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art blog(derogatory)
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Love Begins

Jimmy Eat World
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@theartofmadeline
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KIROKAZE
The Bright Sessions
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NASA
★
Doug Jones
Color Me Curious
EXPECTATIONS
let's talk about Bridgerton tea, my ask is open

shark vs the universe
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@yulebesorry2-blog

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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I got to reunite with Steven Universe last year to work on the episode “The Answer”! Here are some of the BGs. It was awesome working with my friend and art director Jasmin Lai who helped inspire the style.
Justin Rodrigues - http://jtowndraws.tumblr.com - http://www.justindraws.com - https://twitter.com/Jtown67 - http://mastersofanatomy.com/justin-rodrigues - https://www.instagram.com/jtown67 - http://jtownsketchhouse.blogspot.com.es - http://jtown67.deviantart.com - http://justinrodrigues.blogspot.com.es - https://www.behance.net/Justinrodrigues - https://www.linkedin.com/in/justin-rodrigues-b4897714 - https://justinrodrigues.carbonmade.com
Kylo Ren!
Reflection Document Pre-Vis
The Lucky pre-vis animation in my shoes was very difficult as i had to make and import assets and characters iv never made before into one scene and make it look like its from the same concept and world especially with rigging as it was my first time animating a character and adding a skeleton inside. I used a lot of farm based references from children’s shows and books as most of them have the same basic layout and story panel with the protagonist going out to explore the world or make friends, but i made mine with a twist on the same line of story.
A few hiccups along the way which was to be expected as i got assistance with tasks that was out of my league but overall i think i made a world that was true to my original concept and character design. Layout was one of the big issues as my concept its a flat world overall no big environment changes but did move around it a lot with shadows and trees in the way. Especially with the assets and buildings themselves i thought they were overall of the most easiest out of the whole process with basic building and environment shapes, so there was many references’s for them unlike roosters and the ground layout.
I think overall with feedback and presentation i did a good job and took a lot of suggestions on board and improved my pre-vis but i wished i made the characters more believable as they weren’t as i originally had visioned them, as they ended up being chunky and too cartoony like with the rigging making them walk slower. But most of the feedback and improvements were well received and after that didn’t need much changing at all after all was done.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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My favorite smuggler and his best friend.
Original walk cycle concept, happy walk many things wrong with this rough render as well with the body and limbs not in sync and very hard to make it a believable walk with a lot of movement and hard to start of the key frames and did not chose this walk in the end.
Final Sneaky walk cycle, iv improved it dramatically since the previous render with a much more believable movement in his walk and im very satisfied with the outcome.
Previous rough render of chosen walk cycle, many things wrong with this cycle arms and legs dont match and key frames arent correct but iv chosen “Sneaky walk” and gotten feedback how to fix it up for more natural movement and use references for proper walks
Animation exercise’s
The animation exercises were a good reference and help as they showed the different steps into the process of how to make an object move with believable movement. The techniques i used to help me animate was a lot of video references online as you can get varieties of angles online for the same walk /Jump etc. as many people upload reference videos. And also walking the walk cycle i chose myself in a mirror and in front of an audience to see if it looked natural for the cycle.
And the use of the animation principles when animating as it layed down the ground rules for the walk cycle. As i used more principles than others especially exaggeration with the body movement to make it more appealing. But staging and anticipation were really good principles i used for the animation as it helped me put the key poses in place and follow through with the anticipation as you know which body part was going to move next and after. With the target audience i chose one with the biggest range as it was more appealing, as children and adults alike know and how the walk is used as its a universal placement as it can be used in many situations or moods alike.
But i could of improved by using the reference i gathered more efficiently as i would jump ahead instead of going step by step and having to start over again and again but did it at the end as looking as close as the reference as possible with as natural movement.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Week 13
Last week!! finished most of my assignments just a few tweaks here and there only one official class this week and 2 short ones, but im on schedule to finish the diploma by Friday, such a great experience iv had in this course so im happy im going into the animation industry as i know its the right career i want, and hopefully of to a bachelor degree next year and in the future ill be back as an animator in the industry.
Week 12
hectic week finished all assets for the final presentation due on Friday with also lighting and rendering out the characters, and i think i did a good job with completing all tasks i was giving over the 3 months it took from concept to the final presentation, which went very well and got good praise for and i think i surpassed my expectations in this group project even with all the stress and uncertainty with deadlines and members dropping out, in all honestly it was a good experience and im happy i did it.
Out of Sight
Process video of my latest illustration. I only recorded the girl and her dog though, I spent too much time on this one ._.
Beautiful drawing video by @sibyllinesketchblog :)
Studio Ghibli Gif/Screencap Challenge 3 Scenery [2/3]: Kiki’s Delivery Service. “Without even thinking about it, I used to be able to fly. Now I’m trying to look inside myself and find out how I did it.”

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
I was commissioned by Disneyland resorts to create 4 paintings depicting the new park attractions for the 60th anniversary celebration. These were so much fun to work on! :)
All of them are painted with Winsor & Newton gouache on Arches cold press watercolor paper
Beautiful work by @lianahee :)
Walk reference im using for a excited/happy walk cycle in 3dsmax
This reference i used is a good example of free movement and use of body language. I chose this reference as it shows the excited movement of a happy walk and has reverently easy body patterns for the walk with the arms in a swing and the legs in almost a skipping motion that we all know to be happy and has a big appeal to a lot of audiences especially children as it can be used and any child would know what it is and how the walk is expressing the character or mood. With a lot of squash and stretch in this cycle i originally used with big exaggeration to make it look more believable, as some of the steps were actually big not small movements with the principals i used for the walk cycle.
As i used most of the principles when animating the cycle as real world walk didn't look as good so i had to use the principles to make it look appealing with the timing, anticipation and secondary action etc.
I used the reference as a cheat sheet were i matched my rigged “max” along side the reference and copied the movement exact to make it look similar as possible as that was the best way to get the happy walk cycle out of the video, and checked with other angles to make sure it looked right on both sides before continuing. .