Here is a Bane I used recently in one of my chronicles that perhaps others might be interested in using - it’s free to use for your chrons.
Coalmouth An ancient spirit that has been changed by the modern day, Coalmouth was created for use in a chronicle in the Appalachian mountains, but is suitable for any location that coal mining is or was common.
Rage 10, Gnosis 8, Willpower 6, Essence 60 Charms: Airt Sense, Materialize (which grants 12 health levels), Realm Sense, Re-form, Blast, Warp Reality*
(*Functions as the Nexus Crawler Warp reality charm in W20 Core, though Coalmouth is limited to affecting the surrounding landscape, such as raising or lowering temperatures or changing patches of earth to pitch, and so on.)
Materialized Stats: Attributes: Strength 5, Dexterity 6, Stamina 5, Perception 4, Intelligence 1, Wits 2 Abilities: Alertness 4, Athletics 4, Brawl 5, Intimidation 4, Primal-Urge 4, Stealth 3
Bans: Coalmouth cannot abide the singing of the domestic canary, and it causes it great pain to be in the vicinity. As well, Coalmouth is weakened by direct sunlight; its Essence is treated as half if led into the sun.
Image: Coalmouth resembles a long, pitch-black serpent as big around as a small car, though several dozen pairs of pointed legs extend down its body like a centipede. Its head is blunt and has three slit-shaped eyes arranged an equal distance apart on the top that glow orange in dim light. Its mouth is a jagged maw of sharp teeth, and when open appears to lead into the depths of a furnace. Its roars are layered over many other noises to an unsettling effect - fire crackling, and the screams of dying miners. It gives off small amounts of smoke and ash when it moves, and radiates heat.
Background: Coalmouth has been known by a number of names by many different people, though the current one is an approximation of the Garou tongue name given to it (represented by the glyphs for “fire”, “earth/stone”, “poison/disease”, and “tooth”) in the mid-late 1900s. In days long past, Coalmouth was a remnant of a great and terrible brood of ancient plant-spirits, sealed deep under the earth by parties unknown in the time before the Garou remember. It managed to eventually slip its binds and threaten to escape into the material once again, though the local Pure Tribes sealed it once more under the earth, in a small but twisting series of caverns. And that was that… At least until the coal boom in the Appalachian region, when the rich seams of coal were discovered and dug deep into by the coal companies.
The greed of the coal companies and the suffering of the miners as they toiled all around the coal veins it was sealed into fed Coalmouth better than it could have ever dreamed. The small but slippery spirit grew stronger and stronger, eventually cracking its bindings enough to start roaming around the mine in the Umbra. Following the closure of the mine when the coal boom died down, the bane contented itself will collecting the remains of former mine workers when it could, and attacking any unfortunate kinfolk who would wander near. While its binds were cracked and weak, it was still tethered to the mine, and couldn’t roam too far, unfortunately for the beast, and so bides its time.
The weakening of the binds and the lack of upkeep by any Banetenders is likely due to a long-running conflict between two local septs, the feud causing both sides to neglect duties they should otherwise be keeping tabs on. Coalmouth is unaware of these interpersonal conflicts, but benefits from them greatly anyway. The spirit is too powerful to be completely destroyed without great effort, but perhaps if relations could be mended, the bane could be sealed completely once more, or even destroyed by a joint effort.
Storytelling Notes: Coalmouth has an intense hatred of the Changing Breeds but especially their kinfolk, and will attack any it becomes aware of, preferring them to normal humans or other spirits, though it will still attack Garou and Fera if presented with them. The spirit is old and crafty in a primordial, instinctual way, and when not in the presence of any of its Bans will prefer to slither through disused passages of its mine or tunnels of its own making to avoid attackers. It is well aware of the effect sunlight has on it, and will refuse to exit the mine during the day to avoid it, unless bidden to by a greater force.


















