Session #14, we're so back
I haven't done one of these in *checks watch* 8 years!
1: Each class has an influence on the aspects, informing what sort of situation the players are walking into.
2: For Homestuck, the aesthetics and themes are literal. Sburb is an in-universe game, homestuck is an in-universe webcomic. The fiction being presented obeys the rules of the fiction more than anything like common sense and logic (the story has been quick to call out how stupid and bullshit plenty of things are). But for example, Sollux is a # elite hacker, he can literally hack the universe. Dave with his
Gamzee is a clown, his religion is literally a joke. Rose is a goth into eldritch horror, those things are real and she gets magic evil powers from the hororterrors
Homestuck is a setting where YOU, dear reader, were right along. Your interests ARE cool and usefully and secretly relevant all along!
Until it decides that's bullshit and fake as hell
But yeah, things can vary wildly depending on the likes, dislikes, aesthetics, and themes of the players. With that in mind, think of how this may be tailored for your session. Moving on~
Mage of Space. A mage class means there is some sort of looming disaster, something only they can handle thanks to personal ability and experience. For Sollux, the Mobius virus he made + the program that summoned Lord English. For Meulin, her session all becoming flat, 2 dimensional caricatures.
For a Mage of Space this may manifest as something like The Big Crunch happening to the session (a theoretical way for the universe to end), making the session shrink, causing lands to collide, Derse and Prospit to slam into each other or Skaia, etc. It may also deal with struggles in breeding the Genesis Frog creating a deadline, such as disease, stillborn tadpoles, etc.
Knight of Light. For a knight, their aspect is severely deficient and requires real finesse to make it work. Karkat with 11 co-players, the hemospectrum caste system and general troll violence, and then the whole 2 team thing. Dave with a session in literally only 1 day and the whole Davesprite timeline incident.
For a Knight of Light, Skaia itself may flicker or dim, turning the sun on and off for the whole session. The session may experience power outages and lost wifi connections. Sburb may come with an actual tutorial or settings menu only the Knight can use.Â
Mage of Doom. We all saw Sollux do what he did. He was a coding wizard, quite literally, creating a code that would doom Karkat and everyone he knew. Sollux kicked off the session going to hell, he had to kill his own friend, he died again and again to avert predestined failure and come out on the other side.
There are no shortages of fate and order that can come crashing down.
Heir of Life. Some restraint placed on the aspect, held back and stagnated, that has to blossom in service of the heir. To unleash, inheriting a mantle, similar to becoming an avatar for their aspect. Johnâs use of the Breeze completely reshaped his session and later gained Retcon powers to literally change the timeline. Equius was the void in Doc Scratchâs omniscience, the mastermind behind their own sessionâs existence.
For an Heir of Life I think this could represent an evolutionary step, either ushering in mutation, creating a new species, ascending to a sort of hivemind status, etc. I think the cost of something like that would be a relatively weak session, lacking vitality. Players are not quite the typical superhumans ectobiology makes them, lower health pools, perhaps more poison and harmful status conditions, etc.
This last part is going to be tricky to call. Time.
Witch of Time. Witches have some sort of mentor or familiar, a master of the aspect. For Feferi, a horrorterror lusus, and for Jade, the first guardian, Bec. The aspect gets sent on a metamorphosis, some real gamechanger stuff, total redefinition for the sake of the session. For Feferi that was the dream bubbles and for Jade, the Yellow Yard and her interactions with Fenestrated Walls + that time she shrunk each land in her session.
Heir of Time. We already covered Heirs. In this instance, to inherit time, to become it, would mean fully embracing causality and entropy, forcing things to progress by their very own presence.
Together, both as time, really complicates things in interesting ways. Time is broken, requiring the witch to transform and reshape and yet the heir is to become an avatar of it as a force. Time must alter and yet it is being held back. Together, I think this would imply some possibilities, my favorite of which being
1: There are no timeloops. The Alpha Timeline is iron clad, this is the one and only shot. The Heir at the beginning, the Witch at the end, forced to cross paths in the timeline from opposite directions.
2: Reincarnation. My beloved wheel of Samsara. Together the Witch and Heir will do it again and again, remix and reshuffle, walk through every timeline, as many times as it takes to win. Dozens of scratch constructs.
3: Gaps of lost time. Areas that, through some glitch or some other, are left blank as a sort of âchoose your own adventure pointâ, creating dozens of âcritical momentsâ that wildly spiral in different directions depending on how each plays out, creating an increasingly large timeline branch with each successive one.
Personally I think the Time players should share a denizen. My suggestion would be Janus, the god of beginnings and endings and transitions, represented with 2 heads. Or perhaps the titans Prometheus and Epimetheus, forethought and afterthought.
All in all, I donât think you can call a void or doomed session or whatever just by looking at the classpects involved.
However, Iâm gonna be real with you champ. It does NOT look great.
Mage of Space: uh oh, space is gonna go to shit
Heir and Witch of Time: truly absurd levels of paradox here
Mage of Doom: Things are going to overlap into devastating nexus points of fate
Knight of Light and Heir of Life really just add spice to what is the worst possible confluence of timelines possible.
The Mages and Time players are sailing across an absolute nightmare of space, time, and destiny. The Knight or Light and Heir of Life are the fulcrum needed to make sure that ship doesnât actually fall apart. Itâs like having a ship in a storm with all hands on deck. The hurricane is growing, the waves are rising to tsunami heights, the only way the engine doesnât explode and the ship can actually steer to safety is if everyone is in sync and working together. And while all of these roles are vital, that communication and sync aspect is going to fall to the Knight of Light and Heir of Life
Itâs so bad. IT IS SO BAD.
My personal take on how all of this combined would be an anomaly on Skaia. Perhaps something like Karkat giving the universe cancer and Bec Noir, for instance.
Something is wrong with Skaia, causing it to expand, grow, and mutate. Skaia ordinarily evolves into its fully prototyped state but for whatever reason, it keeps growing increasingly complex and dangerous, starting to consume and integrate the players lands and the moons of Prospit and Derse into a truly universe shattering form, a sacred mandala that will cause the session to completely game over. Time and Space will become one, the session will end, both ceasing to exist in Skaiaâs Great Wheel. Each configuration, each pattern in the vast geometry of the cosmos, is a code. The only way to beat the game is to find the exact sequence that will allow for the Genesis Frog to evolve properly before the universe completely self annihilates and All Becomes Skaia. Perhaps this is all because of the Genesis Frog somehow merging with Skaia, fusing into an anomaly and causing both past and future to blend into an unstable mess.
GOOD LUCK CAUSE YâALL SURE WILL NEED IT
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