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âUnwaveringâ

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Through the gamut of life we struggled for control, for a means to fashion the world around us, an eternal, hopeless hunt for the privilege of being able to predict the shape of our lives.
Lorn, Gardens of the Moon: Book One of The Malazan Book of the Fallen by Steven Erikson
Paired Quotes & Scenes from Howlâs Moving Castle
Was that an attempt at humor?â she asked. The Tâlan Imass adjusted his helmet. âThat depends on your mood, Adjunct.
Lorn & Tool, Gardens of the Moon: Book One of The Malazan Book of the Fallen by Steven Erikson
âHeâd been someone else so many times that he saw a thousand faces, heard a thousand voices, all at war with his own. When he thought of himself, of that young noble-born man with the overblown faith in honesty and integrity, the vision that came to him now was of something cold, hard, and dark. It hid in the deepest shadows of his mind, and it watched. No contemplation, no judgment, just icy, clinical observation.Â
He didnât think that that young man would see the light of day again. He would just shrink further back, swallowed by darkness, then disappear, leaving no trace.
And Paran wondered if he even cared anymore.â
- Ganoes Paran, Gardens of the Moon: Book One of The Malazan Book of the Fallen by Steven Erikson, Image Credit: InvisibleFrame Artsed, slaine69, Â

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âNever be too easy with the knowledge you possess. Words are like coinâit pays to hoard.â âUntil you die on a bed of gold...â Topper & Paran, Gardens of the Moon: Book One of The Malazan Book of the Fallen by Steven Erikson
Now these ashes have grown cold, we open the old book. These oil-stained pages recount the tales of the Fallen, a frayed empire, words without warmth. The hearth has ebbed, its gleam and life's sparks are but memories against dimming eyes - what cast my mind, what hue my thoughts as I open the Book of the Fallen and breathe deep the scent of history? Listen, then, to these words carried on that breath. These tales are the tales of us all, again yet again. We are history relived and that is all, without end that is all.
The Opening, Gardens of the Moon: Book One of The Malazan Book of the Fallen by Steven Erikson
Golden Sun by Pierce Brown
'You cannot win.â Cotillion paused, half turned. He smiled a ravaged smile. âThat doesnât mean I have to lose, does it?' The Crippled God: Book Ten of The Malazan Book of the Fallen by Steven Erikson
"The past is all patterns, and those patterns remain beneath our feet, even as the stars above reveal their own patternsâfor the stars we gaze upon each night are naught but an illusion from the past."
-Gall, House of Chains: Book Four of the Malazan Book of the Fallen by Steven Erikson

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"Nimander wondered if he had discovered the face of the one true god. Naught else but time, this ever changing and yet changeless tyrant against whom no creature could win. Before whom even trees, stone and air must one day bow. There would be a last dawn, a last sunset, each kneeling in final surrender.
Yes, time was indeed god, playing the same games with lowly insects as it did with mountains and the fools who would carve fastnesses into them. At peace with every scale, pleased by the rapid patter of a ratâs heart and the slow sighing of devouring wind against stone. Content with a starâs burgeoning light and the swift death of a rain-drop on a desert floor." -Â Toll of the Hounds: Book Eight of the Malazan Book of the Fallen by Steven Erikson
'Such is my humble assessment.â âHumble?â âOf course not. I view my own brilliance with irony.â âTo what end?â âWhy, to make me humble.â
Senior Assessor & Samar Dev, Reaper's Gale: Book Seven of The Malazan Book of the Fallen by Steven Erikson
Then again, that undeniable virtue between his legs garnered its share of worshipers, lighting feminine eyes with the gleam of possession, avarice, malicious competition â in short, all those traits most common to priesthoods. But it was worship for all the wrong reasons, as poor Ublalaâs fretful state of mind made plain. His paltry brain wanted to be loved for itself. Making him, alas, a complete idiot.
Reaper's Gale: Book Seven of The Malazan Book of the Fallen
The flowering of light from darkness brought into my sight there on the field a host of dragons caught like a crest of wind before the eternal flame. I saw the ages in their eyes a worldly map inscribed in each whirled scale on their hides. Their sorcery bled from them like the breathing of stars and I knew then that dragons had come among us
Anomandaris, The Malazan Book of the Fallen
âEvil speaks in lies.â âAnd the good know only one truth. But itâs a lie, because thereâs always more than one truth.â -Steven Erikson, Malazan Books of the Fallen

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"There have been armies. Burdened with names, the legacy of meetings, of battles, of betrayals. The history behind the name is each armyâs secret language - one that no-one else can understand, much less share. The First Sword of Dassem Ultor - the Plains of Unta, the Grissian Hills, Li Heng, Y'Ghatan. The Bridgeburners - Raraku, Black Dog, Mott Wood, Pale, Black Coral. Coltaine's Seventh - Gelor Ridge, Vathar Crossing and the Day of Pure Blood, Sanimon, the Fall."
Some of you share a few of those - with comrades now fallen, now dust. They are, for you, the cracked vessels of your grief and your pride. And you cannot stand in one place for long, lest the ground turn to depthless mud around your feet.
Among us, among the Bonehunters, our secret language has begun. Cruel in its birth in Aren, sordid in a river of old blood. Coltaineâs blood. You know this. I need tell you none of this. We have our own Raraku. We have our own YâGhatan. We have Malaz City.
In the civil war on Theft, a warlord who captured a rivalâs army then destroyed them - not by slaughter; no, he simply gave the order that each soldierâs weapon hand lose its index finger. The maimed soldiers were then sent back to the warlordâs rival. Twelve thousand useless men and women. To feed, to send home, to swallow the bitter taste of defeat. I was... I was reminded of that story, not long ago. We too are maimed. In our hearts. Each of you knows this.
And so we carry, tied to our belts, a piece of bone. Legacy of a severed finger. And yes, we cannot help but know bitterness.
The Bonehunters will speak in our secret language. We sail to add another name to our burden, and it may be it will prove our last. I do not believe so, but there are clouds before the face of the future - we cannot see. We cannot know.
The island of Sepik, a protectorate of the Malazan Empire, is now empty of human life. Sentenced to senseless slaughter, every man, child and woman. We know the face of the slayer. We have seen the dark ships. We have seen the harsh magic unveiled.
We are Malazan. We remain so, no matter the judgement of the Empress. Is this enough reason to give answer? No, it is not. Compassion is never enough. Nor is the hunger for vengeance. But, for now, for what awaits us, perhaps they will do. We are the Bonehunters, and sail to another name. Beyond Aren, beyond Raraku and beyond YâGhatan, we now cross the world to find the first name that will be truly our own. Shared by none other. We sail to give answer. There is more. But I will not speak of that beyond these words: âWhat awaits you in the dusk of the old worldâs passing, shall go... unwitnessed.â T'amber's words.
They are hard and well might they feed spite, if in weakness we permit such. But to those words I say this, as your commander: we shall be our own witness, and that will be enough. It must be enough. It must ever be enough." -Tavore's speech to the Bonehunters as they sail away from Malaz City, Malazan Books of the Fallen by Steven Erikson
Just obtained Ni No Kuni: Wrath of the White Witch for the PS3!  I am fully prepared to give up my soul for the next month.    "Pokemon Meets Tales with a Studio Ghibli twist." -IGN
"The witty, beautiful, and endlessly creative Ni no Kuni is a treasure not to be missed." -Gamespot "It is easy to look at Ni no Kuni and come to the conclusion that it's a game intended for children. After all, it has a cartoony cel-shaded visual style and is animated by Studio Ghibli, the animation studio sometimes dubbed "the Japanese Disney" that is behind animated films such as Spirited Away and My Neighbor Totoro. The protagonist is a young boy traveling through a fantasy land of magic. However, there is much more to Ni no Kuni than meets the eye, and hopefully by the end of the review you'll be convinced not only that the game is far from a kid's movie in game form, but also that it is a deep, rewarding, fantastic experience that holds its own against any modern RPG title..." -Egheadfool