Lian Adams had a normal life until Aaron Strider decided to collect a new toy.
Master list
The Garden Show
Hollyhock isn’t their name, but the Gardner has claimed them as a plant for their red room show, The Garden, and you the audience get to suggest canonical torments for this new fragile flower.
Master List
Love Is Blind
Lily has the most loving boyfriend, who takes care of them even in their sickest of days…. But they weren’t always blind. And they dream in color. …and someone is screaming from the basement below…
Master List
Respect and Responsibility
Theodoric de La Rosa went into the country of Rynthem expecting a heist. What he didn't expect, was to steal a whole ass person. Um. Help?
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recovering conditioned whumpee who just. Does exactly what the doctor/medical professionals ask them to do because it’s never really explained to them that they’re allowed to say no.
Weapons. Trained, tested, forged in steel and fire. Failure is an inevitability that ends in death. Pain should not be felt--it should be recognized, familiar, and inconsequential
Martyrs. In the form of servants and princes, of leaders and underdogs. If blood is necessary, the martyr will lift their hands and offer it all
Shields. Like tempering a sword, but only to bear and not to lash out. Wounds are medals--not symbols of pride, but symbols of worth. A pretty shield is useless; scars mean a job well done
Experiments. Raised on the cold comfort of a lab table. Restraints are only necessary when they're not in their right mind. Is it honorable, to be twisted beyond recognition? Or is it just a necessary evil?
Monsters. Cruelty, caution, and regarding one as a creature beyond reasonable thought is tempering in its own right. But if you keep a leash at the right length, perhaps the massecre won't reach you. One can hope.
Idols. Pretty face, pretty name, pretty hands around their shoulders and throat. There to seduce, manipulate, force any feeling to come to the surface and twist it to their favor. Any genuinity stays locked behind the guilded cage that surrounds their pretty little heart
Trophies. Status and wealth and the traditions that keep someone at their heels, on their knees, to display and serve and decorate one's ballroom.
Sacrifices. Drenched in honorable clothes, prepared and adored and cleansed. The gift of hope at the cost of one's life. Is it taken with no fight? How can you escape the ropes you were born in?
whumpee who is sooo sleepy. who passes out right after being tortured, when the adrenaline fades and they just crash. whumpee who dozes off in whumpers arms.. soo defenseless.. so easy to sneak up on, curled up in their little corner..
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Thinking about recovery for whumpees who were raised as such. Shaped by violence and pain from the start, with no "before" to dream about, no one they used to be, no past to fall back on when trying to figure out who they want to be outside of what they were with Whumper.
Trying to explain to Caretaker/the Team that they aren’t broken, there isn't anything to fix-- this is who they have grown into. The only past they had was with Whumper, and trying to erase it feels like having pieces of them carved away. That they just need time to grow.
characters who’s identity revolves around their purpose, defined by something or someone else. By the prophecies, by their service; the lapdog, the weapon, the chosen one. And then there’s a moment of softness, a complete breach and utterly human— they cradle their head in their hands, they bend to pick up a cat and hold it tight, they slump against someone’s shoulder, completely trusting for the first time
Nothing better imo than a living weapon that, the moment they escape/get rescued/are retired, just physically shuts down. After years of being pushed past their limits physically, after being moulded unwillingly into something better than perfection, their body just can’t take it anymore.
They lose a lot of weight, and their muscle mass diminishes. Old injuries that were originally nothing have started to ache tremendously, muscles never ending their whining. Then, Whumpee starts getting sick all the time, too, and spends a concerning amount of time bed-ridden. Even weapons have their limits, and they went past those a long time ago.
I just think it makes it a lot more horrifying, especially to a caretaker who didn’t know the full deal until now, to see the contrast between the fearsome, unstoppable Weapon and the frail, sickly Whumpee and know wordlessly exactly how far they got pushed back then.
The guard dog -> loyalty has been ingrained into their bones, following their handler around like their shadow. No one dares stand against the organization because of the legendary dread surrounding this living weapon. They hardly say a word but every movement is calculated, eyes always darting, always watching. (“You always were their lapdog.”)
The loose cannon -> dangerous for both sides. Always talking back and never predictable, their value is dependent on their skill. If it wasn’t for that, they’d be dead a long time ago. Their loyalty is earned, not bought. No one wants to be on their bad side, walking on tip toe whenever they show up. And they enjoy it. (“What’s everyone looking at? Aren’t you happy to see me? I even brought my rifle!”)
The broken down -> most common type of whumpee I’ve seen. They’ve been overpowered and forced into the commission. They hate their handler more than anything else but see no way out. When they’re told to shoot, they don’t even blink. It’s always “yes, sir” this and “yes, sir” that. If they feel any sympathy, they don’t show it. They’ll do anything to avoid punishment and flinch at quick movements. Nothing they face on the field is worse than the cards they’ve been dealt. (“I understand, sir/ ma’am. I-I’m sorry.”)
The dissenter -> Usually recruited into the organization or joined as a last ditch option. Not necessarily against using their abilities or skill, they just hate being told what to do. As time goes on and their disobedience is punished over and over again, they grow reluctant. Bitter. With every order, they slip in a snarky comment. Roll their eyes. Anything to assert their own identity. Or what’s left of it. (“ah ah ah, you didn’t think i’d notice? The middle finger was a bit much. I’m afraid it will have to go.”)
The ghost in the machine -> known only by their codename by outsiders and by their number in the organization, they’ve been stripped of all humanity. They live, breathe, and think by their handlers orders. They’ve been told over and over again that they are just a weapon. And a weapon does what it’s told. Their anonymity is attached to the organization in the same way a gun is simply an extension of their arm. But at night they still stare up at the ceiling with a blank stare— did they ever a life before this? They can’t remember. (“It’s not like it’s a person. It doesn’t have feelings like that.”)
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Living Weapon Whumpee conditioned and abused by a cruel organization. Pushed to the absolute limits of their body and still punished for their inevitable collapse. Then the same the next day, given no grace for the fact that they're already sore and exhausted from the day before, plus whatever the punishment did to them. Being bullied and abused and used inappropriately just because the handlers can. Yelling and degrading and taking out whatever feelings they might have on the weapon.
Then they're captured/sold/etc. to an organization that's practical and (relatively speaking) reasonable. This group only inflicts punishments for defiance or avoidable failure. They properly use the overload principle, pushing the weapon to improve in increments that don't injure it, so recovery doesn't slow down progress. They're largely detached towards the weapon instead of angry or contemptuous. Discipline is rarely something that impedes its functioning for long, and when it is, the handlers adjust their expectations accordingly. There are rules for how handlers can treat the weapon to make sure it's used correctly.
Suddenly there's a win condition: if the weapon does as its supposed to, it can avoid the better part of potential pain and suffering. And the weapon is so glad and does its best and wouldn't trade this for anything. Of course, it's still a weapon and not a person, so it doesn't need any sort of comfort/enrichment/other "luxuries." But this group, unlike the first, sees no merit in treatment that will damage a working tool.
Then give Living Weapon (an) actual caretaker(s) and watch as their whole worldview falls apart :)
Living weapon whump where the handler is a whumpee too.
Weapon and Handler were recruited together, trained together (maybe even raised together, if they were recruited young enough). Their masters want to create a bond between the pair, and ensure that they have just as tight of control on each. Weapon and Handler cooperate flawlessly on missions, just as they've been trained to do. But there are so many different ways their relationship could crack or blossom.
Weapon and Handler are the only ones who see each other as people. While everyone around them treats them like objects, they have only each other to grow close to. They've seen each other at their lowest and gotten each other out of situations they might not have survived alone. When one has a nightmare, they don't have to explain, because the other has the same haunting memories.
They care about each other and take care of each other and are probably the only bright spot in each other's lives. "Probably", though, because it's not that simple.
Handler is responsible for Weapon in the literal sense, being in charge on missions after all. But how far does the responsibility go? Maybe Handler is in charge at the facility too, treated by their masters as if they're Weapon's superior and given extra privileges. Does this dynamic lead to resentment from Weapon? Or does Weapon see through it and remember that Handler is in the same predicament as them? Does Handler crave the approval of their masters, trying to act like they're better than Weapon in the hope of earning more favor? Or does Handler try to use what little influence they have to help and protect Weapon?
With responsibility, comes blame. Handler is blamed for Weapon's mistakes and for things that go wrong on missions, even if it was truly no one's fault, and punished accordingly. Their masters say that it's Handler's job to keep things running smoothly, to keep Weapon under control. But how is blame perceived within the duo? Does Handler internalize the guilt or get frustrated with Weapon for not being perfect? Does Weapon tear themselves apart for being the reason for Handler's pain? And maybe sometimes Weapon is punished directly for their mistakes. What do these circumstances look like?
Is Handler ever expected to punish Weapon?
Is Weapon jealous that Handler is never expected to be in the thick of their battles, working from the sidelines without risking injury or staining their conscience?
Weapon and Handler are both owned by their masters, forced into missions that may or may not be moral. Ultimately, they are both just tools. But Handler is also used as a tool against Weapon. Do they find common ground and comfort each other? Or does their hierarchy drive them apart?
happy almost valentines day this is a reminder that singles, aromantics, and asexuals are valid and that a lack of romantic or sexual interest does not devalue you as a person
Every almost Valentine’s Day this post keeps getting notes and I’m just super glad that this message is spreading farther. Have a good Valentine’s Day, you’re valid even if you don’t experience sexual or romantic attraction and even if you don’t have a partner.
This post is making rounds again and I’m still really glad that people agree with the core message but I’m also including those who are in queer platonic relationships now. Valentine’s Day is about love period, not any specific kind of love, and no form of love is “more pure” than any other. You are still valid if you are in a QPR, and being in one doesn’t make you “less aroace” than anyone else and a QPR is not any lesser than a romantic relationship.
Got a potential new OC rattling around in my brain so I'm gonna ramble about this character who is Sun coded in all the worst possible ways for them personally
They're running from something, something they desperately want to escape, but no matter what they do, something about them simply shines too brightly for them to be able to hide. They do everything they can to douse that Light, keep themself starved, exhausted, and always moving, but it still shines through, and they're always terrified it'll lead the things they're running from right to them. They're scared of ever being happy or healthy, of ever taking care of themself, because if they shine any brighter they'll be putting themself, and potentially other people in danger.
(putting the rest under a cut, I've got a lot of thoughts here)
They're incredibly powerful, but have no understanding of how to use their power. So they get used by everyone around them who does know how to make use of that strength they didn't even want. Sometimes that's okay, sometimes it's allies teaching them something they can use as an outlet which also just happens to help out their friends. Win win scenario. But a lot of the time it's dangerous. Someone using their light for things they'd never approve of, draining them almost to empty because they bounce back so quickly. Excusing it by saying they're making the Sun coded character less dangerous.
"Face it, sunspot, you need me. Without me, you're nothing but a ticking time bomb."
They burn when they try to keep their light repressed or even just go without using it for too long, and that scares them. It's a constant, building, growing, aching heat and pressure that makes their bones feel like they're being pumped full of bubbling liquid metal, and their head feel like it's full of hot helium ready to expand and explode. Even as exhausted as they keep themself, it's a careful dance, to not shine too brightly as to get caught and give themself away, but not go so long that their light burns them up from the inside.
They want to be able to do so many things. There are so many nice, kind, gentle things that their light could be used for. They want to be the sun that makes flowers grow and makes warm sunny spots for taking naps in and having picnics in, and clears clouds away. They want to heal people and give life and light.
But they can't. They were never taught how, all their effort went into just keeping all of that light and heat contained, into stopping themself from hurting anyone, into letting it out only as directed until they realized that they were being used for something awful, then all of the effort was just in keeping themself shut down so they'd never burn anyone again. Their healing is effective and fast but incredibly painful, they give energy in the same way getting struck by lightning 'wakes you up a bit', trying to keep something warm might accidentally set it on fire, and trying to brighten up the dark leaves people blind.
When they try to force their light to be gentle and warm instead of blinding and burning, it's a struggle. It's holding back a tidal wave with your bare hands, and using the water that slips past your fingers to water delicate flowers. It hurts. It's exhausting. There's so much that they're trying to keep a lid on, and the minute they let even just a tiny bit of it free, all of it wants to escape. Trying to keep a tight enough grip on pandora's box while opening it just enough to let Hope free. They're happy to do it, happy to be gentle like that, be kind like that, be more than the nuclear weapon or living battery or ticking time bomb they've been told over and over again that they are, happy to feel useful and good for once in their goddamn life. But it's still exhausting.
Any time someone slaps a form of power suppressor on them (inhibitor cuffs in a superhero type setting, something that blocks magic in a magical setting), it's terrifying to them. Their power, such that it is, is constantly building. It's a self regenerating source of energy with no upper limit, and the suppressor doesn't turn it off, it just contains it. Controls it. Traps it inside their body, at singular points in their head and their chest.
The longer they spend with their light being trapped, the more that power builds. The more it hurts and the more terrified they are of the block being removed. If it stays too long it'll kill them, the repressed power burning them up from the inside. But if the block gets taken away, they're less and less confident they'd be able to control the resultant outpouring of their Light, bursting out once it's no longer being trapped in their body. They might beg someone rescuing them to leave the suppressor on, just until they're somewhere where that outburst of magic won't hurt anyone. Taking that pain, that risk of death, until they're sure no one's going to get caught in the crossfire.
For better and worse they physically cannot hide who and what they are. They're the sun, they shine too bright, burn too hot, and you can't hide the literal sun under a black blanket and beg for it to go away.
Might do something with this character, might not, I think they're fun to think about.
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