I’m hung up over the piano lesson crab death trap
“I’m happy with the progress, which is why…” MotherFucker you better continue. Tell me more about Tako! Show me more performances!

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@aethergeologist
I’m hung up over the piano lesson crab death trap
“I’m happy with the progress, which is why…” MotherFucker you better continue. Tell me more about Tako! Show me more performances!

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Grey Peacock-Pheasant (Polyplectron bicalcaratum) of southeast Asia.
Casa Sperimentalen, Fregene, Italy,
Also known as Casa Albero, the experimental concrete residence was developed over seven years by a family of Italian architects.
The project was led by Giuseppe Perugini alongside his wife Uga de Plaisant, with their son Raynaldo Perugini later contributing to the design. During the 60s and 70s, the family used the holiday home as a laboratory for architectural experimentation, exploring new Brutalist construction methods and unconventional approaches to living space.
Constructed from raw concrete modules and geometric frames woven through the surrounding pines, the structure explores a modular, almost organic vision of living spaces. Raised on pillars, it was conceived as an ‘unfinishable’ architectural experiment.
Access to Casa Sperimentale is via a single red staircase that can be raised like a drawbridge, allowing the house to be physically separated from the ground.
Abandoned since the 1990s, the structure has suffered vandalism and significant decay, leaving the structure at risk of collapse despite ongoing efforts to preserve the site.
Photographs : Stepegphotography & Gianni Oprandi
some cheetah studies
tadahiro uesugi

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Some posters of Gwenn Seemel’s Crimes Against Nature.
You can read it here for free or buy it in pdf or hard copy.
I'm not gonna finish the essay abt this I’ve been working on before chapter 5 comes out (DELTARUNE tomorrow!!!), so I’m just gonna call my shot here for posterity:
the DELTARUNE prophecy is a metanarrative element which serves as the diegetic representation of the fact that DELTARUNE is a linear game with one ending, because DELTARUNE is a linear video game about linear video games. (Hot take, but I don’t actually think Toby Fox was lying when he said the game has one ending) Your choices don’t matter because, as in all video games with one ending, despite your status as an agent within the world of DELTARUNE, you have no say over the outcome of the linear, pre-written, hard-coded story. The game ends the way the game ends, and then after that you turn it off and the screen winks out and it’s over. The prophecy is no more preventable than the ending of any other linear game you’ve played, no more changeable than DELTARUNE’s code and script. You are not saving Aerith. The very act of playing the game fulfills the prophecy. It is going to come true.
The only way to influence the game’s plot progression is to (metaphorically, within DELTATUNE’s metanarrative symbology) glitch the game: the crux of the weird route is that you perform an obscure, convoluted, and arcane series of actions akin to a speedrunning exploit, breaking the bead off its predestined prophesied path. But the thing is that using glitches to break a game doesn’t force the code to write you a new ending. It just breaks the game. “Even if it’s broken, [the Prophecy] always appears somewhere else.” So i doubt that even the choice to veer off the road directly into a deer will change things in the end. It’ll just kill the deer. Won’t even get you what you want. And even if it did, would it really be worth it? Is a terrible choice better just because you chose it?
So your choices don’t matter because they have no influence on the linear structure of the game/the prophecy. Except actually, your choices do matter, because kindness, even to fictional characters, is not only meaningful if it has extrinsic value. Your choices in DELTARUNE may not shape the story, but they shape the tone of the game, the lives of its inhabitants, and ultimately determine how fulfilling you’ll find your experience playing it. If none of that shit matters, why even bother playing linear video games anyway? Why not just watch a playthrough? Fuck, why shouldn’t all linear video games just be movies at that point? The answer obviously is that your choices and your agency and your INVOLVEMENT in the game matter a great deal, because the experience of being a participant in the game’s story can be such a rich one. I like recruiting enemies and getting cheerful cutscenes when they all help me beat the big bad, I like doing secret boss side quests, and I like hunting for eggs. Tenna’s survival isn’t going to decide the ending, but it decides whether Tenna gets to survive. A playthrough of DELTARUNE that only interfaces with the main plot—that slaughters every enemy as efficiently as possible, that doesn’t bother with the side quests or optional NPCs, that involves no exploration, that does not make this little fictional world a happier place, if only for now—is a failed playthrough. I mean look at Ralsei—the trajectory of his arc is not “actually you ARE real/a lightner and therefore matter,” it’s “you matter even though you’re not real because you’re real and matter to ME!”
Hi, some of the information around avian attitudes towards sex and marriage doesnt line up, so i hope you can enlighten me:
Early on it was established that avians dont do long-term romantic relationships, and skimmer culture views marriage as indecent and vulgar because it is seen as a form of prostitution.
But without long term-relationships, how does inheritance work, especially seeing as brights are the dominant gender class? If property and status is passed down from bright-parent to child, are brights concerned about whether their heirs really are their children?
Youve mentioned before that theres a cultural fear in skimmer avian culture about duns using birth control to trick brights into thinking theyre carrying the brights children, but if brights worry about their potential children wouldnt it makes sense to pressure duns into only having one bright partner?
Historically the sexuality of people afab in patriarchal societies was restricted to control paternity, so that men could be really sure that their partners children really are theirs.
Additionaly, the Tiiliitian empire is a monarchy, and the Tiiliit (the ruler) is presumably always a bright. Since legitimacy in monarchies is generally about the purity of bloodline, how are heirs selected in the Tiiliitian monarchy?
Hi, so, this gets complicated. As a background, no skimmer avian cultures have "naturally" occurring exclusive two person mating systems; they seem to have a common taboo about repeating sexual partners year-to-year. For the rest I need to explain some political history.
In the modern Dominion of Tiiliit, there are brights who are allowed to directly sponsor their biological children: nobles. As a commoner, you can get in big trouble for doing this. Generally, commoner brights sponsor the bright children of their dunsiblings ("nieces") if they are going for biological favoritism. (Your brightsiblings' children are considered a riskier investment, as you are betting on their mate keeping their eggs.)
This Tiiliitian system of inheritance is actually a rejection of older Wiariian inheritance systems. Before the Tiiliitian schism, Wiariians were a monarchy, but the actual divinely-appointed monarch and nobility-based government was a joke. The industrial revolution saw the rise of mercantile capitalism and colonialist expansion, and the nobility's wealth was utterly eclipsed by rich brighthouses who had massive control over politics. These company brighthouses operated like mini dynasties and would consolidate power among their direct descendants by having "captive" dunhouses, which were paid for by corporations, and the duns within were heavily punished for seeking mates or labor employment outside their sponsorship—basically, a company brothel. Brights born there would compete for management positions, duns born there would labor for the company if they were ugly and get traded as gifts between company dunhouses if they were handsome.
The Tiiliitian revolution was actually a liberal populist movement. Led by the first Tiiliit, a charismatic secular political dissident with an "ugly" green crest mutation, and fueled by common anger at both the ineffectual nobility and wealth-hoarding corporate dynasties; the people ignited a civil war that broke the skimmer archipelago in half. The new Tiiliitian nation rejected the religious divine right to rule, and loathed the power hoarding "inbred" company brighthouses. They rallied for a strong, meritocratic secular government, democratic representation, an end to corporate control of politics, and government funding of dunhouses. That last part is very significant. The first Tiiliit had broad support from duns, who in Wiarii were typically either exploited poor laborers with no house funding aside from their jobs and charitable brighthouses, or were kept in company dunhouses with no freedom.
So the reason for the strange new system of inheritance was to prevent the formation of corporate dynasties that threaten the government, and promote meritocracy. With government funding of dunhouses, it is much harder to trap a captive selection of duns to breed bright successors and dun laborers, and with a prohibition on funding your direct offspring, Tiiliitian brights are encouraged to spread their money more broadly and seek out successors who are Most Fit. (In theory. We're getting there.)
While the newly born Dominion of Tiilit did set up a democratic parliament as its primary legislative engine, they opted for an emperor, not a president. At the time, the theory of evolution and eugenics were hot new topics, and the first Tiiliit was popularly regarded as having "superior genetics" in leadership and intellect, marked by the green crest. This position exempted the Tiiliit from the direct inheritance rules, creating a new class of nobility. All noble brights are descendants of the first Tiiliit, though because avian concepts of eugenics highly value outbreeding, it is a soft rule that noble brights cannot chose mates from nobility, so their dun selections during spring become nobility through bearing noble children. New Tiiliits are selected within the noble class by a council of other nobles.
There is a tension in the ideological foundation of the Dominion of Tiiliit between capitalist meritocracy and oligarchical eugenics, embodied by the hypocrisy of nobles getting to fund direct descendants, but commoners only being able to fund their sibling's children. In the modern day, these laws that were progressive when instituted have calcified into a system that creates a huge wealth and influence gap between nobility and commoners, and puts pressure on duns to have more kids with a higher ratio of brights, because both them and their dunchildren will often NEED those brights to share prosperity with them when they are older, depending on the quality of the government funding their dunhouse has. (Funding that is under heavy influence by legislative bodies of mostly brights.) Brightsiblings also often put great pressure on their dunsiblings to choose mates they approve of, and to bear brightchildren successors for them.
So, "marriage is prostitution" is fine as a summary but it's not quite... an adequate metaphor for the hang ups Tiiliitians have around the concept. To most Tiiliitians, contractual mating obligations bring to mind company dunhouses, old systems of sex-based oppression, playing at being nobility, and selfish attempts to subvert a rule that is supposed to level the playing field and promote common good. Despite this, there are zillions of small ways to game the system and make sure your offspring benefit from your influence, so many Tiiliitian commoner brights still wring their hands and fret about the possibility that the eggs they put in a dun actually stayed there and didn't get replaced by another bright's.
im realizing very fast that people do not in fact know that sometimes things in stories suck on purpose and it sucking is the point
"this story is misogynistic!!"
>looks inside
>about the pressures of societal misogyny and how its bad
Old men in ch5 be like-
Or what I think would happen

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Said this before but it genuinely flummoxes me to never have seen a silent hill style survival horror with a wheelchair user as a central protagonist.
Like, the overwhelming majority of the mechanics of that genre would lend themselves absolutely perfectly to that. The tank controls early in the genre? character handling and turning their chair. The oft-joked part of you can't climb over knee-high obstacles? Well, yeah, even if the protagonist has enough mobility to stand and climb over, unless they can get their chair through with them they're out of luck. The often semi-cumbersome relationship with melee weaponry and use of firearms? A wheelchair user is someone who would have even more reasons to not want a demon from hell practically on top of them- both their body and their primary means of mobility is at risk.
Heck, Silent Hill even loves scattering wheelchairs around and using them as imagery anyway, just put the playable character in one.
Even the way these sort of games often herd and control the player character's movement through the setting, and how they have to solve puzzles to progress- that would have perfect intertextuality with someone who's not just lost in the middle of nowhere but also has to figure out how to, say, get up to a second floor of a space that doesn't have an elevator and they can't climb the stairs.
I know the game Endoparasitic has a protagonist with only one working limb as its central conceit but as-said it baffles me how few games feature mobility-limited protagonists when so many genres but especially survival horror feel like they'd lend themselves perfectly to that sort of thing.
Almost every survival horror concerns itself at least partially with navigating an environment that seems set against you and often having to specifically solve problems to get place to place in crumbling environs.
A more moody, introspective Silent Hill-style title could also make a lot of hay out of the vulnerability that visibly disabled people experience in our world, while a more bombastic Resident Evil-esque approach could have a lot of fun with the protagonist mad max-style customizing their wheelchair as well as the more pointed take of an """imperfect""" person's attitude towards all these clownlords who keep babbling about perfecting humanity by making bigger and worse beefcake monsters.
Tiger Snake (Notechis scutatus), family Elapidae, Western Australia
Venomous.
photograph by Artur Tomaszek
If it cannot break out of its shell, the chick will die without ever being born.
We are the chick - The world is our egg.
If we don’t crack the world’s shell, we will die without ever truly being born.
Smash the world’s shell - FOR THE REVOLUTION OF THE WORLD!
Fffffffuuuuuuck what an amazing story
I love the visuals so much
and I still snivel when I think about those last 5 episodes aaaa they got everything so right
I’m going to go flip through my SKU playing cards now and covet the art style
Pallas Athene by Gustav Klimt (1898)
D...Dess?

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This is the /an/ post that keeps on giving.
This is better than anything I’ve ever made.
Post that lives in my head rent free
Absolutely THRILLED that this post is making the rounds again.
turn on the sound
shadow of the colossus - artwork