Meet ostro. From smb2
This enemy will run around. Mario can ride on it.
1: falls off ledges
2: turns around legdes
3: Hops or turns around legdes depending if there is terrain between a ledge or not
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Meet ostro. From smb2
This enemy will run around. Mario can ride on it.
1: falls off ledges
2: turns around legdes
3: Hops or turns around legdes depending if there is terrain between a ledge or not

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I added more fanmade mario enemies including blarrg
If these reaches 20 hearts I will post the full body of blarrg
Lavipillar
Lavipillar are enemies that act like wigglers but cannot be jumped on. It will turn around when it's on a ledge. It has 3 variants
1: walking left and right
2: jumping (high or low)
3: going in sinewaves
Lavipillars can be defeated by a super cape
It also has a short variant
Scoopas: Scoopas are taller koopas that has 2 variants
1: it would be hidden in pipes. Half of its body would pop out and throw 5-10 rocks before going back in
2: it will walk around while throwing rocks 3-10 it will turn when it encounters a ledge
They will take 1 hit to defeat
Slugsters and gliding blocks
Gliding blocks: Gliding block are where it stops a enemies falling causing them to Glide across without friction
Variant 1: Rope brown
Variant 2: Rope brownish red
Variant 3: Golden rope
Variant 4: Normal 1 rope
Variant 5: Normal 2 rope
Variant 6: Normal 3 Rope
Variant 7: Night brown rope
Variant 8: Golden rope
Variant 9: Bowsers dark rope
Slugster are enemies that would stroll across spikes. Can be ridible on shell
Variant 1: falls off legdes
Variant 2: turns around legdes

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Dragorn
Dragorns are enemies that can be ridible. It has 3 variants
Variant 1: would fly across the screen. Can be ridible by standing on its back
Variant 2: it will fly across while it would drop rocks. Trying to hit mario
Variant 3: it will fly across then when it's about to drop a rock it will stop for a small period of time before continuing
Munchers. A enemy that are used in kaizo levels (but a tile in mostly other games. Acts like a hurt block)
Muncher variants.
Muncher: enemies that are invincible to everything
Tall muncher: muncher but there taller
Jumping muncher: a muncher that had the same AI as Jumping piranha plant but there invincible.
The red muncher: munchers that spit fire
Diagonal muncher: munchers that are at a tilted angle
Muncher & Tall muncher colors: munchers that are colored in 5 variants
1: dark forest green
2:Pink pastel Candy
3: Swamp Green Savanah
4:Purple poison
5: Dirty Brown
6: Aqua Seablue
Walking Muncher: a muncher that would walk. It would fall off of ledges
Variant 1: normal
Variant 2: Tall
Brown walking Muncher. A muncher that can walk. It can't walk off ledges
Variant 1: normal
Variant 2: Tall
Para jumping muncher: a muncher that has the same AI as it's non-winged counterpart but with 2 variants
Variant 1: Jumps and floats extra longer before going back down
Variant 2: defines gravity by its wings and floats midairs
Colored jumping muncher: jumping munchers that would have colors
Variant 1: Void Black
Variant 2: Aqua seablue
Variant 3: Rainforest green
Variant 4: swamp green savannah
Fanmade enemy icons in a mario maker game
Meet more bills
Misses bill: will aim at player when charging at the player when the player is both far away from left,right. And up,down. It's sprite will change diagonal
King bill/gargantua banzai bill: will destroy any block except for ground.
2nd varient: diagonal King bill/gargantua banzai bill. Will go at a diagonal direction
If mario maker or mario construct ever add these. Levels will be more advanced and more related.
Starter pack #1
Thrower koopa
Icy pipe bowser
Dragus

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Bushes and shrubs and rocks
Meet the pipe Koopas (based on smb1 bowser)
Blue: Throws ice
Red: throws fire
Collection Of enemies
1st. Dragus. Dragus is a mountable dragon that can be stood on. Green= Normal, Red= Fast
2nd Bulrush. Bull like enemies that can be ride at
Blue= will charge at mario when he sees mario. When hit a wall it will be stunned for a good 50 seconds before going back to its first phase
Brown= will walk around
Red= same as blue but more faster and when hit a wall it would be stunned for a whopping 30 seconds before going back to phase 1
Chain chomp: a living and chomping wrecking ball that would do small hops and will charge at mario. When waiting for 120 seconds it will break off of its post
Post 1= brown
Post 2= grey
Post 3= red-brown
Thiggler/Þiggler. A gigantic death worm that can destroy hard blocks
1- Charge left or right continuously. When hits a wall. It will jump off screen until it hits another platform
2- charge left or right. When hit wall will turn around
3- goes up and down continuously. When hit celling or roof it will either fall or jump until it hits a platform.
4- will crawl at roofs and walls
5- will jump out of the ground once. Will spawn rocks that will hurt mario once it comes out of the ground
6- will jump out of the ground continuously. Will spawn rocks that will hurt mario when it will jump out or dives in the ground
7- seven has no movement but will make it have it to spit a huge amount of rocks. Any number can be added right next to 7.
8- will put it in the background and will jump high in the sky. And will land where it will be placed. Once it hits the ground. A huge amount of rocks will spawn. And will also leave a huge hole behind.
Thrower Koopa.
A species of koopa that is way different then the others. It stands on a platform to be away from mario. (Depends on where the thrower koopas sprite is standing at) if it's standing on a background platform it's head would face front. If it's standing on a foreground platform it's head would face back.
This koopa will throw objects at mario which their are 3 objects the koopa can throw at
Rocks- 4 varients. Redish brown,Grey,Mossy,Tan
Fire- 0 variants
Turnip- 4 varients. Green, red, blue, yellow
There is thrower koopa variants
1-normal: it will target mario (Fast,normal,slow,)
2-auto direction: will throws stuff at different directions (Fast,normal,slow)
3-Sniper: will repeat throwing (extremely Fast,Faster,Fast)
4-Smart thrower koopa: will throws stuff in front of mario depending where mario is going (Fast,normal,slow)
5-Smart sniper: a fast throwing koopa that will aim in front of mario depending where mario is at (extremely fast,faster,fast)
A yoichi kotabe art styled thrower koopa
(Made by me)
5 posts!
Me first milestone (Let's Go!)>っꙨࡖࡖ

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2 more
Ksi with connected Zh
Ksyu/Ksi with connected part of yu
Here are some symbols I made
Small Epsilon with a hook
Big digamma with a hook
Ksi "Ѯ"
Ksi with retroflex