born a child for them, their child. But I would not have born my own first child, or second child, or third child. My children. The life of that fetus would have prevented, would have aborted, three other fetuses … the three wanted children, the three I had with my husband—whom, if I had not aborted the unwanted one, I would never have met … I would have been an “unwed mother” of a three-year-old in California, without work, with half an education, living off her parents…. But it is the children I have to come back to, my children Elisabeth, Caroline, Theodore, my joy, my pride, my loves. If I had not broken the law and aborted that life nobody wanted, they would have been aborted by a cruel, bigoted, and senseless law. They would never have been born. This thought I cannot bear. What was it like, in the Dark Ages when abortion was a crime, for the girl whose dad couldn’t borrow cash, as my dad could? What was it like for the girl who couldn’t even tell her dad, because he would go crazy with shame and rage? Who couldn’t tell her mother? Who had to go alone to that filthy room and put herself body and soul into the hands of a professional criminal? – because that is what every doctor who did an abortion was, whether he was an extortionist or an idealist. You know what it was like for her. You know and I know; that is why we are here. We are not going back to the Dark Ages. We are not going to let anybody in this country have that kind of power over any girl or woman. There are great powers, outside the government and in it, trying to legislate the return of darkness. We are not great powers. But we are the light. Nobody can put us out. May all of you shine very bright and steady, today and always.”
— Ursula K. Le Guin

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FREE POSTER DOWNLOADS via Linktree
I'm starting a small archive this year of high res poster variants (and some new designs) that people can download and print themselves.
Full color and high quality prints will still be available on the shop, but accessibility of my art is one of my priorities for this year, so these options will be here too! You can also support via Ko-Fi if you feel so inclined!
Here's the snake and berry illustrations together as a set now that they're all finished:
💜 Western Glossy Snake + Blackberries
🩷 Corn Snake + Strawberries
💙 Baron's Racer + Blueberries
🧡 White-lipped Tree Viper + Cloudberries
❤️ Milk Snake + Cranberries
💚 Large Eyed Pit Viper + Grapes
“leadership sites”
More heraldry from Critical Role campaign four Seremai and the newly rebranded Sloak! Part 1

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A big part of why I got into Ateez in the first place is because I was extremely fascinated by the world the story took place in. Though the name Strictland leaves much to be desired - and it took weeks before @iluluilui and I could say it with a straight face - the concept of a city that preys on its citizens' feelings was fascinating.
There is no easy way to summarise Ateez’s storyline, and trying to do that would mean making an entirely separate post (which I’ll maybe do at some point). Instead, here are some general things to know: in addition to visual storytelling in the music videos that are up to interpretation, there are also Diary entries with the albums that have the canonical storyline. There is a wiki maintained by @tothisemptiness with summaries of all canonical information, and a recent 400+ side ppt made by @/joongiephilia on twitter where they analyse the diaries alongside the music videos, concert extras, and a million other things. Not all of this is necessary to understand Utopia (barring maybe needing to read the diaries to understand the eras) but it is all worth mentioning.
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Generally when I worldbuild, I like to have a visual of the setting before I get into the details. I find that if a place has a visual identity, it becomes easier to compile features and traits. In my initial designs for Strictland, I wanted to match it to the aesthetics from the music videos. I started, as one does, with the harsh brutalism of the Movement EP. Brutalism is an easy thing to incorporate into a dystopia, it's almost ubiquitous in the genre. Another feature I wanted to integrate (inspired by the song Sector 1) was the concept of several separated sectors of the city that players could explore. The original design was a honeycomb, with each sector walled off, and sector one in the centre, slightly above the rest. I scrapped it because, frankly, it was a bit boring, and somewhat cliche looking in my head.
A second design I had in mind was much more complicated. I designed it to be somewhat staircase-like. It's difficult to explain, so I’ve added a rough sketch sketch. The idea was that the lower sectors lived (literally) in the shadows of the upper sectors, where the ruling class (so to speak) primarily stayed. It would also serve to explain the differences in architecture - the aforementioned brutalism in Movement, and the cyberpunk cityscapes of the Outlaw EP. That way players could decide what their campaigns looked like, if each sector had a distinct space carved out.
The issue with this one was primarily in its design. It's difficult to represent and hard to describe. The concept worked on paper but required too much assembly to be realistic within the somewhat-canonical age of the city. There’s no actual canonical World Z timeline, of course, but it's safe to assume the city’s transformation into the state it is in now was gradual, rather than being constructed whole-cloth to fit into Z’s machinations (I did disregard this when I made Wonderland, but only to allow for folklore/mythology in the world, which I think is an important part of world building). While it isn’t unreasonable that the architecture of the city followed the newer reforms, building a spiral staircase-like structure requires a bit more planning than I think the leader of a city called Strictland can manage.
The design that made it, of course, is the one based on the compass. Apart from fitting in with the themes of Ateez’s storyline and also being based on iconography from several music videos, it also allowed for 8 main sectors (a number that comes up a lot for obvious reasons) and the central Sector 1, which functions as the governing center of the city. The disproportionate sizes of the sectors, with Sectors 2 to 5 being smaller than Sectors 6 to 9, allowed for each sector to be assigned a specific purpose and allowed for architectural dissimilarities between them. Of course, there is some assembly required for this version of the city as well, but it seemed slightly more achievable. Those of you who may be architects or urban planners who are upset at the slightest implication of this being an achievable expansion, I would ask you to suspend your disbelief and not be mean to me.
Each sector being unique in its functions was partially to add to the dystopian-ness of it all, but also to give players the choice to decide what the campaign they were playing in would look like. Would it be in the swanky halls of The Mist in Sector 5 or would they be sneaking through the industrial plants of Sector 8? Each sector’s purpose, seen in the image below, mostly corresponds to what I think would be interesting settings for campaigns, rather than how I think a city would function.
That’s not to say there was no thought into how the city would function. Each sector has a purpose, whether it's economic or just vanity. They’re listed in detail in the official guide, but here are the barest bones of what each sector does. A good deal of the placements of the sectors (like 8 being next to 4) was done to facilitate each sector’s greatest needs.
I also wanted to account for the fact that a large chunk of our audience would not be used to TTRPGs, or PbtA systems, and so we included locations and rumours to kickstart the process of worldbuilding and campaign/character planning. The rumours could be plot hooks, and the locations can be start points for backstories - in the campaign I ran for my friends, each of them chose one location for their characters to be ‘working’ at, anchoring them to the city and their respective sectors in a big way.
There was a lot of stuff that was scrapped - this was an expanded continent map of world z, made with a specific campaign idea in mind. The expanded map had settlements, important locations and vast swathes of empty land for GMs to build upon, but it made the game just a bit too big for me to deal with at the time. Maybe in the future, we’ll come back to this idea in some kind of expansion, assuming, of course that Golden Hour Pt. 4 doesn't completely change our understanding of these worlds
Source: @laceypaigepoetry on Instagram