Decided to try and play Taarna.
Downloaded a bunch of clothing mods, because there is an absolute severe lack of clothing in BG3. After getting over the little problem that every clothing mod adds it to the Tutorial Chest, which conveniently appears before you can send things to camp, and weighs so much that you can't pick it up.
One Summon Tutorial Chest mod later, and I now have a LOT of clothing. And BG3's absolute dogshit garment system really grinds the game to a halt.
Dragon's Dogma gave armour realistic weight, and so wearing armour could significantly limit you, and so it was a realistic choice.
They also had seven slots:
But, they also had a number of variations that could really change things.
The Chest Plate armours were breast plates for men, but for women were bikini armour. This gave you three options for bikini armour if you wanted to.
The Chain Sleeves item counts as Clothing, allowing you character to run around shirtless. Or make it look like you have chain sleeves coming out of some sort of armour. Or combine it with a Chest Plate and Cape, and have your character running around like a Spartan.
Manicae counts as Armour, but only covers your sleeves, so you can wear Chain Sleeves and Manicae, and run around shirtless, but still technically armoured.
They have tunics, and if you wear them without pants, it looks like a skirt. This combines with the female-only leg clothing, Silk Lingerie. Now, since it's made out of silk, which is incredibly strong, they are as protective as trousers or tights would be. In all honesty, losing my Dragonforged Panties was one of the reasons I loathed the idea of remorting.
What Baldur's Gate does is force things into two categories. You have Day Clothes and Night Clothes.
Armour is worn during the day, and you change into clothes when camping. This makes sense, adds a lot of nuance to the emotional night scenes, (WHICH HAPPEN EVERY NIGHT). And the theory is that you wear the clothes under your armour. Or quickly change, whatever.
But, this means you can't layer things.
Oh, and the armour slot can be filled with specially-designated clothes that have the default 10 armour class, so you can magically enhance a tunic as if it was armour. But, you can't just find a tunic and get someone to enchant it. Because they are classified as Camp Clothes.
And the game doesn't let you commission craftsmen.
The game lets you choose between 6 penis types, and if you don't wear underwear or night clothes, you can set "Always Show Camp Clothes", and run around naked while the gameplay considered you armoured. But it doesn't let you wear, say, camp clothes with a cape. It also has a distinct lack of capes, even if they don't do anything. Capes keep you warm. That's literally what they are designed for. I also ended up with the... ocean goddess' robes. Which looks hilarious on my male Dwarven Monk, but are great for monks. It would actually look cool if you could just wear a tunic and trousers on underneath it.
And one of the big problems BG3 has is that you don't get to buy your starting equipment. Now, this prevents you from being a dumbass and sabotaging your run, but doesn't let you say, choose your starting weapon. Or stock up on extra supplies or thieves' tools or potions. Maybe a couple of extra scrolls.
I added a mod that lets you pick any basic equipment of each level, Clothing/Light Armour/Medium Armour/Heavy Armour, (if the character starts proficient with it), but there's still only a few options for each category. You really can't customize the look of your characters, and in all honesty, all of the armour looks fucking stupid on Shadowheart. All of it. I think I found one I liked in the first playthrough.
This is also one of the problems with D&D, as it has to make everyone a hero. If you want even a couple of minions, you have to waste a feat, (and BG3 doesn't even let you do that). Clerics have to be heroes, because you are playing as heroes, and Clerics in D&D/Pathfinder are always incredibly awkward to play. You can wear the heaviest armour you can start with, and cast spells in armour, and by default have a mace, because... it looks cool when you cast with a mace.
It does, but if you try to do anything with this mace, you will find your Cleric comically inept. Of course, Gale is even worse, managing to do a whopping 0 damage with his staff, because staves don't actually help you cast spells.
There's a reason FF decided to put White Mages in robes, and let them use a weak heal every turn.
Anyways, an hour later, and my Taarna actually looks reasonably like Taarna.
Oh, BG3 doesn't let you actually preview clothes, so you have to literally try every single one on, and to do so you have to move it to your backpack.
Lae'zel wouldn't say please, so I don't get her for this run.
Finally did the opening Chapel, which required a ridiculous amount of save scumming, because there is no way to do it without passing all of the random checks. It provides a lot of great, important, essential behind-the-scenes information on the main conflict, which would be perma-locked if you don't waste your time savescumming your way through it. Because the thieves apparently didn't bring a decent supply of lockpicks. It's also apparently where you get Withers, but I finally managed to open the sarcophagus without seeing him. I thought I opened everything with the keys.