This is a general blog, but I'm massively in a GW2 brainrot so you can largely expect me to be like this for a long time.
2026 edit: oops it's all yeen now.
Also click here if you want to see my personal art posts on here
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Gonna make a big post of most of my GW2 ocs to pin because I'm certainly not running out of this brainrot anytime soon. A bunch of characters are from future headcanon stories.
The main ones you'll see me play in-game are these;
Commander Nastazya Ragewelder (Warrior)
Wayfinder Marcus Furyclash (Revenant)
Mercenary Tantalus "Rust Scarjaw" Locksmith (Thief)
Main charr -
Commander Nastazya Ragewelder - Ferocious, strong, stubborn and heavily combative. But protective and kind to her friends and family. Female charr, Blood Legion, Berserker. (Born 1295 AE)
Marcus Furyclash - Strong and cunning, originally vicious with a cocky side, trauma changed him to be somewhat soft-hearted and caring but still a bit of a jokester. Male charr, Blood Legion, Revenant Renegade. (Born 1297 AE)
Tantalus "Rust Scarjaw" Locksmith - Once imposing and charming. Now a spiteful, vengeful and sadistic male charr, ex-Iron Legion, Marcus' brother, Daredevil/Deadeye. (Born 1299 AE)
Igna Earthvein - Dignified, proud and respectful female charr, Ash Legion, Weaver. (Born 1288 AE)
Vithgar "Chip" Ironwelder - Curious and inventive yet quite grumpy male charr, Iron Legion, Nastazya's half-brother, Mechanist. (Born 1301 AE)
Calypso "Cali" Fellstalk - Quiet, reticent but efficient female charr, Ash legion, Chip's twin sister, Nastazya's half-sister, Harbinger. (Born 1301 AE)
Torna Trickeye - Smug and mischievious transfem charr, Ash Legion, Virtuoso. (Born 1299 AE)
Pyraxus Wrathscald - Intense and fearsome, justice-driven male charr, Ex-Flame, Ex-Ash, New Flame Legion. Firebrand. (Born 1288 AE)
Bacchus "Barkhide" - Massive yet pacifistic male charr, friend to animals, a travelling nomad for a time. Ex-Blood Legion, Olmakhan. Druid/Untamed. (Born 1292 AE)
Tonold Cubguider - Sentimental old male charr, Nastazya and the Render Warband's Primus, Blood Legion, Elementalist. (Born 1259 AE)
Non-charr -
Prosthetist Blinnk - Intelligent, though mischievious and snarky male asura. Priory Magister, inventor alongside Chip. Synergetics College. Elementalist.
"Rosen Lotus" Dealg - Benevolent, though naive male sylvari. Adventurer. Mirage.
Thiefmaster Slade - Challenge-seeking male human thief, head of a Thieves Guild. Secretly Shining Blade. Daredevil.
Revna Shadewing - raven-blessed female norn. More details to decide still. Soulbeast.
Other charr -
Raeve Gorehorn - Serious, cold, extremely war-minded female charr. Iron Centurion, Engineer. Nastazya, Chip and Cali's mother. (Born 1270 AE, Branded & slain 1320 AE)
Unglot Fearripper - Powerful, unrelenting, viciously loyal to the legions. Blood Legionnaire, Warrior. Marcus and Tantalus' mother. (Born 1267 AE, slain 1314 AE)
Fulvius Smokelash - Casual-minded womaniser male charr, Ash Legion, Thief. (Born 1300 AE)
Nal Venomtooth - Mostly cold and serious, easily flattered female charr, Blood Legion, Ranger. (Born 1303 AE)
Maxim Woundbind - Patient and helpful pudgy male charr, Iron Legion, Engineer/Medic. (Born 1289 AE)
Ursa Metalcrunch - Reckless and relentless female charr, Blood Legion, Warrior. (Born 1292 AE)
Tyrana Lifeguider - Eager and earnest female charr, Tonold's Granddaughter, The Render Warband's Second Primus (Born 1314 AE)
Zinnia Fogstare - Old and blind yet determined female charr. Gets a new lease on life as a Revenant, joining the Legion's battles once more. Iron Legion, Revenant. (Born 1270 AE)
Salvo Serumflask - Curiously pacifistic male charr. Combat medic, would prefer only to heal wounds than fight. Abandons legions during Civil War to be an apothecary. Zinnia's son, Ex-Iron Legion, Harbinger. (Born 1305 AE)
Flavia Brittlebreath - Frail and sickly female charr, forced to be gladium due to being unable to graduate fahrar. Ultimately leaves the legions overall. Eventually meets Salvo some years after the apothecary is set up, who cares for her and eases her ailments. Salvo's mate, Gladium. (Born 1312 AE)
Sabina Duskmeld - Roguishly charming female charr, loyal and efficient soldier. Calypso's mate, Ash Legionnaire, Spectre. (Born 1300 AE)
First Rage Warband (Graduated 1313 AE, collapsed 1320 AE) -
Tullia Ragemelt - Curious yet cautious female charr, the voice of reason. Engineer, mainly uses flamethrower. Nastazya's mate (20-25.) (Born 1295 AE)
Faust Edgerage - Sassy and witty scout, good with knives. Male charr, Thief. (Born 1295 AE)
Clio Wildrage - Quick-tempered and rough yet fiercely loyal female charr. Ranger. (Born 1294 AE)
Graw Ragehammer - Quiet, imposing and very large male charr. Hammer Warrior. (Born 1294 AE)
Slain in the Brandscar in 1320 AE, only Nastazya, Dinky and Howl survive.
Graw Halfbrand - Graw Ragehammer, half branded by Kralkatorrik for 16 years before being purified in 1336 AE. Still half crystal, but no longer fights for control. Now a dedicated Crystal Bloom rather than a Blood Legion soldier.
The Render Warband (Graduated 1349 AE) -
Galvar Bladerender - Crybaby-turned-stoic male charr, excellent strategist and defender, Nastazya and Marcus' son, Guardian/Willbender, Legionnaire (Born 1331 AE)
Vita Limbrender - Impulsive and chaotic female charr, incredibly skilled with weapons of all sorts, Nastazya and Marcus' daughter, Bladesworn, Frontline (Born 1331 AE)
Lorranu Fangrender - Level-headed and dignified female charr, Galvar's mate(20yo+), Fulvius and Nal's daughter, Ranger, Scout (born 1330 AE)
Patia Skullrender - Smart, strong and determined female charr, pre-fahrar friends with the twins, Vita's mate(18yo+), Maxim and Ursa's daughter, Scrapper, Frontline (Born 1331 AE)
Allius Stormrender - Quiet, poetry-reciting male charr, reads a lot, Tantalus and Igna's son, Tempest, Support (Born 1329 AE)
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Mal Shieldrender - Strong, protective and loyal female charr, ex-Claw Warband, Warrior, Frontline (Born 1336 AE)
Dagar Liferender - Meek, yet resolute short male charr, Salvo and Flavia's son though he does not remember them. Ex-Claw Warband, Necromancer, Combat Support (Born 1344 AE)
Other cubs -
Bolt Holodriver - Overly enthusiastic inventive male charr, Chip and Reeva's son, Holosmith (Born 1326 AE)
Spark Screwdriver - Methodological and curious male charr, Chip and Reeva's son, Scrapper (Born 1326 AE)
Rivet Piledriver - Mischievous and humourous female charr, Chip and Reeva's daughter, Mechanist (Born 1326 AE)
Peregrin Silvertone - Shrewd and confident nonbinary charr, Nastazya and Marcus' cub, Ranger/Trader. (Born 1336 AE)
Grandcubs -
Tygil Daggerbite - Quiet and serious male charr, Galvar and Lorranu's son, Thief, Scout (Born 1352 AE)
Ashnea Deathshot - Confident and snarky female charr, Galvar and Lorranu's daughter, Deadeye, Sniper (Born 1357 AE)
Vitus Mistrender - Egotistical bloodline-proud male charr, Galvar and Lorranu's son, Revenant Commander, Frontline support (Born 1363 AE)
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Meet Ivo Ludwin, Vulture Tengu Animist and devout follower of Pharasma. He resides in the dangerous lands of Ustalav as a healer of the living, and destroyer of the undead.
Sorry about the delay, life got in the way ! I hope everyone enjoys their characters portraits :D You can find each close ups under the "read more" !
(Lost of Largos that day...!! I love their glowy wings)
Maelmordha : @lady-quen
Zafira Al Rajïd : @moth-loves-largos
Fayez Farid : @charrrbroiledmoa
Pelkk : @its-really-skrool
Voice Of Stars : @shu-can-art
Marduk Bahram : @lutzlig
Paranomalous Plexxi : @leafofkudzu
Confirmed Arenanet will be starting development on the next expansion for GW2 next year, but the details won’t be announced or revealed until after the launch of GW3 (they didn't specify whether they meant the beta or the 1.0). The aim is to return to an annual cadence for GW2 like what we’ve seen with SoTO, JW, & VoE
The announcement of GW3 has made an overall positive impact on the population of the game. Since the announcement on Friday they've seen a 40% increase in daily active users. VoE set a record with returning players (accounts with no log-ins for a year or more) and this weekend beat that by almost 2x (Saturday was the single best day for new player acquisition since the Steam launch). So the population is very healthy despite some community concerns about player migration.
The strategy they're embracing moving forward looks to keep that momentum and entice more players to try, remain engaged with, or return to regular activity in GW2 and GW1 with the tiered HoM 2.0 releases, GW2 world polish, and more info about GW3 being provided makes people excited to experience or return to the world.
They spent a while emphasizing that they want player time and investment to be and feel respected bridging between the three games, and are fostering an ecosystem where players are encouraged or inspired to try the different 'versions' of the world to earn those HoM rewards/ explore the unique experiences each game has to offer.
They heard feedback about GWAMM being carried over to GW3; that's not their current objective, but they might review/revisit. In that vein, they also essentially confirmed GW1 HoM won't connect to GW3 like. at all.
HoM 2.0 will ‘feel like the Return To experience’ and release in chronological order, with the core game having 2 releases (one focused on open world, one focused on story) to tackle the sheer volume of core content. Confirmed the living world instalments will also be included, not just the titled expacs. HoM 2.0 will grant rewardss in both GW2 and GW3.
Insisted that they have not and will not move devs off of GW2 to GW3 during these 18 months of 'down time' before the beta launch next fall to dispel concerns about gutting GW2's team/ resources. Each game has a dedicated team, they don’t share people or resources.
In talking about the new WVW BL, they touched on where they failed in the release of desert BL back in HoT. The internal approach was ‘what's best for gliding’ instead of ‘what's best for WvW’ and they're acknowledging that wasn't the correct approach. They've taken years of feedback to heart while developing their new map: they didn’t work alongside the community during devlopment of desert BL and they learned their lesson there (will be taking cues from the PvP push mode beta and feedback gained throughout that moving forward). Eg. They want to run betas for the new map for around a year on the live server and not just the private test realms to get broader community feedback and data.
Chatted a bit about the technical challenge of modernizing/optimizing the engine as the game has aged and touched on the coming PBR (physically based rendering), community voiced performance concerns (client performance like frame rate in large scale populated areas, server performance like skill latency) etc. that they want to address in these polish updates and future development. For example, they mentioned added granular settings for individual optimization, so more settings client side for your rig, and making info like event/boss timers and other stuff more intuitively accessible in game instead of through the /wiki commands.
‘You don't make investments in technology at this scale unless you are committed to supporting those investments long term.' Reaffirmed their commitment to developing all three games. All three will be updated with a zippered/staggered approach; a ‘lull’ in one game will be a leapfrog for an update in another, meaning there's always content in the world of Guild Wars.
GW2 will not be coming to mobile or console; the 3 games are meant to occupy different niches, and they've built them intentionally in that way. in order to do a game really well on console, you have to build it from the ground up with those gameplay and tech considerations in mind. doesn't make sense for GW2 to be placed anywhere other than PC ('Players managing gw2 inventory with a controller seems like a cruel punishment' lol).
The GW3 timeline is intensely focused on high fantasy with little to no technological advances in the world given it's so far in the past, with the intent that seeing how the magitech and jade tech etc. evolve in GW2 and feeling that distance between the setting of GW2 and GW3 is tangible and impactful (and also letting each game fully embrace it’s own unique storylines and themes).
Acknowledged that they've been a bit silent the last few months leading up to the announcement of gw3, but they want to return to more regular dev updates/roadmaps/ communication with the community now that the secret is out and they have more space to speak freely about the schedule/plan moving forward.
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Hello I am Pol and I am out of uni and currently very much in need of absolutely any income, so these will be open freely all summer!
I draw furries, ponies, beasties and critters of all kinds, original characters, fanart, fandom oc's and am more than willing to take TTRPG character token commissions. Feel free to message me on here to discuss your commission, ask for more examples or to ask me for my discord if you prefer to continue the communication there.
Art party piece done \o/ exia blisterburn for @feathered-dino !
we'll see if I get through any more of these, I went hard on the details for this and I'm locking in on artfight prep this month (shameless plug, I need more gw2 enjoyers on there)
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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absolutely wild to me that something I decided to go to on a whim, made me sob in a good way
I wasn't sure what to expect going to a digital furry con but the feeling of community and actually being wanted? Unparalleled
It was such an incredible time, i'm looking forward to going again next year <3
Also look at how cute i was at the con
(thank u char for making this little guy for me, i will post more of him in a minute <3)
When gw3 comes out, will you recreate your ocs in there?
Yes, even if I need to change some races/classes here and there
Yes, but only if their race is in gw3 (even if they need to change class/theme)
Yes, but only if their class is in gw3 (even if they need to change race)
Yes, but only the ones that can fit the new (old) lore without any major change
No, but I'll create ocs similar to them (ancestors or similar characters)
No, I think I'm going to start fresh and leave my OCs in their world
Other (comment plz, I'm curious!)
Remaining time: 4 days 11 hours
Please answer even if you don't have a specific idea in mind/you prefer to wait until more info is public. I'm planning to make a second poll closer to the beta/release of gw3.
Also, comment if you have a crazy time travel story in mind for your ocs :)
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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