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Aqua Utopia|海の底で記憶を紡ぐ
will byers stan first human second
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Alisa U Zemlji Chuda

if i look back, i am lost
Jules of Nature

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Today's Document

tannertan36
Sade Olutola
YOU ARE THE REASON
Not today Justin
dirt enthusiast
Monterey Bay Aquarium
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@camalyng

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Sylvia Plath (Poetry, March 1962)
Walk a mile on these coals, busy cleansing my soul Getting ready for the night
The girl with the dragon boy
Prints available from June 2-10
A group of straw-coloured fruit bats (Eidolon helvum) in the Atewa Forest, Ghana
by Roger Wasley

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DOCTOR WHO: TOOTH AND CLAW
>> BILLIE PIPER as ROSE TYLER
Feminist criticism of men's behavior comes from the idea that gender is a social construct, that men are not inherently evil and their behavior can change. If men couldn't change, the criticism would be pointless.
It is not necessary for every feminist statement to include a 'not all men do this' disclaimer. The criticism itself already expresses the possibility that men could choose not to behave in this way.
Unless someone states that men's behavior can't change or that there is inherent evil in being a man, accusing a feminist of 'manhating' because she criticizes men is usually nothing but an attempt to distract from the content of the criticism itself.
We should recognize such an obvious attempt at derailment for what it is and move on.
happy holidays!!🎄❄️
jaipur, india.
from my camera roll, 2025.
if you can do it, so can she. if she can do it so can we.
finally got around to making some obc hadestown art who cheered!

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Are they lovers? Worse. They never got to be.
I recently learned that GTA 4 added a bunch of construction in the middle of the longest road in the game to prevent players from driving too quickly down it and outrunning the game's ability to stream data from the disk. Besides the "door that takes awhile to unlock" and the "character moves through a tight space very slowly", what are other game design decisions dictated by read/write speeds?
Oh, this is a good one.
The first Mass Effect famously made players wait in elevators while assets streamed in. There were a lot of elevator-specific conversations that triggered in that game.
When I did some level design on a game (that eventually got cancelled for other reasons), I would often have to construct narrow hallways between larger areas that required a player to enter on one closed door and be unable to see the next area from the entrance so that the game could stream in the assets for the next area. We called them "decomps", short for "decompression chamber".
There was a Tiger Woods Golf game (Tiger Woods 99 PGA Tour Golf) that famously got recalled for padding their disc with a South Park episode so that the game data was closer to the outer ring of the disc and would thus be read faster by the device laser.
We will also hide many loading sessions with cutscenes and cinematics. While the cinematic is playing (with camera angles carefully chosen, visual effects constrained, and timing controlled), we can load the next gameplay area without the player noticing.
Many environment designs will feature a short dropoff in the geometry after navigating through a play area. Most players will never look back, but the dropoff exists to stop players from backtracking to the previously explored area. Once the player passes the dropoff, it is safe to unload the previous environment since the player can't easily go back.
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MAX KANTÉ AS PÉGASE / PEGASUS
Before, during, and after spring, but always a sign of #springbabyspring: the Nilgansito.
Nilgans 🐣 (Egyptian goose) am Max-Eyth-See, Mühlhausen.
Candice Patton as Iris West on THE FLASH

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TW: slavery and the slave trade
The fact that the trafficking of enslaved Africans underpins so much of western European culture is so severely underacknowledged by white western Europeans that it boggles the mind to think of it. I've posted here before about how pitiful have been the attempts of white institutions to account for the crimes of their past, how they will at best acknowledge only the most blatant and undeniable parts of their history while laundering responsibility for the great majority of it. One particularly striking aspect of that is how little museum space in western Europe is dedicated to discussing slavery.
The British Museum in London was formed from the private collection of Hans Sloane whose collection was funded by profits from Caribbean plantations inherited by his wife. The original museum building was bought by the British government from the children of John Montagu, a man who was literally granted ownership of the Caribbean islands of St Lucia and St Vincent by the British state. The current museum building was constructed starting in the 1820s (when slavery was still legal in the British Empire) funded directly by the British government, around 20% of whose tax income at that time came in the form of customs on imported products, such as sugar and cotton from the Caribbean.
Yet the extent of the museum's engagement with its total historic dependence on slavery is merely to have moved a bust of Hans Sloane's head to a new location with some comments on his slavery connection. There is an ongoing campaign to have merely one permanent exhibit about the slave trade at the musem. (And this is not even getting into the famous legacy of that museum as a repository of looted colonial plunder such as the Benin bronzes.)
It's not just big museums either. A tiny museum like Jane Austen's house in Chawton, UK, has a notice on its website regarding mentions of slavery that actually reassures guests that they won't go too far in doing so, "We would like to offer reassurance that we will not, and have never had any intention to, interrogate Jane Austen, her characters or her readers for drinking tea." An admission that's rather telling about what they expect the views of museum visitors to be. But why not interrogate her or her characters? That is exactly what they should be doing!
It is quite well-known among Austen fans than Mansfield Park is her book that deals with slavery: the protagonist lives in the house of a man who owns slave plantations in Antigua. Many fans are keen to find evidence in the text that the protagonist objects to this, but she ultimately marries the son of the plantation owner and lives on the land of the plantation owner and her husband's income is paid by the plantation owner, so her objections (if they exist) cannot be worth much.
In Persuasion, the protagonist's love interest is a naval officer who fought in the Battle of Santo Domingo, a battle that was explicitly about protecting British interests in the Caribbean (i.e. sugar plantations) from being captured by the French.
In Pride and Prejudice, Mr Bingley has no land and his huge income is derived from investment in government bonds, which is to say that he pays for British military campaigns (such as the same Battle of Santo Domingo) and in return he is paid by the British government out of tax income, of which a big chunk is customs levied on slave-produced products.
And that's without even getting into the question of where the cotton comes from that makes up the dresses which are a frequent subject of discussion for many Austen characters.
For that matter, what about the dresses worn by Austen herself when writing her novels? The sugar in the tea she drank? The very house she lived in was owned by her brother, who inherited it (and all his considerable wealth) from Thomas Knight, a Tory MP (which is to say, a politican from the British political wing which most heavily supported slavery). The world of Austen's novels is entirely about slavery, it is the very thing which makes the lifestyles of the characters possible. The whole museum is about slavery whether the curators like it or not, anything less than mentioning it constantly is a deliberate hiding of the truth. And when I visited it a couple of years ago, I do not recall seeing slavery mentioned even once (maybe I missed one sign in a corner of one room or something idk).
As well as the severe underreporting of slavery at museums, the lack of slavery-specific museums in western Europe is also really remarkable. The Mercado de Escravos in Lagos, Portgual and the International Slavery Museum in Liverpool, UK, are the only two that I am aware of, albeit the latter is closed until 2029. A slavery museum in Amsterdam has been proposed and is supposed to open in 2030, but given that a French slavery museum was proposed by Francois Hollande a decade ago and never built I will not get my hopes too high about it.
The London Museum Docklands has a permanent exhibit on London's connection to slavery, which is pretty good as far as it goes, but is utterly pathetic in the context that it is the only permanent exhibit about the slave trade in the whole city. The best I have seen by far is the Suriname Museum in Amsterdam, which dedicates a huge portion of its space to covering the slave trade in great detail. The fact that the museum was founded by the descendants of enslaved Africans who were trafficked to Suriname is surely why this particular museum is so good.
The contrast between that and white institutions like the British Museum is really stark. Do you treat the slave trade with the gravity it deserves, which is to say that you mention it at every opportunity and do not shy away from saying, "The slave trade is why this museum, this city, this country, this continent, why all of it is the way it is"? Or do you move one statue to a new location, put a little sign up about how one man's wife's family owned slaves a long time ago, and say "That's enough, we've dealt with the slavery issue now"?
The Final Dance
"Well, pyreflies aren't visible to everyone. For some, watching pyreflies depart the dead gives them a peace of mind, but what about those who can't see them? The dance makes it a ritual they can still be part of." —Yuna (Final Fantasy X-2.5 novella deserves the criticism it gets but there are still some lore-building gems in it)