Okay, but is Eve really the thief of doom? I mean, she herself wasnāt very active at all. The only thing she ever stole she did while under the influence of what was probably the worldās first Vriska.
Vriska was constantly under the influence of others, but her decisions were still her own. And itās more about what Eveās story meant to the rest of humanity that defines her classpect. That said, I think I might stop responding to further comments on this post, because actual literal Satan being called āthe worldās first Vriskaā very nearly killed me on impact.
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A Bard of Doom would glitch out Sburb entirely. Items would be randomly ejected from the sylladex, alchemiters would make the wrong item, some enemies just wouldn't die, and bugs would appear everywhere. Like, literally, giant pixelly bugs.
Hello everyone! I have, unfortunately, found myself in need of 1-2 more mods for the blog. This is mainly due to the fact that I currently barely have time to devote to the blog (which is rather unfair, I feel), and that next semester I will be even more busy than I am currently. As such, Iāve made the decision to bring 1-2 more mods on board to help cover things.Ā
Link to the Google Form is here:
https://goo.gl/forms/dnoahJcPcxHLu9Dl1
Also, feel free to ask me questions on the blog discord:Ā https://discord.gg/fe6pST8
Eyo so I kind of made a mistake and only realized it after someone put in an entry >_>
Anyway, Iāve corrected it--I need yāallās preferred form of contact, so thatās been edited in. So, if anyone whoās sent in an app could please edit their submission to include that, please do! Settings have been altered.Ā
Hello everyone! I have, unfortunately, found myself in need of 1-2 more mods for the blog. This is mainly due to the fact that I currently barely have time to devote to the blog (which is rather unfair, I feel), and that next semester I will be even more busy than I am currently. As such, Iāve made the decision to bring 1-2 more mods on board to help cover things.Ā
Link to the Google Form is here:
https://goo.gl/forms/dnoahJcPcxHLu9Dl1
Also, feel free to ask me questions on the blog discord:Ā https://discord.gg/fe6pST8
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Hello! If it would not be any problem, could you do the Page of Space (F), Bard of Hope (M), Seer of Blood (F), Prince of Breath (M), Maid of Doom (F) and the Rogue of Rage (F)? And if you would like, could you do their relationships? Thank you! ļ¼ļ¼¾Ļļ¼¾ļ¼
Hi! Uh, first I think you sent another ask like this one that got cut-off in the middle so Iām just answering this one.
In this case, I think youāre asking for a classpect analysis for each of them and then a relationship analysis for the group overall or relationships for each of them separately? Unfortunately, Iām going to have to ask you to send those all in separately, instead of as one ask. This is to keep the workload a little lighter on us mods and allow us to organize everything better. Itās in the guidelines. Sorry!
Hey would you be able to analyze how two players are romantically from their god tiers? I'm really sorry if this is against guidelines I am on the app and I am trying my hardest to find them but I can't really use redirecting links on this :( maybe if you could post them and have them tagged so we could find them on the app?
No problem! Actually, the guidelines are summarized in this post here (Ā https://amateurclasspecting.tumblr.com/post/163778834690/guidelines-postedĀ ) which is what I always do whenever I update them. Also, any posts relating to the guidelines are tagged with < #guidelines > which you can search on mobile. (I went ahead and checked, but if it doesnāt work for you, let me know!)
Also, Iāve done it a couple of times and am more than willing to analyze a relationship between two players; those typically consist of either a general X of Y would probably have a good flush/pale/ash/pitch relationship with A of B, or more along the lines of X of Y and A of B would probably work well in a flush/pale/ash/pitch relationship, and hereās why, but might work better this way for these reasons.Ā
Oneās an analysis of one player based on godtier supplying other godtiers that I think would fit best in each quadrant (or as requested), and the otherās an analysis of a possible relationship between two (or more) players and how/why I think they might best fit together. In the case of more than two, I ask that it be for one quadrant or that the request be for 4 or less players simply because otherwise it getsā¦.confusing.
An example of a brief full quadrant analysis that I did for a friend is here.
It says on your profile that asks are cleared.. I would like to ask something, if it's not too bothersome. Could you analyze a session? There's a Witch of Space, a Knight of Doom, a Mage of Light, and an Heir of Time. wonder how this will go.
Of course!
Witch of Space:Ā one who manipulates and controls space, matter, creativity(, etc), and [manipulates and controls] with/through them.
Knight of Doom:Ā one who protects death, decay, inevitability, rules(, etc), and exploits them to protect themselves and others.
Mage of Light:Ā one who learns and experiences knowledge, fortune, (literal) light(, etc), and [learns and experiences] with/through them.
Heir of Time:Ā one who manipulates progression, rhythm, continuity(, etc), is protected by them, and Becomes them.
Passive vs Active: 1/3
Overlapping Classes: None
Overlapping Aspects: None
Okay, so, first of all: your Cardinal Aspects are covered. First step accomplished! The problem here, though, is that your Space player is a Witchāwhich means youāre going to have some massive problem in their Aspect that they have to solve or fix in order for the session to be successful. Taking Jade Harley (our canonical example of a Witch of Space) as an example for possible issues, she had to figure out how to make travel between sessions possible. So. Keep that in mind.
Your other issue in regards to your Cardinal Aspects is that your two most powerful players in terms of sheer possible firepower available (barring strifekind and alchemized weapons) are your Space and Time players. That can come around to bite you pretty badly.
Your Knight of Doom also indicates that thereās a toxic lack of Doom in the session. Possibilities can range from the enemies just straight up not dying unless specific conditions are met (which basically means every fight is a gimmicky boss fight), or even that the players canāt achieve godtier because they canāt die. Thisā¦can be a problem.Ā
Your Mage of Light, on the other hand, indicates that there will be some sort of disaster in their Aspect that they have to avert somehowāwhich could manifest as an inability to communicate with others in the session (a lack of knowledge), miscommunications, some kind of large scale blackout or explosion, or even too much or too little clarity or knowledge leading to something terrible happening.Ā
One further issue that youāll need to take into account is that your session is primarily made up of Active classes; as Iāve said before, this isnāt necessarily a bad thing, but your players will likely tend towards a sort ofā¦āself relianceā to an extent. More or less, they may be more likely to go and do things on their own rather than work together with the group, and may end up acting very impulsively and/or recklessly in ways that could have been avoided through communication and teamwork. Basically: your Active players may be veryā¦direct and/or solitary in how they solve things. Sometimes a good thing, sometimes a bad thing. Definitely something to keep an eye on.
Overall, your session has a lot of challenges to overcomeāyour Witch will have to enact a massive change in the Space Aspect in order for the session to succeed, your Mage will have to avert a disaster in the Light Aspect, all while your session suffers from a toxic lack of Doom. Your session also has a lot of Active classes, so you may have to work harder for good teamwork than other sessions, and the vast majority of yourĀ ārawā firepower is wrapped up in your Cardinal Aspects.Ā
Helpfully, though, your Heir of Time means that youāre likely going to have all of the Time you needāif they donāt completely lose themselves in the maze of possibility that is Time itself.
Now for roles!Ā
In this session, I think your friendleader is a somewhat obvious choice simply in light (heh) of the tasks being leveled at the rest of your team: the Heir of Time. However, should things turn out to where the Heir is incapable of leading, then I can also see your Knight of Doom taking up the roleābut, depending on personality, I donāt know if theyāll be able to keep on it as a long term role.
As for frontline fighters versusĀ āsupport,ā your Witch, Knight, and Heir fall into the frontline category with your Mage probably running support, but in all honesty all of your players will probably end up switching between roles depending on the situation.
And now its time for the tips section! Now with 50% more snark.
Your Mage may or may not become a mad scientist. This can be good or badāon one hand, they can do some truly incredible things and theyāre probably on your side. On the other, theyāre probably on your side. Maybe.
There may or may not be upwards of ten different versions of each of the players in the session at any given time (not counting dream- and ghost-selves), each from a different place in their own linear timeline. Time travel is the ultimate hax.
Together, your Witch and Heir can probably completely take over the fabric of Time and Space as it exists in your session.Ā
Please, do not let your Witch of Space follow Jade Harleyās example when prototyping your Sprites. Bad Times and menacing theme music that way lies.
Your Mage and Knight may be able to find a way to alchemize a weapon that will raise a zombie and/or ghost army for the user. On the one hand, itās a very cool weapon; on the other hand, simply being players does not preclude you from zombie apocalypses or angry poltergeists of alternate selves with a grudge.
You all probably either know way too much about what everyone else is doing or absolutely nothing at all.
Your Heir of Time is alternately either the only sane person or that one very mystical and confusing person who rattles on about time travel and paradoxes. The Doctor. Your Heir of Time is alternately either the only sane person or the Doctor.
So as a Knight, your Knight may not have a lot of intrinsic powers with Doom, but weaponsā¦Doom affiliated weapons have possibilities, you get me?
Your Witch may or may not accidentally tear a hole in the fabric of Space occasionally. Try to fix it quickly; those tend to beā¦invitations for Other Things.
Hey guys! I just wanted to say that I love your analysis' so much, and if you weren't too busy, could you do a game/session analysis with a seer of breath, maid of space, witch of void and mage of void please? Thank you in advance!!
Of course!
Seer of Breath: one who knows freedom, movement, the wind(, etc) and with/through them.
Maid of Space: one who creates and maintains space, matter, creativity, physics, creation(, etc), and uses them to create and maintain.
Witch of Void: one who manipulates and controls shadows, secrets, the Void(, etc), and [manipulates and controls] with/through them.
Mage of Void: one who learns and experiences shadows, secrets, the Void(, etc), and [learns and experiences] with/through them.
Passive vs Active: 1/3
Overlapping Classes: None
Overlapping Aspects: Void
Okay so, first off: you have your Space player, which is super good! You can breed the Genesis Frog. However, your session lacks a Time playerāwhich means that youāre going to have a few issues with breeding the Frog. Moreover, since your session lacks a Time player, you canāt Scratch the game; if you mess up, youāre stuck.
Moving forward, your Space player is a Maid, which tends to indicate that thereās something toxic of their Aspect that permeates the session that they have to replace; in this case it could be that thereās not enough space in the Medium, thereās something peculiar with the fabric of spacetime in Paradox Space, or even that somethingās wrong with the genetic code of the frogs on their Land.Ā
Your Witch of Void also poses an issue to be addressedāthat your session has a problem of the Void aspect looming, and your Witch needs to solve it. In this case, you need to keep the Witch on track, because you also have a Mage of Voidāwhich means thereās a disaster within the Void aspect, and the Mage needs to prevent it.Ā
Combined with your Maid, itās entirely possible that these three issues can be expressions of the same thingāi.e., your session has something wrong with the frogs on the Maidās Land; the problem the Witch needs to solve revolves around appearifying a solution to the frogs/how to win the session; the Mage needs to prevent the disaster that will Doom the session, and possibly clear the way for the Witch to solve their problem.
However, you have a Seer of Breath, who should be instrumental in helping your teammates to work towards their shared goals. More than that, they should be able to help the others work with each otherāif they learn to balance their Breath-y need to be free with their obligation to the session.
And thatās the other issue in the session: teamwork. Your session is strongly slanted towards Active classes, which means that, generally, theyāre going to go and try to solve issues themselves. Not necessarily by working together. Your Seer is the only Passive class, which places them in the precarious spot of being the person whose powers have the tendency towards working together/through others, but being most definitely a free spirit.Ā
Ultimately, breeding the Genesis Frog and keeping your team together are going to be your largest issues in the session. Focus on working together, and do your best to keep everyone on track; you donāt really have a great deal of wiggle room for victory if someone does a pirouette off the handle.
And now for roles! Okay, Iām going to be honest with you: leadership is going to be an issue for your session. Half your session is made of Void playersāand, letās face it, Void players can be pretty difficult to find or pay attention to sometimes (especially if they isolate themselves). Your other half is a Seer of Breath who will probably be chafing to some extent at the idea of leadership and a Maid of Space who should probably be focusing on breeding the Frog. As it stands, however, your Seer is probably going to have to take up at least some portion of being friendleader, just because your session needs someone and theyāre going to be one of the better options.
As for other roles, your Witch and Maid will probably end up running frontlines/heavy-hitters, with the Maid joining the Mage and Seer on support as necessary.
And now for the tips section! ;3
If your Witch accidentally rips a hole in reality, Iām fairly sure your Maid can fix it, but still. Be careful, please?
Your Seer may occasionally have homicidal urges due to frustration. This is perfectly normal, I assure you.
ā¦Hey wait, where did your Witch and Mage go? Spooky vanishing children.
Your Maid may end up bringing in a great many frogs to the sessionālook, hereās a frog, thereās a frogā¦theyāre everywhere!
Maniacal laughter is generally a bad signāespecially from your Witch or Mage.
Just so you know, resizing and carrying along cat-sized horrorterrors is not a good idea for anyoneās sanityātake it from a fellow Witch of Void with experience.
Hi there! I was wondering if you could do a session analysis with a Knight of Space, Rogue of Life, Mage of Time, and a Mage of Blood?
Sure!
Knight of Space:Ā one who protects space, matter, creativity(, etc), and exploits such to protect themselves and others.
Rogue of Life:Ā one who takes/steals growth, wealth, food(, etc), to benefit others.
Mage of Time: one who learns and experiences progression, rhythm, continuity(, etc), and [learns and experiences] with/through them.
Mage of Blood:Ā one who learns and experiences bonds, blood, relationships, family(, etc), and [learns and experiences] with/through them.
Passive vs Active: 1/3
Overlapping Classes: Mage
Overlapping Aspects: None
So, first off: you have your Time and Space players! Thatās the first step checked off. However, your Space player is a Knight, which will give you issues because a Knight signifies a toxic lack of their Aspect in their session. So youāll be lacking Spaceāwhich could just be the Lands being really cramped together, a lack of creativityā¦or it could be a difficulty in breeding the Genesis Frog, in which case, youāre going to need Shenanigans.
Second, your Time player is a Mage. Which isnāt bad, but it does mean that your Time player is probably going to have to spam the time travel/localized time manipulation, because they have to not only experience as much of their Aspect as they can to be able to avert their Aspect-related-disaster, but they have to assist the Knight of Space in breeding the Genesis Frog.
Third, your Blood player is also a Mage, which poses the issue to face of having two Aspect-related-disasters to face down. More than that, the disasters are in Blood (the Aspect relating to relationships and bonds) and in Time (which is continuity, progression, etc)ā¦which will whammy you if you donāt keep on top of it.
Also, your Rogue of Life is extremely useful! They can help with breeding the Genesis Frog, and help keep their teammates alive, but the problem is going to be that when you have a Rogue, it means that their Aspect isnāt spread outāitās concentrated in areas, to the detriment of others. Which means that for a while (until the Rogue gets a better handle on their powers), the players are neverĀ rarely going to have the food/wealth/change/rebellion/life they need when they need it.
And finally, your team is strongly Activeāwhich means that your session will probably have issues with actually acting as a team (that is, talking with teammates before charging in, recklessness, not trying to handle everything themselves), pacing themselves, and with taking a moment to pull back and rest/talk/think. Itās not an absolute, but you should keep an eye on it.
Now, lets talk roles. Of everyone, the Mage of Blood is likely to be the mostĀ āsavvyā at leading/getting everyone to work together, which is what a friendleader is supposed to do. However, since the Mage of Blood is going to be fairly busy, theyāll probably share it somehow with the Rogue of Life (who is, of course, also fairly busy). Honestly, with these two friendleading, you should have a fairly strong leadership.Ā
For this session, thereās not really going to be a real division of roles in terms of combat except for the Rogueāas the Life player, theyāll be theĀ āclericā of the team, but their power is so offensive as well that theyāll likely switch between that and combat. Your Mages will probably work with sabotaging and trapping the enemy, allowing the Rogue and Knight to decimate the enemy forces.
And now for the snarky tips section! Now with 100% more snark. ;3
Your Rogue can bring people back to life. What kind of life is up to themā¦watch for the zombie armies.
There are going to be so many Time shenanigans thanks to your Mage of Time, you wonāt even believe it. Stop messing with the fabric of spacetime to satisfy your curiosity!
Your Knight of Spaceā¦may eventually acquire a weapon that allows them to make something bigger or smaller. This may or may not be a mistake.Ā
The Mage of Blood is the best social manipulator of the session. It is them.
The Power of Friendship!! It is Real in your session!!! No, seriously. Donāt you see what your Mage of Blood can do?
Okay but your Rogue of Life is seriously scary. They can kill enemies to heal you.
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could i have a quest and a land name for an heir of breath? idk what info abt myself could help, so i guess i'll ask off anon? thanks in advance! (guess the one thing i can think to mention is i *really* love natural history, and space. they're Good things)
Just to say briefly, Land names can also come from themesāwhich generally go through an entire session. I say it every time, but itās just throwing it out there.
The Land of Isles and Wind
The Land of Storms and Butterflies
The Land of Zones and Gales
Naturally, of course, you can mix and match nouns to get a name you like, but those are just off the top of my head.Ā
Now, since your quest typically ends up hinging on the name of the Land (that is, the two nouns are typically involved in the problem that you have to solve, so your quest changes depending on your Land), Iāll just go ahead and do a quick thought-abstract on a possible quest for each Land I named.
The Land of Isles and Wind (LOIAW)Ā
For this one, I would expect the problem to revolve around the Winds in some wayātaking into account the quest of the canonical Heir of Breath (which revolved around unblocking pipes to allow airflow and banishing the fog to free the fireflies), perhaps the Winds have been trapped by the Denizen, and the ecosystem of the Isles has each been effected to different extremes? In this case, I imagine perhaps something where the lack of the winds to allow for the movement of weather systems has forced a ratherā¦game-like situation where each Isle is subjected to extreme weather from each end of the spectrum. That is, one Isle is in a drought, another from floods due to never ending rainā¦even some struggling from famine or overpopulation due to the messed up ecosystems affecting the migration patterns of the fauna/Consorts? In this scenario, Iād expect one of each of the major Winds trapped by the Denizen to beĀ āhiddenā on each of the Isles, and the way to the Denizen to open when you free all of the Winds, in a sort of Legend of Zelda way.
The Land of Storms and Butterflies (LOSAB)
In this Land, I think the issue would be the Storms rather than the Butterflies. Given, the name is an oblique reference to Chaos Theory, but I think the issue would probably be something to do with the Storms effecting the ecosystem of the Land to the point that the Butterflies are trapped somewhere and unable to moveāor even, that the Butterflies are trapped and thatās whatās causing the Storms to ravage the Land. Similarly to the previous Land, the Quest would revolve around freeing something trapped to restore balance to the Land, probably through figuring out how to harness and control the Storms and/or free the Butterflies before facing the Denizen.
The Land of Zones and Gales (LOZAG)
There might be a theme coming through as I work through these, but I think the problem here would be the Gales, not the Zones. In this case though, where the Zones are referring to different ecologies and environments, I think the problem would be something messing with how the weather works and how the Gales blowāthat is, something altering the planet-wide ecosystem that throws off the Zones themselves. In this case, it wouldnāt beĀ āfreeing and defeatingā so much asĀ āidentifying the problem and restoring,ā through harnessing the Gales and redirecting them. I think in this one, a lot of the focus would be more on observing the natural environment of the Land and investigating through the Consorts to get a handle on whatās going wrong.
Thatās all Iāve got really, off the top of my head. That being said, youāre of course welcome to mix-and-match words and parts of the quest until you get something you feel fits; these are all just me rattling off a possibility that I think fits the Land.
I was cleaning my room this morning and I came to a sudden epiphany.
Santa Claus is a fucking Bard of Time.
Thatās right. This motherfucker:
Is one of these motherfuckers:
I mean, Santa has a lot of bard-like qualities. Heās always dormant throughout the entire year up until Christmas Eve. Thatās when he just suddenly does his thing, going out to every house in one night and giving every kid their presents. This reminds me of when Gamzee became sobor and went batshit crazy. And after Karkat shooshed him, He just went around and did his own thing. Except, rather than going on a murder spree, Santa travels around the world delivering presents in one night. Also, about that; I think Santa invites the destruction of Time so that he can do that. Time folds and wrinkles around itself as Santa moves from house to house, allowing him to perform his feat all before sunrise. Timezones? Santa doesnāt give a shit about them. Itās like Time doesnāt apply to Santa on Christmas Eve. He breaks it for one night, and does it again the next year. Itās actually kind of badass in my opinion. Also, destroying Time could be how heās seemingly immortal. Or, at most, he just slowed down his aging by a lot.
Iām pretty sure an old man giving presents to little kids with his cod peice hanging out wouldnāt look the best lmao. Also, you can change how you want your god tier costumes to look. Just look at Rose in her dress for her date
That was originally her Seer of Light god tier pajamas, you can by the color scheme and the aspect symbol earings. Also, that brings me to another point. I originally said that Santa could be immortal based on his classpect abilities, but it slipped my mind that any god tier is immortal by default, so that could be it too!
Thatās a good question! If you guys want to add any holiday characters with their god tiers, feel free to do so! It could kind of be like a āRise of the Guardiansā team up!
Okay but like, if weāre talking about holiday characters as godtiers in the style of Rise of the Guardians, then clearly the Tooth Fairy is a Rogue of Breath, the Sandman is some kind of Hope player (probably a Maid or Sylph, I think), and the Easter Bunny is either an Heir of Life or Knight of Space depending on your interpretation. Cupidās probably a Witch of Heart now that I think about it--he *was* raised by Aphrodite and is her kid.
Hey, for the session analyses, does additional info like quadrants and dream moons actually matter?
The short answer is yes, because what it ultimately does is give us a better sense of the dynamics between the players (i.e., possible issues to look out for should certain things happen) in the case of quadrants, and possible issues regarding dream moon/classpect combinations.Ā
For instance: a Void player on Derse can be *very* bad for your session, because they can be more likely to be affected by the horrorterrors to a greater extent than others if they donāt watch themselves. It doesnāt mean bad things will always happen, it just means itās a possibility.
For a short answer, that was fairly long lol.Ā
TL;DR: Yes, it does matter, because the more relevant info you supply, the more detailed the analysis can be.
Sorry for the unplanned hiatus yāall. This semester has been....very long, for me. For those of you who joined the discord server for this blog (invite link here:Ā https://discord.gg/fe6pST8Ā ) then you know how absolutely knackered Iāve been lately.
That being said, the semester is over with and while Iāll be working a summer job, I have enough time now to start picking this blog back up! I have a few finished analyses waiting to be added to the queue, and will be spending tonight and tomorrow answering asks and putting them in the queue.
For that purpose, the ask box is now closed until I empty it. Glad to be back yāall! ;3
hi! could you do a session analysis for a session with a Sylph of Heart, Maid of Void, Seer of Time, Mage of Mind, Rogue of Space, Witch of Breath, Page of Blood, Heir of Life, and Thief of Rage? if it matters, the Sylph and Maid are moirails.
Sure! So, letās list your classpects first:
Sylph of Heart:Ā one who heals self, identity, (general) emotions(, etc), and allows the creation of such.
Maid of Void:Ā one who creates and maintains shadows, obscurity, secrets(, etc), Ā and uses them to create and maintain.
Seer of Time:Ā one who knows progression, rhythm, continuity(, etc), and with/through them.
Mage of Mind:Ā one who learns and experiences logic, thoughts, justice(, etc), and [learns and experiences] with/through them.
Rogue of Space:Ā one who takes/steals space, matter, creativity(, etc), from others and events to benefit others.
Witch of Breath:Ā one who controls and manipulates freedom, movement, the wind(, etc), and [controls and manipulates] with/through them.
Page of Blood:Ā one who inspires bonds, blood, relationships, family(, etc)Ā in others, makes themselves of them, and exploits them to benefit others.
Heir of Life:Ā one who manipulates growth, wealth, food(, etc),Ā is protected by them, and Becomes them.
Thief of Rage:Ā one who takes/steals determination, passion, anger(, etc),Ā from others and events for their own benefit.
Active vs Passive: 4/5
Overlapping Classes: None
Overlapping Aspects: None
So, first off, you have your cardinals! That is, your Time and Space players. First step is done. Main issue I can see with them right now is that theyāre both passive players, and Seers of Time donāt reallyā¦do the Timey thing the same way other Time players do. I.e., no time travelling/time loops. Theyād probably be one of the best at seeing timelines, however, so thatās a bonus. But, your Space player is also passive, and a Rogue. Itās notā¦bad, per se, but it definitely leaves you with a lack of direct firepower. Not necessarily a bad thing, but it can leave you with some issues you may not be able to address easily.
Next major issues to look out for: your Mage, Witch, and Thief.Ā
Your Mage is a Mage of Mind, which means that there will be some kind of large disaster/problem within the Mind aspect that they need to work to avertāwhich means that their attention will need to be on that, not necessarily working to help the team personally.Ā
Second, your Witch of Breath means that there will be some massive problem within Breath that will require them to step up and create a change within Breath to solve it. Paired with the Mage of Mind, this means youāll probably have an issue with logic/justice/thought and an issue freedom/movement/etc, which will probably build off each other. Basically? Youāre going to have some big problems with being trapped and not thinking clearly.
Third, pair that with your Thief of Rage. Thieves (as Iāve said many, many times) arenāt bad people. Itās just that their initial reaction to their powers is overreaction, so theyāll likely end up hoarding Rage within the session until they learn to even out a little. Combined with the problems mentioned aboveā¦itās probable that youāll have issues maintaining the determination and passion to solve the problems and/or free yourselves.
Past that, you have an Heir of Life, which means the session will probably have some issues regarding change (i.e., itās there, but needs the Heirās help in some way). However, the Heir can heal and bring people back to life! Which is very good, because youāre probably going to need that.
In addition, your Page and Sylph will help with keeping your players tied together and emotionally healthy, which will help mitigate some of the issues. However, be careful with the Page that they donāt add to the issue regarding freedomāitād be all to easy if they donāt work to strengthen their grasp on their powers.
Finally, your Maid will likely end up having to control the flow of information to aid in solving the issues. This is good, because bad news at the worst time can be a critical turning point for the worstāand vice versa with good news at the best time.Ā
Basically, your players need to learn to cooperate and rely on each other quickly, and not lose their determination to win (or get overconfident) in the face of obstacles. Your sessionās also a little passive, which may add to your issues regarding freedom/movement, so keep a careful eye on that.
Now, for roles. For friendleader, I could definitely see either your Page or Heir stepping up. Your Page because theyādĀ āinspire bondsā and probably feel a sense of responsibility for the other players (to some extent, as weāve been shown that our two confirmed canon Blood players have also). Your Heir, however, for the sense that change and growth will tend to center around them to some extent, which can naturally pull others in around them. Your Thief might end up taking the role at some point (or at least try for it), in which case it depends on how theyāve developed. Thieves (especially early in their development) can tend towards being reckless, selfish, and cocky, which would be intensified in a Thief of Rageāso be careful.
Past that, yourĀ āfrontlineā roles will most likely end up being your Witch, Rogue, Maid, and Thief, Heir, and alternately the Page; the Rogue, Maid, and Thief will likely end up playing sabotage as well, while the Heir and Page will end up probably running occasional sneak attacks.
Your support players, on the other hand, would probably be your Seer, Mage, and Sylph, with the aid of your Rogue, Maid, Thief, Heir and Page. Your Seer would be strategy and tactics alongside the Mage, with the Sylph playing a moreĀ āclassicā support role as the emotional meddler of the session. Your Mage would probably also end up aiding in sabotage as well.
So, now itās time for the tips section.
Donāt let your Seer try and guide the Pageāitāll stunt the Page. Seriously.
Your Maid and Mage are a match made in heavenāor hell. Information control? This is the dream team.
Your Sylph and Page probably either love each other or hate each other. Get them to work together!
Your Sylph is often the only sane person. Theyāre tired. Let them rest before they break someone.
Your Witch and Thief are your enemiesās worst nightmare. Bad news? They either hate each other or love each other. A thin line, that is. Do I spy spades or hearts? who knows, not meā¦
Your Space, Void, and Rage players should be careful not to accidentally tear the fabric of reality. They may have a harder time doing so, but itās certainly possible. Fix it quickly!
Your Seer and Witch will probably clash pretty badly. Youā¦may want to get an auspistice, there.
Your Heir and Rogue are the masters of making things appear and disappear. Itās magic, honestly.
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ahhh i just realised sending in an ask when one of ur latest posts was 'im busy please be patient' might be rude... sorry i will be patient take ur time
No problem Anon! Weāre working on clearing the inbox now, actually, so hopefully yours will be added to the queue soon!
Hey so from ur tags and stuff it sounds like you guys are pretty busy and stressed out so i just wanna say that you guys are doing a good job and you have absolutely no reason to feel bad about being slow with requests or closing your asks so early on. this stuff takes time and effort especially with school stuff and you guys are doing great regardless <3
Ah! Thank you Anon. :3
Everyoneās being so nice about this, itās so amazing⦠>///<